Token导航 LogoToken导航

Agent Skill · 研究检索

game-design-one-page-design-doc(游戏设计一页设计文档)

用于辅助文档、README、Markdown、说明文和内容稿件的整理与改写。它适合让 Agent 提炼结构、补齐章节、统一术语、检查链接或把零散材料整理成可读文档。使用时应保留项目已有事实、命令和路径,不要把未确认的信息写成确定结论;涉及对外文案时,还需要控制语气,避免过度营销或夸大能力。

game-design-one-page-design-doc 是研究检索类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为只读;许可证为 MIT-0,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 36,805。

总安装 1,858周安装 79GitHub Stars 公开资料未说明下载 651核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.1.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-design-one-page-design-doc(游戏设计一页设计文档)
来源仓库:https://github.com/stanestane/game-design-one-page-design-doc
安装命令:
openclaw skills install game-design-one-page-design-doc
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install game-design-one-page-design-doc

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

快速生成简洁单页游戏设计文档,支持导出 Markdown 和 PDF。适用于推介设计、预生产阶段或快速分享核心构想。输入关键词或简要说明,自动生成结构清晰的设计文档。输出为模板化内容,需人工补充细节并确认准确性。

game-design-one-page-design-doc 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install game-design-one-page-design-doc;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

game-design-one-page-design-doc 怎么安装?

在终端执行 openclaw skills install game-design-one-page-design-doc。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

game-design-one-page-design-doc 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

game-design-one-page-design-doc 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

game-design-one-page-design-doc 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

game-design-one-page-design-doc 用的人多吗?

公开数据是累计安装 1,858 次,近一周安装 79 次,下载 651 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

game-design-one-page-design-doc 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
game-design-one-page-design-doc

游戏设计一页设计文档 · 本页

1,858—只读MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
game-design-one-page-design-doc
description
Create a concise one-page game design document and export it as both markdown and PDF. Use when a user wants a one-page design doc, one-pager, pitchable design summary, or compact game concept sheet that captures identity, pillars, summary, features, interface, aesthetic direction, sound, audience, platform, and milestone plan on a single page.

Game Design One-Page Design Doc

Create a one-page game design document that is readable, decision-useful, and visually polished — exportable as a PDF that looks like a real product.

Use this skill when the user wants a compact game design summary rather than a bloated GDD. The output is designed to be passed around in meetings, dropped in Slack, or emailed to publishers without embarrassment.

Read references/family-conventions.md when you want the shared style and prioritization rules for this game-design skill family. Read references/source-notes.md when you want the distilled takeaways from the reference template and the GDC talk overview.

Core principle

A one-page design doc is not a small bad GDD. It is a compressed communication tool.

It should:

  • state what the game is
  • state why it is interesting
  • state what feeling or fantasy it is chasing
  • state the core features and interaction model
  • state enough production framing to make it actionable

It should not:

  • try to explain every subsystem
  • drown the reader in lore
  • use vague slogans instead of specifics
  • hide the real game behind marketing fluff

What to produce

Produce:

  1. One-page PDF — the shareable, visually designed version
  2. One-page markdown doc — the editable text version
  3. Structured source JSON — the intermediate data used for rendering

Visual design

The PDF renderer (scripts/render_one_page_gdd.py) produces a professional dark-theme layout:

  • Dark background — near-black navy #0F111A, with a lighter panel for the header
  • Teal accent colour — #00C8A0 for rules, section headings, pillar tag nubs, and bullet markers
  • Pillar tags — design pillars rendered as pill-shaped labels with a teal left accent in the header
  • Two-column body — left column for mechanics-heavy content, right column for production/aesthetic content
  • Section rules — a teal horizontal rule above each section label
  • Poppins typeface — used when available (falls back to Liberation Sans or DejaVu)
  • Branded footer — document label on the left, game title on the right

The renderer uses ReportLab (vector PDF — real text, not a raster image), making the output searchable, copy-pasteable, and print-sharp.

Font requirements

The renderer searches for fonts in standard system locations automatically:

  • Linux: /usr/share/fonts/truetype/google-fonts/, /usr/share/fonts/truetype/liberation/
  • macOS: ~/Library/Fonts/, /Library/Fonts/
  • Windows: C:/Windows/Fonts/

Preferred: Poppins (Bold, Medium, Regular, Light) from fonts.google.com Fallback: Liberation Sans (included in most Linux systems)

Dependencies

pip install reportlab

Default section structure

Left column:

  • Genre / Story / Mechanics Summary
  • Key Features
  • Interface & Controls

Right column:

  • Art Style
  • Music & Sound
  • Roadmap / Launch Criteria (includes platform, audience, milestones, launch date)

Header band:

  • Game title
  • Identity / Mantra (subtitle)
  • Design Pillars (as pill tags)

Process

1. Clarify the design input

Collect or infer the minimum needed:

  • game title or working title
  • game identity / mantra
  • 2 to 3 design pillars
  • concise gameplay/story/mechanics summary
  • 3 to 6 key features
  • input / interface model
  • art references or aesthetic direction
  • sound direction or emotional audio goals
  • platform
  • target audience
  • milestone plan or launch criteria

If the user gives messy notes, compress them rather than asking endless questions.

2. Write for one-page density

Keep each section tight.

Guidelines:

  • prefer short bullets over dense paragraphs
  • keep pillars punchy (2–4 words each)
  • keep the summary to a compact paragraph
  • keep features to the strongest few, not every idea
  • make roadmap milestones concrete enough to be useful
  • write like the doc will be skimmed in under two minutes

3. Preserve design clarity over style fluff

If the concept is fuzzy:

  • choose clarity over hype
  • expose contradictions instead of smoothing them over
  • keep claims grounded in actual mechanics or fantasy

4. Build the structured source JSON

Write a JSON file matching the renderer schema.

Expected fields:

  • title
  • identity_mantra
  • design_pillars (array, 2–4 items)
  • summary
  • features (array, 3–6 items)
  • interface
  • art_style
  • music_sound
  • platform
  • audience
  • milestones (array)
  • launch_day

See references/example-input.json for a worked example.

5. Render markdown and PDF

# Install dependency first if needed:
pip install reportlab

# Render:
python scripts/render_one_page_gdd.py --input <slug>.json --md <slug>.md --pdf <slug>.pdf

The renderer auto-discovers fonts. If content is too long, shorten the copy before rerendering — do not try to fit more by cramming.

6. Check fit and trim aggressively

Before finalizing, verify:

  • the concept is legible at a glance
  • the features list is not overstuffed
  • the PDF still feels like a one-pager (not wall-to-wall text)
  • the roadmap is realistic enough to be useful
  • the strongest idea is visible immediately

If the PDF looks crowded, shorten the writing. If there is too much whitespace, the document is probably well-scoped — do not pad it.

Output expectations

By default, create files in the current working directory or a user-specified target folder:

  • <slug>.json
  • <slug>.md
  • <slug>.pdf

Use a slug based on the game title when naming files.

Response structure

When using this skill, report:

  • where the JSON, markdown, and PDF files were written
  • any sections that had to be compressed heavily
  • any major ambiguities or contradictions you preserved or surfaced

References

Read these when useful:

  • references/source-notes.md for the distilled source principles and section model
  • references/example-input.json for renderer input shape and field conventions

Working principle

If a team cannot explain the game on one page, the design is probably not clear enough yet.

Use this skill to produce a one-pager people can actually read, discuss, and pass around.

平台分布

OpenClaw

72.91%
按下载量换算475

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

继续浏览同类 Skills