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Agent Skill · 研究检索

game-artist(游戏艺术家)

game-artist 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

game-artist 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 48,434。

总安装 689周安装 29GitHub Stars 公开资料未说明下载 241核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-artist(游戏艺术家)
来源仓库:https://github.com/ikatechis/claude-agentic-mastery
仓库路径:skills/game-artist
安装命令:
npx skills add https://github.com/ikatechis/claude-agentic-mastery --skill game-artist
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/ikatechis/claude-agentic-mastery --skill game-artist

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于查找、检索和筛选相关信息,支持基于关键词快速定位候选结果。适用于在游戏美术创作中获取灵感、工具链或工作流程相关资源时。安装方式:GitHub 仓库,命令为 npx skills add ikatechis/claude-agentic-mastery --skill game-artist。

使用前建议查阅原始 README 了解具体接口和使用限制。注意权限范围和维护状态,避免触发不必要的联网或命令执行。

来源仓库内路径:skills/game-artist

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/ikatechis/claude-agentic-mastery --skill game-…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

game-artist 怎么安装?

在终端执行 npx skills add https://github.com/ikatechis/claude-agentic-mastery --skill game-artist。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

game-artist 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

game-artist 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

game-artist 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

game-artist 用的人多吗?

公开数据是累计安装 689 次,近一周安装 29 次,下载 241 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

game-artist 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
game-artist

游戏艺术家 · 本页

689—需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Game Artist Skill

Intelligent game asset management with Kenney-first workflow.

When This Skill Activates

This skill automatically triggers when you:

  • Request a game asset ("find a health icon", "need a tree sprite")
  • Ask about visual elements ("what would work for power-ups?")
  • Want to add new sprites/graphics
  • Need asset recommendations

Core Principle: Kenney ONLY

Don't generate - use what exists!

The project has access to Kenney's All-in-1 collection (~36,000 assets, all CC0):

  • 150+ 2D asset packs
  • Characters, tiles, props, UI, effects
  • All in consistent flat/vector style
  • Free for any use

Workflow:

  1. 🔍 Search Kenney collection thoroughly
  2. ✅ Use existing asset if good match
  3. ❓ Ask user to find/generate manually if not found
  4. ✔️ Verify style matches flat/vector aesthetic

Step-by-Step Workflow

Step 1: Understand the Request

Questions to answer:

  • What type of asset? (character, item, prop, UI, effect)
  • What size? (based on game world scale - see STYLE_GUIDE.md)
  • What purpose? (collectible, decoration, functional)
  • What colors? (check STYLE_GUIDE.md palette)
  • Style requirements? (must match flat/vector style)

Example:

Request: "Need a health power-up sprite"
→ Type: Item/collectible
→ Size: 48x48 or 64x64 (smaller than character)
→ Purpose: Collectible power-up
→ Colors: Red/green (health colors)
→ Style: Flat/vector, must match player sprite

Step 2: Search Kenney Collection

Use KENNEY_CATALOG.md to find relevant packs:

  1. Check catalog - Review pack index for likely candidates
  2. Browse spritesheets - Use spritesheet*.png files for visual overview
  3. Browse Preview.png - Alternative visual inspection
  4. Navigate to assets - Find individual sprites in PNG/ folders

Visual Browsing Strategy:

Method 1: Spritesheets (Recommended)

# Find all spritesheets in a pack
find "/path/to/Kenney/2D assets/[Pack Name]" -name "spritesheet*.png"

# Example for Puzzle Assets:
find "/path/to/Kenney/2D assets/Puzzle Assets" -name "spritesheet*.png"

Then use Read tool with visual inspection to see all sprites in one image:

Read("/path/to/spritesheet_items.png")
# Claude Vision can see all sprites at once!

Method 2: Preview.png

# Single preview image showing asset samples
ls "/path/to/Kenney/2D assets/[Pack Name]/Preview.png"

Method 3: Individual PNGs (when needed)

# Browse individual sprites
ls "/path/to/Kenney/2D assets/[Pack Name]/PNG/"

Search locations by asset type:

Asset TypePrimary PacksBrowse Method
CharactersTopdown ShooterSpritesheet in Spritesheet/ folder
Items/CollectiblesGeneric Items, Puzzle AssetsSpritesheet or Preview.png
Power-upsSpace Shooter Redux, Puzzle AssetsCheck spritesheet_items.png
UI ElementsGame Icons, UI PackPreview.png (no spritesheets)
Props/EnvironmentTopdown Shooter, Generic ItemsSpritesheet in pack
EffectsExplosion Pack, Particle PackSpritesheet for each effect type

Spritesheet File Patterns:

spritesheet_complete.png    - All assets in pack
spritesheet_items.png        - Just items
spritesheet_characters.png   - Just characters
spritesheet_tiles.png        - Just tiles
spritesheet_enemies.png      - Just enemies

Quick search workflow:

# 1. Find relevant pack
ls "/path/to/Kenney/2D assets/" | grep -i "puzzle"

# 2. Check for spritesheets
find "/path/to/Kenney/2D assets/Puzzle Assets" -name "spritesheet*.png"

# 3. Visual inspect with Read tool
Read("/path/to/Kenney/2D assets/Puzzle Assets/Spritesheet/spritesheet_items.png")

# 4. If found what you need, navigate to individual PNG
ls "/path/to/Kenney/2D assets/Puzzle Assets/PNG/"

Step 3: Evaluate Candidates

For each candidate asset:

✅ Style Match:

  • Flat/vector (NOT pixel art)?
  • Smooth rounded shapes?
  • Thin dark outline?
  • Simple geometric forms?

