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glsl-encyclopediaGLSL 百科全书

Agent Skill

glsl-encyclopedia 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

3,599

周安装

147

GitHub Stars

公开资料未说明

下载量

1,164
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:glsl-encyclopedia(GLSL 百科全书)
来源仓库:https://github.com/kklouzal/glsl-encyclopedia
安装命令:
openclaw skills install glsl-encyclopedia
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

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openclaw skills install glsl-encyclopedia

简介

glsl-encyclopedia 提供 GLSL 语言规范、语法和着色器创作的全面参考支持。

  • 适用于着色器开发、代码审查和精确语义查找等专业图形编程场景。
  • 通过关键词检索内置函数、限定符和语法规则,辅助开发者快速定位技术细节。
  • 安装前需核实环境依赖和维护状态,注意可能涉及本地文档索引操作。
  • 建议结合原始 README 了解搜索算法和引用格式,确保结果准确可靠。

SKILL.md

name
glsl-encyclopedia
description
>-
metadata
{"openclaw":{"emoji":"🎨","homepage":"https://docs.vulkan.org/glsl/latest/index.html"}}

GLSL Encyclopedia

Overview

Use a docs-first workflow for GLSL work. Prefer the official GLSL language/specification docs at https://docs.vulkan.org/glsl/latest/index.html, consult cached local copies under .GLSL-Encyclopedia/ before re-fetching, and record useful authoritative excerpts plus environment-specific operational learnings so future work gets faster, safer, and more grounded.

This skill is for the GLSL language/spec layer. It should trigger for real GLSL syntax/semantic/interface questions, not for generic rendering talk and not for Vulkan API questions unless the actual issue is specifically about GLSL shader source.

Workflow

  1. Classify the task

- Decide whether the task is a GLSL language question, shader-authoring task, shader-review task, compiler-error/debugging task, stage-specific behavior question, or cross-language translation/comparison task where GLSL is one side. - Use this skill when the task materially depends on GLSL syntax, qualifiers, types, built-ins, interface/layout rules, stage rules, preprocessor/version behavior, or shader authoring semantics. - Do not use this skill for generic rendering concepts, generic Vulkan API debugging, or non-GLSL shader languages unless the GLSL language layer is actually in play.

  1. Check local cache first

- Use .GLSL-Encyclopedia/ as the local knowledge/cache root. - Check these locations first when relevant: - .GLSL-Encyclopedia/docs/docs.vulkan.org/glsl/latest/... - .GLSL-Encyclopedia/notes/components/... - .GLSL-Encyclopedia/notes/patterns/... - .GLSL-Encyclopedia/inventory/... - If a cached page or note already answers the question well enough, use it.

  1. Consult authoritative GLSL docs before answering or acting

- Before answering direct or indirect GLSL questions that depend on exact syntax, qualifier behavior, type rules, stage restrictions, built-in variable/function semantics, layout/interface rules, or version-sensitive details, consult the official GLSL docs unless the answer is already well-supported by the local cache. - Before performing non-trivial GLSL shader review or authoring guidance, consult the relevant docs first when: - exact language syntax or legal combinations matter - stage-specific behavior or interface matching is easy to misremember - the task involves compile errors, layout rules, extension/version behavior, or built-in semantics - If the problem is really about Vulkan API object behavior, synchronization, descriptors, swapchains, or VUID-driven valid-usage rules rather than GLSL language semantics, prefer the Vulkan skill instead of stretching this one. - Do not improvise fragile GLSL answers from memory when the docs are easy to check.

  1. Cache consulted docs locally

- When you consult a GLSL docs page, save a normalized cache copy under .GLSL-Encyclopedia/docs/docs.vulkan.org/glsl/latest/.... - Mirror the official docs path structure as much as practical. - Cache only pages actually consulted; do not try to mirror the whole GLSL spec eagerly. - Use scripts/cache_doc.py when appropriate.

