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game-design-five-options游戏设计五个选项

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-design-five-options(游戏设计五个选项)
来源仓库:https://github.com/stanestane/game-design-five-options
安装命令:
openclaw skills install game-design-five-options
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

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openclaw skills install game-design-five-options

简介

game-design-five-options 针对单一问题生成不少于五种差异化解决方案。

  • 强制多样性思考防止过早收敛到次优解空间。game-design-five-options 属于效率类 Skill,可作为该场景下的辅助能力补充。
  • 每个选项均附带可行性分析与适用条件说明。
  • 显著提升设计讨论深度与备选方案储备丰富度。
  • 鼓励团队批判性评估各选项优劣而非盲目追求数量。

SKILL.md

name
game-design-five-options
description
Generate and compare at least five game design solution options for a feature, system, UX issue, live-ops problem, or design challenge. Use when several ideas already exist, when a team needs broader comparison before choosing, or when one favorite answer is dominating too early and better alternatives may be getting ignored.

Game Design Five Options

Force the design space open before it closes too early.

Use this skill when a team already has ideas and needs a structured way to compare them. The aim is to avoid premature convergence by putting several options side by side, then assessing their differences in value, cost, and risk.

Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.

What to produce

Generate:

  1. Problem statement - what needs solving
  2. Five options - distinct solution directions
  3. Pros and cons - the upside and downside of each
  4. Rough comparison - impact, cost, and fit
  5. Recommendation - the best option or best test candidate

Process

1. Define the problem

State clearly what outcome the options are trying to achieve.

2. Generate five distinct options

Push for real differences, not five tiny variations of the same idea.

3. Evaluate each option

For each one, describe:

  • summary
  • strengths
  • weaknesses
  • expected player impact
  • implementation difficulty
  • strategic fit

Optional: include SWOT-style notes if useful.

4. Prioritize

Recommend:

  • the best immediate choice
  • the fastest testable version
  • any options that should be discarded or held for later

Response structure

Problem

  • ...

Five Options

  1. ...
  2. ...
  3. ...
  4. ...
  5. ...

Comparison

  • ...

Recommendation

  • ...

Fast mode

  • What are five credible ways to solve this?
  • Which one is strongest now?
  • Which one is cheapest to test?

Working principle

There is almost always more than one viable answer. Make the alternatives visible.

适合场景

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02

用户想查找某类 Agent Skill 时

03

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能力概览

能力 1

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能力 2

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能力 3

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能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

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按下载量换算909

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权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

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