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Agent Skill · 研究检索

generate-politics(产生政治)

generate-politics 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

generate-politics 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为调用外部服务;许可证为 MIT,暂无第三方扫描结果,按安装量在研究检索类的 73,675 个 Skill 里排第 72,323。

总安装 188周安装 8GitHub Stars 公开资料未说明下载 66核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:generate-politics(产生政治)
来源仓库:https://github.com/hopeoverture/worldbuilding-system
仓库路径:skills/generate-politics
安装命令:
npx skills add hopeoverture/worldbuilding-system --skill "generate-politics"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add hopeoverture/worldbuilding-system --skill "generate-politics"

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

generate-politics 用于查找、检索和筛选与政治相关的信息。适合在 Codex、Claude、Cursor、Gemini CLI 中执行政策分析、事件追踪等研究任务。通过 npx skills add 命令从 GitHub 仓库安装,需参考原始 README 了解查询语法与返回格式。

使用时需注意信息来源的权威性与时效性,避免依赖单一渠道数据。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/generate-politics

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add hopeoverture/worldbuilding-system --skill "generate-politics";命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要调用外部服务,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

generate-politics 怎么安装?

在终端执行 npx skills add hopeoverture/worldbuilding-system --skill "generate-politics"。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

generate-politics 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

generate-politics 需要什么权限?

权限级别是调用外部服务。该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

generate-politics 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

generate-politics 用的人多吗?

公开数据是累计安装 188 次,近一周安装 8 次,下载 66 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

generate-politics 安全吗?

没有查到第三方扫描结果,安全性无法从公开资料判断,安装前请自行审查源码、依赖和命令行为。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 许可证明确为 MIT,商用和分发边界好判断。

先想清楚的地方

  • 没有第三方扫描结果,安全性只能靠自己读源码判断。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 要求有安全扫描结论才肯安装的团队。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
generate-politics

产生政治 · 本页

188—调用外部服务MIT未收录

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Generate Politics

Generate political systems for: $ARGUMENTS

Overview

Creates comprehensive political infrastructure for a world including:

  1. Alliance webs between powers
  2. Active conflicts and cold wars
  3. Treaties and agreements
  4. Succession lines and crises
  5. Power brokers and kingmakers
  6. Diplomatic relationships
  7. Political factions within powers
  8. Flashpoints and tensions

Instructions

Step 1: Survey the World's Powers

  1. Parse $ARGUMENTS for world name
  2. Read World Overview for:

- Major governments - Known conflicts - Historical context

  1. Scan Organizations folder:

- All Governments - All Military organizations - Religious orders with political power - Guilds with political influence

  1. Identify key leaders from Characters
  2. Note existing treaties from History

Step 2: Present Political Development Plan

=== POLITICS GENERATION: [World Name] ===

Current Political Landscape:
- Major Powers: [X] governments
- Military Forces: [X] organizations
- Religious Influences: [X] orders
- Existing Treaties: [X] documented

Power Assessment:
| Power | Strength | Stability | Aggression |
|-------|----------|-----------|------------|
| [[Gov 1]] | [1-5] | [1-5] | [1-5] |
| [[Gov 2]] | [1-5] | [1-5] | [1-5] |

Proposed Political System:

1. ALLIANCE WEB
   - [[A]] + [[B]]: [Basis]
   - [[C]] + [[D]]: [Basis]

2. RIVALRIES & CONFLICTS
   - [[X]] vs [[Y]]: [Nature]
   - Cold wars: [Count]

3. TREATIES & AGREEMENTS ([X] to create/detail)
   - [[Treaty 1]]: [Parties]

4. SUCCESSION SITUATIONS
   - [[Power 1]]: [Crisis/Stable]
   - [[Power 2]]: [Crisis/Stable]

5. POWER BROKERS ([X] NPCs)
   - [Type 1]: [Role]
   - [Type 2]: [Role]

6. FLASHPOINTS
   - [Location/Issue 1]
   - [Location/Issue 2]

Proceed? (yes/customize)

Step 3: Create Alliance Web

Map formal and informal alliances:

## Alliance Network

### Formal Alliances

#### The [[Alliance Name]]
**Members:** [[Power A]], [[Power B]], [[Power C]]
**Formed:** [Year] after [[Event]]
**Purpose:** [Mutual defense / Trade bloc / Religious unity]

**Terms:**
- [Obligation 1]
- [Obligation 2]
- [Conditions for activation]

**Strength:** [Strong/Moderate/Weak]
**Cracks:** [Internal tensions]

**Coordinating Body:** [If any]
**Key Figure:** [[NPC]] - [Role in alliance]

---

### Informal Alignments

#### [[Power A]] - [[Power B]] Axis
**Nature:** [Friendship/Convenience/Secret]
**Basis:**
- [Shared interest 1]
- [Shared interest 2]

