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Agent Skill · 开发

flutter-animation(Flutter animation 视频)

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

flutter-animation 是开发类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在开发类的 21,746 个 Skill 里排第 1,618。

总安装 26,136周安装 1,105GitHub Stars 1,262下载 9,152核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:flutter-animation(Flutter animation 视频)
来源仓库:https://github.com/flutter/skills
仓库路径:skills/flutter-animation
安装命令:
npx skills add https://github.com/flutter/skills --skill flutter-animation
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/flutter/skills --skill flutter-animation

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

选择并实施适合您的 UI 要求的最佳 Flutter 动画策略。

包括一个决策树,可在隐式动画、显式补间、基于物理的运动、英雄过渡、交错序列和页面路由过渡之间进行选择 为每种动画类型提供完整的代码示例(从简单的 AnimatedContainer 开始) 复杂的交错多重补间设置 通过强制的 AnimationController 强制执行严格的内存管理 使用 AnimatedBuilder 的处置和性能最佳实践 涵盖真实弹簧和基于拖动的运动的物理模拟,以及跨路线转换的共享元素英雄动画

来源仓库内路径:skills/flutter-animation

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/flutter/skills --skill flutter-animation;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

flutter-animation 怎么安装?

在终端执行 npx skills add https://github.com/flutter/skills --skill flutter-animation。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

flutter-animation 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

flutter-animation 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

flutter-animation 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

flutter-animation 用的人多吗?

公开数据是累计安装 26,136 次,近一周安装 1,105 次,下载 9,152 次,GitHub 1,262 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

flutter-animation 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 来源仓库有 1,262 星,维护活跃度相对可查。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
flutter-animation

Flutter animation 视频 · 本页

26,1361,262只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Flutter Animations Implementation

Goal

Implements and manages Flutter animations, selecting the appropriate animation strategy (implicit, explicit, tween, physics, hero, or staggered) based on UI requirements. Assumes a working Flutter environment, stateful/stateless widget competence, and a standard widget tree structure.

Instructions

1. Determine Animation Strategy (Decision Logic)

Evaluate the UI requirement using the following decision tree to select the correct animation approach:

  1. Is the animation a simple property change (color, size, alignment) on a single widget?

- YES: Use Implicit Animations (e.g., AnimatedContainer). - NO: Proceed to 2.

  1. Does the animation model real-world movement (springs, gravity, velocity)?

- YES: Use Physics-based animation (SpringSimulation, animateWith). - NO: Proceed to 3.

  1. Does the animation involve a widget flying between two different screens/routes?

- YES: Use Hero Animations (Hero widget). - NO: Proceed to 4.

  1. Does the animation involve multiple sequential or overlapping movements?

- YES: Use Staggered Animations (Single AnimationController with multiple Tweens and Interval curves). - NO: Use Standard Explicit Animations (AnimationController, Tween, AnimatedBuilder / AnimatedWidget).

STOP AND ASK THE USER: If the requirement is ambiguous, pause and ask the user to clarify the desired visual effect before writing implementation code.

2. Implement Implicit Animations

For simple transitions between values, use implicit animation widgets. Do not manually manage state or controllers.

AnimatedContainer(
  duration: const Duration(milliseconds: 500),
  curve: Curves.bounceIn,
  width: _isExpanded ? 200.0 : 100.0,
  height: _isExpanded ? 200.0 : 100.0,
  decoration: BoxDecoration(
    color: _isExpanded ? Colors.green : Colors.blue,
    borderRadius: BorderRadius.circular(_isExpanded ? 50.0 : 8.0),
  ),
  child: const FlutterLogo(),
)

3. Implement Explicit Animations (Tween-based)

When you need to control the animation (play, pause, reverse), use an AnimationController with a Tween. Separate the transition rendering from the state using AnimatedBuilder.

class _MyAnimatedWidgetState extends State<MyAnimatedWidget> with SingleTickerProviderStateMixin {
  late AnimationController _controller;
  late Animation<double> _animation;

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: const Duration(seconds: 2),
      vsync: this,
    );

    _animation = Tween<double>(begin: 0, end: 300).animate(
      CurvedAnimation(parent: _controller, curve: Curves.easeOut),
    )..addStatusListener((status) {
        if (status == AnimationStatus.completed) {
          _controller.reverse();
        } else if (status == AnimationStatus.dismissed) {
          _controller.forward();
        }
      });

    _controller.forward();
  }

  @override
  void dispose() {
    _controller.dispose(); // STRICT REQUIREMENT
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return AnimatedBuilder(
      animation: _animation,
      builder: (context, child) {
        return SizedBox(
          height: _animation.value,
          width: _animation.value,
          child: child,
        );
      },
      child: const FlutterLogo(), // Passed as child for performance
    );
  }
}

4. Implement Page Route Transitions

To animate transitions between routes, use PageRouteBuilder and chain a CurveTween with a Tween<Offset>.

