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Agent Skill · 开发

generating-game-changelogs(生成游戏变更日志)

generating-game-changelogs 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

generating-game-changelogs 是开发类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在开发类的 21,746 个 Skill 里排第 20,201。

总安装 235周安装 10GitHub Stars 4下载 82核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:generating-game-changelogs(生成游戏变更日志)
来源仓库:https://github.com/riccardogrin/skills
仓库路径:skills/generating-game-changelogs
安装命令:
npx skills add https://github.com/riccardogrin/skills --skill generating-game-changelogs
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/riccardogrin/skills --skill generating-game-changelogs

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

用于处理 GitHub 仓库、Issue 和 Pull Request 信息,适合游戏开发场景。可辅助整理仓库状态和代码协作事项。通过 npx skills add 命令从 GitHub 仓库安装。安装前需确认权限范围和维护状态,避免误触联网或文件读写。

generating-game-changelogs 属于开发类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/generating-game-changelogs

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/riccardogrin/skills --skill generating-game-ch…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

generating-game-changelogs 怎么安装?

在终端执行 npx skills add https://github.com/riccardogrin/skills --skill generating-game-changelogs。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

generating-game-changelogs 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

generating-game-changelogs 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

generating-game-changelogs 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

generating-game-changelogs 用的人多吗?

公开数据是累计安装 235 次,近一周安装 10 次,下载 82 次,GitHub 4 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

generating-game-changelogs 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
generating-game-changelogs

生成游戏变更日志 · 本页

2354只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Generating Game Changelogs

Generate a player-facing game changelog from a completed implementation plan and git history.

Reference Files

FileRead When
references/changelog-format.mdWriting the changelog entry — contains the format template, emoji mapping, tone rules, approved sample, and non-game adaptation guidance

Workflow

Copy this checklist and work through it:

- [ ] Phase 1: Gather sources
- [ ] Phase 2: Extract & classify changes
- [ ] Phase 3: Version & theme
- [ ] Phase 4: Group into sections
- [ ] Phase 5: Write the entry
- [ ] Phase 6: Save & verify

Phase 1: Gather Sources

Collect all inputs before synthesizing anything.

  1. Read IMPLEMENTATION_PLAN.md (or equivalent plan file) in the project root. This is the primary source — it has richer descriptions than git commits.
  2. Read git log since the last release tag or the previous changelog entry. Use git log --oneline to get a quick summary; dig into individual commits when the plan doesn't cover something.
  3. Read existing CHANGELOG.md if it exists. Note the previous version number and format so the new entry stays consistent.

If no implementation plan exists, fall back to git history as the sole source.

Phase 2: Extract & Classify Changes

Walk the plan section by section:

  • Completed tasks only — items marked [x], ✅, or with status ✅ Done become changelog candidates. Skip anything marked [], ⏳, or 🔄.
  • Cross-reference git — check if any commits introduce changes not captured in the plan. Add those as additional entries.
  • Filter non-user-facing items — exclude:

- Internal refactors with no visible effect - Build/tooling changes (CI, linting, dev dependencies) - Code comments, documentation-only changes - Sprite/asset pipeline details (describe the feature, not how it was made)

  • Classify each item as one of:

- New — entirely new feature, system, or content - Changed — existing feature modified, improved, or rebalanced - Fixed — bug fix or correction

Phase 3: Version & Theme

Version number:

  1. Check package.json for a version field
  2. Check git tags (git tag --sort=-v:refname | head -5)
  3. Check the previous entry in CHANGELOG.md

Subtitle:

Come up with a short, evocative subtitle that captures the update's theme (e.g., "Dissolution Expands", "The Deeper Dark", "The Final Frontier"). This becomes the quoted string after the version: v0.2.0 "Dissolution Expands".

Thematic summary:

Draft 1–2 sentences that capture the feel of the update. Focus on what players will experience, not what was implemented. Write in present tense, active voice.

Phase 4: Group into Sections

Group changes by game system or project area — whatever feels natural for what players/users care about. For games, think in terms of world, combat, crafting, farming, creatures, abilities, etc. For non-game projects, see the adaptation guidance in references/changelog-format.md.

Grouping rules:

  1. Group by the system or area where the user experiences the change.
  2. Minimum 2 items per section — merge small sections into the closest related one.
  3. Maximum ~7 sections — combine if you have too many.
  4. Fixes & Improvements is always the last section.
  5. Order sections by impact — most exciting changes first.
  6. Each item appears in exactly one section.

Spotlight intros:

For major sections (3+ items, significant new content), write a one-sentence intro line below the section header. Keep it flavorful and user-facing. Skip intros for small sections or Fixes & Improvements.

Phase 5: Write the Entry

Read references/changelog-format.md for the full format template.

Key rules (inline for speed):

  • Player-facing tone — describe what the player sees, does, or encounters. Not: "Added BiomeManager class with config-driven spawning." But: "Four new regions beyond the void ring, each with unique wildlife and resources."
  • No stats — don't include HP, damage numbers, cooldowns, or growth times. Not: "Shadow King has 500 HP and deals 25 damage per bolt." But: "A multi-phase boss lurking in the dark forest."
  • No implementation details — don't mention file names, class names, config changes, or asset pipelines.
  • No empty sections — if a section has no items after grouping, omit it entirely.
  • Bold item names — each bullet starts with a bolded feature name, then a dash, then the description.
  • Sub-items use italics — for lists within a feature (e.g., biome names), use *italic* names with a dash and brief description.
  • One emoji per section header — placed before the section title, not on individual items.

Format structure:

**{ProjectName} — v{Version} "{Subtitle}"**

_{Thematic summary}_

### {Emoji} {Section Title}
{Optional spotlight intro}

- **{Feature Name}** — {Player-facing description}
  - *{Sub-item}* — {Brief description}

### 🔧 Fixes & Improvements
- {Fix description}

Phase 6: Save & Verify

  1. If CHANGELOG.md exists, prepend the new entry above existing content (keep a blank line separator).
  2. If CHANGELOG.md doesn't exist, create it with the entry.
  3. Read the file back to verify it was written correctly.

Anti-Patterns

AvoidDo Instead
Including HP, damage, cooldown numbersDescribe the experience: "tough multi-phase boss"
Mentioning file paths or class namesDescribe the feature players interact with
"Added ShadowKingBoss.js with 3 phases""A new boss lurks in the dark forest"
Empty sections with "None this update"Omit sections that have no items
Listing every commit messageSynthesize related commits into cohesive feature descriptions
Mentioning sprite generation or AI toolsDescribe the visual result: "new hand-crafted item sprites"
Dev diary tone ("We worked hard on...")Direct, present-tense descriptions of what's new
Repeating the same change in multiple sectionsEach item appears in exactly one section

平台分布

Codex

35.99%
按下载量换算30

Claude

30.29%
按下载量换算25

Cursor

16.97%
按下载量换算14

Gemini CLI

8.43%
按下载量换算7

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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