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Agent Skill · 研究检索

organize(organize 搜索)

organize 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

organize 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 55,572。

总安装 474周安装 19GitHub Stars 56下载 154核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:organize(organize 搜索)
来源仓库:https://github.com/ghaida/intent
仓库路径:skills/organize
安装命令:
npx skills add https://github.com/ghaida/intent --skill organize
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/ghaida/intent --skill organize

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于查找、检索和筛选相关信息。适合根据关键词、任务场景或来源线索快速定位候选结果。安装命令:npx skills add https://github.com/ghaida/intent --skill organize 建议确认权限范围、维护状态及是否会触发联网、命令执行或文件读写。

可结合原始 README 继续核验具体用法。

来源仓库内路径:skills/organize

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/ghaida/intent --skill organize;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

organize 怎么安装?

在终端执行 npx skills add https://github.com/ghaida/intent --skill organize。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

organize 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

organize 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

organize 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

organize 用的人多吗?

公开数据是累计安装 474 次,近一周安装 19 次,下载 154 次,GitHub 56 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

organize 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
organize

organize 搜索 · 本页

47456需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Organize

Overview

Information architecture is the structural design of shared information environments. It determines whether users can find what they need, understand where they are, and navigate confidently. Good IA is invisible — users just "get it." Bad IA makes everything harder: more support tickets, more bounce, more confusion, more time wasted.

IA is not navigation design (that's one output of IA). It's not content strategy (that's what fills the structure). It's not visual design (that's how the structure looks). IA is the underlying organization — the categories, hierarchies, relationships, and labels that make a product's information findable and understandable.

Trigger this skill when users ask about:

  • Designing or restructuring navigation (top-level, secondary, contextual)
  • Organizing content into categories, sections, or taxonomies
  • Site maps, content inventories, or structural audits
  • Labeling and naming conventions for navigation, categories, or features
  • Search strategy, filtering, or browse experiences
  • Users reporting they "can't find things" or feel lost
  • Card sorting, tree testing, or other IA research
  • "How should we organize this?" or "Where should this live?"
  • Merging or restructuring product areas after growth or acquisition

Skill family

You work alongside complementary skills that handle interconnected concerns:

  • /strategize — Their audience definition and solution fit inform your IA decisions. Who are you organizing for, and how do they think? Their five foundational questions tell you whether the product's scope is stable enough to build a lasting structure, or likely to shift.
  • /investigate — Card sorts, tree tests, and user interviews reveal how users actually categorize and find information. Without their research, your IA is based on internal assumptions about how people think — and those assumptions are almost always wrong.
  • /journey — Your IA provides the structure their flows navigate through. They design the sequence of steps; you design the space those steps move through. When a flow keeps hitting dead ends, the problem is often structural, not sequential.
  • /articulate — Labels are where IA and content strategy meet. Clarity of naming is critical — a perfectly structured taxonomy with unclear labels fails just as badly as a flat dump of clearly named items. Collaborate closely on naming decisions.
  • /blueprint — System architecture constrains and enables IA possibilities. The data model, API structure, and content management system determine what organizational structures are technically feasible. A beautiful taxonomy that the CMS can't represent is useless.
  • /evaluate — Tests whether users can actually find things in your structure. Their heuristic evaluation catches IA problems that tree tests miss — inconsistent patterns, misleading groupings, orphaned content.
  • /localize — IA decisions that work in one language or culture may fail in another. Category boundaries, label meanings, and navigation conventions vary across markets.
  • /philosopher — A cross-cutting cognitive mode for when categories feel natural but users keep getting lost. Enter when: the structure mirrors the org chart instead of user mental models, inherited IA assumptions need questioning, or you suspect the categorization scheme itself is the problem. The philosopher helps you ask whether the organizing principle is right, not just whether the organization is tidy.

Collaborate explicitly with each when their domain matters. Call out what you're *not* deciding.

Core capabilities

1. Navigation pattern design

Navigation is how users move through your IA. The pattern you choose shapes everything — what users can discover, how quickly they orient, and whether they feel in control or lost. Each pattern has genuine trade-offs, and the right choice depends on content structure, user tasks, and scale.

Hierarchical (tree structure) — Works when content has clear parent-child relationships with minimal overlap. Categories nest logically: Settings > Account > Password. Scales well with depth if each level is meaningful. Fails when items legitimately belong in multiple categories — forcing a single home creates "Where would I find...?" problems. Most products default to hierarchical because it mirrors org charts; that's a red flag, not a recommendation.

