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game-engine-resources游戏引擎资源

Agent Skill

game-engine-resources 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

2,468

周安装

106

GitHub Stars

2,769

下载量

865
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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-engine-resources(游戏引擎资源)
来源仓库:https://github.com/gmh5225/awesome-game-security
仓库路径:skills/game-engine-resources
安装命令:
npx skills add https://github.com/gmh5225/awesome-game-security --skill game-engine-resources
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/gmh5225/awesome-game-security --skill game-engine-resources

简介

用于查找和筛选游戏引擎相关资源与信息。

  • 适合根据关键词快速定位候选结果。game-engine-resources 属于研究检索类 Skill,可作为该场景下的辅助能力补充。
  • 可结合来源仓库和 README 继续核验检索方式。
  • 安装前建议确认权限范围和维护状态。
  • 注意检查是否会触发联网或文件读写操作。

SKILL.md

Game Engine Development Resources

Overview

This skill covers game engine development resources from the awesome-game-security collection, including both commercial (Unreal, Unity) and open-source engines.

README Coverage

  • Game Engine > Guide
  • Game Engine > Source
  • Game Engine Plugins:Unreal
  • Game Engine Plugins:Unity
  • Game Engine Plugins:Godot
  • Game Engine Plugins:Lumix
  • Game Engine Detector
  • Cheat > SDK CodeGen
  • Cheat > Game Engine Explorer:Unreal
  • Cheat > Game Engine Explorer:Unity
  • Cheat > Game Engine Explorer:Source
  • Anti Cheat > Game Engine Protection:Unreal
  • Anti Cheat > Game Engine Protection:Unity
  • Anti Cheat > Game Engine Protection:Source
  • Game Develop > MCP server

Major Engine Categories

Unreal Engine

  • Official documentation and forums
  • Source code access (requires Epic Games account)
  • Community guides and tutorials
  • Plugin development references

Unity Engine

  • C# reference source code
  • Asset store resources
  • Unity-specific design patterns
  • VR/AR development guides

Open Source Engines

  • Godot: Free and open-source, supports GDScript and C#
  • Cocos2d-x: Cross-platform 2D game framework
  • CRYENGINE: High-fidelity graphics engine
  • Source Engine: Valve's game engine (various versions)

Custom/Educational Engines

  • Hazel Engine (TheCherno's educational series)
  • Bevy (Rust-based data-driven engine)
  • Fyrox (Rust game engine)

Key Technical Areas

Rendering

  • Software renderers for learning
  • Ray tracing implementations
  • Shader development tutorials
  • Post-processing effects

Mathematics

  • Linear algebra libraries (GLM, DirectXMath)
  • Physics simulation (PhysX, Bullet)
  • Collision detection algorithms

Networking

  • Client-server architectures
  • KCP reliable UDP protocol
  • Steam networking integration
  • MMORPG server implementations

Resource Categories

Documentation & Guides

- Learning resources and tutorials
- Architecture documentation
- Best practices and style guides

Source Code

- Complete engine implementations
- Subsystem references (renderer, physics, audio)
- Plugin and extension examples

Plugins & Extensions

- ImGui integration for debug UIs
- Scripting language bindings (Lua, .NET)
- Editor tool plugins

Engine Selection Criteria

When researching engines for security analysis or development:

  1. Target Platform: PC, mobile, console compatibility
  2. Source Access: Open source vs proprietary
  3. Language: C++, C#, Rust, or scripting
  4. Graphics API: DirectX, OpenGL, Vulkan, Metal
  5. Community: Documentation and support quality

SDK Generation Workflows

Unreal Engine (Dumper-7)

1. Identify UE version from binary signatures
2. Inject Dumper-7 into running game process
3. SDK output: C++ headers with UObject hierarchy
4. Key structures: UObject, FName, UClass, UFunction, UProperty
5. Generated SDK enables: property access, function calls, blueprint hooks
6. Alternative tools: UnrealDumper, UE4SS (live scripting + SDK dump)

Unity (IL2CPPDumper)

1. Locate global-metadata.dat + GameAssembly.dll (or libil2cpp.so)
2. Run IL2CPPDumper → outputs: dump.cs, il2cpp.h, script.json
3. Load generated headers into IDA/Ghidra for symbol recovery
4. Key structures: Il2CppClass, MethodInfo, FieldInfo, Il2CppType
5. For Mono builds: directly decompile Assembly-CSharp.dll with dnSpy

Source Engine (NetVar Parsing)

1. Walk ClientClass linked list from CHLClient
2. For each class, enumerate RecvTable → RecvProp entries
3. Build offset map: class name → property name → offset
4. Example: CCSPlayer → m_iHealth → 0x100
5. Tools: hazedumper, source2gen (Source 2)