Route<void> _createRoute() {
  return PageRouteBuilder(
    pageBuilder: (context, animation, secondaryAnimation) => const DestinationPage(),
    transitionsBuilder: (context, animation, secondaryAnimation, child) {
      const begin = Offset(0.0, 1.0);
      const end = Offset.zero;
      const curve = Curves.ease;

      final tween = Tween(begin: begin, end: end).chain(CurveTween(curve: curve));

      return SlideTransition(
        position: animation.drive(tween),
        child: child,
      );
    },
  );
}

5. Implement Physics-Based Animations

For realistic motion (e.g., snapping back after a drag), calculate velocity and apply a SpringSimulation.

void _runSpringAnimation(Offset pixelsPerSecond, Size size, Alignment dragAlignment) {
  _animation = _controller.drive(
    AlignmentTween(begin: dragAlignment, end: Alignment.center),
  );

  final unitsPerSecondX = pixelsPerSecond.dx / size.width;
  final unitsPerSecondY = pixelsPerSecond.dy / size.height;
  final unitsPerSecond = Offset(unitsPerSecondX, unitsPerSecondY);
  final unitVelocity = unitsPerSecond.distance;

  const spring = SpringDescription(mass: 1, stiffness: 1, damping: 1);
  final simulation = SpringSimulation(spring, 0, 1, -unitVelocity);

  _controller.animateWith(simulation);
}

6. Implement Hero Animations (Shared Element)

To fly a widget between routes, wrap the identical widget tree in both routes with a Hero widget using the exact same tag.

// Source Route
Hero(
  tag: 'unique-photo-tag',
  child: Image.asset('photo.png', width: 100),
)

// Destination Route
Hero(
  tag: 'unique-photo-tag',
  child: Image.asset('photo.png', width: 300),
)

7. Implement Staggered Animations

For sequential or overlapping animations, use a single AnimationController and define multiple Tweens with Interval curves.

class StaggerAnimation extends StatelessWidget {
  StaggerAnimation({super.key, required this.controller}) :
    opacity = Tween<double>(begin: 0.0, end: 1.0).animate(
      CurvedAnimation(
        parent: controller,
        curve: const Interval(0.0, 0.100, curve: Curves.ease),
      ),
    ),
    width = Tween<double>(begin: 50.0, end: 150.0).animate(
      CurvedAnimation(
        parent: controller,
        curve: const Interval(0.125, 0.250, curve: Curves.ease),
      ),
    );

  final AnimationController controller;
  final Animation<double> opacity;
  final Animation<double> width;

  @override
  Widget build(BuildContext context) {
    return AnimatedBuilder(
      animation: controller,
      builder: (context, child) {
        return Opacity(
          opacity: opacity.value,
          child: Container(width: width.value, height: 50, color: Colors.blue),
        );
      },
    );
  }
}

8. Validate-and-Fix Loop

After generating animation code, verify the following:

  1. Does the State class use SingleTickerProviderStateMixin (or TickerProviderStateMixin for multiple controllers)?
  2. Is _controller.dispose() explicitly called in the dispose() method?
  3. If using AnimatedBuilder, is the static widget passed to the child parameter rather than rebuilt inside the builder function? If any of these are missing, fix the code immediately before presenting it to the user.

Constraints

  • Strict Disposal: You MUST include dispose() methods for all AnimationController instances to prevent memory leaks.
  • No URLs: Do not include external links or URLs in the output or comments.
  • Immutability: Treat Tween and Curve classes as stateless and immutable. Do not attempt to mutate them after instantiation.
  • Performance: Always use AnimatedBuilder or AnimatedWidget instead of calling setState() inside a controller's addListener when building complex widget trees.
  • Hero Tags: Hero tags MUST be identical and unique per route transition. Do not use generic tags like 'image' if multiple heroes exist.

平台分布

Codex

39.26%
按下载量换算3,593

Claude

29.14%
按下载量换算2,667

Cursor

19.64%
按下载量换算1,797

Gemini CLI

9.66%
按下载量换算884

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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