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Agent Skill · 研究检索

gaming-metaverse-advertising(游戏元宇宙广告)

gaming-metaverse-advertising 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

gaming-metaverse-advertising 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 69,087。

总安装 220周安装 9GitHub Stars 5下载 71核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:gaming-metaverse-advertising(游戏元宇宙广告)
来源仓库:https://github.com/dmend3z/tribo-skills
仓库路径:skills/gaming-metaverse-advertising
安装命令:
npx skills add https://github.com/dmend3z/tribo-skills --skill gaming-metaverse-advertising
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/dmend3z/tribo-skills --skill gaming-metaverse-advertising

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

gaming-metaverse-advertising 用于查找、检索和筛选相关信息。适用于元宇宙广告、游戏推广等场景的信息查询。支持在 Codex、Claude、Cursor、Gemini CLI 中调用。安装前应确认权限、维护状态及是否涉及网络访问或命令执行。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/gaming-metaverse-advertising

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/dmend3z/tribo-skills --skill gaming-metaverse-…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

gaming-metaverse-advertising 怎么安装?

在终端执行 npx skills add https://github.com/dmend3z/tribo-skills --skill gaming-metaverse-advertisin…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

gaming-metaverse-advertising 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

gaming-metaverse-advertising 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

gaming-metaverse-advertising 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

gaming-metaverse-advertising 用的人多吗?

公开数据是累计安装 220 次,近一周安装 9 次,下载 71 次,GitHub 5 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

gaming-metaverse-advertising 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
gaming-metaverse-advertising

游戏元宇宙广告 · 本页

2205需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Gaming & Metaverse Advertising

Overview

This skill provides a framework for effective advertising in the rapidly evolving landscapes of gaming and the metaverse. It focuses on creating immersive, non-disruptive experiences that resonate with players and build strong brand communities.

Keywords: gaming advertising, metaverse marketing, in-game ads, virtual worlds, Roblox, Fortnite, eSports, UGC, influencer marketing

Discovery & Planning Questions

  • What is the primary goal of your campaign? (e.g., brand awareness, lead generation, direct sales, community building)
  • Who is your specific target audience within the gaming/metaverse space? (e.g., age, gender, interests, preferred games/platforms)
  • What is your budget for this campaign? Are there any specific constraints on spending?
  • What is your brand's personality and tone of voice? (e.g., playful, serious, edgy, premium)
  • Have you done any gaming or metaverse advertising before? What were the results?
  • Which platforms are you most interested in, if any? (e.g., Roblox, Fortnite, Decentraland, specific mobile games)
  • What does success look like for this campaign? What key metrics will you be tracking?
  • Are there any creative assets (logos, 3D models, brand guidelines) available?

Instructions

When a user asks for help with advertising in games or the metaverse, use the S-Tier and A-Tier tactics as your primary guide. Help the user develop a strategy that is immersive, authentic, and community-focused. Steer them away from the common pitfalls listed in the D-Tier section.

S-Tier Tactics (Must-Do)

  • Create Immersive & Experiential Brand Worlds: Guide the user to build fully-realized, interactive brand worlds or experiences within metaverse platforms. This is about creating a destination, not just an ad.
  • Seamless & Native In-Game Integration: Advise on placing branded content directly into the game's environment in a natural, non-disruptive way that enhances the player's experience.

A-Tier Tactics (Highly Effective)

  • User-Generated Content (UGC) & Co-Creation: Encourage strategies that empower players to create and share content featuring the brand. Suggest contests, challenges, or co-creation of in-game items.
  • Strategic Influencer & Creator Partnerships: Recommend collaborating with popular gamers and metaverse influencers whose audience and values align with the brand.
  • Community-Driven Marketing & Engagement: Emphasize the importance of building and nurturing a community. This involves active participation, hosting events, and fostering a positive environment.

B-Tier Tactics (Good, but Situational)

  • Sponsoring eSports Teams or Tournaments: Good for reaching a dedicated, competitive gaming audience, but can be expensive.
  • Branded In-Game Items & Skins: Effective for visibility, but can be seen as purely cosmetic if not tied to a larger experience.
  • Rewarded Video Ads: Offering in-game currency or items for watching a video ad. Can be effective on mobile, but must be used carefully to avoid feeling transactional.

Common Mistakes to Avoid (D-Tier)

  • Disruptive & Intrusive Advertising: Warn against any ad format that interrupts gameplay in a jarring way (e.g., unskippable pop-ups, full-screen video ads).
  • Ignoring Community, Culture & Context: Stress the need to understand the unique culture and norms of each platform before launching a campaign.
  • Overt, Aggressive & Sales-y Branding: Advise against plastering logos everywhere and using aggressive sales pitches. The focus should be on providing value, not just extracting it.
  • Lack of COPPA & Age-Appropriate Guardrails: Remind the user of the legal and ethical responsibility to protect young users by complying with regulations like COPPA.
  • Deceptive, Unclear or Unlabeled Advertising: Insist on transparency. All advertising must be clearly labeled to maintain trust and credibility.

Examples

Example 1: Fashion Brand Entering the Metaverse

  • User: "How can my fashion brand start advertising in the metaverse?"
  • Claude: "A great starting point is to create an immersive brand world on a platform like Roblox. We could design a virtual boutique where users can try on and purchase digital versions of your clothing for their avatars. This aligns with the S-Tier tactic of creating experiential brand worlds."

Example 2: Promoting a New Product to Gamers

  • User: "I want to promote my new energy drink to gamers. What's the best way?"
  • Claude: "Instead of disruptive video ads, let's pursue seamless in-game integration. We could place branded vending machines or coolers within popular racing or sports games. This feels natural and enhances the game's realism. We should also partner with a few top streamers to showcase them using the in-game items."

Example 3: Handling Negative Campaign Feedback

  • User: "We're getting a lot of negative feedback on our new in-game ad campaign."
  • Claude: "Let's review your approach. Are the ads disruptive? Are they aligned with the game's culture? A common D-Tier mistake is using aggressive, sales-y branding that alienates players. We should pivot to a community-driven approach, perhaps by sponsoring a tournament or co-creating an in-game item with the players."

Workflow

  1. Discovery & Planning: Ask the user the Discovery & Planning questions to clarify their brand, target audience, and campaign objectives.
  2. Platform Selection: Identify the most suitable gaming or metaverse platforms based on the target audience and brand fit.
  3. Strategy Development: Prioritize S-Tier and A-Tier tactics. Develop a core concept (e.g., brand world, native integration, influencer campaign).
  4. Creative Execution: Design the assets and experiences, ensuring they are high-quality and culturally relevant.
  5. Community Engagement: Launch the campaign and actively engage with the community's response. Foster conversation and build relationships.
  6. Measure & Optimize: Track key metrics like engagement, sentiment, and brand recall. Use the data to refine the strategy.

平台分布

Codex

33.28%
按下载量换算24

Claude

33.63%
按下载量换算24

Cursor

20.45%
按下载量换算15

Gemini CLI

9.2%
按下载量换算7

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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