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gamified-app游戏化应用程序

Agent Skill

gamified-app 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

685

周安装

28

GitHub Stars

6,292

下载量

222
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:gamified-app(游戏化应用程序)
来源仓库:https://github.com/nexu-io/open-design
仓库路径:skills/gamified-app
安装命令:
npx skills add https://github.com/nexu-io/open-design --skill gamified-app
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/nexu-io/open-design --skill gamified-app

简介

gamified-app 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合在前端设计类项目中跟踪协作进展与代码变更。
  • 支持在 Codex、Claude、Cursor、Gemini CLI 中使用。
  • 安装前需确认权限、维护状态及是否触发文件读写或网络请求。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Gamified App Skill

Produce a multi-screen mobile prototype on a single dark showcase page. Three phone frames side-by-side, each one its own moment in the journey.

Workflow

  1. Read the active DESIGN.md (injected above). For gamified apps, lean on bold display type for headlines and a brighter, broader palette than most products — quests look like quests because the colors do.
  2. Pick the brand + value prop from the brief. Generate real quest names (e.g. "Body — 20-min strength: pushups & planks", "Read — Four Thousand Weeks", "Listen — Huberman Lab · Sleep Architecture", "Nourish — Cook a high-protein lunch", "Mind — 10-min focus meditation", "Watch — The Bear · S3 E4").
  3. Stage — full-bleed dark page (near-black #0e0d0c or DS dark token) with a soft top spotlight gradient. Above the phones, a small caption row: "HI-FI PROTOTYPE · IPHONE" left, brand wordmark right, both in mono.
  4. Phones — three 360×780 phone frames in a horizontal row (wraps to stack on narrow viewports). Each phone:

- 12px black bezel, 44px corner radius, dynamic-island notch. - Status bar (time / signal / battery). - Phone-specific content (below). - Bottom tab bar with 5 icons (Today, Library, Stats, ⊕ central CTA, Profile). Active tab in accent.

  1. Phone 1 — cover poster (sales/value prop):

- Status bar. - HI-FI PROTOTYPE · IPHONE eyebrow. - Big display headline ("Daily quests for becoming a better human."), accent on "becoming". - 1–2 sentence body in muted serif/sans. - Mono tip line ("Tap quests to open detail. Toggle [theme] in the toolbar to switch theme & layout.") - Subtle scrolling teaser of the next screen at the bottom edge.

  1. Phone 2 — today's quests dashboard (the hero screen):

- Greeting "Good morning, Sam" + small XP-bell ringing. - Level ribbon — "LV 14 · Level 14 · 1648 / 2480 XP" with a progress bar inside a glassmorphic ribbon. - Sub-line: "8 quests waiting · earn 430 XP today". - 3×2 grid of quest tiles. Each tile: rounded corner, pastel accent color, glyph chip in top-left, title, mini-meta line, "+NN XP" pill in bottom-right. - Bottom tab bar.

  1. Phone 3 — quest detail:

- Back arrow + screen title ("Quest"). - Hero block with the quest's accent color, big serif quest title ("Body — strength"), short narrative body, "REWARD +90 XP" stamp. - Steps checklist (3–4 micro-tasks, one done, two pending). - Big primary CTA "Start quest" pill at the bottom in accent.

  1. Write a single HTML document:

- <!doctype html> through </html>, CSS inline. - All in CSS — no images. Use linear-gradient and inline SVG glyphs for tile chips and tab icons. - data-od-id on stage, each phone, each frame's regions.

  1. Self-check:

- Three frames, each with a distinct purpose. Not three copies of the same screen. - Tile colors don't overpower — each quest tile uses a different pastel against the same neutral surface. - Reads as gamified and adult — playful, not childish.

Output contract

Emit between <artifact> tags:

<artifact identifier="game-slug" type="text/html" title="Mobile — App Name">
<!doctype html>
<html>...</html>
</artifact>

One sentence before the artifact, nothing after.

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能力 3

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能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

38.49%
按下载量换算85

Claude

29.03%
按下载量换算64

Cursor

19.84%
按下载量换算44

Gemini CLI

9.29%
按下载量换算21

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

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权限和风险

权限需确认

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安装前确认

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来源信息

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