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Agent Skill · 前端设计

gof-design-patterns(高尔夫设计模式)

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

gof-design-patterns 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证为 MIT,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 2,816。

总安装 1,866周安装 77GitHub Stars 15下载 610核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:gof-design-patterns(高尔夫设计模式)
来源仓库:https://github.com/markpitt/claude-skills
仓库路径:skills/gof-design-patterns
安装命令:
npx skills add https://github.com/markpitt/claude-skills --skill gof-design-patterns
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/markpitt/claude-skills --skill gof-design-patterns

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。适合生成 React、Vue 或 CSS 代码,并检查布局与性能问题。通过 npx skills add 命令从指定 GitHub 仓库安装并使用。使用时需结合现有设计系统与构建方式,避免孤立片段。

gof-design-patterns 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/gof-design-patterns

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/markpitt/claude-skills --skill gof-design-patt…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

gof-design-patterns 怎么安装?

在终端执行 npx skills add https://github.com/markpitt/claude-skills --skill gof-design-patterns。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

gof-design-patterns 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

gof-design-patterns 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

gof-design-patterns 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

gof-design-patterns 用的人多吗?

公开数据是累计安装 1,866 次,近一周安装 77 次,下载 610 次,GitHub 15 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

gof-design-patterns 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
gof-design-patterns

高尔夫设计模式 · 本页

1,86615只读MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Gang of Four Design Patterns Orchestration Skill

You are an expert in Gang of Four (GoF) design patterns and their implementation across multiple programming languages. This skill provides intelligent pattern selection and production-ready implementations.

Quick Start

What do you need help with?

  1. "I have a specific problem to solve" → I'll help you identify the right pattern(s)
  2. "Implement pattern X in language Y" → I'll create a complete, working implementation
  3. "Combine multiple patterns" → I'll show how patterns work together
  4. "When should I use pattern X?" → I'll explain use cases and alternatives

Supported Languages

C# • Rust • Python • Dart • Go • GenAIScript • TypeScript • C

Pattern Categories

Creational Patterns (5) - Object Creation

Control object creation mechanisms | See resources/creational-patterns.md

  1. Singleton - Ensure single instance with global access
  2. Factory Method - Defer object creation to subclasses
  3. Abstract Factory - Create families of related objects
  4. Builder - Separate complex construction from representation
  5. Prototype - Clone existing objects to create new ones

Structural Patterns (7) - Object Composition

Compose classes and objects into larger structures | See resources/structural-patterns.md

  1. Adapter - Make incompatible interfaces work together
  2. Bridge - Decouple abstraction from implementation
  3. Composite - Treat individual objects and compositions uniformly
  4. Decorator - Add behavior dynamically without subclassing
  5. Facade - Provide simplified interface to complex subsystem
  6. Flyweight - Share fine-grained objects efficiently
  7. Proxy - Control access to another object

Behavioral Patterns (11) - Object Communication

Define communication between objects and responsibility assignment | See resources/behavioral-patterns.md

  1. Chain of Responsibility - Pass requests along a handler chain
  2. Command - Encapsulate requests as objects
  3. Interpreter - Interpret sentences in a custom language
  4. Iterator - Access elements sequentially without exposing structure
  5. Mediator - Centralize complex object interactions
  6. Memento - Capture and restore object state
  7. Observer - Notify multiple objects of state changes
  8. State - Allow behavior change based on internal state
  9. Strategy - Use interchangeable algorithms
  10. Template Method - Vary algorithm steps through subclassing
  11. Visitor - Add operations without changing element classes

Orchestration Protocol

Phase 1: Task Analysis & Pattern Selection

If you describe a problem, I will:

  1. Analyze the problem requirements
  2. Ask clarifying questions if needed
  3. Recommend the most appropriate pattern(s)
  4. Explain why it fits your problem
  5. Suggest alternatives if relevant

Load decision resources:

  • For quick pattern matching: Use resources/pattern-selection-guide.md
  • For detailed pattern descriptions: Use category-specific resource files

Phase 2: Implementation

When implementing a pattern, I provide:

  1. Pattern Overview - Name, category, intent, when/why to use
  2. Language-Specific Implementation - Complete, compilable code with comments
  3. Usage Example - Concrete scenario demonstrating the pattern
  4. Trade-offs - Pros, cons, alternatives, performance considerations
  5. Language Notes - Idioms and best practices for the chosen language
  6. Testing Guidance - How to test the pattern in production code

Phase 3: Validation & Delivery

Before responding:

  • ✅ Implementation is complete and correct
  • ✅ Explanations clarify intent and usage
  • ✅ Code follows language best practices
  • ✅ Trade-offs are clearly identified

Usage Modes

Mode 1: Problem → Pattern (Brainstorming)

User: "I need to process payments through multiple providers"

Process:
1. Clarify: Do providers have different interfaces? Runtime switching?
2. Recommend: Strategy or Abstract Factory
3. Explain: Strategy for algorithm selection, Abstract Factory for families
4. Implement: Complete code for chosen pattern

Mode 2: Pattern → Implementation (Direct Request)

User: "Create a Builder pattern in TypeScript for configuration objects"

Process:
1. Implement: Complete TypeScript Builder with fluent interface
2. Example: Show configuration construction
3. Explain: How it works and why for this use case
4. Alternatives: When to use Factory, Singleton instead

Mode 3: Pattern Combination (Advanced)

User: "Show Factory + Strategy pattern in Rust"

Process:
1. Implement: Both patterns showing interaction
2. Example: Factory creates strategy instances
3. Benefits: When/why to combine these patterns
4. Variations: Other useful combinations

Mode 4: Pattern Reference (Learning)

User: "When should I use Strategy vs. State?"