✅ Color Match:

  • Uses game palette?
  • Can be easily recolored if needed?
  • Fits visual theme?

✅ Size Match:

  • Appropriate game world scale?
  • Can be resized to tile multiples (64, 96, 128, 192, 256)?
  • Maintains quality at target size?

✅ Purpose Match:

  • Communicates intended meaning?
  • Clear silhouette/icon?
  • Works in gameplay context?

Decision tree:

Found perfect match → Use it (Step 4)
Found close match  → Use and modify colors if needed (Step 4)
No good match      → Ask user to provide asset (Step 5)

Step 4: Use Kenney Asset

If suitable asset found:

  1. Identify exact sprite from spritesheet visual inspection
  2. Navigate to individual PNG: ls "/path/to/Kenney/[Pack]/PNG/[Category]/" # Find the specific sprite file
  3. Copy asset from Kenney folder to project: cp "Kenney/path/to/sprite.png" "assets/sprites/sprite_name.png"
  4. Resize if needed (maintain aspect ratio): # Use ImageMagick or similar magick sprite.png -resize 64x64 output.png
  5. Verify transparency - Check alpha channel present
  6. Test in-game - Place alongside existing sprites
  7. Document source - Note which Kenney pack it came from

Output to user:

✅ Found Kenney asset: [Asset Name]
📁 Source: [Pack Name]
📏 Size: [Original] → [Scaled to]
🎨 Colors: [Matches palette]
💾 Saved to: assets/sprites/[filename]

Step 5: Ask User to Provide Asset

Only if no suitable Kenney asset exists:

  1. Report search results - Explain what was searched and why nothing matched
  2. Ask user to provide asset: Output to user: ❌ No suitable Kenney asset found for: [asset description] 📁 Searched packs: - [Pack 1] - [why didn't match] - [Pack 2] - [why didn't match] 🎨 Style requirements for manual creation: - Flat/vector style (NOT pixel art) - Smooth rounded shapes with thin dark outline - Simple geometric forms, clear silhouette - Transparent background (PNG with alpha) - Size: [recommended dimensions] - Colors: [recommended from palette] ✅ Options: 1. Find similar Kenney asset from different pack 2. Generate manually with AI tool of your choice 3. Create/edit sprite with image editor 4. Use placeholder colored circle for now 📥 Once created, save to: assets/sprites/[filename]
  3. Suggest placeholder - Offer to use colored circle fallback
  4. Wait for user - Don't proceed until asset is provided

Step 6: Quality Verification

⚠️ CRITICAL REQUIREMENT: Always use Read tool with Claude Vision to visually inspect sprites!

Never assume a sprite matches requirements without visual confirmation. AI generators can produce unexpected results.

Visual verification checklist:

  1. VERIFY ACTUAL CONTENT - Does the image show what it's supposed to? (e.g., lightning bolt vs pentagon star)
  2. Compare to references - Side-by-side with player/zombie sprite
  3. Check style - Flat/vector vs pixel art
  4. Verify transparency - Alpha channel present? (look for gray checkerboard pattern)
  5. Inspect edges - Smooth anti-aliased edges?
  6. Check colors - Within palette?
  7. Test readability - Clear at target size?

Style consistency checklist:

  • Smooth rounded shapes (not pixelated)
  • Thin dark outline
  • Flat colors with subtle gradients
  • Simple geometric forms
  • Transparent background
  • Matches player/zombie style
  • Appropriate scale
  • Clear silhouette

If quality issues found:

For Kenney assets:
→ Try different asset from same pack
→ Try similar pack with better style match

For user-provided assets:
→ Give feedback on style mismatch
→ Reference STYLE_GUIDE.md for requirements
→ Suggest specific improvements needed

Advanced Features

Batch Asset Requests

For multiple related assets:

  1. Group by type - Characters, items, props, etc.
  2. Check spritesheet - Visual overview of entire pack
  3. Extract all at once - Batch copy from same pack
  4. Maintain consistency - Same pack = same style

When to use subagent instead:

  • Need 10+ assets from exploration
  • Creating complete themed collection
  • Batch generation with variations
  • Complex multi-step asset pipeline

Color Variations

If Kenney asset has wrong color:

  1. Load original with image manipulation
  2. Hue shift to target color
  3. Verify contrast - Maintain readability
  4. Save variant with descriptive name
# Example: shift green gem to blue
magick green_gem.png -modulate 100,100,180 blue_gem.png

Style Transfer (Future)

When Layer.ai API becomes available:

  • Upload Kenney reference
  • Generate matching style assets
  • Batch process for consistency

