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Agent Skill · 研究检索

generate-culture(产生文化)

generate-culture 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

generate-culture 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为调用外部服务;许可证为 MIT,暂无第三方扫描结果,按安装量在研究检索类的 73,675 个 Skill 里排第 73,543。

总安装 1周安装 8GitHub Stars 公开资料未说明下载 65核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:generate-culture(产生文化)
来源仓库:https://github.com/hopeoverture/worldbuilding-system
仓库路径:skills/generate-culture
安装命令:
npx skills add hopeoverture/worldbuilding-system --skill "generate-culture"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add hopeoverture/worldbuilding-system --skill "generate-culture"

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

generate-culture 用于发现并安装 AI 代理的技能,适合在 Codex、Claude、Cursor、Gemini CLI 中扩展功能时使用。它帮助 Agent 动态集成新工具,提升自动化能力。

通过 github 安装,命令为 npx skills add hopeoverture/worldbuilding-system --skill "generate-culture",建议查看原始 README 获取详细指引。使用前需确认权限范围和维护状态,注意是否触发联网或外部仓库访问。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/generate-culture

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add hopeoverture/worldbuilding-system --skill "generate-culture";命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要调用外部服务,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

generate-culture 怎么安装?

在终端执行 npx skills add hopeoverture/worldbuilding-system --skill "generate-culture"。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

generate-culture 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

generate-culture 需要什么权限?

权限级别是调用外部服务。该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

generate-culture 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

generate-culture 用的人多吗?

公开数据是累计安装 1 次,近一周安装 8 次,下载 65 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

generate-culture 安全吗?

没有查到第三方扫描结果,安全性无法从公开资料判断,安装前请自行审查源码、依赖和命令行为。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 许可证明确为 MIT,商用和分发边界好判断。

先想清楚的地方

  • 没有第三方扫描结果,安全性只能靠自己读源码判断。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 要求有安全扫描结论才肯安装的团队。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
generate-culture

产生文化 · 本页

1—调用外部服务MIT未收录

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Generate Culture

Generate cultural details for: $ARGUMENTS

Overview

Creates comprehensive cultural elements for a people, nation, or species including:

  1. Social structure and daily life
  2. Customs, greetings, and etiquette
  3. Festivals and celebrations
  4. Coming-of-age rituals and life ceremonies
  5. Death rites and ancestor traditions
  6. Art, music, and storytelling traditions
  7. Cuisine and food culture
  8. Taboos and forbidden practices
  9. Superstitions and folk beliefs
  10. Clothing, fashion, and adornment

Instructions

Step 1: Identify the Cultural Group

  1. Parse $ARGUMENTS for:

- Nation/Government name - Species name (Dwarves, Elves, etc.) - Region name (people of a specific area) - Ethnic group name

  1. Locate related entities in the world:

- Search Governments for nations - Search Creatures/Species for non-humans - Search Geography for regional peoples - Read World Overview for cultural notes

  1. Gather context:

- Environment/terrain - Climate - Primary deities worshipped - Economic base (farming, trade, craft, etc.) - Historical influences - Neighboring cultures

Step 2: Present Culture Generation Plan

=== CULTURE GENERATION: [People Name] ===

Context Gathered:
- Type: [Nation/Species/Regional Group]
- Environment: [Description]
- Primary Deities: [[Deity 1]], [[Deity 2]]
- Economic Base: [Agriculture/Trade/Craft/etc.]
- Historical Influences: [Key events that shaped culture]

Proposed Cultural Elements:

1. SOCIAL STRUCTURE
   - Class/caste system
   - Family structure
   - Gender roles
   - Age-based respect

2. DAILY LIFE & CUSTOMS
   - Greetings and etiquette
   - Hospitality traditions
   - Work and leisure patterns

3. FESTIVALS (4-6)
   - [Festival concept 1]
   - [Festival concept 2]

4. LIFE CEREMONIES
   - Birth traditions
   - Coming-of-age
   - Marriage customs
   - Death rites

5. ART & EXPRESSION
   - Visual arts
   - Music and dance
   - Oral traditions/storytelling

6. CUISINE
   - Staple foods
   - Signature dishes
   - Ceremonial foods

7. TABOOS & SUPERSTITIONS
   - Forbidden actions
   - Folk beliefs
   - Omens and signs

8. DRESS & ADORNMENT
   - Everyday clothing
   - Ceremonial dress
   - Meaningful symbols

Proceed? (yes/customize)