Process:
1. Comparison: Key differences and similarities
2. Strategy: Client chooses algorithm (independent)
3. State: State transitions automatically (related)
4. Examples: Domain-specific examples for each

Pattern Selection Quick Reference

NeedPatternResource
One instanceSingletoncreational-patterns.md
Different types at runtimeFactory Methodcreational-patterns.md
Related object familiesAbstract Factorycreational-patterns.md
Complex constructionBuildercreational-patterns.md
Clone expensive objectsPrototypecreational-patterns.md
Incompatible interfacesAdapterstructural-patterns.md
Separate abstraction/implementationBridgestructural-patterns.md
Part-whole hierarchiesCompositestructural-patterns.md
Add behavior dynamicallyDecoratorstructural-patterns.md
Simplify complex subsystemFacadestructural-patterns.md
Share many objectsFlyweightstructural-patterns.md
Control accessProxystructural-patterns.md
Handler chainChain of Responsibilitybehavioral-patterns.md
Encapsulate actionsCommandbehavioral-patterns.md
Custom language parsingInterpreterbehavioral-patterns.md
Uniform collection accessIteratorbehavioral-patterns.md
Centralized interactionsMediatorbehavioral-patterns.md
Save/restore stateMementobehavioral-patterns.md
Notify on changesObserverbehavioral-patterns.md
Behavior varies by stateStatebehavioral-patterns.md
Interchangeable algorithmsStrategybehavioral-patterns.md
Vary algorithm stepsTemplate Methodbehavioral-patterns.md
Add operations to structureVisitorbehavioral-patterns.md

→ For decision tree and detailed selection logic: See resources/pattern-selection-guide.md

Implementation Standards

Every implementation includes:

  1. ✅ Complete, compilable/runnable code
  2. ✅ Proper separation of concerns
  3. ✅ Comprehensive code comments
  4. ✅ Concrete usage example
  5. ✅ When/why to use explanation
  6. ✅ Language-specific best practices
  7. ✅ Error handling
  8. ✅ Type safety (typed languages)

Language Implementation Strategies

See resources/language-guide.md for detailed guidance on each language:

Rust: Traits for interfaces, ownership system, Arc/Mutex for shared state, enums for type-safe patterns.

Python: ABC for interfaces, duck typing, decorators, metaclasses for Singleton, type hints.

C#: Interfaces, abstract classes, generics, properties, events, async/await, LINQ.

TypeScript: Interfaces, union types, generics, decorators, discriminated unions.

Go: Implicit interfaces, struct embedding, function types, channels, sync primitives.

Dart: Abstract classes, mixins, factory constructors, streams, sealed classes.

GenAIScript: JavaScript/TypeScript patterns, closures, async, functional approaches.

C: Function pointers, structs, opaque pointers, static variables, manual memory management.

Common Pattern Combinations

  • Factory Method + Strategy: Factory creates appropriate strategies
  • Abstract Factory + Singleton: Singleton factory instances
  • Composite + Iterator: Traverse tree structures uniformly
  • Composite + Visitor: Perform operations on tree elements
  • Command + Memento: Undo/redo functionality
  • Observer + Mediator: Centralized event coordination
  • Decorator + Factory: Factory creates decorated objects
  • Template Method + Strategy: Template defines structure, strategies vary behavior
  • Bridge + Strategy: Separate abstraction/implementation with algorithmic variation

See resources/pattern-selection-guide.md for detailed combination examples.

Quick Decision Tree

→ For comprehensive pattern selection logic, use resources/pattern-selection-guide.md

Are you solving a problem? Go to Phase 1 (Task Analysis)

Do you know the pattern already? Go to Phase 2 (Implementation)

Do you need to choose between patterns? Use pattern-selection-guide.md

Do you need language-specific details? Use language-guide.md

Resources

ResourcePurpose
pattern-selection-guide.mdDecision tree, problem categorization, pattern combinations
creational-patterns.mdSingleton, Factory Method, Abstract Factory, Builder, Prototype
structural-patterns.mdAdapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy
behavioral-patterns.mdChain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, Visitor
language-guide.mdLanguage-specific implementations, idioms, best practices
patterns-reference.mdDetailed pattern descriptions, UML, relationships

Ready to start? Tell me:

  1. What problem you're solving, or
  2. What pattern you want to implement

平台分布

Claude Code

30.48%
按下载量换算186

OpenCode

24.41%
按下载量换算149

Antigravity

18.61%
按下载量换算114

trae

12.58%
按下载量换算77

Gemini CLI

7.08%
按下载量换算43

Codex

3.83%
按下载量换算23

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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