**Not Formalized Because:**
[Why there's no treaty]

**Known To:** [Who knows about this alignment]

---

### Alliance Diagram
    [[Power A]]
       /    \
ally  /      \  ally
     /        \

[[Power B]]----[[Power C]] | | rival| |rival | | [[Power D]]----[[Power E]] enemy

### Alliance Obligations Table

| If [[X]] is Attacked | [[Y]] Must | [[Z]] Must |
|---------------------|------------|------------|
| [[Power A]] | Defend | Support |
| [[Power B]] | Neutral | Defend |

Step 4: Map Rivalries & Conflicts

Conflict Types:

  1. Hot War - Active military conflict
  2. Cold War - Hostile but not fighting
  3. Rivalry - Competition without hostility
  4. Proxy Conflict - Fighting through others
  5. Border Tension - Localized friction
  6. Trade War - Economic conflict

For each major conflict:

### [[Power A]] vs [[Power B]]

**Status:** [Hot War/Cold War/Rivalry/etc.]
**Duration:** Since [Year/Event]

**Root Causes:**
1. [Historical grievance]
2. [Current dispute]
3. [Ideological difference]

**Current Situation:**
[2-3 sentences on present state]

**Flashpoints:**
- [[Location 1]]: [Why contested]
- [[Issue 1]]: [Why disputed]

**Recent Incidents:**
- [Year]: [Incident description]
- [Year]: [Incident description]

**War Likelihood:** [Imminent/Likely/Possible/Unlikely]

**If War Breaks Out:**
- [[A]]'s allies: [Who joins]
- [[B]]'s allies: [Who joins]
- Neutral powers: [Reactions]
- Likely theater: [[Region]]

**Peace Possibilities:**
- [What could resolve this]
- [Who's working for peace]

**Adventure Hooks:**
- [PC involvement opportunity]

Step 5: Detail Treaties & Agreements

Treaty Types:

  1. Peace Treaty - Ending a war
  2. Defensive Pact - Mutual defense
  3. Trade Agreement - Economic terms
  4. Non-Aggression Pact - Promise not to fight
  5. Vassalage - Subordinate relationship
  6. Marriage Alliance - Dynastic tie
  7. Border Agreement - Territorial settlement

For each treaty:

### [[Treaty Name]]

**Type:** [Treaty type]
**Signed:** [Year] at [[Location]]
**Parties:** [[Power A]], [[Power B]], [others]

**Background:**
[How this came to be negotiated]

**Key Terms:**
1. [Term 1]
2. [Term 2]
3. [Term 3]

**Secret Clauses:** (if any)
[Known only to signatories]

**Duration:** [Perpetual/X years/Until condition]
**Renewal:** [Automatic/Requires negotiation]

**Enforcement:**
- [How violations are handled]
- [Who arbitrates disputes]

**Current Status:**
- Compliance: [Full/Partial/Violated]
- Tensions: [Issues with treaty]
- Renegotiation: [Any ongoing]

**Guarantor:** [[Power/Organization]] (if any)

**Signatories:**
| Party | Signed By | Ratified |
|-------|-----------|----------|
| [[Power A]] | [[NPC]] | [Year] |
| [[Power B]] | [[NPC]] | [Year] |

**Historical Significance:**
[What this treaty meant for the world]

**Adventure Hooks:**
- [Treaty-related quest opportunity]

Step 6: Analyze Succession Situations

For each major power:

## Succession: [[Power Name]]

### Current Ruler
**[[Ruler Name]]**
- Age: [X] years
- Health: [Robust/Declining/Critical]
- Reign: [X] years
- Legitimacy: [Unquestioned/Challenged/Weak]

### Line of Succession

| Order | Claimant | Claim Basis | Support | Obstacles |
|-------|----------|-------------|---------|-----------|
| 1st | [[Heir 1]] | [Birthright/etc.] | [Strong/Moderate/Weak] | [Issues] |
| 2nd | [[Heir 2]] | [Basis] | [Support level] | [Issues] |
| 3rd | [[Heir 3]] | [Basis] | [Support level] | [Issues] |

### Succession Law
- System: [Primogeniture/Elective/etc.]
- Gender: [Male-only/Equal/etc.]
- Legitimacy: [Requirements]
- Council role: [If any]

### Factions

**[[Faction A]] - Supports [[Heir 1]]**
- Leader: [[NPC]]
- Power base: [Military/Noble/Religious/etc.]
- Goals beyond succession: [What they want]
- Methods: [Legitimate/Underhanded]