Templates and Resources

Quick references:

  • KENNEY_CATALOG.md - Asset pack index and search tips
  • STYLE_GUIDE.md - Visual style specifications
  • EXAMPLES.md - Real workflow walkthroughs
  • templates/pollinations_prompts.md - Generation templates
  • templates/midjourney_prompts.md - Moodboard prompts
  • templates/quality_checklist.md - Verification criteria

Common Scenarios

Scenario 1: Power-Up Sprites

Request: "Need health, speed, shield power-up sprites"

Workflow:

  1. Check KENNEY_CATALOG.md → "Puzzle Assets has colored gems!"
  2. Find spritesheet: find "Puzzle Assets" -name "spritesheet*.png"
  3. Visual inspect spritesheet with Read tool → See all gems at once
  4. Navigate to PNG folder, copy: green gem, blue gem, gold gem
  5. Resize all to 64x64
  6. Test in-game alongside player sprite
  7. ✅ Done - all from Kenney, no generation needed

Scenario 2: Custom Enemy Character

Request: "Need a flying zombie enemy sprite"

Workflow:

  1. Check Topdown Shooter spritesheet → Has zombies, but no flying variant
  2. Check Space Shooter Redux spritesheet → Has flying enemies, but wrong theme
  3. Decision: Asset not found in Kenney
  4. Report to user: ❌ No flying zombie found in Kenney collection 📁 Searched: Topdown Shooter (has zombies), Space Shooter Redux (has flying) ✅ Options: 1. Use regular zombie sprite as placeholder 2. Modify existing zombie sprite with wings manually 3. Generate externally with: "flying zombie, top-down view, Kenney flat vector style" 📥 Save to: assets/sprites/flying_zombie.png
  5. Wait for user to provide asset
  6. Once provided, visually inspect with Read tool
  7. Verify style matches existing zombie

Scenario 3: Environment Props

Request: "Need trees, bushes, rocks for environment"

Workflow:

  1. Check Kenney catalog → Multiple options
  2. Visual inspect Topdown Shooter/Spritesheet/ spritesheets
  3. Check Foliage Pack/Spritesheet/ spritesheets
  4. Extract several options from PNG folders
  5. Resize to appropriate scale (trees 64x128, bushes 64x64)
  6. Test variety in-game
  7. ✅ Multiple Kenney assets, instant variety

Error Handling

Common Issues

No suitable Kenney asset found: → Search related packs (check KENNEY_CATALOG.md) → Try similar assets that can be modified → Ask user to provide custom asset

User-provided asset doesn't match style: → Give clear feedback on what's wrong → Reference STYLE_GUIDE.md requirements → Provide example Kenney asset for comparison → Suggest specific style adjustments needed

Kenney asset wrong size: → Resize maintaining aspect ratio → Use multiples of 16px (64, 96, 128, 192, 256) → Verify quality after resize

Colors don't match palette: → Hue shift existing asset → Find alternative in same pack → Generate with specific color hex codes

Tips for Success

✅ Always check Kenney exhaustively - 90% of needs covered ✅ Use spritesheet files - See entire pack at once with visual inspection ✅ Use Preview.png files - Alternative quick browse method ✅ Search multiple related packs - Don't give up after one pack ✅ Maintain style consistency - Flat/vector throughout ✅ Verify in-game - Test alongside existing sprites ✅ Document sources - Track which pack assets came from ✅ Keep aspect ratios - Don't stretch/squash ✅ Use tile-based sizing - Multiples of 64px base unit

❌ Don't mix styles - No pixel art with vector art ❌ Don't give up too quickly - Search thoroughly before asking user ❌ Don't ignore scale - Size relative to characters matters ❌ Don't forget transparency - All sprites need alpha channel ❌ Don't generate with tokens - Save tokens, use Kenney only

Output Format

When completing an asset request:

## Asset Request: [Asset Name]

**Source:** [Kenney Pack Name] OR [User Provided]
**File Path:** assets/sprites/[filename]
**Size:** [dimensions] ([X tiles])
**Style Match:** ✅ Verified / ⚠️ Needs review
**Notes:** [Any special considerations]

[Visual preview if using Read tool]

When to Recommend Subagent Instead

Suggest using a subagent for:

  • Batch exploration: "Catalog all enemy sprites in Kenney packs"
  • Complex generation: "Create 8-frame walk animation for new character"
  • Style redesign: "Redesign all UI in cyberpunk theme"
  • Asset pipeline: "Generate 20 weapon variations with stats"

How to suggest:

For this complex task, I recommend using a subagent:
- Run: `Task tool with subagent_type=Explore` for thorough pack search
- OR: Create custom subagent for batch generation workflow
This allows autonomous exploration and decision-making.

Remember

Kenney ONLY - no token-expensive generation!

The goal is to maximize use of professional CC0 assets while maintaining visual consistency. If Kenney doesn't have it, ask the user to provide it manually to save tokens.

平台分布

Codex

34.75%
按下载量换算84

Claude

28.75%
按下载量换算69

Cursor

18.68%
按下载量换算45

Gemini CLI

8.7%
按下载量换算21

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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