Step 3: Generate Social Structure

## Social Structure

### Class/Caste System
**Type:** [Rigid hierarchy/Fluid mobility/Egalitarian]

| Class/Caste | Population % | Role | Rights |
|-------------|--------------|------|--------|
| [Upper] | ~[X]% | [Leaders, priests, etc.] | [Privileges] |
| [Middle] | ~[X]% | [Merchants, artisans] | [Rights] |
| [Lower] | ~[X]% | [Laborers, farmers] | [Limitations] |
| [Outcasts] | ~[X]% | [Untouchables, criminals] | [Restrictions] |

**Social Mobility:**
- [How one rises: merit, wealth, marriage, etc.]
- [How one falls: crimes, dishonor, etc.]

### Family Structure
**Type:** [Nuclear/Extended/Clan-based]
- **Head of Household:** [Patriarch/Matriarch/Eldest/etc.]
- **Inheritance:** [Primogeniture/Split/Merit-based]
- **Children's Role:** [Expectations, education, labor]
- **Elder's Role:** [Respected advisors/Cared for/etc.]

### Gender Roles
- **Traditional Division:** [Description of expectations]
- **Flexibility:** [How rigid or fluid]
- **Notable Exceptions:** [Warriors, scholars, etc.]

### Names and Naming
- **Naming Convention:** [Given + Family, Given + Patronymic, etc.]
- **When Named:** [At birth, after survival period, at coming-of-age]
- **Name Changes:** [When and why names might change]
- **Titles of Respect:** [How to address elders, nobles, priests]

Step 4: Generate Daily Life & Customs

## Daily Life & Customs

### Daily Rhythm
**Morning:**
- [Wake time and first activities]
- [Breakfast customs]
- [Morning rituals]

**Midday:**
- [Work patterns]
- [Lunch customs]
- [Rest periods]

**Evening:**
- [End of work traditions]
- [Dinner customs]
- [Evening entertainment]

**Night:**
- [Bedtime rituals]
- [Night beliefs/fears]

### Greetings & Etiquette
**Standard Greeting:**
- **Words:** "[Phrase in local language]" meaning [translation]
- **Gesture:** [Bow, handshake, etc.]
- **Variations:** [By class, gender, relationship]

**Formal Address:**
- [Titles and honorifics]
- [Speaking patterns to superiors]
- [Eye contact rules]

**Informal Address:**
- [Among friends]
- [Among family]
- [Among peers]

### Hospitality
**Guest Rights:**
- [How long protected: 3 days, until departure, etc.]
- [What host must provide]
- [What guest must do in return]

**Refusing Hospitality:**
- [When acceptable]
- [Social consequences]

**Gift-Giving:**
- [Expected occasions]
- [Appropriate gifts by relationship]
- [Taboo gifts]

### Common Gestures
| Gesture | Meaning | Context |
|---------|---------|---------|
| [Gesture 1] | [Meaning] | [When used] |
| [Gesture 2] | [Meaning] | [When used] |
| [Gesture 3] | [Meaning] | [When used] |
| [Rude gesture] | [Insult meaning] | [Avoided in polite company] |

Step 5: Generate Festivals

Create 4-6 festivals tied to calendar, deities, and history:

Festival Template:

### [Festival Name]

**When:** [Date/Season - reference world calendar]
**Duration:** [1 day to multiple weeks]
**Honoring:** [[Deity]] / [Historical event] / [Natural cycle]

**Origins:**
[2-3 sentences on how this festival began]

**Preparations:**
- [Days before: what happens]
- [Special items needed]
- [Roles and responsibilities]

**Main Celebrations:**
- **Opening:** [How it begins]
- **Peak Event:** [The central ritual or activity]
- **Closing:** [How it ends]

**Traditional Activities:**
- [Activity 1]
- [Activity 2]
- [Activity 3]

**Festival Foods:**
- [Special dish 1]
- [Special drink 1]

**Taboos During Festival:**
- [What must not be done]
- [Consequences of breaking]

**Festival Attire:**
- [Special clothing or colors]
- [Masks or decorations]

**Adventure Hooks:**
- [Something that could go wrong]
- [Opportunity for PCs]

Suggested Festival Types:

