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Agent Skill · 前端设计

flutter-state-management(Flutter state management 命令行)

flutter-state-management 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

flutter-state-management 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 402。

总安装 26,928周安装 1,130GitHub Stars 1,303下载 8,712核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:flutter-state-management(Flutter state management 命令行)
来源仓库:https://github.com/flutter/skills
仓库路径:skills/flutter-state-management
安装命令:
npx skills add https://github.com/flutter/skills --skill flutter-state-management
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/flutter/skills --skill flutter-state-management

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

为 Flutter 状态管理实现 MVVM 和单向数据流模式。

提供决策逻辑来区分短暂状态(通过 setState 实现本地 UI 状态) )和应用程序状态(通过 MVVM 和提供程序共享状态 包) 强制严格关注点分离:数据层(存储库作为单一事实来源)、逻辑层(扩展 ChangeNotifier 的 ViewModel )和UI层(不可变状态的纯函数) 包括使用 ChangeNotifier 实现 MVVM 模式的完整代码示例, 提供者 注入和消费者 用于有针对性的重建的小部件 建立单向数据流约束:数据从Repository向下流经ViewModel到View;事件通过 ViewModel 命令向上流动

来源仓库内路径:skills/flutter-state-management

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/flutter/skills --skill flutter-state-managemen…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

flutter-state-management 怎么安装?

在终端执行 npx skills add https://github.com/flutter/skills --skill flutter-state-management。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

flutter-state-management 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

flutter-state-management 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

flutter-state-management 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

flutter-state-management 用的人多吗?

公开数据是累计安装 26,928 次,近一周安装 1,130 次,下载 8,712 次,GitHub 1,303 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

flutter-state-management 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 来源仓库有 1,303 星,维护活跃度相对可查。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
flutter-state-management

Flutter state management 命令行 · 本页

26,9281,303需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

flutter-state-management

Goal

Implements robust state management and architectural patterns in Flutter applications using Unidirectional Data Flow (UDF) and the Model-View-ViewModel (MVVM) design pattern. Evaluates state complexity to differentiate between ephemeral (local) state and app (shared) state, applying the appropriate mechanisms (setState, ChangeNotifier, or the provider package). Ensures that the UI remains a pure function of immutable state and that the data layer acts as the Single Source of Truth (SSOT).

Instructions

1. Analyze State Requirements (Decision Logic)

Evaluate the data requirements of the feature to determine the appropriate state management approach. Use the following decision tree:

  • Does the state only affect a single widget and its immediate children? (e.g., current page in a PageView, animation progress, local form input)

- *Yes:* Use Ephemeral State (StatefulWidget + setState).

  • Does the state need to be accessed by multiple unrelated widgets, or persist across different screens/sessions? (e.g., user authentication, shopping cart, global settings)

- *Yes:* Use App State (MVVM with ChangeNotifier + provider).

STOP AND ASK THE USER: If the scope of the state (ephemeral vs. app-wide) is ambiguous based on the provided requirements, pause and ask the user to clarify the intended scope and lifecycle of the data.

2. Implement Ephemeral State (If Applicable)

For local UI state, use a StatefulWidget. Ensure that setState() is called immediately when the internal state is modified to mark the widget as dirty and schedule a rebuild.

class LocalStateWidget extends StatefulWidget {
  const LocalStateWidget({super.key});

  @override
  State<LocalStateWidget> createState() => _LocalStateWidgetState();
}

class _LocalStateWidgetState extends State<LocalStateWidget> {
  bool _isToggled = false;

  void _handleToggle() {
    // Validate-and-Fix: Ensure setState wraps the mutation.
    setState(() {
      _isToggled = !_isToggled;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Switch(
      value: _isToggled,
      onChanged: (value) => _handleToggle(),
    );
  }
}

3. Implement App State using MVVM and UDF

For shared state, implement the MVVM pattern enforcing Unidirectional Data Flow (UDF).

