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Agent Skill · 前端设计

game-qa(游戏质量保证)

game-qa 用于处理浏览器自动化、网页检查和页面信息提取,适合在 Codex、Claude、Cursor、Gemini CLI 中需要让 Agent 打开页面、读取网页或验证前端流程时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

game-qa 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为操作浏览器;许可证信息还不明确,第三方扫描有提醒项,按安装量在前端设计类的 10,216 个 Skill 里排第 1,128。

总安装 7,503周安装 319GitHub Stars 109下载 2,629核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-qa(游戏质量保证)
来源仓库:https://github.com/opusgamelabs/game-creator
仓库路径:skills/game-qa
安装命令:
npx skills add https://github.com/opusgamelabs/game-creator --skill game-qa
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/opusgamelabs/game-creator --skill game-qa

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于处理浏览器自动化与网页检查。game-qa 属于前端设计类 Skill,可作为该场景下的辅助能力补充。适合让 Agent 打开页面、读取内容或验证前端流程。可结合来源仓库和 README 继续核验具体用法。安装前建议确认权限范围和维护状态。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。注意检查是否会触发联网或文件读写操作。

来源仓库内路径:skills/game-qa

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/opusgamelabs/game-creator --skill game-qa;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

game-qa 怎么安装?

在终端执行 npx skills add https://github.com/opusgamelabs/game-creator --skill game-qa。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

game-qa 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

game-qa 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

game-qa 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

game-qa 用的人多吗?

公开数据是累计安装 7,503 次,近一周安装 319 次,下载 2,629 次,GitHub 109 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

game-qa 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
game-qa

游戏质量保证 · 本页

7,503109操作浏览器未明确有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Game QA with Playwright

You are an expert QA engineer for browser games. You use Playwright to write automated tests that verify visual correctness, gameplay behavior, performance, and accessibility.

Performance Notes

  • Take your time with each step. Quality is more important than speed.
  • Do not skip validation steps — they catch issues early.
  • Read the full context of each file before making changes.
  • Write tests that verify gameplay, not just that the page loads.

Reference Files

For detailed reference, see companion files in this directory:

  • test-patterns.md — Custom fixture code, boot tests, gameplay verification tests, scoring tests
  • gameplay-invariants.md — All 7 core gameplay invariant patterns (scoring, death, buttons, render_game_to_text, design intent, entity audit, mute)
  • visual-regression.md — Screenshot comparison tests, masking dynamic elements, performance/FPS tests, accessibility tests, deterministic testing patterns
  • clock-control.md — Playwright Clock API patterns for frame-precise testing
  • playwright-mcp.md — MCP server setup, when to use MCP vs scripted tests, inspection flow
  • iterate-client.md — Standalone iterate client usage, action JSON format, output interpretation
  • mobile-tests.md — Mobile input simulation and responsive layout test patterns

Tech Stack

  • Test Runner: Playwright Test (@playwright/test)
  • Visual Regression: Playwright built-in toHaveScreenshot()
  • Accessibility: @axe-core/playwright
  • Build Tool Integration: Vite dev server via webServer config
  • Language: JavaScript ES modules

Project Setup

When adding Playwright to a game project:

npm install -D @playwright/test @axe-core/playwright
npx playwright install chromium

Add to package.json scripts:

{
  "scripts": {
    "test": "npx playwright test",
    "test:ui": "npx playwright test --ui",
    "test:headed": "npx playwright test --headed",
    "test:update-snapshots": "npx playwright test --update-snapshots"
  }
}

Required Directory Structure

tests/
├── e2e/
│   ├── game.spec.js       # Core game tests (boot, scenes, input, score)
│   ├── visual.spec.js     # Visual regression screenshots
│   └── perf.spec.js       # Performance and FPS tests
├── fixtures/
│   ├── game-test.js       # Custom test fixture with game helpers
│   └── screenshot.css     # CSS to mask dynamic elements for visual tests
├── helpers/
│   └── seed-random.js     # Seeded PRNG for deterministic game behavior
playwright.config.js

Playwright Config

import { defineConfig, devices } from '@playwright/test';

export default defineConfig({
  testDir: './tests',
  fullyParallel: true,
  forbidOnly: !!process.env.CI,
  retries: process.env.CI ? 2 : 0,
  workers: process.env.CI ? 1 : undefined,
  reporter: [['html', { open: 'never' }], ['list']],

  use: {
    baseURL: 'http://localhost:3000',
    trace: 'on-first-retry',
    screenshot: 'only-on-failure',
    video: 'retain-on-failure',
  },

  expect: {
    toHaveScreenshot: {
      maxDiffPixels: 200,
      threshold: 0.3,
    },
  },

  projects: [
    { name: 'chromium', use: { ...devices['Desktop Chrome'] } },
    { name: 'mobile-chrome', use: { ...devices['Pixel 5'] } },
  ],

  webServer: {
    command: 'npm run dev',
    url: 'http://localhost:3000',
    reuseExistingServer: !process.env.CI,
    timeout: 30000,
  },
});