**[[Faction B]] - Supports [[Heir 2]]**
[Same structure]

### Crisis Potential
**Likelihood:** [Imminent/High/Moderate/Low]

**If Ruler Dies Today:**
- Peaceful transition: [% chance]
- Civil war: [% chance]
- External intervention: [Who might involve themselves]

**Potential Outcomes:**
1. [Scenario 1]: [Consequences]
2. [Scenario 2]: [Consequences]
3. [Scenario 3]: [Consequences]

### Adventure Hooks
- [PC involvement in succession politics]

Step 7: Create Power Brokers

NPCs who influence politics without ruling:

Power Broker Types:

  1. Spymaster - Controls information
  2. Treasurer - Controls wealth
  3. General - Controls military
  4. High Priest - Controls faith
  5. Guildmaster - Controls commerce
  6. Dowager - Controls through family
  7. Advisor - Controls through counsel
  8. Fixer - Controls through connections

For each power broker:

  1. Read Support Character or Antagonist template
  2. Generate with:

- Source of power - Network of influence - Goals and methods - Relationships with rulers - Secrets and vulnerabilities

  1. Save to Characters folder
### [[Power Broker Name]]

**Title:** [Official position]
**True Role:** [How they actually wield power]
**Based in:** [[Location]]

**Power Sources:**
- [Source 1]: [How it gives them power]
- [Source 2]: [How it gives them power]

**Network:**
- Controls: [[Organization/people]]
- Influences: [[Rulers/decisions]]
- Information on: [What they know]

**Goals:**
- Short-term: [Current objective]
- Long-term: [Ultimate aim]

**Methods:**
- [How they operate]
- Willing to: [Lines they'll cross]
- Won't do: [Lines they won't cross]

**Relationships:**
| With | Nature | Notes |
|------|--------|-------|
| [[Ruler]] | [Relationship] | [Details] |
| [[Rival]] | [Relationship] | [Details] |

**Vulnerabilities:**
- [Weakness 1]
- [Weakness 2]

**If Removed:**
[What changes in political landscape]

**Adventure Hooks:**
- [How PCs might encounter them]

Step 8: Map Internal Political Factions

For each major power, detail internal divisions:

## Internal Politics: [[Power Name]]

### Court Factions

#### [[Faction Name 1]]
**Philosophy:** [Core political belief]
**Leader:** [[NPC]]
**Members:** [Key supporters]
**Power Base:** [Noble houses/Military/Church/etc.]

**Policies They Support:**
- [Policy 1]
- [Policy 2]

**Policies They Oppose:**
- [Policy 1]
- [Policy 2]

**Current Influence:** [High/Moderate/Low]
**Relationship with Ruler:** [Favored/Neutral/Disfavored]

**Rivals:** [[Other Faction]]
**Methods:** [How they pursue power]

---

### Current Political Issues

| Issue | [[Faction A]] | [[Faction B]] | Ruler's Position |
|-------|---------------|---------------|------------------|
| [Issue 1] | [Stance] | [Stance] | [Stance] |
| [Issue 2] | [Stance] | [Stance] | [Stance] |
| [Issue 3] | [Stance] | [Stance] | [Stance] |

### Power Balance

Current Council/Court Composition:

[[Faction A]]: ████████░░ (40%) [[Faction B]]: ██████░░░░ (30%) [[Faction C]]: ████░░░░░░ (20%) Independents: ██░░░░░░░░ (10%)

### Upcoming Decisions
- [Decision 1]: [Stakes and positions]
- [Decision 2]: [Stakes and positions]

Step 9: Identify Flashpoints

Locations and issues that could spark conflict:

## Political Flashpoints

### [[Flashpoint 1 Name]]

**Type:** [Territorial/Religious/Economic/Ethnic]
**Location:** [[Region/Settlement]]
**Parties:** [[Power A]], [[Power B]]

**The Issue:**
[Clear description of the dispute]

**Current Status:**
[Tense peace/Minor skirmishes/Diplomatic standoff]

**Historical Context:**
[Why this is contentious]

**Recent Developments:**
- [Event 1]
- [Event 2]

**Escalation Triggers:**
- [What could start a war]
- [What could start a war]

**De-escalation Possibilities:**
- [What could resolve this peacefully]

**If Violence Erupts:**
- First moves: [What happens]
- Likely spread: [How it expands]
- Duration: [How long it might last]

