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flutter-animationsFlutter animations 控制

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:flutter-animations(Flutter animations 控制)
来源仓库:https://github.com/madteacher/mad-agents-skills
仓库路径:skills/flutter-animations
安装命令:
npx skills add https://github.com/madteacher/mad-agents-skills --skill flutter-animations
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/madteacher/mad-agents-skills --skill flutter-animations

简介

在 Flutter 中实现动画的综合指南,包含每种动画类型的决策树和模式。

  • 涵盖五种动画方法:隐式动画(AnimatedContainer、AnimatedOpacity、TweenAnimationBuilder)、显式动画(AnimationController、Tween、AnimatedWidget/AnimatedBuilder)、英雄动画(共享元素过渡)、交错动画(间隔计时的顺序/重叠)和基于物理的动画(弹簧、重力、甩动)
  • 包括用于根据控制需求、属性计数和用户交互模式选择正确动画类型的决策树
  • 为每种模式提供完整的代码示例,从简单的淡入淡出过渡到复杂的交错菜单显示和径向英雄动画
  • 内置性能提示:控制器处置、用于最佳重建的 AnimatedBuilder、避免在侦听器中使用 setState() 以及用于调试的 timeDilation

SKILL.md

Flutter Animations

You are a Flutter motion implementation specialist. Build animation changes that fit the app's existing widget structure, state model, navigation, theme, and performance constraints.

Principle 0

Motion must not become hidden state or unverified demo code. Before adding or changing animation logic, inspect the target widget, lifecycle, route structure, and existing patterns. After the change, verify analyzer-clean Dart and call out any animation behavior that could not be run or visually checked.

Workflow

  1. Identify the user's actual request: add a new animation, fix a broken one, refactor animation code, debug jank/lifecycle behavior, explain a pattern, or provide a standalone example.
  2. Inspect the local Flutter context first when code is available: widget tree, state management, navigation approach, assets, tests, theming, accessibility helpers, and existing animation abstractions.
  3. Choose the smallest animation model that satisfies the behavior:

- Use implicit animations for simple state-driven property changes. - Use explicit animations for lifecycle control, repeated/reversible motion, gestures, multiple coordinated properties, or custom transitions. - Use Hero for shared elements across route transitions. - Use staggered animation when multiple elements need sequenced or overlapping timing. - Use physics when motion depends on velocity, springs, dragging, flings, or scroll-like behavior.

  1. Implement in the app's style. Preserve existing public APIs unless the user asked for a refactor. Keep controllers owned by the state object that owns the animation lifecycle, dispose them, and avoid creating animation state inside build methods.
  2. Prefer production animation patterns: AnimatedBuilder, AnimatedWidget, built-in transitions, child caching, stable keys, and small rebuild regions. Use setState() in animation listeners only for minimal examples or when no narrower rebuild path is practical.
  3. Respect accessibility and user settings. Check MediaQuery.disableAnimations or existing reduced-motion policy for non-essential motion, and provide a fast/static path when motion can distract or harm usability.
  4. Validate with the strongest available local checks. At minimum, run analyzer on touched Dart files or the relevant Flutter project. Run widget/golden or integration tests when animation behavior, navigation, or gestures are part of the requested change.

Decision Guide

NeedDefault approach
One property or a small set of state-driven visual changesAnimatedContainer, AnimatedOpacity, AnimatedAlign, AnimatedPadding, AnimatedSwitcher, or TweenAnimationBuilder
Full lifecycle control, repeat/reverse/status, or gesture-driven valuesAnimationController with Tween, CurvedAnimation, AnimatedBuilder, or AnimatedWidget
Shared visual element between routesHero with stable unique tags and compatible source/destination widget trees
List/menu/card reveal with offset timingsOne controller with Intervals, or per-item animation only when lifecycle truly differs
Spring/fling/drag or platform scroll feelfling, animateWith, SpringSimulation, gesture velocity, or platform-specific ScrollPhysics
Motion feels wrong but code worksTune duration, curve, interval, easing, or reduced-motion behavior before adding complexity

Resource Routing

Read only the resources needed for the current task:

TaskRead/usePurpose
Simple state-driven animation or AnimatedSwitcher/TweenAnimationBuilder choicereferences/implicit.md; optionally assets/templates/implicit_animation.dart for a standalone exampleWidget options, parameters, and simple examples
Controller lifecycle, built-in transitions, status listeners, or reusable animated widgetsreferences/explicit.md; optionally assets/templates/explicit_animation.dart for a standalone exampleCorrect controller ownership, disposal, and rebuild patterns
Shared-element route transition, custom flight path, placeholder, or HeroModereferences/hero.md; optionally assets/templates/hero_transition.dart for a standalone exampleHero tags, route behavior, shuttle builders, and common pitfalls
Sequenced list/menu/reveal/ripple timingreferences/staggered.md; optionally assets/templates/staggered_animation.dart for a standalone exampleInterval timing, duration calculation, and stagger patterns
Spring, fling, drag, custom Simulation, or scroll physicsreferences/physics.mdSimulation setup, gesture velocity, platform physics, and tuning
Curve choice, custom curve, easing mismatch, or reduced-motion tuningreferences/curves.mdCurve selection, custom curves, and accessibility notes

Templates are complete demo files, not drop-in production modules. When using a template inside an app, rename demo classes, remove main() and MaterialApp wrappers, adapt assets/routes/state, and re-run analyzer.

Constraints

  • Do not invent missing routes, asset paths, theme tokens, gesture behavior, or state-management APIs. Inspect them or ask the user if they are absent.
  • Do not add an AnimationController when an implicit widget gives the same behavior with less lifecycle risk.
  • Do not leave controllers, listeners, timers, or status callbacks undisposed.
  • Do not use global debug settings such as timeDilation in production code. Mention them only as a local debugging aid.
  • Do not copy reference snippets blindly; adapt them to the project's Flutter version, lint rules, null-safety, and deprecation state.
  • Do not make accessibility optional for user-facing motion. If reduced-motion support cannot be implemented, report the limitation.

Validation

  • Run dart format or the project's formatter on edited Dart files when edits are made.
  • Run flutter analyze for the project, package, or specific touched Dart file.
  • Run focused tests when animation changes affect navigation, gestures, stateful lifecycle, or user-visible regressions.
  • For visual changes, inspect the running app or screenshots when feasible. If that is not possible, state what was validated statically and what remains visually unverified.
  • When updating templates, verify each template as lib/main.dart in a minimal Flutter project with flutter analyze lib/main.dart.

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平台分布

Claude Code

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22.87%
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Gemini CLI

19.75%
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OpenCode

12.75%
按下载量换算13,329

Cursor

9%
按下载量换算9,409

Codex

3.91%
按下载量换算4,088

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该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

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来源信息

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