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grad-mechanism-design分级机制设计

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:grad-mechanism-design(分级机制设计)
来源仓库:https://github.com/asgard-ai-platform/skills
仓库路径:skills/grad-mechanism-design
安装命令:
npx skills add https://github.com/asgard-ai-platform/skills --skill grad-mechanism-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/asgard-ai-platform/skills --skill grad-mechanism-design

简介

grad-mechanism-design 用于辅助界面设计、视觉规范和交互体验优化,适合生成 UI 方案与检查一致性。

  • 适用于产品设计、原型开发或视觉排版的结构化支持。
  • 通过 npx skills add 命令从 GitHub 仓库安装,具体用法可参考原始 README。
  • 使用时需结合品牌规范与设计系统,避免仅堆砌装饰元素;涉及页面改动时应通过截图验证表现。
  • 建议结合来源仓库进一步核验功能细节和使用边界。

SKILL.md

Mechanism Design: Reverse Game Theory and Incentive Compatibility

Overview

Mechanism design is the engineering side of game theory: instead of analyzing given games, you design the rules so that self-interested agents produce a desired outcome. The central tool is the revelation principle, which shows that any implementable outcome can be achieved by a direct mechanism where truth-telling is optimal. The field underpins auction design, voting systems, matching markets, and regulatory frameworks.

When to Use

  • Designing allocation rules (auctions, matching, resource sharing) where participants have private information
  • Evaluating whether a proposed institution or platform incentivizes truthful behavior
  • Assessing trade-offs between efficiency, budget balance, and participation constraints

When NOT to Use

  • Agents are fully cooperative with no private information (no incentive problem exists)
  • The environment is too complex to model agent types (use behavioral experiments instead)
  • You need a quick heuristic rather than a formal guarantee

Assumptions

IRON LAW: A mechanism is incentive-compatible ONLY if truth-telling is a
dominant strategy — no mechanism can simultaneously maximize efficiency,
budget balance, and individual rationality (Myerson-Satterthwaite theorem).
  • Agents are rational and maximize expected utility
  • Each agent has private information (type) drawn from a known prior distribution
  • The designer commits to the mechanism rules before agents act
  • Transfers (payments) are feasible and quasi-linear utility applies

Methodology

Step 1 — Define the Design Problem Specify the set of agents, their type spaces, the outcome space, and the social choice function you want to implement. Identify the objective: efficiency, revenue, fairness, or a weighted combination.

Step 2 — Apply the Revelation Principle Restrict attention to direct revelation mechanisms. For each agent, the mechanism asks for a reported type and maps the profile of reports to an outcome and transfers. Check whether truthful reporting constitutes a Bayesian Nash equilibrium (BNE-IC) or dominant strategy equilibrium (DSIC).

Step 3 — Verify Constraints Check three core constraints: (1) Incentive Compatibility — no agent gains by misreporting; (2) Individual Rationality — each agent is at least as well off participating as not; (3) Budget Balance — the designer does not run a deficit. Apply Myerson-Satterthwaite to determine which constraints can co-exist.

Step 4 — Characterize and Optimize Use the envelope theorem to derive the payment rule from the allocation rule. Optimize the objective subject to binding constraints. Report which trade-offs are unavoidable.

Output Format

## Mechanism Design Analysis: [Context]

### Design Problem
- **Agents**: [who participates]
- **Type space**: [private information each agent holds]
- **Outcome space**: [possible allocations]
- **Objective**: [efficiency / revenue / fairness]

### Proposed Mechanism
- **Allocation rule**: [how outcomes map to reports]
- **Payment rule**: [transfers as function of reports]

### Constraint Verification
| Constraint                | Satisfied? | Notes |
|--------------------------|------------|-------|
| Incentive Compatibility  | Yes / No   |       |
| Individual Rationality   | Yes / No   |       |
| Budget Balance           | Yes / No   |       |

### Impossibility Trade-offs
[Which constraints conflict per Myerson-Satterthwaite; what the designer must sacrifice]

### Recommendation
[Chosen mechanism and rationale]

Gotchas

  • The revelation principle guarantees existence of a direct mechanism but says nothing about practical simplicity — real-world mechanisms often use indirect formats for behavioral reasons
  • Myerson-Satterthwaite impossibility applies to bilateral trade with private values; multilateral settings may escape it
  • DSIC is stronger than BNE-IC; many practical mechanisms (e.g., VCG) are DSIC but may violate budget balance
  • Correlation among agent types can be exploited (Cremer-McLean) to extract full surplus, but requires strong distributional knowledge
  • Implementation in undominated strategies vs. full implementation vs. partial implementation are distinct solution concepts — specify which you mean
  • Behavioral agents (bounded rationality, spite, fairness concerns) can break mechanisms that are theoretically incentive-compatible

References

  • Myerson, R. (1981). "Optimal Auction Design." *Mathematics of Operations Research*.
  • Myerson, R. & Satterthwaite, M. (1983). "Efficient Mechanisms for Bilateral Trading." *Journal of Economic Theory*.
  • Mas-Colell, A., Whinston, M. & Green, J. (1995). *Microeconomic Theory*, Ch. 23.
  • Borgers, T. (2015). *An Introduction to the Theory of Mechanism Design*.

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