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generating-game-changelogs生成游戏变更日志

Agent Skill

generating-game-changelogs 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

235

周安装

10

GitHub Stars

4

下载量

82
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:generating-game-changelogs(生成游戏变更日志)
来源仓库:https://github.com/riccardogrin/skills
仓库路径:skills/generating-game-changelogs
安装命令:
npx skills add https://github.com/riccardogrin/skills --skill generating-game-changelogs
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/riccardogrin/skills --skill generating-game-changelogs

简介

用于处理 GitHub 仓库、Issue 和 Pull Request 信息,适合游戏开发场景。

  • 可辅助整理仓库状态和代码协作事项。
  • 通过 npx skills add 命令从 GitHub 仓库安装。
  • 安装前需确认权限范围和维护状态,避免误触联网或文件读写。
  • generating-game-changelogs 属于开发类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Generating Game Changelogs

Generate a player-facing game changelog from a completed implementation plan and git history.

Reference Files

FileRead When
references/changelog-format.mdWriting the changelog entry — contains the format template, emoji mapping, tone rules, approved sample, and non-game adaptation guidance

Workflow

Copy this checklist and work through it:

- [ ] Phase 1: Gather sources
- [ ] Phase 2: Extract & classify changes
- [ ] Phase 3: Version & theme
- [ ] Phase 4: Group into sections
- [ ] Phase 5: Write the entry
- [ ] Phase 6: Save & verify

Phase 1: Gather Sources

Collect all inputs before synthesizing anything.

  1. Read IMPLEMENTATION_PLAN.md (or equivalent plan file) in the project root. This is the primary source — it has richer descriptions than git commits.
  2. Read git log since the last release tag or the previous changelog entry. Use git log --oneline to get a quick summary; dig into individual commits when the plan doesn't cover something.
  3. Read existing CHANGELOG.md if it exists. Note the previous version number and format so the new entry stays consistent.

If no implementation plan exists, fall back to git history as the sole source.

Phase 2: Extract & Classify Changes

Walk the plan section by section:

  • Completed tasks only — items marked [x], , or with status ✅ Done become changelog candidates. Skip anything marked [], , or 🔄.
  • Cross-reference git — check if any commits introduce changes not captured in the plan. Add those as additional entries.
  • Filter non-user-facing items — exclude:

- Internal refactors with no visible effect - Build/tooling changes (CI, linting, dev dependencies) - Code comments, documentation-only changes - Sprite/asset pipeline details (describe the feature, not how it was made)

  • Classify each item as one of:

- New — entirely new feature, system, or content - Changed — existing feature modified, improved, or rebalanced - Fixed — bug fix or correction

Phase 3: Version & Theme

Version number:

  1. Check package.json for a version field
  2. Check git tags (git tag --sort=-v:refname | head -5)
  3. Check the previous entry in CHANGELOG.md

Subtitle:

Come up with a short, evocative subtitle that captures the update's theme (e.g., "Dissolution Expands", "The Deeper Dark", "The Final Frontier"). This becomes the quoted string after the version: v0.2.0 "Dissolution Expands".

Thematic summary:

Draft 1–2 sentences that capture the feel of the update. Focus on what players will experience, not what was implemented. Write in present tense, active voice.

Phase 4: Group into Sections

Group changes by game system or project area — whatever feels natural for what players/users care about. For games, think in terms of world, combat, crafting, farming, creatures, abilities, etc. For non-game projects, see the adaptation guidance in references/changelog-format.md.

Grouping rules:

  1. Group by the system or area where the user experiences the change.
  2. Minimum 2 items per section — merge small sections into the closest related one.
  3. Maximum ~7 sections — combine if you have too many.
  4. Fixes & Improvements is always the last section.
  5. Order sections by impact — most exciting changes first.
  6. Each item appears in exactly one section.

Spotlight intros:

For major sections (3+ items, significant new content), write a one-sentence intro line below the section header. Keep it flavorful and user-facing. Skip intros for small sections or Fixes & Improvements.

Phase 5: Write the Entry

Read references/changelog-format.md for the full format template.

Key rules (inline for speed):

  • Player-facing tone — describe what the player sees, does, or encounters. Not: "Added BiomeManager class with config-driven spawning." But: "Four new regions beyond the void ring, each with unique wildlife and resources."
  • No stats — don't include HP, damage numbers, cooldowns, or growth times. Not: "Shadow King has 500 HP and deals 25 damage per bolt." But: "A multi-phase boss lurking in the dark forest."
  • No implementation details — don't mention file names, class names, config changes, or asset pipelines.
  • No empty sections — if a section has no items after grouping, omit it entirely.
  • Bold item names — each bullet starts with a bolded feature name, then a dash, then the description.
  • Sub-items use italics — for lists within a feature (e.g., biome names), use *italic* names with a dash and brief description.
  • One emoji per section header — placed before the section title, not on individual items.

Format structure:

**{ProjectName} — v{Version} "{Subtitle}"**

_{Thematic summary}_

### {Emoji} {Section Title}
{Optional spotlight intro}

- **{Feature Name}** — {Player-facing description}
  - *{Sub-item}* — {Brief description}

### 🔧 Fixes & Improvements
- {Fix description}

Phase 6: Save & Verify

  1. If CHANGELOG.md exists, prepend the new entry above existing content (keep a blank line separator).
  2. If CHANGELOG.md doesn't exist, create it with the entry.
  3. Read the file back to verify it was written correctly.

Anti-Patterns

AvoidDo Instead
Including HP, damage, cooldown numbersDescribe the experience: "tough multi-phase boss"
Mentioning file paths or class namesDescribe the feature players interact with
"Added ShadowKingBoss.js with 3 phases""A new boss lurks in the dark forest"
Empty sections with "None this update"Omit sections that have no items
Listing every commit messageSynthesize related commits into cohesive feature descriptions
Mentioning sprite generation or AI toolsDescribe the visual result: "new hand-crafted item sprites"
Dev diary tone ("We worked hard on...")Direct, present-tense descriptions of what's new
Repeating the same change in multiple sectionsEach item appears in exactly one section

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.99%
按下载量换算30

Claude

30.29%
按下载量换算25

Cursor

16.97%
按下载量换算14

Gemini CLI

8.43%
按下载量换算7

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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