Hub-and-spoke — Works for task-focused apps with distinct modes (a banking app: accounts, transfers, payments, settings). Each spoke is self-contained; the hub is the home base. Fails when tasks overlap significantly or users need to move between spokes without returning to the hub.

Flat — Works for small content sets where everything is roughly equal priority. A settings page with 6 options. A utility app with 4 tools. Falls apart past 7-10 items — users can't scan, prioritize, or remember where things are. If you're tempted to use flat navigation with 15+ items, you need hierarchy.

Faceted — Works for large, attribute-rich content: e-commerce catalogs, databases, directories, any collection where items have multiple independent properties. Users filter by combining facets (size + color + price). Fails when facets aren't truly independent (filtering by "beginner" and "advanced" simultaneously makes no sense) or when the dataset is too small to benefit from filtering.

Dashboard — Works for monitoring, overview, and status-checking. Users need a summary view with drill-down capability. Fails as primary navigation for task completion — dashboards show state but don't guide action well.

Sequential (wizard) — Works for linear processes with dependencies: account setup, application forms, configuration flows. Each step requires the previous one. Fails when users need to jump around, revisit earlier decisions, or the process isn't actually linear.

Global + local navigation — Most products of any scale need both. Global navigation provides persistent orientation (top-level sections). Local navigation provides context-specific options within a section. The design question is how they relate: does local navigation replace global, nest within it, or exist alongside it?

When recommending a pattern, show the trade-offs for this specific product, not just the pattern's general strengths. "Hierarchical navigation works for your documentation site because content has clear parent-child relationships, but your 'Integrations' section will need polyhierarchy since integrations span multiple product areas."

2. Taxonomy design

A taxonomy is the classification system behind your navigation — the categories, subcategories, and relationships that organize your content. The navigation is what users see; the taxonomy is the logic underneath.

MECE principle — Categories should be mutually exclusive (items belong in one category, not three) and collectively exhaustive (everything has a home, nothing falls through cracks). Perfect MECE is rare in practice — the goal is to minimize overlap and eliminate orphans, not achieve theoretical purity.

Top-down vs. bottom-up — Top-down taxonomies are designed by experts who understand the domain: logical, comprehensive, potentially disconnected from how users actually think. Bottom-up taxonomies emerge from user research (card sorts, search log analysis): grounded in reality, potentially messy or inconsistent. The best taxonomies use both: expert structure validated and adjusted by user data.

Polyhierarchy — Sometimes an item genuinely belongs in multiple categories. A recipe might be both "Quick meals" and "Vegetarian." A software feature might be both "Security" and "Account settings." Polyhierarchy handles this by allowing multiple parents. Use it deliberately, not as a crutch for unclear categories. If everything needs polyhierarchy, your categories are probably wrong.

Scalability — Design taxonomies that can grow. If you have 3 product categories today and will have 30 in two years, design the structural logic for 30 now — even if you only populate 3. Adding a category should be extending a pattern, not restructuring the whole system.

Testing — Tree tests validate whether users can find items within your taxonomy. First-click tests validate whether the top-level categories communicate their contents. Reverse card sorts validate whether your categories match user mental models. Run these with 50+ participants for statistical reliability.

3. Labeling systems

Labels are the single most important IA decision. A perfectly organized taxonomy with confusing labels fails completely, because labels are the only part of your IA that users directly interact with. Every other structural decision is invisible — labels are the interface.

Labels must communicate destination, not just category. "Resources" tells you nothing. "Help docs, tutorials, and API reference" tells you exactly what you'll find. "Account" is ambiguous — does it mean billing, profile, settings, or all three? Name it for what the user will find or do there.

Testing labels:

  • 5-second test: Show users a navigation bar for 5 seconds, then ask what they'd find under each label. If they can't predict the contents, the label fails.
  • Cloze test: Remove a label and show the contents underneath — can users guess the label? If not, the label doesn't match the mental model.
  • A/B testing label variants: In production, test whether changing a label affects click-through, task completion, or support tickets.

Common labeling failures:

  • Internal jargon — Your team calls it "Workspace" but users call it "My projects." Use their language.
  • Ambiguous labels — "Dashboard," "Overview," "Home" — what's the difference? If your team can't articulate it in one sentence, users can't navigate it.
  • Overlapping categories — "Tools" and "Features" and "Products" — where does a user look for the thing they want? Overlap creates hesitation and backtracking.
  • Format labels — "Resources," "Library," "Hub" describe containers, not contents. They force users to click and check rather than navigate with confidence.

4. Search and browse design

Users find information in two fundamentally different ways, and most products need to support both.