A. Create the Model (Data Layer / SSOT) Handle low-level tasks (HTTP, caching) in a Repository class.

class UserRepository {
  Future<User> fetchUser(String id) async {
    // Implementation for fetching user data
  }
}

B. Create the ViewModel (Logic Layer) Extend ChangeNotifier. The ViewModel converts app data into UI state and exposes commands (methods) for the View to invoke.

class UserViewModel extends ChangeNotifier {
  UserViewModel({required this.userRepository});

  final UserRepository userRepository;

  User? _user;
  User? get user => _user;

  bool _isLoading = false;
  bool get isLoading => _isLoading;

  String? _errorMessage;
  String? get errorMessage => _errorMessage;

  // Command invoked by the UI
  Future<void> loadUser(String id) async {
    _isLoading = true;
    _errorMessage = null;
    notifyListeners(); // Trigger loading UI

    try {
      _user = await userRepository.fetchUser(id);
    } catch (e) {
      _errorMessage = e.toString();
    } finally {
      _isLoading = false;
      notifyListeners(); // Trigger success/error UI
    }
  }
}

4. Provide State to the Widget Tree

Use the provider package to inject the ViewModel into the widget tree above the widgets that require access to it.

void main() {
  runApp(
    MultiProvider(
      providers: [
        Provider(create: (_) => UserRepository()),
        ChangeNotifierProvider(
          create: (context) => UserViewModel(
            userRepository: context.read<UserRepository>(),
          ),
        ),
      ],
      child: const MyApp(),
    ),
  );
}

5. Consume State in the View (UI Layer)

Build the UI as a function of the ViewModel's state. Use Consumer to rebuild only the specific parts of the UI that depend on the state.

class UserProfileView extends StatelessWidget {
  const UserProfileView({super.key});

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Consumer<UserViewModel>(
        builder: (context, viewModel, child) {
          if (viewModel.isLoading) {
            return const Center(child: CircularProgressIndicator());
          }

          if (viewModel.errorMessage != null) {
            return Center(child: Text('Error: ${viewModel.errorMessage}'));
          }

          if (viewModel.user != null) {
            return Center(child: Text('Hello, ${viewModel.user!.name}'));
          }

          return const Center(child: Text('No user loaded.'));
        },
      ),
      floatingActionButton: FloatingActionButton(
        // Use listen: false when invoking commands outside the build method
        onPressed: () => context.read<UserViewModel>().loadUser('123'),
        child: const Icon(Icons.refresh),
      ),
    );
  }
}

*Validate-and-Fix:* Verify that Consumer is placed as deep in the widget tree as possible to prevent unnecessary rebuilds of large widget subtrees.

Constraints

  • No Business Logic in Views: StatelessWidget and StatefulWidget classes must only contain UI, layout, and routing logic. All data transformation and business logic MUST reside in the ViewModel.
  • Strict UDF: Data must flow down (Repository -> ViewModel -> View). Events must flow up (View -> ViewModel -> Repository). Views must never mutate Repository data directly.
  • Single Source of Truth: The Data Layer (Repositories) must be the exclusive owner of data mutation. ViewModels only format and hold the UI representation of this data.
  • Targeted Rebuilds: Never use Provider.of<T>(context) with listen: true at the root of a large build method if only a small child needs the data. Use Consumer<T> or Selector<T, R> to scope rebuilds.
  • Command Invocation: When calling a ViewModel method from an event handler (e.g., onPressed), you MUST use context.read<T>() or Provider.of<T>(context, listen: false).
  • Immutability: Treat data models passed to the UI as immutable. If data changes, the ViewModel must fetch/create a new instance and call notifyListeners().

平台分布

Codex

35.22%
按下载量换算3,068

Claude

30.26%
按下载量换算2,636

Cursor

19.36%
按下载量换算1,687

Gemini CLI

9.82%
按下载量换算856

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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