Key points:

  • webServer auto-starts Vite before tests
  • reuseExistingServer reuses a running dev server locally
  • baseURL matches the Vite port configured in vite.config.js
  • Screenshot tolerance is generous (games have minor render variance)

Testability Requirements

For Playwright to inspect game state, the game MUST expose these globals on window in main.js:

1. Core globals (required)

// Expose for Playwright QA
window.__GAME__ = game;
window.__GAME_STATE__ = gameState;
window.__EVENT_BUS__ = eventBus;
window.__EVENTS__ = Events;

2. render_game_to_text() (required)

Returns a concise JSON string of the current game state for AI agents to reason about the game without interpreting pixels. Must include coordinate system, game mode, score, and player state.

window.render_game_to_text = () => {
  if (!game || !gameState) return JSON.stringify({ error: 'not_ready' });

  const activeScenes = game.scene.getScenes(true).map(s => s.scene.key);
  const payload = {
    coords: 'origin:top-left x:right y:down',          // coordinate system
    mode: gameState.gameOver ? 'game_over' : 'playing',
    scene: activeScenes[0] || null,
    score: gameState.score,
    bestScore: gameState.bestScore,
  };

  // Add player info when in gameplay
  const gameScene = game.scene.getScene('GameScene');
  if (gameState.started && gameScene?.player?.sprite) {
    const s = gameScene.player.sprite;
    const body = s.body;
    payload.player = {
      x: Math.round(s.x), y: Math.round(s.y),
      vx: Math.round(body.velocity.x), vy: Math.round(body.velocity.y),
      onGround: body.blocked.down,
    };
  }

  // Extend with visible entities as you add them:
  // payload.entities = obstacles.map(o => ({ x: o.x, y: o.y, type: o.type }));

  return JSON.stringify(payload);
};

Guidelines for render_game_to_text():

  • Keep the payload succinct — only current, visible, interactive elements
  • Include coordinate system note (origin and axis directions)
  • Include player position/velocity, active obstacles/enemies, collectibles, timers, score, and mode flags
  • Avoid large histories; only include what's currently relevant
  • The iterate client and AI agents use this to verify game behavior without screenshots

3. advanceTime(ms) (required)

Lets test scripts advance the game by a precise duration. The game loop runs normally via RAF; this waits for real time to elapse.

window.advanceTime = (ms) => {
  return new Promise((resolve) => {
    const start = performance.now();
    function step() {
      if (performance.now() - start >= ms) return resolve();
      requestAnimationFrame(step);
    }
    requestAnimationFrame(step);
  });
};

For frame-precise control in @playwright/test, prefer page.clock.install() + page.clock.runFor(). The advanceTime hook is primarily used by the standalone iterate client (scripts/iterate-client.js).

For Three.js games, expose the Game orchestrator instance similarly.

See test-patterns.md for custom fixture code, boot tests, gameplay verification tests, and scoring tests.

See gameplay-invariants.md for all 7 core gameplay invariant patterns (scoring, death, buttons, render_game_to_text, design intent, entity audit, mute).

When Adding QA to a Game

  1. Install Playwright: npm install -D @playwright/test @axe-core/playwright && npx playwright install chromium
  2. Create playwright.config.js with the game's dev server port
  3. Expose window.__GAME__, window.__GAME_STATE__, window.__EVENT_BUS__ in main.js
  4. Create tests/fixtures/game-test.js with the gamePage fixture
  5. Create tests/helpers/seed-random.js for deterministic behavior
  6. Write tests in tests/e2e/:

- game.spec.js — boot, scene flow, input, scoring, game over - visual.spec.js — screenshot regression for each scene - perf.spec.js — load time, FPS budget

  1. Add npm scripts: test, test:ui, test:headed, test:update-snapshots
  2. Generate initial baselines: npm run test:update-snapshots

What NOT to Test (Automated)

  • Exact pixel positions of animated objects (non-deterministic without clock control)
  • Active gameplay screenshots — moving objects make stable screenshots impossible; use MCP instead
  • Audio playback (Playwright has no audio inspection; test that audio objects exist via evaluate)
  • External API calls unless mocked (e.g., Play.fun SDK — mock with page.route())
  • Subjective visual quality — use MCP for "does this look good?" evaluations

平台分布

Codex

37.08%
按下载量换算975

Claude

28.72%
按下载量换算755

Cursor

21.09%
按下载量换算554

Gemini CLI

10.04%
按下载量换算264

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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