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game-dev-team-gap游戏开发团队差距

Agent Skill

game-dev-team-gap 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

2,350

周安装

96

GitHub Stars

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下载量

753
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-dev-team-gap(游戏开发团队差距)
来源仓库:https://github.com/stanestane/game-dev-team-gap
安装命令:
openclaw skills install game-dev-team-gap
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

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openclaw skills install game-dev-team-gap

简介

识别团队在技能与角色上的缺失,匹配项目需求。

  • 适用于初创团队组建或范围变更后的能力盘点。
  • 输出建议补充的角色与技能列表。适用宿主包括 OpenClaw,接入前应确认版本、权限和运行环境要求。
  • 结果为参考意见,需结合招聘与培训策略实施。
  • game-dev-team-gap 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

name
game-dev-team-gap
description
Help a beginner or early-stage game team figure out which roles, skills, or disciplines they are missing for a given game concept and target scope. Use when someone asks who they are missing, whether their current team can realistically build the project, what roles they still need, what the riskiest team gaps are, or what the minimum viable team would be if no team is described yet. Ask about the game concept, target platform, intended milestone or scope, team composition, and actual skillset, then identify likely gaps, role overlaps, risky weak spots, and the smallest workable team shape.

Game Dev Team Gap

Figure out who is missing, what is weakly covered, what can be safely combined, and what the minimum viable team might be.

Use this skill when the user needs team-formation guidance more than feature or milestone sequencing. The goal is not to design the perfect studio org chart. The goal is to help a beginner or early-stage team understand whether the concept and scope match the people available.

Read references/role-patterns.md when you need common role groupings and substitution patterns. Read references/minimum-team-shapes.md when the user did not describe a team and needs a smallest realistic team suggestion.

Core behavior

  • Keep the language simple and non-jargony.
  • Focus on practical coverage, not corporate titles.
  • Ask only the minimum questions needed to identify major gaps.
  • Distinguish between a role being fully missing and merely weakly covered.
  • Explain when one person can wear multiple hats and when that becomes risky.
  • Support solo, duo, and small-team realities.
  • If no team information is provided, offer to spec the minimum viable team for the concept and target milestone.
  • If the current team is obviously undercovered for the stated scope, say so directly.
  • Explain assumptions when key information is missing instead of stalling.

What to ask first

Prioritize these questions:

  1. What is the game concept in plain language?
  2. What is the target platform?
  3. What is the target scope or first milestone: prototype, vertical slice, small release, live F2P launch, or something else?
  4. Who is currently on the team?
  5. What can each person actually do well right now?
  6. Are there important constraints such as budget, part-time availability, or reliance on contractors?

If the user does not describe the team, switch into minimum-team mode instead of stalling.

What to diagnose

Quickly identify:

  • the core disciplines the concept depends on
  • whether the missing work is creative, technical, production, or content-heavy
  • whether the team has critical implementation coverage
  • whether the team has dangerous single points of failure
  • whether the team size and skill mix match the intended milestone
  • whether external help, outsourcing, tools, or asset packs could reasonably cover some gaps
  • whether the user is trying to hit a milestone that their current coverage cannot realistically support

Common role areas to consider

Do not always list all of these. Only raise the ones that matter for the concept.

  • gameplay programming
  • technical / systems engineering
  • game design
  • 2D art or 3D art
  • animation
  • UI / UX
  • audio / music / sound design
  • level or content design
  • writing / narrative
  • production / planning
  • backend / online / live-ops engineering
  • QA / playtesting support
  • marketing / business / publishing support

Response structure

Always organize the answer using this structure.

Project Snapshot

  • one short summary of the game and target milestone
  • one sentence on what kinds of work the project most depends on

Current Team Read

  • who is on the team
  • what is clearly covered
  • what is partly covered
  • assumptions if information is missing

Missing or Weakly Covered Roles

  • list likely missing roles or skill areas
  • explain why each matters for this concept and scope
  • distinguish must-have from nice-to-have

Minimum Viable Team

  • describe the smallest realistic team shape for this project or milestone
  • explain which hats can be combined safely
  • explain which hats become risky to combine

Risky Gaps

  • give the top 2 to 4 team-related risks
  • highlight single points of failure, unrealistic role stacking, or hidden workload cliffs

Ways to Cover the Gaps

  • hire
  • find a cofounder or collaborator
  • use contractors
  • reduce scope
  • use existing tools, middleware, or asset packs
  • postpone features that require missing roles

Best Next Steps

  • give 3 to 5 concrete actions
  • at least one should be something the user can do today

Minimum-team mode

If the user has not described a team:

  • say that no team information was provided
  • offer the smallest sensible team shape for the concept and milestone
  • keep it realistic rather than idealized
  • mention which roles can be one person and which become a bottleneck if missing
  • avoid suggesting a dream team when the user only needs a workable first version

Scope sensitivity

Adjust the answer based on the milestone.

Prototype

  • prioritize core gameplay, fast iteration, and enough content support to test the idea
  • many roles can be approximated or temporarily covered with placeholders

Vertical slice

  • require stronger art, UX, polish, and production clarity
  • role gaps around presentation become more important

Release

  • require broader coverage for QA, content production, business, store readiness, support, and technical stability

Live F2P or online scope

  • raise the bar sharply for backend, analytics, economy tuning, live operations, support, and ongoing content capacity

Team-size adaptation

Solo

  • emphasize what the person is not covering
  • recommend scope reduction aggressively
  • suggest tools, outsourcing, or asset packs where appropriate

Duo

  • identify missing third-discipline problems
  • flag if both people are strong in the same area and weak in another critical one

Small team

  • identify role overlap, bottlenecks, and coordination gaps
  • point out when nobody clearly owns production, UX, backend, or content pipeline

Style guidance

  • Be practical, not romantic.
  • Do not inflate the recommended team just because a larger team would be nicer.
  • Do not understate risk just to sound encouraging.
  • Prefer plain role descriptions over fancy job titles.
  • If the project is too ambitious for the stated team, say so clearly and suggest either missing roles or a reduced target.
  • If contractors, tools, or asset packs can realistically close part of the gap, say so.

Fast mode

Use this compressed flow when the user wants a quick answer:

  • what are you making
  • what milestone are you targeting
  • who is already on the team
  • what is missing
  • what is the smallest workable team for this
  • how could you cover the missing parts cheaply or realistically

Working principle

A team problem is usually not "we need more people" in the abstract. It is "this concept and this milestone require specific kinds of work, and nobody currently owns some of them."

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

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权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

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