  1. New Year/Calendar Turn - Transition celebration
  2. Harvest/Abundance - Thanksgiving for prosperity
  3. Deity's Day - Honoring primary god
  4. Memorial - Remembering historical event
  5. Season Change - Solstice/equinox observance
  6. Coming-of-Age Day - Communal rite of passage

Step 6: Generate Life Ceremonies

## Life Ceremonies

### Birth Traditions
**During Pregnancy:**
- [Customs and restrictions]
- [Protective rituals]
- [Father's role]

**At Birth:**
- [Who attends]
- [Immediate rituals]
- [First words spoken to child]

**Naming Ceremony:**
- **When:** [Days/weeks after birth]
- **Who Names:** [Parents, elders, priests]
- **Ritual:** [Description]
- **Celebrations:** [Feast, gifts, etc.]

**First Year Milestones:**
- [First hair cutting]
- [First solid food]
- [Presentation to community]

### Coming-of-Age

**Age/Trigger:** [Age or event that starts process]
**Duration:** [Days to years]

**For [Gender/Role 1]:**
- **Trial/Test:** [What must be accomplished]
- **Isolation:** [Separation from community if any]
- **Mentorship:** [Who guides them]
- **Final Ritual:** [Culminating ceremony]
- **New Status:** [What changes after]

**For [Gender/Role 2]:**
- **Trial/Test:** [What must be accomplished]
- **Isolation:** [Separation from community if any]
- **Mentorship:** [Who guides them]
- **Final Ritual:** [Culminating ceremony]
- **New Status:** [What changes after]

**Symbols of Adulthood:**
- [Tattoo, scar, jewelry, etc.]
- [New clothing rights]
- [Weapon or tool received]

### Marriage Customs

**Courtship:**
- [How relationships begin]
- [Role of families]
- [Acceptable meeting places]
- [Duration of courtship]

**Betrothal:**
- [Formal engagement process]
- [Bride price or dowry]
- [Binding agreements]

**Wedding Ceremony:**
- **Location:** [Temple, home, outdoors]
- **Officiant:** [Priest, elder, government]
- **Duration:** [Hours to days]
- **Key Rituals:**
  - [Ritual 1 - symbolic meaning]
  - [Ritual 2 - symbolic meaning]
  - [Ritual 3 - symbolic meaning]
- **Vows:** "[Traditional words spoken]"
- **Feast:** [Description of celebration]

**After Marriage:**
- [Where couple lives]
- [Name changes]
- [New social status]

### Death Rites

**Immediately After Death:**
- [Who is notified first]
- [Body preparation]
- [Vigil or wake]

**Funeral Type:** [Burial/Cremation/Sky burial/Water burial/etc.]

**Funeral Ceremony:**
- **When:** [How soon after death]
- **Where:** [Temple, grave site, home]
- **Who Attends:** [Family only, open to all, etc.]
- **Ritual:** [Description of ceremony]
- **Words Spoken:** "[Traditional funeral prayer or statement]"

**Grave Goods/Offerings:**
- [What is placed with the body]
- [Why these items matter]

**Mourning Period:**
- **Duration:** [Days to years]
- **Restrictions:** [Clothing, activities, etc.]
- **End of Mourning:** [Ceremony or event]

**Ancestor Traditions:**
- [Ongoing remembrance practices]
- [Ancestor shrines or altars]
- [Communication with dead]
- [Days of the Dead festivals]

**Beliefs About Afterlife:**
- [Where souls go]
- [Judgment or testing]
- [Connection to [[Deity of Death]]]

Step 7: Generate Art & Expression

## Art & Expression

### Visual Arts
**Dominant Forms:**
- [Painting, sculpture, weaving, etc.]
- [Typical subjects]
- [Distinctive style]

**Sacred Art:**
- [Religious imagery rules]
- [Who may create sacred art]

**Decorative Motifs:**
| Motif | Meaning | Found On |
|-------|---------|----------|
| [Symbol 1] | [Significance] | [Items/places] |
| [Symbol 2] | [Significance] | [Items/places] |
| [Symbol 3] | [Significance] | [Items/places] |

### Music & Dance
**Instruments:**
- [Primary instrument 1] - [role in culture]
- [Primary instrument 2] - [role in culture]
- [Unique instrument] - [significance]

**Musical Styles:**
- **Work Songs:** [Rhythm for labor]
- **Sacred Music:** [For religious occasions]
- **Celebration Music:** [For festivals and weddings]
- **Mourning Music:** [For funerals and loss]

