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Agent Skill · 开发

game-design-creative-unblocker(游戏设计创意解锁器)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

game-design-creative-unblocker 是开发类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为只读;许可证为 MIT-0,第三方扫描已通过,按安装量在开发类的 21,746 个 Skill 里排第 8,812。

总安装 2,987周安装 122GitHub Stars 公开资料未说明下载 966核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-design-creative-unblocker(游戏设计创意解锁器)
来源仓库:https://github.com/stanestane/game-design-creative-unblocker
安装命令:
openclaw skills install game-design-creative-unblocker
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install game-design-creative-unblocker

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

game-design-creative-unblocker 打破思维定式提供非线性解决方案。适用于遭遇创新瓶颈时的机制重构与流程调整。game-design-creative-unblocker 属于开发类 Skill,可作为该场景下的辅助能力补充。采用横向思维提示与故意制造障碍的方法激发新想法。

部署简单,仅需标准 clawhub 安装步骤即可启用。建议与其他设计工具组合使用形成完整创意闭环。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install game-design-creative-unblocker;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

game-design-creative-unblocker 怎么安装?

在终端执行 openclaw skills install game-design-creative-unblocker。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

game-design-creative-unblocker 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

game-design-creative-unblocker 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

game-design-creative-unblocker 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

game-design-creative-unblocker 用的人多吗?

公开数据是累计安装 2,987 次,近一周安装 122 次,下载 966 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

game-design-creative-unblocker 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
game-design-creative-unblocker

游戏设计创意解锁器 · 本页

2,987—只读MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
game-design-creative-unblocker
description
Break game design creative block with oblique prompts, sideways reframing, and deliberately non-linear workflow moves. Use when a feature, mechanic, live-ops idea, UX flow, FTUE, economy layer, or prototype feels stale, overthought, equally uninspired in every direction, or trapped in circular discussion. Best when the team needs jolts, detours, provocations, and weird-but-useful next directions rather than another sensible framework.

Game Design Creative Unblocker

Go sideways on purpose.

Use this skill when normal rational design thinking has turned into sludge. The aim is not to produce the cleanest answer immediately. The aim is to disrupt stale thinking, challenge bias, and generate weird but salvageable directions.

This skill is inspired by oblique strategies: prompts that do not solve the problem directly, but knock it loose.

Working stance

Be playful, mischievous, and slightly disruptive, but stay useful.

Treat prompts as nudges, not commandments. Not every prompt will fit. That is part of the point. A non sequitur can still expose a better path.

What to produce

Generate:

  1. Stuck point - what feels blocked, muddy, stale, or overworked
  2. Oblique prompts - 1 to 3 chosen prompts
  3. Prompt interpretations - what each prompt suggests in this context
  4. Sideways directions - surprising design directions, edits, cuts, or experiments
  5. Salvageable next step - the most useful thing to test, discuss, or prototype next

Process

1. Name the stuck point

Clarify:

  • what the team is stuck on
  • what has already been tried
  • what feels dead, circular, or overcomplicated
  • whether the problem is lack of ideas, too many half-formed ideas, or inability to choose

2. Draw 1 to 3 oblique prompts

Choose prompts that create contrast, discomfort, or a new angle.

Use the prompt list in references/oblique-prompts.md. If one prompt feels flat, draw another. If a prompt feels absurd but energizing, keep it.

3. Force interpretation

For each prompt, ask:

  • if this were annoyingly true, what would it imply?
  • what would we do differently if we took it seriously for ten minutes?
  • what hidden assumption does it challenge?
  • what part of the feature becomes suspect, stronger, or newly interesting?

Do not dismiss a prompt too fast just because it sounds stupid.

4. Generate sideways directions

Turn the prompt into possible actions such as:

  • cut something
  • exaggerate something
  • invert something
  • randomize one decision
  • simplify aggressively
  • reuse an older idea
  • make the emotional truth more obvious
  • make the player reaction sharper, stranger, or clearer

5. Extract the salvageable move

End with something practical:

  • one experiment to run
  • one option to expand
  • one darling to kill
  • one question to ask players
  • one awkward or embarrassing detail worth leaning into

Response structure

Stuck Point

  • ...

Oblique Prompts

  1. ...
  2. ...
  3. ...

Interpretations

  • Prompt 1 means: ...
  • Prompt 2 means: ...
  • Prompt 3 means: ...

Sideways Directions

  • ...

Salvageable Next Step

  • ...

Fast mode

  • What feels stale or blocked?
  • Draw 1-2 prompts.
  • What do they force us to notice?
  • What weird direction is actually worth testing?

References

Read these when useful:

  • references/oblique-prompts.md for the prompt deck derived from the PDF text and adjacent oblique-style moves
  • references/usage-notes.md for tone, facilitation guidance, and anti-patterns

Working principle

When a design problem refuses to move forward, stop pushing harder in the same direction. Draw a strange card. Disturb the pattern. Then steal the useful part.

平台分布

OpenClaw

76.84%
按下载量换算742

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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