Token导航 LogoToken导航TokenDH.com
开发只读clawhub未标认证来源可访问clear审计通过

game-design-creative-unblocker游戏设计创意解锁器

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

2,987

周安装

122

GitHub Stars

公开资料未说明

下载量

966
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-design-creative-unblocker(游戏设计创意解锁器)
来源仓库:https://github.com/stanestane/game-design-creative-unblocker
安装命令:
openclaw skills install game-design-creative-unblocker
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install game-design-creative-unblocker

简介

game-design-creative-unblocker 打破思维定式提供非线性解决方案。

  • 适用于遭遇创新瓶颈时的机制重构与流程调整。game-design-creative-unblocker 属于开发类 Skill,可作为该场景下的辅助能力补充。
  • 采用横向思维提示与故意制造障碍的方法激发新想法。
  • 部署简单,仅需标准 clawhub 安装步骤即可启用。
  • 建议与其他设计工具组合使用形成完整创意闭环。

SKILL.md

name
game-design-creative-unblocker
description
Break game design creative block with oblique prompts, sideways reframing, and deliberately non-linear workflow moves. Use when a feature, mechanic, live-ops idea, UX flow, FTUE, economy layer, or prototype feels stale, overthought, equally uninspired in every direction, or trapped in circular discussion. Best when the team needs jolts, detours, provocations, and weird-but-useful next directions rather than another sensible framework.

Game Design Creative Unblocker

Go sideways on purpose.

Use this skill when normal rational design thinking has turned into sludge. The aim is not to produce the cleanest answer immediately. The aim is to disrupt stale thinking, challenge bias, and generate weird but salvageable directions.

This skill is inspired by oblique strategies: prompts that do not solve the problem directly, but knock it loose.

Working stance

Be playful, mischievous, and slightly disruptive, but stay useful.

Treat prompts as nudges, not commandments. Not every prompt will fit. That is part of the point. A non sequitur can still expose a better path.

What to produce

Generate:

  1. Stuck point - what feels blocked, muddy, stale, or overworked
  2. Oblique prompts - 1 to 3 chosen prompts
  3. Prompt interpretations - what each prompt suggests in this context
  4. Sideways directions - surprising design directions, edits, cuts, or experiments
  5. Salvageable next step - the most useful thing to test, discuss, or prototype next

Process

1. Name the stuck point

Clarify:

  • what the team is stuck on
  • what has already been tried
  • what feels dead, circular, or overcomplicated
  • whether the problem is lack of ideas, too many half-formed ideas, or inability to choose

2. Draw 1 to 3 oblique prompts

Choose prompts that create contrast, discomfort, or a new angle.

Use the prompt list in references/oblique-prompts.md. If one prompt feels flat, draw another. If a prompt feels absurd but energizing, keep it.

3. Force interpretation

For each prompt, ask:

  • if this were annoyingly true, what would it imply?
  • what would we do differently if we took it seriously for ten minutes?
  • what hidden assumption does it challenge?
  • what part of the feature becomes suspect, stronger, or newly interesting?

Do not dismiss a prompt too fast just because it sounds stupid.

4. Generate sideways directions

Turn the prompt into possible actions such as:

  • cut something
  • exaggerate something
  • invert something
  • randomize one decision
  • simplify aggressively
  • reuse an older idea
  • make the emotional truth more obvious
  • make the player reaction sharper, stranger, or clearer

5. Extract the salvageable move

End with something practical:

  • one experiment to run
  • one option to expand
  • one darling to kill
  • one question to ask players
  • one awkward or embarrassing detail worth leaning into

Response structure

Stuck Point

  • ...

Oblique Prompts

  1. ...
  2. ...
  3. ...

Interpretations

  • Prompt 1 means: ...
  • Prompt 2 means: ...
  • Prompt 3 means: ...

Sideways Directions

  • ...

Salvageable Next Step

  • ...

Fast mode

  • What feels stale or blocked?
  • Draw 1-2 prompts.
  • What do they force us to notice?
  • What weird direction is actually worth testing?

References

Read these when useful:

  • references/oblique-prompts.md for the prompt deck derived from the PDF text and adjacent oblique-style moves
  • references/usage-notes.md for tone, facilitation guidance, and anti-patterns

Working principle

When a design problem refuses to move forward, stop pushing harder in the same direction. Draw a strange card. Disturb the pattern. Then steal the useful part.

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

76.84%
按下载量换算742

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills