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Agent Skill · 开发

adobe-illustrator-scripting(adobe illustrator 脚本)

用于围绕 GitHub 仓库、Issue、Pull Request、分支、提交和代码协作流程提供辅助能力。它适合让 Agent 查询项目状态、整理变更、辅助创建或检查协作事项,并把仓库中的信息转成可执行的下一步。使用时需要区分只读查询和写入操作;涉及创建 PR、修改 Issue、推送分支或访问私有仓库时,应确认 token 权限、目标仓库范围和用户授权。

adobe-illustrator-scripting 是开发类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在开发类的 21,746 个 Skill 里排第 21,184。

总安装 194周安装 8GitHub Stars 31,670下载 63核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:adobe-illustrator-scripting(adobe illustrator 脚本)
来源仓库:https://github.com/github/awesome-copilot
仓库路径:skills/adobe-illustrator-scripting
安装命令:
npx skills add https://github.com/github/awesome-copilot --skill adobe-illustrator-scripting
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/github/awesome-copilot --skill adobe-illustrator-scripting

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

提供 Adobe Illustrator 脚本开发支持,辅助图形设计与自动化任务处理。适用于编写或调用 Illustrator 脚本,提升设计流程的自动化程度。通过 npx skills add 从 awesome-copilot 仓库安装,需具备相应环境配置。

操作涉及文件读写或脚本执行时,注意权限设置与本地环境兼容性。adobe-illustrator-scripting 属于开发类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/adobe-illustrator-scripting

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/github/awesome-copilot --skill adobe-illustrat…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

adobe-illustrator-scripting 怎么安装?

在终端执行 npx skills add https://github.com/github/awesome-copilot --skill adobe-illustrator-scripti…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

adobe-illustrator-scripting 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

adobe-illustrator-scripting 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

adobe-illustrator-scripting 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

adobe-illustrator-scripting 用的人多吗?

公开数据是累计安装 194 次,近一周安装 8 次,下载 63 次,GitHub 31,670 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

adobe-illustrator-scripting 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 来源仓库有 31,670 星,维护活跃度相对可查。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
adobe-illustrator-scripting

adobe illustrator 脚本 · 本页

19431,670需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Adobe Illustrator Scripting

Expert guidance for automating Adobe Illustrator through ExtendScript (JavaScript/JSX). This skill covers the Illustrator scripting object model, all major API objects, code patterns, and best practices for writing production-quality .jsx scripts.

Bundled Assets

  • references/object-model-quick-reference.md: Use this as a quick lookup for the Illustrator scripting object model, common document and page item types, and related DOM concepts while writing or debugging scripts.
  • scripts/: Contains example Illustrator automation scripts you can use as starting points or implementation patterns for common tasks such as document manipulation, exports, batch processing, and DOM usage. Review and adapt these examples when you need working JSX patterns or want to compare behavior while debugging.

When to Use This Skill

  • Writing new Illustrator automation scripts (.jsx or .js files)
  • Debugging or fixing existing Illustrator ExtendScript code
  • Manipulating documents, layers, page items, paths, text, or colors programmatically
  • Batch-processing Illustrator files or generating artwork from data
  • Exporting documents to various formats (PDF, SVG, PNG, EPS, etc.)
  • Working with the Illustrator DOM (Application, Document, Layer, PathItem, TextFrame, etc.)
  • Creating data-driven graphics using variables and datasets
  • Automating print workflows with scripted print options

Prerequisites

  • Adobe Illustrator CC or later installed
  • Basic JavaScript knowledge (ExtendScript is ES3-based with Adobe extensions)
  • Scripts are executed via File > Scripts > Other Scripts, the Scripts menu, or placed in the Startup Scripts folder
  • The ExtendScript Toolkit (ESTK) or any text editor can be used to write .jsx files

Scripting Environment

Language and File Extensions

LanguageExtensionPlatform
ExtendScript/JavaScript.jsx, .jsWindows, macOS
AppleScript.scptmacOS only
VBScript.vbsWindows only

This skill focuses on ExtendScript/JavaScript as the cross-platform, most widely used option.

Executing Scripts

  • Scripts menu: File > Scripts lists scripts from the application scripts folder
  • Other Scripts: File > Scripts > Other Scripts to browse and run any .jsx file
  • Startup Scripts: Place scripts in the Startup Scripts folder to run automatically on launch
  • Target directive: Begin scripts with #target illustrator when running from ESTK or external tools
  • #targetengine directive: Use #targetengine "session" to persist variables across script executions

Naming Conventions (JavaScript)

  • Objects and properties use camelCase: activeDocument, pathItems, textFrames
  • The app global references the Application object
  • Collection indices are zero-based: documents[0] is the frontmost document
  • Use typename property to identify object types at runtime

Object Model Overview

The Illustrator DOM follows a strict containment hierarchy:

Application (app)
├── activeDocument / documents[]
│   ├── layers[]
│   │   ├── pageItems[] (all artwork)
│   │   ├── pathItems[]
│   │   ├── compoundPathItems[]
│   │   ├── textFrames[]
│   │   ├── placedItems[]
│   │   ├── rasterItems[]
│   │   ├── meshItems[]
│   │   ├── pluginItems[]
│   │   ├── graphItems[]
│   │   ├── symbolItems[]
│   │   ├── nonNativeItems[]
│   │   ├── legacyTextItems[]
│   │   └── groupItems[]
│   ├── artboards[]
│   ├── views[]
│   ├── selection (array of selected items)
│   ├── swatches[], spots[], gradients[], patterns[]
│   ├── graphicStyles[], brushes[], symbols[]
│   ├── textFonts[] (via app.textFonts)
│   ├── stories[], characterStyles[], paragraphStyles[]
│   ├── variables[], datasets[]
│   └── inkList[], printOptions
├── preferences
├── printerList[]
└── textFonts[]

Top-Level Objects

  • Application (app): The root object. Provides access to documents, preferences, fonts, and printers. Key properties: activeDocument, documents, textFonts, printerList, userInteractionLevel, version.
  • Document: Represents an open .ai file. Key properties: layers, pageItems, selection, activeLayer, width, height, rulerOrigin, documentColorSpace. Key methods: saveAs(), exportFile(), close(), print().
  • Layer: A drawing layer. Key properties: pageItems, pathItems, textFrames, visible, locked, opacity, name, zOrderPosition, color.

Measurement Units and Coordinates

Units

All scripting API values use points (72 points = 1 inch). Convert other units:

UnitConversion
Inchesmultiply by 72
Centimetersmultiply by 28.346
Millimetersmultiply by 2.834645
Picasmultiply by 12

Kerning, tracking, and aki properties use em units (thousandths of an em, proportional to font size).

Coordinate System

  • For scripted documents, the origin (0,0) is at the bottom-left of the artboard
  • X increases left to right; Y increases bottom to top
  • The position property of a page item is the top-left corner of its bounding box as [x, y]
  • Maximum page item width/height: 16348 points

Art Item Bounds

Every page item has three bounding rectangles:

  • geometricBounds: Excludes stroke width [left, top, right, bottom]
  • visibleBounds: Includes stroke width
  • controlBounds: Includes control/direction points

Working with Documents

Creating and Opening

// Create a new document
var doc = app.documents.add();

// Create with a preset
var preset = new DocumentPreset();
preset.width = 612;  // 8.5 inches
preset.height = 792; // 11 inches
preset.colorMode = DocumentColorSpace.CMYK;
var doc = app.documents.addDocument("Print", preset);

// Open an existing file
var fileRef = new File("/path/to/file.ai");
var doc = app.open(fileRef);

Saving and Exporting

// Save as Illustrator format
var saveOpts = new IllustratorSaveOptions();
saveOpts.compatibility = Compatibility.ILLUSTRATOR17; // CC
doc.saveAs(new File("/path/to/output.ai"), saveOpts);

// Export as PDF
var pdfOpts = new PDFSaveOptions();
pdfOpts.compatibility = PDFCompatibility.ACROBAT7;
pdfOpts.preserveEditability = false;
doc.saveAs(new File("/path/to/output.pdf"), pdfOpts);

// Export as PNG
var pngOpts = new ExportOptionsPNG24();
pngOpts.horizontalScale = 300;
pngOpts.verticalScale = 300;
pngOpts.transparency = true;
doc.exportFile(new File("/path/to/output.png"), ExportType.PNG24, pngOpts);

// Export as SVG
var svgOpts = new ExportOptionsSVG();
svgOpts.fontType = SVGFontType.OUTLINEFONT;
doc.exportFile(new File("/path/to/output.svg"), ExportType.SVG, svgOpts);

Working with Paths and Shapes

Built-in Shape Methods

The pathItems collection provides convenience methods for common shapes:

var doc = app.activeDocument;
var layer = doc.activeLayer;

// Rectangle: rectangle(top, left, width, height)
var rect = layer.pathItems.rectangle(500, 100, 200, 150);

// Rounded rectangle: roundedRectangle(top, left, width, height, hRadius, vRadius)
var rrect = layer.pathItems.roundedRectangle(500, 100, 200, 150, 20, 20);

// Ellipse: ellipse(top, left, width, height)
var oval = layer.pathItems.ellipse(400, 200, 100, 100);

// Polygon: polygon(centerX, centerY, radius, sides)
var hex = layer.pathItems.polygon(300, 300, 50, 6);

// Star: star(centerX, centerY, radius, innerRadius, points)
var star = layer.pathItems.star(300, 300, 50, 25, 5);

Freeform Paths Using Coordinate Arrays

var doc = app.activeDocument;
var path = doc.pathItems.add();
path.setEntirePath([[100, 100], [200, 200], [300, 100]]);
path.closed = false;
path.stroked = true;
path.strokeWidth = 2;

Freeform Paths Using PathPoint Objects

var doc = app.activeDocument;
var path = doc.pathItems.add();

var point1 = path.pathPoints.add();
point1.anchor = [100, 100];
point1.leftDirection = [100, 100];
point1.rightDirection = [150, 150];
point1.pointType = PointType.SMOOTH;

var point2 = path.pathPoints.add();
point2.anchor = [300, 100];
point2.leftDirection = [250, 150];
point2.rightDirection = [300, 100];
point2.pointType = PointType.SMOOTH;

path.closed = false;

Path Properties

var item = doc.pathItems[0];
item.filled = true;
item.stroked = true;
item.strokeWidth = 1.5;
item.strokeCap = StrokeCap.ROUNDENDCAP;
item.strokeJoin = StrokeJoin.ROUNDENDJOIN;
item.opacity = 80;
item.closed = true;

Working with Colors

Color Objects

// RGB Color (values 0-255)
var red = new RGBColor();
red.red = 255;
red.green = 0;
red.blue = 0;

// CMYK Color (values 0-100)
var cyan = new CMYKColor();
cyan.cyan = 100;
cyan.magenta = 0;
cyan.yellow = 0;
cyan.black = 0;

// Grayscale (0-100, 0 = black)
var gray = new GrayColor();
gray.gray = 50;

// Lab Color
var lab = new LabColor();
lab.l = 50;
lab.a = 20;
lab.b = -30;

// No color (transparent)
var none = new NoColor();

Applying Colors

var item = doc.pathItems[0];
item.fillColor = red;
item.strokeColor = cyan;

// Gradient fill
var gradient = doc.gradients.add();
gradient.type = GradientType.LINEAR;
gradient.gradientStops[0].color = red;
gradient.gradientStops[1].color = cyan;

var gradColor = new GradientColor();
gradColor.gradient = gradient;
item.fillColor = gradColor;

Spot Colors and Swatches

// Create a spot color
var spot = doc.spots.add();
spot.name = "My Spot Color";
spot.color = red; // Base color definition

var spotColor = new SpotColor();
spotColor.spot = spot;
spotColor.tint = 100;

item.fillColor = spotColor;

// Access a swatch by name
var swatch = doc.swatches.getByName("PANTONE 185 C");
item.fillColor = swatch.color;

Working with Text

Text Frame Types

var doc = app.activeDocument;

// Point text
var pointText = doc.textFrames.add();
pointText.contents = "Hello World!";
pointText.position = [100, 500];

// Area text (text inside a path)
var rectPath = doc.pathItems.rectangle(500, 100, 200, 100);
var areaText = doc.textFrames.areaText(rectPath);
areaText.contents = "Text inside a rectangle shape.";

// Path text (text along a path)
var curvePath = doc.pathItems.add();
curvePath.setEntirePath([[50, 300], [150, 400], [250, 300]]);
var pathText = doc.textFrames.pathText(curvePath);
pathText.contents = "Text on a path";

Character and Paragraph Formatting

var tf = doc.textFrames[0];
var textRange = tf.textRange;

// Character attributes
var charAttr = textRange.characterAttributes;
charAttr.size = 24;           // Font size in points
charAttr.textFont = app.textFonts.getByName("ArialMT");
charAttr.fillColor = red;
charAttr.tracking = 50;       // Em units
charAttr.horizontalScale = 100;
charAttr.verticalScale = 100;
charAttr.baselineShift = 0;

// Paragraph attributes
var paraAttr = textRange.paragraphAttributes;
paraAttr.justification = Justification.CENTER;
paraAttr.firstLineIndent = 0;
paraAttr.leftIndent = 0;
paraAttr.spaceBefore = 0;
paraAttr.spaceAfter = 0;

Accessing Text Content

var tf = doc.textFrames[0];

// Access sub-ranges
var firstChar = tf.characters[0];
var firstWord = tf.words[0];
var firstPara = tf.paragraphs[0];
var firstLine = tf.lines[0];

// Modify specific ranges
tf.words[0].characterAttributes.size = 36;
tf.paragraphs[0].paragraphAttributes.justification = Justification.LEFT;

Threading Text Frames

var frame1 = doc.textFrames.areaText(path1);
var frame2 = doc.textFrames.areaText(path2);

// Link frames so text flows from frame1 to frame2
frame1.nextFrame = frame2;

// Stories represent the full text across threaded frames
var storyCount = doc.stories.length;
var fullText = doc.stories[0].textRange.contents;

Working with Layers

var doc = app.activeDocument;

// Create a layer
var newLayer = doc.layers.add();
newLayer.name = "Background";
newLayer.visible = true;
newLayer.locked = false;
newLayer.opacity = 100;

// Access existing layers
var topLayer = doc.layers[0];
var layerByName = doc.layers.getByName("Background");

// Move items between layers
var item = doc.pathItems[0];
item.move(newLayer, ElementPlacement.PLACEATBEGINNING);

// Reorder layers
newLayer.zOrder(ZOrderMethod.SENDTOBACK);

Working with Selections

// Get current selection
var sel = app.activeDocument.selection;

// Iterate selected items
for (var i = 0; i < sel.length; i++) {
    var item = sel[i];
    // Check type using typename
    if (item.typename === "PathItem") {
        item.fillColor = red;
    } else if (item.typename === "TextFrame") {
        item.contents = "Modified";
    }
}

// Select an item programmatically
doc.pathItems[0].selected = true;

// Deselect all
doc.selection = null;

Working with Symbols

// Place a symbol instance
var sym = doc.symbols.getByName("MySymbol");
var instance = doc.symbolItems.add(sym);
instance.position = [200, 400];

// Access symbol definition
var symDef = instance.symbol;

// Break link to symbol (expand to regular art)
instance.breakLink();

Transformations

var item = doc.pathItems[0];

// Rotate 45 degrees around center
item.rotate(45);

// Scale to 50% width, 75% height
item.resize(50, 75);

// Translate (move) by 100 points right and 50 points up
item.translate(100, 50);

// Using a transformation matrix
var matrix = app.getIdentityMatrix();
matrix = app.concatenateRotationMatrix(matrix, 30);
matrix = app.concatenateScaleMatrix(matrix, 150, 150);
item.transform(matrix);

Working with Artboards

var doc = app.activeDocument;

// Access artboards
var ab = doc.artboards[0];
var rect = ab.artboardRect; // [left, top, right, bottom]

// Create a new artboard
var newAB = doc.artboards.add([0, 0, 612, 792]); // Letter size
newAB.name = "Page 2";

// Set active artboard
doc.artboards.setActiveArtboardIndex(1);

Data-Driven Graphics (Variables and Datasets)

// Variables link document items to data fields
var v = doc.variables.add();
v.kind = VariableKind.TEXTUAL;
v.name = "headline";

// Link a text frame to the variable
var tf = doc.textFrames[0];
tf.contentVariable = v;

// Create datasets for batch content
var ds = doc.dataSets.add();
ds.name = "Version 1";
// Dataset captures current variable bindings

// Switch datasets to swap content
doc.dataSets[0].display();

Printing

var doc = app.activeDocument;
var opts = new PrintOptions();

opts.printPreset = "Default";

// Paper options
var paperOpts = new PrintPaperOptions();
paperOpts.name = "Letter";
opts.paperOptions = paperOpts;

// Job options
var jobOpts = new PrintJobOptions();
jobOpts.copies = 1;
jobOpts.designation = PrintArtworkDesignation.VISIBLELAYERS;
opts.jobOptions = jobOpts;

doc.print(opts);

User Interaction Levels

Control whether Illustrator shows dialogs during script execution:

// Suppress all dialogs
app.userInteractionLevel = UserInteractionLevel.DONTDISPLAYALERTS;

// Perform operations that might prompt dialogs...
doc.close(SaveOptions.DONOTSAVECHANGES);

// Restore dialog display
app.userInteractionLevel = UserInteractionLevel.DISPLAYALERTS;

Working with Methods (JavaScript-Specific)

When calling methods with multiple optional parameters, use undefined to skip middle parameters:

// rotate(angle, [changePositions], [changeFillPatterns], [changeFillGradients], ...)
item.rotate(30, undefined, undefined, true);

Common Patterns

Iterate All Page Items in a Document

function processAllItems(doc) {
    for (var i = 0; i < doc.pageItems.length; i++) {
        var item = doc.pageItems[i];
        // Process based on type
        switch (item.typename) {
            case "PathItem":
                // handle path
                break;
            case "TextFrame":
                // handle text
                break;
            case "GroupItem":
                // handle group (may contain nested items)
                break;
        }
    }
}

Batch Process Files in a Folder

var folder = Folder.selectDialog("Select folder of .ai files");
if (folder) {
    var files = folder.getFiles("*.ai");
    for (var i = 0; i < files.length; i++) {
        var doc = app.open(files[i]);
        // Process each document...
        doc.close(SaveOptions.DONOTSAVECHANGES);
    }
}

Error Handling

try {
    var doc = app.activeDocument;
    var layer = doc.layers.getByName("NonExistentLayer");
} catch (e) {
    alert("Error: " + e.message);
    // e.message, e.line, e.fileName available
}

Troubleshooting

  • "undefined is not an object": Usually means the collection is empty or the index is out of bounds. Check .length before accessing items.
  • Script runs but nothing changes visually: Call app.redraw() to force a screen refresh after modifications.
  • Color mode mismatch: Document color space (RGB vs CMYK) must match color objects. Use doc.documentColorSpace to check.
  • Position seems wrong: Remember scripted documents use bottom-left origin with Y increasing upward. The position property is the top-left of the bounding box.
  • Text not appearing: Ensure the text frame has a non-zero size. For point text, set position; for area text, provide a valid path to areaText().
  • File paths on Windows: Use forward slashes (/) or double backslashes (\\) in path strings, or use the File object constructor.
  • Dialog boxes interrupting batch scripts: Set app.userInteractionLevel = UserInteractionLevel.DONTDISPLAYALERTS before batch operations.
  • Collections use getByName(): Many collection objects support getByName("name") which throws an error if not found; wrap in try/catch.

Scripting Constants Reference

Common enumeration constants used across the API:

CategoryConstants
Color SpaceDocumentColorSpace.RGB, DocumentColorSpace.CMYK
JustificationJustification.LEFT, Justification.CENTER, Justification.RIGHT, Justification.FULLJUSTIFY
Point TypePointType.SMOOTH, PointType.CORNER
Stroke CapStrokeCap.BUTTENDCAP, StrokeCap.ROUNDENDCAP, StrokeCap.PROJECTINGENDCAP
Stroke JoinStrokeJoin.MITERENDJOIN, StrokeJoin.ROUNDENDJOIN, StrokeJoin.BEVELENDJOIN
Blend ModeBlendModes.NORMAL, BlendModes.MULTIPLY, BlendModes.SCREEN, BlendModes.OVERLAY
Save OptionsSaveOptions.SAVECHANGES, SaveOptions.DONOTSAVECHANGES, SaveOptions.PROMPTTOSAVECHANGES
Export TypeExportType.PNG24, ExportType.PNG8, ExportType.JPEG, ExportType.SVG, ExportType.TIFF, ExportType.PHOTOSHOP, ExportType.AUTOCAD, ExportType.FLASH
Element PlacementElementPlacement.PLACEATBEGINNING, ElementPlacement.PLACEATEND, ElementPlacement.PLACEBEFORE, ElementPlacement.PLACEAFTER, ElementPlacement.INSIDE
Z-OrderZOrderMethod.BRINGTOFRONT, ZOrderMethod.SENDTOBACK, ZOrderMethod.BRINGFORWARD, ZOrderMethod.SENDBACKWARD
Gradient TypeGradientType.LINEAR, GradientType.RADIAL
Text Frame KindTextType.POINTTEXT, TextType.AREATEXT, TextType.PATHTEXT
Variable KindVariableKind.TEXTUAL, VariableKind.IMAGE, VariableKind.VISIBILITY, VariableKind.GRAPH
User InteractionUserInteractionLevel.DISPLAYALERTS, UserInteractionLevel.DONTDISPLAYALERTS
CompatibilityCompatibility.ILLUSTRATOR10 through Compatibility.ILLUSTRATOR24

JavaScript Object Reference (Complete API Object List)

The Illustrator JavaScript API contains the following objects, grouped by category:

Core Objects

Application, Document, Documents, DocumentPreset, Layer, Layers, PageItem, PageItems, View, Views, Preferences

Path and Shape Objects

PathItem, PathItems, PathPoint, PathPoints, CompoundPathItem, CompoundPathItems, GroupItem, GroupItems

Text Objects

TextFrame, TextRange, TextRanges, TextPath, Characters, Words, Paragraphs, Lines, InsertionPoint, InsertionPoints, Story, Stories, CharacterAttributes, ParagraphAttributes, CharacterStyle, CharacterStyles, ParagraphStyle, ParagraphStyles, TextFont, TextFonts, TabStopInfo

Color Objects

RGBColor, CMYKColor, GrayColor, LabColor, NoColor, SpotColor, Spot, Spots, PatternColor, GradientColor, Color, Gradient, Gradients, GradientStop, GradientStops

Swatch and Style Objects

Swatch, Swatches, SwatchGroup, SwatchGroups, GraphicStyle, GraphicStyles, Pattern, Patterns, Brush, Brushes

Symbol Objects

Symbol, Symbols, SymbolItem, SymbolItems

Artboard Objects

Artboard, Artboards

Placed and Raster Objects

PlacedItem, PlacedItems, RasterItem, RasterItems, MeshItem, MeshItems, GraphItem, GraphItems, PluginItem, PluginItems, NonNativeItem, NonNativeItems, LegacyTextItem, LegacyTextItems

Data-Driven Objects

Variable, Variables, Dataset, Datasets

Matrix and Transform Objects

Matrix

Tag Objects

Tag, Tags

Tracing Objects

TracingObject, TracingOptions

Save and Export Options

IllustratorSaveOptions, EPSSaveOptions, PDFSaveOptions, FXGSaveOptions, ExportOptionsAutoCAD, ExportOptionsFlash, ExportOptionsGIF, ExportOptionsJPEG, ExportOptionsPhotoshop, ExportOptionsPNG8, ExportOptionsPNG24, ExportOptionsSVG, ExportOptionsTIFF

Open Options

OpenOptions, OpenOptionsAutoCAD, OpenOptionsFreeHand, OpenOptionsPhotoshop, PDFFileOptions, PhotoshopFileOptions

Print Objects

PrintOptions, PrintJobOptions, PrintPaperOptions, PrintColorManagementOptions, PrintColorSeparationOptions, PrintCoordinateOptions, PrintFlattenerOptions, PrintFontOptions, PrintPageMarksOptions, PrintPostScriptOptions, Printer, PrinterInfo, Paper, PaperInfo, PPDFile, PPDFileInfo, Ink, InkInfo, Screen, ScreenInfo, ScreenSpotFunction

Image and Rasterize Options

ImageCaptureOptions, RasterEffectOptions, RasterizeOptions

References

  • Changelog - Recent scripting API changes (CC 2020 added Document.getPageItemFromUuid and PageItem.uuid; CC 2017 added Application.getIsFileOpen)
  • Illustrator Scripting Guide - Full community-maintained documentation

平台分布

Codex

37.15%
按下载量换算23

Claude

31.83%
按下载量换算20

Cursor

17.92%
按下载量换算11

Gemini CLI

9.99%
按下载量换算6

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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