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gentleman-bubbletea绅士珍珠奶茶

Agent Skill

gentleman-bubbletea 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

576

周安装

24

GitHub Stars

1,691

下载量

192
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:gentleman-bubbletea(绅士珍珠奶茶)
来源仓库:https://github.com/gentleman-programming/gentleman.dots
仓库路径:skills/gentleman-bubbletea
安装命令:
npx skills add https://github.com/gentleman-programming/gentleman.dots --skill gentleman-bubbletea
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/gentleman-programming/gentleman.dots --skill gentleman-bubbletea

简介

gentleman-bubbletea 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中整理协作事项。

  • 适用于团队协作、代码审查或开发流程管理等 AI 辅助场景。
  • 通过 GitHub 仓库安装,使用 npx skills add 命令添加指定技能。
  • 安装前需确认权限范围和维护状态,注意可能触发联网或文件读写操作。
  • 建议结合原始 README 和仓库内容进一步验证具体功能和使用限制。

SKILL.md

When to Use

Use this skill when:

  • Adding new screens to the TUI installer
  • Handling keyboard input or navigation
  • Creating new UI components with Lipgloss
  • Working on screen transitions or state management

Critical Patterns

Pattern 1: Screen Constants in model.go

All screens MUST be defined as Screen constants in model.go:

type Screen int

const (
    ScreenWelcome Screen = iota
    ScreenMainMenu
    ScreenOSSelect
    // ... new screens go here
    ScreenNewFeature      // Add new screen
    ScreenNewFeatureCat   // Add category screen if needed
)

Pattern 2: Model Struct Holds All State

The Model struct in model.go holds ALL application state:

type Model struct {
    Screen      Screen
    PrevScreen  Screen      // For back navigation
    Width       int
    Height      int
    Cursor      int
    // Add new state here
    NewFeatureData    []SomeType
    NewFeatureScroll  int
}

Pattern 3: Update Pattern with Type Switch

All input handling goes through Update() with a type switch:

func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
    switch msg := msg.(type) {
    case tea.KeyMsg:
        return m.handleKeyPress(msg)
    case tea.WindowSizeMsg:
        m.Width = msg.Width
        m.Height = msg.Height
        return m, nil
    case customMsg:
        // Handle custom messages
        return m, nil
    }
    return m, nil
}

Pattern 4: Key Handlers Return (Model, Cmd)

Separate handler per screen, always return (tea.Model, tea.Cmd):

func (m Model) handleNewFeatureKeys(key string) (tea.Model, tea.Cmd) {
    options := m.GetCurrentOptions()

    switch key {
    case "up", "k":
        if m.Cursor > 0 {
            m.Cursor--
            // Skip separator
            if strings.HasPrefix(options[m.Cursor], "───") && m.Cursor > 0 {
                m.Cursor--
            }
        }
    case "down", "j":
        if m.Cursor < len(options)-1 {
            m.Cursor++
            if strings.HasPrefix(options[m.Cursor], "───") && m.Cursor < len(options)-1 {
                m.Cursor++
            }
        }
    case "enter", " ":
        // Handle selection
        return m.handleNewFeatureSelection()
    case "esc":
        m.Screen = m.PrevScreen
        m.Cursor = 0
    }
    return m, nil
}

Decision Tree

Adding a new screen?
├── Define Screen constant in model.go
├── Add state fields to Model struct
├── Add handler in handleKeyPress switch
├── Create handle{Screen}Keys function in update.go
├── Add view case in view.go
└── Add title in GetScreenTitle()

Adding navigation to existing screen?
├── Use m.PrevScreen for back navigation
├── Reset m.Cursor = 0 on screen change
└── Save scroll position if scrollable

Adding scrollable content?
├── Add {Screen}Scroll int to Model
├── Calculate visibleItems from m.Height
├── Handle up/down for scroll position
└── Reset scroll on screen exit

Code Examples

Example 1: Adding Screen to handleKeyPress

// In handleKeyPress switch statement:
case ScreenNewFeature:
    return m.handleNewFeatureKeys(key)

case ScreenNewFeatureCat:
    return m.handleNewFeatureCatKeys(key)

Example 2: Screen Options Pattern

func (m Model) GetCurrentOptions() []string {
    switch m.Screen {
    case ScreenNewFeature:
        categories := make([]string, len(m.NewFeatureData)+2)
        for i, item := range m.NewFeatureData {
            categories[i] = item.Name
        }
        categories[len(m.NewFeatureData)] = "─────────────"
        categories[len(m.NewFeatureData)+1] = "← Back"
        return categories
    // ...
    }
}

Example 3: Scrollable View Pattern

func (m Model) handleNewFeatureCatKeys(key string) (tea.Model, tea.Cmd) {
    data := m.NewFeatureData[m.SelectedNewFeature]

    visibleItems := m.Height - 9
    if visibleItems < 5 {
        visibleItems = 5
    }

    maxScroll := len(data.Items) - visibleItems
    if maxScroll < 0 {
        maxScroll = 0
    }

    switch key {
    case "up", "k":
        if m.NewFeatureScroll > 0 {
            m.NewFeatureScroll--
        }
    case "down", "j":
        if m.NewFeatureScroll < maxScroll {
            m.NewFeatureScroll++
        }
    case "esc", "q", "enter", " ":
        m.Screen = ScreenNewFeature
        m.NewFeatureScroll = 0
    }
    return m, nil
}

Example 4: Custom Message Pattern

// Define message type
type newFeatureLoadedMsg struct {
    data []SomeType
    err  error
}

// Send message from command
func loadNewFeatureCmd() tea.Cmd {
    return func() tea.Msg {
        data, err := loadData()
        return newFeatureLoadedMsg{data: data, err: err}
    }
}

// Handle in Update
case newFeatureLoadedMsg:
    if msg.err != nil {
        m.ErrorMsg = msg.err.Error()
        return m, nil
    }
    m.NewFeatureData = msg.data
    return m, nil

Commands

cd installer && go build ./cmd/gentleman-installer  # Build installer
cd installer && go test ./internal/tui/...          # Run TUI tests
cd installer && go test -run TestNewFeature         # Run specific test

Resources

  • Model: See installer/internal/tui/model.go for state management
  • Update: See installer/internal/tui/update.go for input handling
  • View: See installer/internal/tui/view.go for rendering
  • Styles: See installer/internal/tui/styles.go for Lipgloss styles

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

26.85%
按下载量换算52

github-copilot

24.01%
按下载量换算46

OpenCode

18.76%
按下载量换算36

Codex

12.06%
按下载量换算23

replit

7.48%
按下载量换算14

windsurf

3.03%
按下载量换算6

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

权限需确认

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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