  1. Separate authoritative documentation from local observations

- Store official-doc-derived material under .GLSL-Encyclopedia/docs/.... - Store environment-specific operational knowledge under: - .GLSL-Encyclopedia/notes/components/ - .GLSL-Encyclopedia/notes/patterns/ - .GLSL-Encyclopedia/inventory/ - Distinguish clearly between: - authoritative documented behavior - observed project/environment shader conventions - inferred best-practice guidance

  1. Record useful local learnings

- After useful live work, save durable notes such as: - project-specific shader conventions - recurring compile/validation-error patterns - stage-interface or layout gotchas - version/extension adoption decisions - safe/unsafe operational boundaries for the codebase or environment - Prefer concise durable notes over re-learning the same GLSL details later.

Live Work Rules

  • Treat authoritative GLSL docs lookup as the default preflight for non-trivial GLSL work.
  • Prefer read/inspect first when entering unfamiliar shader code.
  • Treat stage interfaces, layout qualifiers, buffer/image/sampler usage, preprocessor/version behavior, built-in semantics, and compiler-error interpretation as higher-sensitivity areas.
  • When uncertainty remains after checking cache + docs, say so and avoid bluffing.
  • When answering a question, mention when useful whether the answer comes from cached official docs, a fresh official docs lookup, or live observed shader/project state.

Data Root

Use this workspace-local root for cache and notes:

  • .GLSL-Encyclopedia/

Expected structure:

  • .GLSL-Encyclopedia/docs/docs.vulkan.org/glsl/latest/...
  • .GLSL-Encyclopedia/notes/components/...
  • .GLSL-Encyclopedia/notes/patterns/...
  • .GLSL-Encyclopedia/inventory/...

Use scripts/init_workspace.py to create or repair the expected directory structure.

Note Destinations

  • Component-specific observations → .GLSL-Encyclopedia/notes/components/<component-name>.md
  • Reusable GLSL patterns/gotchas → .GLSL-Encyclopedia/notes/patterns/<topic>.md
  • Environment-wide shader/access info → .GLSL-Encyclopedia/inventory/*.md
  • Cached official docs → .GLSL-Encyclopedia/docs/docs.vulkan.org/glsl/latest/...

Secrets / Sensitive Data

  • Do not store plaintext credentials, API keys, session tokens, private URLs, recovery codes, or other secrets in the encyclopedia notes/inventory tree.
  • If a note needs to mention access details, keep it high-level and redact or omit secret material.
  • Treat these workspace notes as operational memory, not as a secrets vault.

Resources

  • scripts/init_workspace.py — create or repair the .GLSL-Encyclopedia/ directory tree.
  • scripts/cache_doc.py — fetch and cache a consulted official GLSL docs page under .GLSL-Encyclopedia/docs/....
  • references/workflow.md — detailed operating workflow and evidence-handling rules.
  • references/cache-layout.md — canonical .GLSL-Encyclopedia/ directory structure.
  • references/topic-map.md — useful GLSL topic groupings for faster authoritative lookup.

Good Outcomes

  • Answer a GLSL question using cached or freshly checked official docs instead of guesswork.
  • Inspect GLSL shader code after checking the relevant docs and record any new project-specific language or convention knowledge.
  • Build a growing local GLSL knowledge cache that makes later work faster, safer, and more grounded.
  • Turn one-off GLSL discoveries into durable notes so future work does not rediscover them from scratch.

Avoid

  • Answering GLSL-specific questions purely from memory when the docs are easy to consult.
  • Treating local project shader conventions as if they were guaranteed authoritative GLSL behavior.
  • Dumping large amounts of low-value docs into the workspace without a reason.
  • Writing project-specific observations into the official-doc cache tree.
  • Confusing generic Vulkan API questions with GLSL language questions when the actual issue is not about GLSL itself.

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

96.75%
按下载量换算1,126

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

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来源信息

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