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研究检索执行命令github未标认证来源可访问许可证需确认审计通过

game-physics游戏物理

Agent Skill

game-physics 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

523

周安装

22

GitHub Stars

4

下载量

183
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-physics(游戏物理)
来源仓库:https://github.com/alphaonedev/openclaw-graph
仓库路径:skills/game-physics
安装命令:
npx skills add https://github.com/alphaonedev/openclaw-graph --skill game-physics
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/alphaonedev/openclaw-graph --skill game-physics

简介

用于查找和筛选游戏物理相关资源与信息。

  • 适合根据关键词快速定位候选结果。game-physics 属于研究检索类 Skill,可作为该场景下的辅助能力补充。
  • 可结合来源仓库和 README 继续核验检索方式。
  • 安装前建议确认权限范围和维护状态。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。
  • 注意检查是否会触发联网或文件读写操作。

SKILL.md

game-physics

Purpose

This skill handles physics simulations for games, focusing on core mechanics like collision detection, rigid body dynamics, and force applications. It integrates with game engines to simulate realistic interactions, ensuring accurate physics behavior in 2D/3D environments.

When to Use

Use this skill when developing games that require physics, such as platformers, simulations, or multiplayer worlds. Apply it for scenarios involving object interactions (e.g., ball bouncing, character movement), performance-critical simulations, or when extending existing game engines like Unity or Godot. Avoid it for non-game applications or simple animations.

Key Capabilities

  • Collision detection: Supports AABB, OBB, and sphere-based checks; uses algorithms like SAT for precise intersections.
  • Rigid body dynamics: Simulates velocity, acceleration, and torque; integrates with Newton's laws for force applications.
  • Force handling: Applies impulses, gravity, and friction; configurable via vector inputs (e.g., [x, y, z] forces).
  • Simulation control: Pauses, steps, or resets simulations; handles time scaling for slow-motion effects.
  • Optimization: Uses spatial partitioning (e.g., quadtrees) to reduce computation in large scenes.

Usage Patterns

Invoke this skill via OpenClaw's CLI or API for modular integration. Start by loading a scene configuration, then run simulations in a loop. For CLI, pipe inputs from files; for API, use JSON payloads. Always set up authentication with $OPENCLAW_API_KEY in your environment. Example pattern: Load config → Initialize simulation → Update loop → Output results.

Common Commands/API

Use the following CLI commands or API endpoints for interactions. All commands require authentication via $OPENCLAW_API_KEY.

  • CLI Command: openclaw game-physics simulate --file scene.json --steps 100 --gravity 9.8

- Flags: --file for JSON config (e.g., {"objects": [{"mass": 1.0, "position": [0,0,0]}]}), --steps for simulation iterations, --gravity for vector [x,y,z]. - Example: Run with export OPENCLAW_API_KEY=your_key; openclaw game-physics simulate --file input.json.

  • API Endpoint: POST /api/game-physics/simulate

- Payload: JSON like {"scene": {"objects": [{"id": "ball", "mass": 2.0, "velocity": [1,0,0]}]}, "steps": 50} - Headers: Include Authorization: Bearer $OPENCLAW_API_KEY - Response: JSON with results, e.g., {"positions": [{"id": "ball", "newPosition": [5,0,0]}]}

  • Code Snippet (Python CLI wrapper): import os import subprocess api_key = os.environ.get('OPENCLAW_API_KEY') subprocess.run(['openclaw', 'game-physics', 'simulate', '--file', 'scene.json', '--steps', '10'])
  • Code Snippet (API call with requests): import requests headers = {'Authorization': f'Bearer {os.environ.get("OPENCLAW_API_KEY")}'} data = {'scene': {'objects': [{'mass': 1.0, 'position': [0,0,0]}]}, 'steps': 20} response = requests.post('https://api.openclaw.ai/api/game-physics/simulate', json=data, headers=headers)

Config formats: Use JSON for scenes, e.g., {"objects": [{"id": "obj1", "shape": "sphere", "radius": 1.0, "mass": 5.0, "position": [0,0,0]}]}. Validate with schema: objects must have "id", "shape", and physics properties.

Integration Notes

Integrate by wrapping the skill in your game loop: Call simulate after user inputs or at fixed intervals. For game engines, export results as vectors for rendering. Use hooks for custom callbacks, e.g., via --callback-url in CLI. If using with other OpenClaw skills, chain outputs (e.g., pass simulation results to a rendering skill). Ensure compatibility by matching data formats; physics outputs are in standard arrays [x,y,z]. For async operations, use API with webhooks.

Error Handling

Common errors include invalid configs (e.g., missing "mass" field), authentication failures, or simulation overflows. Handle with:

  • Check $OPENCLAW_API_KEY before commands; error if unset.
  • Validate JSON schemas using a library like jsonschema; example: If response status is 400, parse error message like "Missing field: mass".
  • Code Snippet (Error handling in Python): try: result = subprocess.run(['openclaw', 'game-physics', 'simulate', '--file', 'invalid.json'], check=True) except subprocess.CalledProcessError as e: print(f"Error: {e.returncode} - {e.stderr.decode()}")
  • For API: Catch HTTP errors (e.g., 401 for auth issues) and retry with exponential backoff. Log detailed errors with --debug flag in CLI.

Concrete Usage Examples

  1. Simulate a bouncing ball: Use for a simple physics demo. Command: openclaw game-physics simulate --file ball.json --steps 50 --gravity [0,-9.8,0]. In code: Load "ball.json" with {"objects": [{"id": "ball", "shape": "sphere", "position": [0,10,0], "velocity": [5,0,0], "bounciness": 0.8}]}, then apply to update game positions every frame.
  2. Collision detection in a game level: For a platformer, detect hits. API call: POST /api/game-physics/simulate with {"scene": {"objects": [{"id": "player", "position": [1,2,0]}, {"id": "wall", "shape": "box", "position": [0,0,0]}]}, "steps": 1}. Process response to check for collisions and adjust player movement accordingly.

Graph Relationships

  • Related to cluster: game-dev (e.g., shares data with rendering or AI skills).
  • Connected skills: rendering (outputs positions for visualization), pathfinding (uses physics for dynamic environments).
  • Dependencies: Requires core OpenClaw services for authentication; no direct edges to non-game clusters.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

34.25%
按下载量换算63

Claude

29.91%
按下载量换算55

Cursor

18.35%
按下载量换算34

Gemini CLI

8.86%
按下载量换算16

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/alphaonedev/openclaw-graph --skill game-physics 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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