Engine Object Models

Unreal Engine

Core hierarchy:
  UObject → UField → UStruct → UClass
  UObject → AActor → APawn → ACharacter → APlayerCharacter

Key globals:
  GObjects (TUObjectArray): all live UObject instances
  GNames (TNameEntryArray): FName string pool
  GWorld (UWorld*): current world context
  GEngine (UEngine*): engine singleton

Memory layout:
  UObject header: VTable, ObjectFlags, InternalIndex, ClassPrivate, NamePrivate, OuterPrivate
  Properties follow at offsets defined in UClass::PropertySize

Unity (IL2CPP)

Core structures:
  Il2CppDomain → Il2CppAssembly → Il2CppImage → Il2CppClass
  Il2CppClass: fields, methods, vtable, static_fields pointer

Key patterns:
  il2cpp_domain_get() → domain singleton
  il2cpp_class_from_name() → class lookup by namespace + name
  il2cpp_runtime_invoke() → call managed methods from native

Metadata:
  global-metadata.dat contains string pool, type definitions, method signatures
  Encrypted metadata in some protected games (requires custom decryptor)

Source Engine

Core systems:
  Entity list: IClientEntityList → GetClientEntity(index)
  ConVar system: ICvar → FindVar("sv_cheats")
  NetVars: RecvTable hierarchy for network-replicated properties

Key interfaces (accessed via CreateInterface export):
  IVEngineClient, IClientEntityList, IEngineTrace
  ISurface, IPanel (for overlay rendering in Source)

MCP Servers for Game Development

The README's > MCP server subcategory includes servers relevant
to game engine workflows:

- Unreal Engine MCP: AI agent controls UE editor (spawn actors, modify properties, blueprints)
- Unity MCP: AI agent interacts with Unity editor and C# scripting
- Godot MCP: AI agent controls Godot editor and GDScript

These complement the RE-focused MCP tools (see reverse-engineering skill)
by enabling AI-assisted game development and rapid prototyping.

Security Research Focus

For game security research, understanding engine internals helps with:

  • Memory layout and object structures
  • Rendering pipeline hooks
  • Network protocol analysis
  • Anti-cheat integration points

Data Source

Important: This skill provides conceptual guidance and overview information. For detailed information use the following sources:

1. Project Overview & Resource Index

Fetch the main README for the full curated list of repositories, tools, and descriptions:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/README.md

The main README contains thousands of curated links organized by category. When users ask for specific tools, projects, or implementations, retrieve and reference the appropriate sections from this source.

2. Repository Code Details (Archive)

For detailed repository information (file structure, source code, implementation details), the project maintains a local archive. If a repository has been archived, always prefer fetching from the archive over cloning or browsing GitHub directly.

Archive URL format:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/{owner}/{repo}.txt

Examples:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/ufrisk/pcileech.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/000-aki-000/GameDebugMenu.txt

How to use:

  1. Identify the GitHub repository the user is asking about (owner and repo name from the URL).
  2. Construct the archive URL: replace {owner} with the GitHub username/org and {repo} with the repository name (no .git suffix).
  3. Fetch the archive file — it contains a full code snapshot with file trees and source code generated by code2prompt.
  4. If the fetch returns a 404, the repository has not been archived yet; fall back to the README or direct GitHub browsing.

3. Repository Descriptions

For a concise English summary of what a repository does, the project maintains auto-generated description files.

Description URL format:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/{owner}/{repo}/description_en.txt

Examples:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/00christian00/UnityDecompiled/description_en.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/ufrisk/pcileech/description_en.txt

How to use:

  1. Identify the GitHub repository the user is asking about (owner and repo name from the URL).
  2. Construct the description URL: replace {owner} with the GitHub username/org and {repo} with the repository name.
  3. Fetch the description file — it contains a short, human-readable summary of the repository's purpose and contents.
  4. If the fetch returns a 404, the description has not been generated yet; fall back to the README entry or the archive.

Priority order when answering questions about a specific repository:

  1. Description (quick summary) — fetch first for concise context
  2. Archive (full code snapshot) — fetch when deeper implementation details are needed
  3. README entry — fallback when neither description nor archive is available

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

26.97%
按下载量换算233

Antigravity

25.94%
按下载量换算224

Gemini CLI

19.86%
按下载量换算172

OpenCode

13.1%
按下载量换算113

Cursor

8.26%
按下载量换算71

trae

3.87%
按下载量换算33

安全审计

Gen Agent Trust Hub

通过

Socket

可疑

Snyk

可疑

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/gmh5225/awesome-game-security --skill game-engine-resources;npx skills add gmh5225/awesome-game-security --skill "game-engine-resources" 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。

来源信息

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