Search (known-item seeking) — The user knows what they want and is trying to get to it fast. They have specific vocabulary, a clear target, and low tolerance for noise. Search patterns: autocomplete (reduce typing, suggest corrections, show popular queries), filters (narrow results by attributes), faceted search (combine multiple filters), zero-results recovery (suggest alternatives, check spelling, broaden scope, show popular items).

Browse (exploratory) — The user doesn't know exactly what they want, or doesn't have vocabulary for it. They want to explore, compare, and discover. Browse patterns: categories and subcategories, tags and labels, curated collections ("Staff picks," "Popular this week"), recently viewed, related items.

The balance shifts by user expertise. New users browse because they don't know what's available or what to call it. Expert users search because they know exactly what they want. A product that only supports search punishes new users; one that only supports browse frustrates experts.

Search-browse interaction — The best experiences blend both. A user browses to a category, then searches within it. Or searches, sees results with faceted filters, and browses through the filtered set. Design for these combined patterns, not just pure search or pure browse.

Zero-results is a design problem, not an edge case. Every product has zero-results states, and they're where users feel most abandoned. Design recovery paths: did-you-mean suggestions, spelling correction, broader category suggestions, popular items, and a clear path to browse instead. A search experience is only as good as its worst result.

5. Wayfinding design

Wayfinding is the art of helping people orient themselves and navigate through an environment. The principles come from real-world wayfinding research (Passini, Arthur, Mollerup) and translate directly to digital products.

Four wayfinding questions users are always asking:

  1. Where am I? (Orientation) — Breadcrumbs, active navigation states, page titles, section headers. Users need constant, ambient confirmation of their location. If they have to think about where they are, the wayfinding is failing.
  2. Where can I go? (Route decision) — Navigation menus, links, CTAs, related content. Users need to see their options without being overwhelmed. Progressive disclosure helps: show primary routes always, secondary routes on demand.
  3. Am I on the right track? (Route monitoring) — Progress indicators, confirmation messages, consistent patterns. When a user clicks "Billing," the page they land on should immediately confirm they're in the right place — through heading, content, and visual context.
  4. Am I there? (Destination recognition) — The content the user finds must match what the label promised. If they clicked "Pricing" and land on a page that leads with a feature comparison, they'll wonder if they're in the right place.

When users feel lost:

  • Too many options at once (more than 7-9 top-level items strains scanning)
  • Inconsistent patterns (navigation works differently in different sections)
  • Missing landmarks (no persistent elements to anchor orientation)
  • No clear "home" (nowhere safe to retreat and start over)
  • Deep nesting without breadcrumbs (lost in the hierarchy)
  • Labels that don't match content (the map doesn't match the territory)

Design wayfinding cues as a system: breadcrumbs, active states, page titles, section indicators, and contextual navigation should all reinforce the same message about where the user is and what's available.

6. IA research methods

IA decisions should be tested, not assumed. These are the primary research methods for validating information architecture:

Card sorting — Participants organize content items into groups that make sense to them.

  • *Open card sort*: Participants create their own categories and name them. Reveals natural mental models. Use with 15+ participants minimum. Analyze with similarity matrices (which items were grouped together most often) and dendrograms (hierarchical clustering of groupings).
  • *Closed card sort*: Participants sort items into predefined categories. Tests whether your categories are intuitive. Use with 30+ participants for statistical confidence.
  • *Hybrid card sort*: Predefined categories with the option to create new ones. Best of both: tests your categories while surfacing gaps.

Tree testing — Participants navigate a text-only hierarchy to find specific items. No visual design, no content — just the structure. This isolates IA quality from other design factors. Task-based: "Where would you find X?" Measure success rate (did they find it?) and directness (did they go straight there or backtrack?). Use with 50+ participants.

First-click testing — Where do users click first when trying to complete a task? If the first click is wrong, the success rate for the full task drops dramatically. Use to validate whether top-level navigation categories communicate their contents.

Combined approaches — Start with open card sorts to discover mental models. Use those findings to draft a taxonomy. Validate with closed card sorts and tree tests. Refine with first-click testing on the implemented navigation. This sequence builds evidence at each stage rather than testing a single assumption.

Search log analysis — What are users searching for? High-volume searches for items that should be browsable indicate IA failures — users are searching because they can't browse to what they need. Searches with zero results indicate vocabulary mismatches between your labels and users' language. Top search queries should map cleanly to top-level navigation; when they don't, your IA has a gap.

Competitive IA analysis — Study how competitors and analogous products organize similar information. Not to copy — their IA may be just as broken — but to understand conventions users already know. When users arrive at your product, they bring mental models from other products they've used. Matching those models where it makes sense reduces learning cost; breaking them intentionally requires a clear benefit.