**Key Figures:**
- [[NPC 1]]: [Their role - hawk/dove/profiteer]
- [[NPC 2]]: [Their role]

**Adventure Hooks:**
- [Prevention mission]
- [Escalation mission]
- [Profiteering opportunity]

Step 10: Create Diplomatic Infrastructure

## Diplomatic Systems

### Neutral Meeting Grounds

**[[Location Name]]**
- Status: [Sacred neutral / Treaty-designated / Traditional]
- Controlled by: [[Neutral party]]
- Used for: [Negotiations, summits, etc.]
- Rules: [Conduct requirements]

### Diplomatic Conventions

**Ambassador Rights:**
- [Immunity, privileges]
- [Violations and consequences]

**Declaration of War:**
- [Traditional method]
- [Required notifications]

**Peace Negotiations:**
- [Traditional mediators]
- [Customary processes]

### Active Embassies

| Power | In [[Capital A]] | In [[Capital B]] | In [[Capital C]] |
|-------|------------------|------------------|------------------|
| [[A]] | - | [[Ambassador]] | [[Ambassador]] |
| [[B]] | [[Ambassador]] | - | None |
| [[C]] | [[Ambassador]] | None | - |

### Current Diplomatic Missions

**[[Mission Name]]**
- Objective: [What's being negotiated]
- Parties: [[Involved powers]]
- Lead Negotiator: [[NPC]]
- Progress: [Stalled/Advancing/Near completion]
- Obstacles: [What's blocking agreement]

Step 11: Document Recent Political History

## Recent Political Timeline

### Last 10 Years

| Year | Event | Powers Affected | Consequence |
|------|-------|-----------------|-------------|
| [Y-10] | [Event] | [[Powers]] | [What changed] |
| [Y-8] | [Event] | [[Powers]] | [What changed] |
| [Y-5] | [Event] | [[Powers]] | [What changed] |
| [Y-2] | [Event] | [[Powers]] | [What changed] |
| [Y-1] | [Event] | [[Powers]] | [What changed] |
| [Now] | [Current situation] | - | - |

### Trend Analysis

**Rising Powers:**
- [[Power]]: [Why they're ascending]

**Declining Powers:**
- [[Power]]: [Why they're falling]

**Emerging Threats:**
- [Threat]: [Nature and timeline]

**Shifting Alliances:**
- [Description of realignment]

Step 12: Update World Files

  1. Update World Overview with political summary
  2. Add politics sections to each government
  3. Create new NPC files for power brokers
  4. Update or create treaty entities in History
  5. Add succession info to dynasties
  6. Connect NPCs to political roles
  7. Update settlements with political significance

Step 13: Summary Report

=== POLITICS GENERATION COMPLETE: [World Name] ===

ALLIANCE WEB:
- [X] formal alliances documented
- [Y] informal alignments noted
- [Z] powers mapped in network

CONFLICTS:
- Hot Wars: [X]
- Cold Wars: [Y]
- Rivalries: [Z]
- Flashpoints: [W]

TREATIES: [X]
- [[Treaty 1]] - [Type]
- [[Treaty 2]] - [Type]

SUCCESSION ANALYSIS:
| Power | Stability | Crisis Risk |
|-------|-----------|-------------|
| [[A]] | [Stable/Unstable] | [High/Med/Low] |
| [[B]] | [Stable/Unstable] | [High/Med/Low] |

POWER BROKERS CREATED: [X]
- [[NPC 1]] - [Type]
- [[NPC 2]] - [Type]

INTERNAL FACTIONS:
- [X] governments analyzed
- [Y] factions documented

DIPLOMATIC INFRASTRUCTURE:
- Embassies mapped
- Conventions documented
- Neutral grounds identified

Files Created: [X]
Files Updated: [Y]

Political Complexity: [Simple/Moderate/Complex/Byzantine]

Suggested Next Steps:
- Develop [[Flashpoint]] into adventure
- Create intrigue around [[Succession]]
- Use [[Power Broker]] as patron/antagonist
- Explore [[Faction]] conflict as backdrop
- Stage [[Treaty]] negotiation session

Quality Guidelines

  1. Balance of Power - No single overwhelming force (unless intentional)
  2. Historical Logic - Alliances/enmities have reasons
  3. Character-Driven - Politics happens through people
  4. Dynamic Potential - Situations can change
  5. Adventure Integration - PCs can affect outcomes
  6. Multiple Scales - International to court intrigue
  7. Realistic Complexity - Not too simple, not too tangled

Examples

# Generate politics for a world
/generate-politics "Eldermyr"

# Focus on specific aspect
/generate-politics "The Crownlands" --focus "succession"

# Analyze specific relationship
/generate-politics "Valdros" --focus "[[Kingdom A]] vs [[Kingdom B]]"

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安全审计

暂无安全审计结果可展示。

权限和风险

调用外部服务

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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