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game-designer-toolkit游戏设计师工具包

Agent Skill

game-designer-toolkit 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

19,924

周安装

806

GitHub Stars

1

下载量

6,255
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-designer-toolkit(游戏设计师工具包)
来源仓库:https://github.com/shirley2025/game-designer-toolkit
安装命令:
openclaw skills install game-designer-toolkit
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install game-designer-toolkit

简介

提供完整游戏设计工具包,支持GDD、系统与关卡创作。

  • 适用于新项目启动或复杂设计文档构建。适用宿主包括 OpenClaw,接入前应确认版本、权限和运行环境要求。
  • 集成多种模板与检查清单辅助全流程管理。
  • 输出为结构化框架,需人工填充具体内容。
  • game-designer-toolkit 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

name
game-designer-toolkit
description
Complete game design toolkit for creating professional GDD, game systems, level design, and prototypes. Use when: (1) Creating a new game concept or GDD, (2) Designing game systems (economy, combat, progression), (3) Planning levels and difficulty curves, (4) Writing game narratives and lore, (5) Creating game pitches or prototypes. Supports all game genres including RPG, FPS, strategy, mobile, indie, and AAA.

Game Designer Toolkit

A comprehensive toolkit that transforms game ideas into professional design documents and systems. Designed for indie developers, game designers, and studios.

Quick Start

New game project? Start here:

  1. Tell me your game concept in a few sentences
  2. I'll generate a complete GDD outline
  3. We refine each section together

Example triggers:

  • "Help me design a roguelike deck-builder"
  • "Create a GDD for my mobile puzzle game"
  • "Design an economy system for my RPG"

Core Capabilities

1. GDD Generator (Game Design Document)

Professional GDD creation with industry-standard sections:

User: "Create a GDD for a cyberpunk detective game"
→ Generates complete GDD with:
  - Game Overview & Unique Selling Points
  - Target Audience & Market Analysis
  - Core Gameplay Loop
  - Mechanics & Systems
  - Characters & Story
  - Level Design Framework
  - Art & Audio Direction
  - Technical Requirements
  - Production Roadmap

See references/gdd-template.md for the full template structure.

2. Game System Designer

Design balanced, engaging game systems:

System TypeKey Elements
EconomyCurrency types, sinks/sources, inflation control
CombatDamage types, balance curves, skill trees
ProgressionXP curves, unlock pacing, mastery depth
SocialMultiplayer systems, guilds, trading
MonetizationF2P friendly, premium, hybrid models

See references/system-design.md for detailed patterns.

3. Level & World Design

Create compelling spaces and pacing:

  • Level Design: Layout principles, flow, signposting
  • Difficulty Curves: Learning → Mastery → Challenge
  • World Building: Biomes, points of interest, traversal
  • Pacing: Tension/relief cycles, narrative beats

See references/level-design.md for frameworks.

4. Narrative & Quest Design

Craft engaging stories and objectives:

  • Story structure (three-act, hero's journey, branching)
  • Quest design patterns (fetch, escort, defend, discover)
  • Dialogue systems and branching
  • Lore and world consistency

5. Game Pitch Creator

Quick pitches for different audiences:

User: "Create a 30-second elevator pitch for my game"
→ Delivers: Hook + Core Loop + Differentiator + Call to Action

Workflow Guide

For New Game Concepts

  1. Concept Capture → Gather core idea, genre, target platform
  2. GDD Generation → Create full document structure
  3. System Design → Define core mechanics and loops
  4. Refinement → Iterate on each section
  5. Pitch Creation → Distill into presentations

For Existing Projects

  1. Audit → Review current design docs
  2. Gap Analysis → Identify missing elements
  3. Balance Review → Check system interactions
  4. Documentation → Update and standardize

Genre-Specific Guidance

RPG

  • Character progression depth
  • Branching narratives
  • Loot and equipment systems
  • Party/companion mechanics

FPS/Action

  • Weapon variety and balance
  • Enemy AI patterns
  • Map flow and chokepoints
  • Skill-based matchmaking

Strategy

  • Resource management
  • Tech trees and unlocks
  • Asymmetric factions
  • Win conditions

Mobile/Casual

  • Session length optimization
  • Progression hooks
  • Monetization integration
  • Accessibility

Roguelike/Roguelite

  • Run variance and replayability
  • Meta progression
  • Build diversity
  • Difficulty scaling

Resources

references/

  • gdd-template.md - Complete GDD structure with examples
  • system-design.md - Game system patterns and formulas
  • level-design.md - Level design principles and templates

assets/

  • gdd-template.md - Blank GDD template for copy/use
  • pitch-deck-outline.md - Publisher pitch structure

Tips for Best Results

  1. Be specific about genre - "action RPG" vs "game"
  2. Define your target audience - Casual? Hardcore? Age range?
  3. State your platform - Mobile, PC, console affects design
  4. Share inspirations - "Like X meets Y" helps alignment
  5. Iterate section by section - Better than all at once

*Created for game designers who want to ship faster without sacrificing quality.*

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

85.8%
按下载量换算5,367

安全审计

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通过

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Static analysis

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权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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