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game-design-prototype-intent-audit游戏设计原型意图审核

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-design-prototype-intent-audit(游戏设计原型意图审核)
来源仓库:https://github.com/stanestane/game-design-prototype-intent-audit
安装命令:
openclaw skills install game-design-prototype-intent-audit
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openclaw skills install game-design-prototype-intent-audit

简介

判断原型目标是推销想法还是揭示未知问题。

  • 适用于预生产提案或实验性功能的评估。
  • 区分探索型与销售型意图,指导资源分配方向。
  • 建议结合项目阶段选择使用场景。适用宿主包括 OpenClaw,接入前应确认版本、权限和运行环境要求。
  • game-design-prototype-intent-audit 属于效率类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

name
game-design-prototype-intent-audit
description
Audit a game feature, system concept, prototype plan, or preproduction proposal to determine whether the prototype is meant to sell the idea or reveal unknowns, and whether the prototype scope matches that intent. Use when teams are unclear about why they are prototyping, when a prototype risks becoming a demo in disguise, or when precious prototype time may be spent proving known strengths instead of testing real uncertainties.

Game Design Prototype Intent Audit

Decide what the prototype is for before deciding what the prototype should contain.

Use this skill to audit whether a prototype is being built to convince stakeholders that an idea works, or to reveal the least-understood parts of the design. These two goals require different prototype choices. Confusing them is one of the most common ways to waste prototype time.

Read references/prototype-modes.md when classifying the prototype intent. Read references/unknowns-checklist.md when identifying what a learning prototype should target. Read references/failure-patterns.md when diagnosing common prototype mistakes.

What to produce

Produce:

  1. Prototype read - what is being prototyped and why
  2. Intent diagnosis - whether this is a selling demo, a learning prototype, or a confused hybrid
  3. Scope fit - whether the prototype contents match the stated intent
  4. Unknowns coverage - what the prototype is or is not actually testing
  5. Risk diagnosis - what time or learning may be wasted under the current plan
  6. Recommendation - what to prototype instead, emphasize, cut, or sequence differently

Process

1. Clarify the prototype ask

Ask:

  • what idea, feature, or concept is being prototyped?
  • who is the prototype for?
  • what decision is the prototype supposed to unlock?
  • what would count as success for the prototype itself?

2. Diagnose intent

The prototype usually serves one dominant purpose:

  • Selling demo - prove the concept is exciting, legible, or worth greenlighting
  • Learning prototype - reveal unknowns and answer risky design questions
  • Confused hybrid - trying to sell the idea while also pretending to test unknowns, without doing either well

3. Check scope fit

Ask whether the implementation focus matches the intent. For example:

  • selling demos usually emphasize strengths, clarity, and presentability
  • learning prototypes should target unclear, risky, or least-understood aspects

4. Audit unknowns

If the team claims the prototype is for learning, identify:

  • what specific unknowns are being tested
  • whether the prototype can actually answer them
  • what it is avoiding or glossing over

5. Diagnose failure mode

Common failures include:

  • demo dressed up as learning
  • prototype solving the easiest part, not the riskiest part
  • too much polish hiding too little insight
  • trying to answer too many questions at once
  • building broad slices when one narrow uncertainty should be isolated

6. Recommend a better prototype move

Possible recommendations:

  • turn it honestly into a selling demo
  • strip it down into a learning prototype
  • split one prototype into two sequential prototypes
  • narrow the question set
  • focus on the riskiest unknown first

Response structure

Prototype Read

  • ...

Intent Diagnosis

  • ...

Scope Fit

  • ...

Unknowns Coverage

  • ...

Risk Diagnosis

  • ...

Recommendation

  • ...

Fast mode

  • Who is this prototype for?
  • Is it trying to sell the idea or learn something?
  • What unknowns are actually being tested?
  • What is being polished that does not answer the real question?
  • What is the better prototype plan?

Style rules

  • Be explicit about the dominant intent.
  • Do not flatter vague prototype plans.
  • Prefer one answered question over many implied ones.
  • If the prototype is really a demo, say so cleanly.
  • If the prototype is not testing the true risk, point that out directly.

Working principle

A prototype is not automatically useful because it exists. Its value comes from whether it is built for the right purpose and judged by the right standard.

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能力 5

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

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