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Agent Skill · 效率

game-design-prototype-intent-audit(游戏设计原型意图审核)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

game-design-prototype-intent-audit 是效率类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为只读;许可证为 MIT-0,第三方扫描已通过,按安装量在效率类的 21,003 个 Skill 里排第 17,910。

总安装 2,472周安装 101GitHub Stars 公开资料未说明下载 792核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-design-prototype-intent-audit(游戏设计原型意图审核)
来源仓库:https://github.com/stanestane/game-design-prototype-intent-audit
安装命令:
openclaw skills install game-design-prototype-intent-audit
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install game-design-prototype-intent-audit

这个 Skill 是做什么的

效率类 Skill 把重复的整理、汇总、转换工作交给助手完成,减少手工复制粘贴。

判断原型目标是推销想法还是揭示未知问题。适用于预生产提案或实验性功能的评估。区分探索型与销售型意图,指导资源分配方向。建议结合项目阶段选择使用场景。适用宿主包括 OpenClaw,接入前应确认版本、权限和运行环境要求。

game-design-prototype-intent-audit 属于效率类 Skill,可作为该场景下的辅助能力补充。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install game-design-prototype-intent-audit;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

game-design-prototype-intent-audit 怎么安装?

在终端执行 openclaw skills install game-design-prototype-intent-audit。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

game-design-prototype-intent-audit 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

game-design-prototype-intent-audit 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

game-design-prototype-intent-audit 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

game-design-prototype-intent-audit 用的人多吗?

公开数据是累计安装 2,472 次,近一周安装 101 次,下载 792 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

game-design-prototype-intent-audit 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理效率类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

效率类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
github

GitHub 代码协作 · OpenClaw

7,632,918545需要联网MIT-0通过
nano-pdf

Nano PDF 文档 · OpenClaw

4,249,476231需要联网MIT-0通过
auto-updater

自动更新程序 · OpenClaw

2,964,063386操作浏览器MIT-0通过
video-frames

视频帧 · OpenClaw

2,621,304112需要联网MIT-0通过
gemini

Gemini 助手 · OpenClaw

2,547,39648需要联网MIT-0有提醒
game-design-prototype-intent-audit

游戏设计原型意图审核 · 本页

2,472—只读MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
game-design-prototype-intent-audit
description
Audit a game feature, system concept, prototype plan, or preproduction proposal to determine whether the prototype is meant to sell the idea or reveal unknowns, and whether the prototype scope matches that intent. Use when teams are unclear about why they are prototyping, when a prototype risks becoming a demo in disguise, or when precious prototype time may be spent proving known strengths instead of testing real uncertainties.

Game Design Prototype Intent Audit

Decide what the prototype is for before deciding what the prototype should contain.

Use this skill to audit whether a prototype is being built to convince stakeholders that an idea works, or to reveal the least-understood parts of the design. These two goals require different prototype choices. Confusing them is one of the most common ways to waste prototype time.

Read references/prototype-modes.md when classifying the prototype intent. Read references/unknowns-checklist.md when identifying what a learning prototype should target. Read references/failure-patterns.md when diagnosing common prototype mistakes.

What to produce

Produce:

  1. Prototype read - what is being prototyped and why
  2. Intent diagnosis - whether this is a selling demo, a learning prototype, or a confused hybrid
  3. Scope fit - whether the prototype contents match the stated intent
  4. Unknowns coverage - what the prototype is or is not actually testing
  5. Risk diagnosis - what time or learning may be wasted under the current plan
  6. Recommendation - what to prototype instead, emphasize, cut, or sequence differently

Process

1. Clarify the prototype ask

Ask:

  • what idea, feature, or concept is being prototyped?
  • who is the prototype for?
  • what decision is the prototype supposed to unlock?
  • what would count as success for the prototype itself?

2. Diagnose intent

The prototype usually serves one dominant purpose:

  • Selling demo - prove the concept is exciting, legible, or worth greenlighting
  • Learning prototype - reveal unknowns and answer risky design questions
  • Confused hybrid - trying to sell the idea while also pretending to test unknowns, without doing either well

3. Check scope fit

Ask whether the implementation focus matches the intent. For example:

  • selling demos usually emphasize strengths, clarity, and presentability
  • learning prototypes should target unclear, risky, or least-understood aspects

4. Audit unknowns

If the team claims the prototype is for learning, identify:

  • what specific unknowns are being tested
  • whether the prototype can actually answer them
  • what it is avoiding or glossing over

5. Diagnose failure mode

Common failures include:

  • demo dressed up as learning
  • prototype solving the easiest part, not the riskiest part
  • too much polish hiding too little insight
  • trying to answer too many questions at once
  • building broad slices when one narrow uncertainty should be isolated

6. Recommend a better prototype move

Possible recommendations:

  • turn it honestly into a selling demo
  • strip it down into a learning prototype
  • split one prototype into two sequential prototypes
  • narrow the question set
  • focus on the riskiest unknown first

Response structure

Prototype Read

  • ...

Intent Diagnosis

  • ...

Scope Fit

  • ...

Unknowns Coverage

  • ...

Risk Diagnosis

  • ...

Recommendation

  • ...

Fast mode

  • Who is this prototype for?
  • Is it trying to sell the idea or learn something?
  • What unknowns are actually being tested?
  • What is being polished that does not answer the real question?
  • What is the better prototype plan?

Style rules

  • Be explicit about the dominant intent.
  • Do not flatter vague prototype plans.
  • Prefer one answered question over many implied ones.
  • If the prototype is really a demo, say so cleanly.
  • If the prototype is not testing the true risk, point that out directly.

Working principle

A prototype is not automatically useful because it exists. Its value comes from whether it is built for the right purpose and judged by the right standard.

平台分布

OpenClaw

95.03%
按下载量换算753

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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