**Dance Forms:**
- [Dance 1]: [Occasion, participants, style]
- [Dance 2]: [Occasion, participants, style]
- [Forbidden dances]: [Why restricted]

### Storytelling & Poetry
**Oral Traditions:**
- [Who are the storytellers - bards, elders, priests]
- [When stories are told]
- [Famous story cycles]

**Epic Tales:**
- [[Hero/Event]] cycle - [brief description]
- [[Hero/Event]] cycle - [brief description]

**Poetry Forms:**
- [Formal poetry structure]
- [When poetry is used]
- [Famous poets]

**Proverbs & Sayings:**
- "[Proverb 1]" - [meaning]
- "[Proverb 2]" - [meaning]
- "[Proverb 3]" - [meaning]

Step 8: Generate Cuisine

## Cuisine

### Staple Foods
| Food | Source | Preparation | Significance |
|------|--------|-------------|--------------|
| [Grain/starch] | [Grown/imported] | [How prepared] | [Daily/special] |
| [Protein] | [Hunted/raised] | [How prepared] | [Daily/special] |
| [Vegetable] | [Grown/gathered] | [How prepared] | [Daily/special] |

### Signature Dishes
**[Dish Name 1]:**
- **Ingredients:** [Main components]
- **Preparation:** [How it's made]
- **When Served:** [Daily/special occasions]
- **Cultural Meaning:** [Why it matters]

**[Dish Name 2]:**
- **Ingredients:** [Main components]
- **Preparation:** [How it's made]
- **When Served:** [Daily/special occasions]
- **Cultural Meaning:** [Why it matters]

### Beverages
**Daily Drinks:**
- [Water sources and treatment]
- [Tea/coffee equivalent]
- [Common alcohol]

**Special Beverages:**
- [Ceremonial drink] - used for [occasion]
- [Celebratory drink] - used for [occasion]
- [Forbidden drink] - why restricted

### Dining Customs
**Meals:**
- **Number per day:** [X]
- **Timing:** [When each occurs]
- **Social aspect:** [Eaten alone, family, communal]

**Table Manners:**
- [Seating arrangements]
- [Who eats first]
- [Utensils vs. hands]
- [Compliments to cook]

**Food Taboos:**
- [Forbidden foods and why]
- [Religious restrictions]
- [Preparation taboos]

### Food & Hospitality
- [What guests are always offered]
- [Refusing food - acceptable or insulting]
- [Sharing food etiquette]

Step 9: Generate Taboos & Superstitions

## Taboos & Superstitions

### Major Taboos
| Taboo | Reason | Punishment |
|-------|--------|------------|
| [Action 1] | [Religious/social reason] | [Social/legal consequence] |
| [Action 2] | [Religious/social reason] | [Social/legal consequence] |
| [Action 3] | [Religious/social reason] | [Social/legal consequence] |

### Minor Social Faux Pas
- [Rude behavior 1] - [why offensive]
- [Rude behavior 2] - [why offensive]
- [Rude behavior 3] - [why offensive]

### Superstitions
**Lucky:**
- [Lucky action/object 1]
- [Lucky action/object 2]
- [Lucky numbers/colors]

**Unlucky:**
- [Unlucky action/object 1]
- [Unlucky action/object 2]
- [Unlucky numbers/colors]

**Omens:**
| Omen | Meaning | Response |
|------|---------|----------|
| [Sign 1] | [Good/bad fortune] | [What to do] |
| [Sign 2] | [Good/bad fortune] | [What to do] |
| [Sign 3] | [Good/bad fortune] | [What to do] |

### Protective Practices
- [Ward against evil eye]
- [Protection for children]
- [Travel safety rituals]
- [Home blessing practices]

### Creature Beliefs
- [Beliefs about [[Creature type]]]
- [Beliefs about fairies/spirits]
- [Monster origins in folklore]

Step 10: Generate Dress & Adornment

## Dress & Adornment

### Everyday Clothing
**Common Folk:**
- **Men:** [Description of typical outfit]
- **Women:** [Description of typical outfit]
- **Materials:** [Wool, linen, cotton, leather]
- **Colors:** [Common colors and why]

**Upper Class:**
- **Men:** [Description]
- **Women:** [Description]
- **Materials:** [Silk, fine wool, etc.]
- **Colors:** [Restricted colors showing status]

