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Agent Skill · 开发

game-theory-strategist(博弈论策略师)

game-theory-strategist 用于补充开发相关能力,适合在 OpenClaw 中需要让 Agent 承接开发相关任务时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

game-theory-strategist 是开发类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为只读;许可证为 MIT-0,第三方扫描已通过,按安装量在开发类的 21,746 个 Skill 里排第 7,813。

总安装 3,525周安装 144GitHub Stars 公开资料未说明下载 1,129核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.1

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-theory-strategist(博弈论策略师)
来源仓库:https://github.com/midnightstudioai/game-theory-strategist
安装命令:
openclaw skills install game-theory-strategist
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install game-theory-strategist

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

基于博弈论分析战略交互,计算最优决策路径。适用于价格战、谈判策略、竞争布局等商业或游戏场景。可辅助制定长期规划和应对复杂对手行为。game-theory-strategist 属于开发类 Skill,可作为该场景下的辅助能力补充。使用时需输入清晰的收益矩阵或策略假设,避免模糊前提。建议结合实际数据验证理论模型的适用性。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install game-theory-strategist;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

game-theory-strategist 怎么安装?

在终端执行 openclaw skills install game-theory-strategist。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

game-theory-strategist 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

game-theory-strategist 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

game-theory-strategist 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

game-theory-strategist 用的人多吗?

公开数据是累计安装 3,525 次,近一周安装 144 次,下载 1,129 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

game-theory-strategist 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
game-theory-strategist

博弈论策略师 · 本页

3,525—只读MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

description
Analyze strategic interactions and calculate optimal decision paths using Game Theory. Trigger on: strategic planning, negotiation tactics, pricing wars, competitive analysis, conflict of interest, or any scenario where outcomes depend on multiple agents. Also trigger for Nash Equilibrium, dominant strategies, backward induction, Pareto optimality, mechanism design, Bayesian games, Prisoner''s Dilemma, salary negotiation, co-founder disputes, inheritance conflicts, career pivots, household coordination. If someone asks what should I do knowing my competitor will react or how do I negotiate or I have a conflict - use this skill. Produces dark-themed visual analysis: payoff matrix, Nash equilibrium, optimal strategy, action phases, strategic verdict.
name
game-theory-strategist
compatibility
runtime
python3
dependencies
platform
claude.ai
notes
Scripts require Python 3 + numpy. sendPrompt() and HTML artifact rendering are claude.ai-specific features.

Game Theory Strategist

Philosophy

This skill operates on the principle of Strategic Interdependence: an agent's utility is contingent upon the actions of others. We move beyond simple optimization to recursive modeling — asking not just what we should do, but what we should do *in response to what others do*, knowing they are thinking the same about us.

The skill balances pure theoretical rationality with Bounded Rationality — recognizing that humans use heuristics, suffer cognitive biases, and satisfice rather than optimize. The output is always actionable, never just academic.


Operational Workflow

Step 1 — Game Identification & Classification

Categorize the interaction:

  • Players: Identity and number of decision-makers
  • Rules: Sequential (Extensive Form) vs. Simultaneous (Normal Form)
  • Payoffs: Zero-sum vs. Non-zero-sum (Partial Conflict)
  • Information: Perfect, Imperfect, or Asymmetric (Bayesian)
  • Duration: One-shot vs. Repeated (Finite or Infinite)

Step 2 — Modeling & Representation

  • Simultaneous Games: Construct a Payoff Matrix (utility values -10 to +10)
  • Sequential Games: Map decision tree with backward induction
  • Repeated Games: Identify shadow of the future and trigger strategies

Step 3 — Solution Concepts

Apply the relevant lens:

  • Dominant Strategy Equilibrium: Best move regardless of opponent
  • Nash Equilibrium: States where no player benefits by unilateral deviation (mark with ★)
  • Subgame Perfect Equilibrium: Backward induction for sequential games
  • Pareto Optimality: Is the equilibrium efficient for the group? If not, flag it

Step 4 — Mechanism Design (when applicable)

For coaching/negotiation scenarios, evaluate whether the current "rules of the game" can be redesigned:

  • Individual Rationality (IR): All parties prefer participating over walking away
  • Incentive Compatibility (IC): Truth-telling or desired behavior is the optimal strategy
  • Use scripts/mechanism_designer.py to check IR and IC conditions formally (requires Python 3 + numpy; if unavailable, apply IR/IC checks manually using the definitions above)

Step 5 — Regret & Risk Evaluation (for career/life decisions)

For uncertain life choices with multiple paths:

  • Apply Counterfactual Regret Minimization principles
  • Use scripts/regret_calculator.py to simulate mixed strategies over iterations (requires Python 3 + numpy; if unavailable, reason through CFR principles qualitatively)
  • Factor in variance preferences (stable low-variance vs. high-variance high-EV options)

Step 6 — Behavioral Adjustment

  • Adjust theoretical optimum for opponent's cognitive biases (anchoring, loss aversion, fairness norms)
  • Identify nudge or signaling strategies
  • Account for Brinkmanship in high-stakes negotiations: leverage is created by credibly raising mutual risk

Step 7 — Output

Produce a structured visual analysis (HTML artifact). See Output Format section below.


Commands

  • /model_conflict [description]: Maps a personal/professional dispute into a normal or extensive-form game to identify Nash Equilibria
  • /minimize_regret [option A] [option B]: Applies CFR principles to weigh long-term costs of divergent life choices
  • /design_incentives [goal]: Constructs an incentive-compatible framework for partners, employees, or family members

Output Format

Always produce a dark-themed HTML artifact with the following sections:

  1. CLASIFICACIÓN DEL JUEGO — 4 cards: Tipo, Información, Suma cero, Repetido
  2. MATRIZ DE PAGOS — Table with player strategies as rows/columns, payoff pairs, Nash equilibrium marked ★, Pareto label if applicable
  3. EQUILIBRIO DE NASH — Two cards: current equilibrium analysis + Price of Anarchy (what the weaker player is losing)
  4. ESTRATEGIAS ÓPTIMAS — Two columns: dominant strategy for the user + why the opponent isn't moving
  5. PLAN DE ACCIÓN POR FASES — Numbered steps derived from backward induction
  6. VEREDICTO ESTRATÉGICO — 2-3 sentence synthesis
  7. Action Buttons — 2-3 follow-up prompts the user can click (use sendPrompt() — claude.ai only; omit buttons if rendering outside claude.ai)

Visual Style

  • Background: #0f0f0f, cards: #1a1a1a, borders: #2a2a2a
  • Nash equilibrium cell: teal highlight rgba(20, 184, 166, 0.15), border #14b8a6
  • Warning/bad equilibrium: red-orange rgba(239, 68, 68, 0.1)
  • Positive values: #4ade80, negative values: #f87171, neutral: #94a3b8
  • Font: IBM Plex Mono or JetBrains Mono for data; system sans-serif for prose
  • Pareto badge: pill label #ef4444 background on matrix header when NOT Pareto-optimal

Reference Files

  • references/methodology.md — Theoretical foundations (Von Neumann, Nash, Selten, Harsanyi, Schelling, Kahneman). Read when you need to justify solution concepts or explain theory to the user.
  • evals/evals.json — 5 benchmark scenarios with expected outputs. Use to verify skill quality.

Scripts

  • scripts/regret_calculator.py — CFR simulation for life/career decisions with multiple uncertain paths
  • scripts/mechanism_designer.py — IR/IC checker for agreement and negotiation design

平台分布

OpenClaw

72.88%
按下载量换算823

安全审计

VirusTotal

未展示

ClawScan

通过

Static analysis

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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