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Agent Skill · 研究检索

godot-genre-educational(戈多类型教育)

godot-genre-educational 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

godot-genre-educational 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为接触敏感数据;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 37,397。

总安装 1,745周安装 72GitHub Stars 138下载 570核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:godot-genre-educational(戈多类型教育)
来源仓库:https://github.com/thedivergentai/gd-agentic-skills
仓库路径:skills/godot-genre-educational
安装命令:
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-genre-educational
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-genre-educational

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

godot-genre-educational 用于查找、检索和筛选相关信息。适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词、任务场景或来源线索快速定位候选结果。通过 npx skills add 命令从指定仓库安装并使用该技能。

安装前需确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/godot-genre-educational

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要接触敏感数据,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

godot-genre-educational 怎么安装?

在终端执行 npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-genre-edu…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

godot-genre-educational 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

godot-genre-educational 需要什么权限?

权限级别是接触敏感数据。该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

godot-genre-educational 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

godot-genre-educational 用的人多吗?

公开数据是累计安装 1,745 次,近一周安装 72 次,下载 570 次,GitHub 138 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

godot-genre-educational 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 需要接触敏感数据,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 环境里有大量密钥、凭证,不方便给第三方 Skill 读取的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
godot-genre-educational

戈多类型教育 · 本页

1,745138接触敏感数据未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Genre: Educational / Gamification

Expert blueprint for educational games that make learning engaging through game mechanics.

NEVER Do (Expert Anti-Patterns)

Pedagogy & Flow

  • NEVER punish failure with a "Game Over"; strictly use "Try Again" or Contextual Hints to ensure a safe, encouraging learning environment.
  • NEVER separate learning from gameplay ("Chocolate-covered broccoli"); strictly ensure the mechanic IS the learning (e.g., math-based trajectory calc).
  • NEVER use walls of text for instructions; strictly use Show, Don't Tell methods: interactive diagrams, non-verbal tutorials, or 3-second looping GIFs.
  • NEVER skip Spaced Repetition logic; strictly ensure successfully answered questions reappear at increasing intervals to verify long-term retention.
  • NEVER focus on failure; strictly prominently display Mastery %, XP Bars, and Skill Trees to motivate through visible progress.
  • NEVER use static difficulty; strictly implement Adaptive Scaling to maintain the "Flow State" (target ~70% success rate).

Technical & Accessibility

  • NEVER hardcode text into UI; strictly use Translation Keys (PO files) for internationalization and classroom localized support.
  • NEVER force TTS without user consent; strictly provide an in-game toggle and respect OS-level screen reader settings.
  • NEVER use absolute pixel positioning; strictly use the Anchoring & Container system for responsive scaling across tablets and classroom laptops.
  • NEVER perform heavy data grading on the main thread; strictly use WorkerThreadPool to prevent UI freezes during automated assessments.
  • NEVER forget to handle IME updates; strictly monitor NOTIFICATION_OS_IME_UPDATE for complex character input support (e.g., East Asian).
  • NEVER ignore mouse_filter on overlays; strictly set to PASS to prevent invisible containers from silently consuming clicks.
  • NEVER update static strings in _process(); strictly update labels ONLY on state change events to save mobile/tablet battery.
  • NEVER embed sensitive database credentials in exports; strictly use Environment Variables or proxy APIs for student data security.

🛠 Expert Components (scripts/)

MANDATORY: Read the appropriate script before implementing the corresponding pattern.

Original Expert Patterns

Modular Components


Core Loop

  1. Learn: Player receives new information (text, diagram, video).
  2. Apply: Player solves a problem or completes a task using that info.
  3. Feedback: Game provides immediate correction or reward.
  4. Adapt: System adjusts future questions based on performance.
  5. Master: Player unlocks new topics or cosmetic rewards.

Skill Chain

PhaseSkillsPurpose
1. UIgodot-ui-rich-text, godot-ui-themingReadable text, drag-and-drop answers
2. Datagodot-save-load-systems, json-serializationStudent profiles, progress tracking
3. Logicstate-machineQuiz flow (Question -> Answer -> Result)
4. Juicegodot-particles, godot-tweeningMaking learning feel rewarding
5. Metagodot-scene-managementNavigating between lessons and map

Architecture Overview

1. The Curtain (Question Manager)

Manages the flow of a single "Lesson" or "Quiz".

# quiz_manager.gd
extends Node

var current_question: QuestionData
var correct_streak: int = 0

func submit_answer(answer_index: int) -> void:
    if current_question.is_correct(answer_index):
        handle_success()
    else:
        handle_failure()

func handle_success() -> void:
    correct_streak += 1
    EffectManager.play_confetti()
    StudentProfile.add_xp(current_question.topic, 10)
    load_next_question()

func handle_failure() -> void:
    correct_streak = 0
    # Spaced Repetition: Add this question back to the queue
    question_queue.push_back(current_question)
    show_explanation()

2. The Student Profile

Persistent data tracking mastery.

# student_profile.gd
class_name StudentProfile extends Resource

@export var topic_mastery: Dictionary = {} # "math_add": 0.5 (50%)
@export var total_xp: int = 0
@export var badges: Array[String] = []

func get_mastery(topic: String) -> float:
    return topic_mastery.get(topic, 0.0)

3. Curriculum Tree

Defining the dependency graph of knowledge.

# curriculum_node.gd
extends Resource
@export var id: String
@export var title: String
@export var required_topics: Array[String] # Prereqs

Key Mechanics Implementation

Adaptive Difficulty algorithm

If player is crushing it, give harder questions. If struggling, ease up.

func get_next_question() -> QuestionData:
    var player_rating = StudentProfile.get_rating(current_topic)
    # Target a 70% success rate for "Flow State"
    var target_difficulty = player_rating + 0.1
    return QuestionBank.find_question(target_difficulty)

Juice (The "Duolingo Effect")

Learning is hard. The game must heavily reward effort visually.

  • Sound: Satisfying "Ding!" on correct.
  • Visuals: Screen shake, godot-particles, multiplier popup.
  • UI: Progress bars filling up smoothly (Tweening).

Godot-Specific Tips

  • RichTextLabel: Essential for mathematical formulas or coloring keywords (BBCode).
  • Drag and Drop: Godot's Control nodes have built-in _get_drag_data and _drop_data methods. Perfect for "Match the items" puzzles.
  • Localization: Educational games often need to support multiple languages. Use Godot's TranslationServer from day one.

Common Pitfalls

  1. Chocolate-Covered Broccoli: Game loop and Learning loop are separate. Fix: Make the mechanic *be* the learning (e.g., Typing of the Dead).
  2. Punishing Failure: Player gets "Game Over" for being wrong. Fix: Never fail state. Just "Try Again" or "Here's a hint".
  3. Wall of Text: Too much reading. Fix: Interaction first. Show, don't tell.

Reference

平台分布

Codex

36.47%
按下载量换算208

Claude

29.94%
按下载量换算171

Cursor

16.72%
按下载量换算95

Gemini CLI

9.63%
按下载量换算55

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

接触敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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