### Ceremonial Dress
**Wedding:**
- [Bride's attire]
- [Groom's attire]
- [Symbolic elements]

**Funeral:**
- [Mourning colors]
- [Specific garments]

**Festival:**
- [Special attire for [[Festival]]]

**Religious:**
- [Priest/priestess vestments]
- [Worshipper expectations]

### Jewelry & Adornment
**Common Jewelry:**
- [Rings, bracelets, necklaces - who wears what]
- [Materials by class]

**Symbolic Jewelry:**
| Item | Meaning | Who Wears |
|------|---------|-----------|
| [Item 1] | [Significance] | [Group] |
| [Item 2] | [Significance] | [Group] |

**Body Modification:**
- [Tattoos - who, what, when]
- [Piercings - who, what, when]
- [Scarification - who, what, when]
- [Hair customs - styles and meanings]

### Uniforms & Insignia
- [Military dress]
- [Guild markings]
- [Religious identifiers]
- [Criminal brands or marks]

Step 11: Save Cultural Document

Create a standalone culture file or add to existing entity:

If for a Nation/Government:

  • Add as major section in Government entity file
  • Create linked "Culture of [Nation]" document if extensive

If for a Species:

  • Add to Species entity file
  • Create regional variations section

If for a Region:

  • Add to Region entity file
  • Note differences from national culture

Step 12: Update Connections

  1. Link festivals to Calendar entity
  2. Link religious elements to Deities and Religion
  3. Link historical references to History entities
  4. Update settlements with cultural notes
  5. Reference in Character files for NPCs of this culture

Step 13: Summary Report

=== CULTURE GENERATION COMPLETE: [People Name] ===

Cultural Elements Created:

SOCIAL STRUCTURE:
- [X] classes/castes defined
- Family structure: [Type]
- Naming conventions documented

DAILY LIFE:
- Daily rhythm documented
- Greetings and etiquette defined
- Hospitality rules established
- [X] common gestures cataloged

FESTIVALS: [X] created
- [[Festival 1]] - [Occasion]
- [[Festival 2]] - [Occasion]
- [[Festival 3]] - [Occasion]
- [[Festival 4]] - [Occasion]

LIFE CEREMONIES:
- Birth traditions defined
- Coming-of-age ritual detailed
- Marriage customs documented
- Death rites established
- Ancestor traditions noted

ART & EXPRESSION:
- Visual art styles defined
- [X] instruments documented
- [X] dance forms described
- Storytelling traditions noted
- [X] proverbs created

CUISINE:
- [X] signature dishes created
- Dining customs documented
- Food taboos listed
- Beverages cataloged

TABOOS & SUPERSTITIONS:
- [X] major taboos defined
- [X] superstitions documented
- Omens and signs listed
- Protective practices noted

DRESS & ADORNMENT:
- Everyday clothing described
- Ceremonial dress documented
- Jewelry customs defined
- Body modification practices noted

Connected Entities Updated:
- [[Calendar]] - festivals added
- [[Deity]] - worship practices linked
- [[Region]] - local customs noted

Suggested Next Steps:
- Generate NPCs that exemplify this culture
- Create cultural conflict with neighboring [[Culture]]
- Develop [[Festival]] into session event
- Create cultural taboo violation adventure hook

Quality Guidelines

  1. Environmental Logic - Culture fits the terrain and climate
  2. Economic Basis - Customs relate to how people make a living
  3. Religious Integration - Beliefs connect to established deities
  4. Historical Depth - Traditions have origins in world history
  5. Internal Consistency - Elements support each other
  6. Practical Detail - Customs are actionable in gameplay
  7. Distinctive Identity - Culture feels unique, not generic

Examples

# Generate culture for a nation
/generate-culture "Kingdom of Valdros"

# Generate for a species
/generate-culture "The Dwarves"

# Generate for regional people
/generate-culture "People of the Northern Reaches"

# Focus on specific aspect
/generate-culture "Coastal Elves" --focus festivals

平台分布

mcpjam

28.66%
按下载量换算19

Claude Code

22.81%
按下载量换算15

windsurf

18.31%
按下载量换算12

zencoder

12.34%
按下载量换算8

crush

8.01%
按下载量换算5

cline

3.82%
按下载量换算2

安全审计

暂无安全审计结果可展示。

权限和风险

调用外部服务

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

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