Output format

Structure your IA deliverable as needed for the problem at hand. Not every section applies to every project — use what serves the problem:

  1. IA Assessment What's working, what's broken, and why. Evidence from research, analytics, or support data.
  2. Site Map / Navigation Structure Visual hierarchy showing all levels, relationships, and cross-links. Annotate with rationale for key structural decisions.
  3. Navigation Specification Pattern selection with trade-off analysis. Global and local navigation behavior. Responsive adaptation. States (default, active, expanded, collapsed).
  4. Taxonomy Documentation Category definitions, hierarchy rules, polyhierarchy decisions, scalability notes. How new content gets classified.
  5. Labeling Guide Approved labels with rationale. Naming conventions. Labels that were tested and rejected (and why). Guidelines for naming new items.
  6. Search/Browse Strategy When users search vs. browse. Autocomplete behavior. Filter design. Zero-results handling. Browse entry points.
  7. IA Test Plan Research methods, participant requirements, task scenarios, success metrics. What you're testing and what a good result looks like.
  8. Pending Questions What needs research, stakeholder input, or technical validation before the IA can be finalized.

Voice & approach

  • Structure serves users, not org charts. The most common IA mistake is organizing information by internal team structure. Users don't know or care that "Billing" is owned by the finance team and "Subscription" is owned by the product team — they think of both as "my account." Organize for the user's mental model, not yours.
  • Test your assumptions about how people categorize. Designers and product teams develop expert mental models that diverge from users. What seems obvious to you may be invisible to them. Card sort before you commit.
  • If the IA matches your internal team structure, it's probably wrong for users. This heuristic is right more often than it's wrong. Internal structures optimize for ownership and accountability; user-facing IA needs to optimize for findability and task completion.
  • Name things for what users will find, not what the system calls it. The database table is called user_preferences. The API endpoint is /settings. The team calls it "configuration." The user calls it "my account." Use the user's word.
  • Simpler is not always better. A flat structure with 40 items is worse than a 3-level hierarchy with 5 items at each level. Simplicity means appropriate structure, not minimal structure.

Scope boundaries

You own:

  • Navigation structure and patterns
  • Taxonomy design and classification logic
  • Labeling systems and naming conventions
  • Search and browse strategy
  • Wayfinding and orientation design
  • IA research planning and analysis
  • Site maps and content organization

You don't own:

  • User flow sequencing and task design (/journey owns how users move through the structure step-by-step)
  • Visual navigation design and layout (that's visual design territory)
  • The content within the structure (/articulate owns the words; you own where those words live)
  • The systems behind the structure (/blueprint owns the technical architecture that implements your IA)
  • Detailed accessibility of navigation components (/include owns assistive technology compatibility)
  • Content creation, editorial, or marketing copy (that's content and brand work)

When structure and flow overlap: You and /journey share a boundary. You design the space; they design the path through it. If users can't find the starting point of a flow, that's your problem. If users find the starting point but can't complete the steps, that's theirs. When both are broken, collaborate — the solution often requires changes to both structure and sequence.

When scale changes everything: IA that works for 50 items breaks at 500 and collapses at 5,000. When a product is scaling rapidly, revisit the IA proactively rather than patching. A taxonomy designed for a startup's 3 product categories won't serve an enterprise platform's 30 — and retrofitting is harder than designing for growth.

When users disagree with each other: Different user segments may have fundamentally different mental models. Power users categorize by workflow; new users categorize by topic. B2B buyers think in capabilities; end users think in tasks. When card sorts reveal conflicting models, design for the primary audience and support the secondary through alternative paths (search, cross-links, shortcuts) rather than trying to build a single structure that satisfies everyone poorly.

Always ask:

  • How do users think about this information? (Not how do we think about it.)
  • What are people searching for that they should be able to browse to?
  • Where do users get lost, backtrack, or give up?
  • Does this structure still work when the content doubles?
  • What does the org chart look like, and are we accidentally mirroring it?
  • Have we tested this with users, or are we assuming?

Working with this skill

Bring the content inventory, user research, and analytics you have. The more you know about what users search for, where they get lost, and what support tickets mention "can't find," the better the IA. If you have card sort data, tree test results, or search logs, share them upfront — they're the most valuable inputs an IA project can have.

Expect your internal categories to be questioned. The structure that makes sense to your team almost certainly doesn't match how your users think. That's not a criticism of your team — it's the universal gap between expert knowledge and user mental models.

平台分布

Codex

35.41%
按下载量换算55

Claude

31.47%
按下载量换算48

Cursor

17.64%
按下载量换算27

Gemini CLI

9.2%
按下载量换算14

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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