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grad-network-economics网络经济学研究生

Agent Skill

grad-network-economics 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

364

周安装

15

GitHub Stars

125

下载量

119
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:grad-network-economics(网络经济学研究生)
来源仓库:https://github.com/asgard-ai-platform/skills
仓库路径:skills/grad-network-economics
安装命令:
npx skills add https://github.com/asgard-ai-platform/skills --skill grad-network-economics
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/asgard-ai-platform/skills --skill grad-network-economics

简介

grad-network-economics 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合整理项目状态与变更事项。

  • 适用于网络经济模型、平台治理或协作机制设计的信息支持。
  • 通过 npx skills add 命令从 GitHub 仓库安装,具体用法可参考原始 README。
  • 安装前需确认权限范围和维护状态,注意是否触发联网或文件读写操作。
  • 建议结合来源仓库进一步核验功能细节和使用边界。

SKILL.md

Network Economics: Network Effects, Critical Mass, Lock-In, and Standards Wars

Overview

Network economics studies markets where the value of a product or service increases with the number of users. Direct network effects (telephones, social networks) mean each additional user benefits all existing users; indirect network effects (platforms, operating systems) arise when a larger user base attracts more complementary products. These effects create demand-side economies of scale, winner-take-most dynamics, and path dependence that fundamentally alter competitive strategy compared to conventional markets.

When to Use

  • Evaluating a platform's growth strategy and whether it can reach critical mass
  • Assessing lock-in risk and switching costs for technology adoption decisions
  • Analyzing standards competition (format wars, protocol battles)
  • Designing pricing strategy for two-sided markets (subsidize one side, monetize the other)

When NOT to Use

  • The product has no meaningful network effects (value is purely individual)
  • Supply-side economies of scale dominate (traditional manufacturing cost curves apply)
  • The market is already mature with an established dominant standard and no challenger

Assumptions

IRON LAW: In network markets, the best technology does NOT always win —
installed base and expectations matter more than intrinsic quality.
Early leads compound via positive feedback loops, and switching costs
create path dependence that can lock in inferior standards.
  • User utility is a function of both intrinsic product quality and network size
  • Positive feedback loop: more users attract more users (and/or more complements)
  • Expectations are self-fulfilling: users adopt the platform they expect others to adopt
  • Switching costs create lock-in once users invest in a platform's ecosystem
  • Markets can tip to a single winner, but multi-homing can sustain competition

Methodology

Step 1 — Identify Network Effect Type and Strength Classify: direct (same-side: user-to-user) vs. indirect (cross-side: user-to-complement). Estimate the strength of the network effect by examining how marginal user value changes with network size. Check for negative network effects (congestion, spam) that may cap growth.

Step 2 — Map the Adoption Dynamics Identify the critical mass threshold — the minimum user base at which the network becomes self-sustaining. Below critical mass, the network is fragile and subsidies may be needed. Plot the S-curve of adoption: slow start, rapid growth after tipping, saturation. Assess whether the market will tip to a single standard or support multiple platforms.

Step 3 — Analyze Lock-In and Switching Costs Catalog sources of lock-in: data (user content, history), learning costs (user familiarity), contractual commitments, complementary investments (apps, peripherals), and social graph. Estimate total switching cost per user. High switching costs mean incumbents can extract rents; low switching costs mean competition persists.

Step 4 — Evaluate Competitive Strategy For entrants: penetration pricing, subsidizing the money-losing side, backward compatibility, or open standards to reduce incumbents' lock-in advantage. For incumbents: raise switching costs, invest in complements, preemptive capacity expansion. In standards wars: form alliances, pursue interoperability selectively, or pursue embrace-extend strategies.

Output Format

## Network Economics Analysis: [Market / Platform]

### Network Effect Profile
- **Type**: Direct / Indirect / Both
- **Strength**: [strong / moderate / weak]
- **Negative effects**: [congestion / spam / none]

### Adoption Dynamics
- **Current stage**: Pre-critical-mass / Growth / Saturation
- **Critical mass estimate**: [user count or market share threshold]
- **Tipping likelihood**: [will market tip to one winner? or sustain multihoming?]

### Lock-In Assessment
| Lock-In Source          | Strength | Switching Cost |
|------------------------|----------|----------------|
| Data / content          |          |                |
| Learning / familiarity  |          |                |
| Complementary goods     |          |                |
| Social graph            |          |                |
| Contractual             |          |                |
| **Total switching cost** |         | **[estimate]** |

### Standards War Status (if applicable)
- **Competing standards**: [list]
- **Installed base comparison**: [sizes]
- **Expectation momentum**: [which standard do users expect to win?]

### Strategic Recommendations
[For entrant or incumbent, with specific actions]

Gotchas

  • Not every platform has strong network effects — distinguish genuine network effects from simple popularity or brand loyalty
  • Indirect network effects require a functioning complement ecosystem; without developers/content creators, user growth stalls (chicken-and-egg problem)
  • Multi-homing by users or complements weakens tipping dynamics and can sustain oligopoly (e.g., game developers ship on multiple consoles)
  • Winner-take-most does not mean winner-take-all — differentiated niches often survive alongside the dominant platform
  • Backward compatibility is a double-edged sword: it reduces switching costs (helping entrants poach users) but also protects the incumbent's installed base
  • Antitrust in network markets is complex: high market share may reflect genuine value creation through network effects, not anticompetitive behavior

References

  • Katz, M. & Shapiro, C. (1985). "Network Externalities, Competition, and Compatibility." *American Economic Review*.
  • Shapiro, C. & Varian, H. (1999). *Information Rules: A Strategic Guide to the Network Economy*. Harvard Business Press.
  • Rochet, J.-C. & Tirole, J. (2003). "Platform Competition in Two-Sided Markets." *Journal of the European Economic Association*.
  • Farrell, J. & Klemperer, P. (2007). "Coordination and Lock-In: Competition with Switching Costs and Network Effects." *Handbook of Industrial Organization*, Vol. 3.

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

33.31%
按下载量换算40

Claude

31.89%
按下载量换算38

Cursor

19.4%
按下载量换算23

Gemini CLI

8.99%
按下载量换算11

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

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来源信息

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