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Agent Skill · 待分类

flutter-animating-apps(Flutter animating apps 控制)

flutter-animating-apps 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

flutter-animating-apps 是待分类类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为权限未标注;许可证信息还不明确,第三方扫描已通过,按安装量在待分类类的 11,209 个 Skill 里排第 95。

总安装 225,792周安装 9,605GitHub Stars 1,329下载 79,104核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:flutter-animating-apps(Flutter animating apps 控制)
来源仓库:https://github.com/flutter/skills
仓库路径:skills/flutter-animating-apps
安装命令:
npx skills add https://github.com/flutter/skills --skill flutter-animating-apps
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/flutter/skills --skill flutter-animating-apps

这个 Skill 是做什么的

这个 Skill 的分类还没最终确定,用法以来源仓库的说明为准。

使用动画框架为 Flutter 应用程序提供视觉反馈、过渡和基于物理的运动。

四种动画策略:用于简单属性更改的隐式动画、具有播放控制的显式动画、用于路线之间共享元素的英雄过渡以及用于手势驱动的自然运动的基于物理的动画 核心类型动画 带有动画控制器的系统, 吐温 、和曲线 课程;始终处置控制器以防止内存泄漏 使用 Interval 交错动画 用于协调单个时间线上的多个属性的曲线 每个动画模式的详细工作流程,从设置到验证,以及可运行的示例,包括交错动画和自定义页面路由转换

来源仓库内路径:skills/flutter-animating-apps

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/flutter/skills --skill flutter-animating-apps;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    权限没有明确标注,第一次使用时只给一个无关紧要的任务,观察它到底读了哪些文件和网络。

常见问题

6 条

flutter-animating-apps 怎么安装?

在终端执行 npx skills add https://github.com/flutter/skills --skill flutter-animating-apps。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

flutter-animating-apps 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

flutter-animating-apps 需要什么权限?

权限级别没有明确标注。第一次使用时建议只给无关紧要的任务,观察它实际读写了哪些内容。

flutter-animating-apps 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

flutter-animating-apps 用的人多吗?

公开数据是累计安装 225,792 次,近一周安装 9,605 次,下载 79,104 次,GitHub 1,329 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

flutter-animating-apps 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 来源仓库有 1,329 星,维护活跃度相对可查。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理待分类类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

待分类类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
infsh-cli

infsh CLI · Codex、Claude

4,374,576382权限未标注未明确未收录
ai-video-generation

AI 视频生成 · Codex、Claude

4,313,376382调用外部服务未明确有提醒
lark-openapi-explorer

云雀 OpenAPI 浏览器 · Codex、Claude

2,064,1209,011需要联网未明确有提醒
lark-workflow-standup-report

Lark 工作流程站立报告 · Codex、Claude

2,041,6328,978需要联网未明确通过
use-my-browser

使用我的浏览器 · Codex、Claude

1,848,49140操作浏览器未明确未通过
flutter-animating-apps

Flutter animating apps 控制 · 本页

225,7921,329权限未标注未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Implementing Flutter Animations

Contents

- Implementing Implicit Animations - Implementing Explicit Animations - Implementing Hero Transitions - Implementing Physics-Based Animations

Core Concepts

Manage Flutter animations using the core typed Animation system. Do not manually calculate frames; rely on the framework's ticker and interpolation classes.

  • Animation<T>: Treat this as an abstract representation of a value that changes over time. It holds state (completed, dismissed) and notifies listeners, but knows nothing about the UI.
  • AnimationController: Instantiate this to drive the animation. It generates values (typically 0.0 to 1.0) tied to the screen refresh rate. Always provide a vsync (usually via SingleTickerProviderStateMixin) to prevent offscreen resource consumption. Always dispose() controllers to prevent memory leaks.
  • Tween<T>: Define a stateless mapping from an input range (usually 0.0-1.0) to an output type (e.g., Color, Offset, double). Chain tweens with curves using .animate().
  • Curve: Apply non-linear timing (e.g., Curves.easeIn, Curves.bounceOut) to an animation using a CurvedAnimation or CurveTween.

Animation Strategies

Apply conditional logic to select the correct animation approach:

  • If animating simple property changes (size, color, opacity) without playback control: Use Implicit Animations (e.g., AnimatedContainer, AnimatedOpacity, TweenAnimationBuilder).
  • If requiring playback control (play, pause, reverse, loop) or coordinating multiple properties: Use Explicit Animations (e.g., AnimationController with AnimatedBuilder or AnimatedWidget).
  • If animating elements between two distinct routes: Use Hero Animations (Shared Element Transitions).
  • If modeling real-world motion (e.g., snapping back after a drag): Use Physics-Based Animations (e.g., SpringSimulation).
  • If animating a sequence of overlapping or delayed motions: Use Staggered Animations (multiple Tweens driven by a single AnimationController using Interval curves).

Workflows

Implementing Implicit Animations

Use this workflow for "fire-and-forget" state-driven animations.

  • Task Progress:

- Identify the target properties to animate (e.g., width, color). - Replace the static widget (e.g., Container) with its animated counterpart (e.g., AnimatedContainer). - Define the duration property. - (Optional) Define the curve property for non-linear motion. - Trigger the animation by updating the properties inside a setState() call. - Run validator -> review UI for jank -> adjust duration/curve if necessary.

Implementing Explicit Animations

Use this workflow when you need granular control over the animation lifecycle.

  • Task Progress:

- Add SingleTickerProviderStateMixin (or TickerProviderStateMixin for multiple controllers) to the State class. - Initialize an AnimationController in initState(), providing vsync: this and a duration. - Define a Tween and chain it to the controller using .animate(). - Wrap the target UI in an AnimatedBuilder (preferred for complex trees) or subclass AnimatedWidget. - Pass the Animation object to the AnimatedBuilder's animation property. - Control playback using controller.forward(), controller.reverse(), or controller.repeat(). - Call controller.dispose() in the dispose() method. - Run validator -> check for memory leaks -> ensure dispose() is called.

Implementing Hero Transitions

Use this workflow to fly a widget between two routes.

  • Task Progress:

- Wrap the source widget in a Hero widget. - Assign a unique, data-driven tag to the source Hero. - Wrap the destination widget in a Hero widget. - Assign the *exact same* tag to the destination Hero. - Ensure the widget trees inside both Hero widgets are visually similar to prevent jarring jumps. - Trigger the transition by pushing the destination route via Navigator.

Implementing Physics-Based Animations

Use this workflow for gesture-driven, natural motion.

  • Task Progress:

- Set up an AnimationController (do not set a fixed duration). - Capture gesture velocity using a GestureDetector (e.g., onPanEnd providing DragEndDetails). - Convert the pixel velocity to the coordinate space of the animating property. - Instantiate a SpringSimulation with mass, stiffness, damping, and the calculated velocity. - Drive the controller using controller.animateWith(simulation).

Examples

class StaggeredAnimationDemo extends StatefulWidget {
  @override
  State<StaggeredAnimationDemo> createState() => _StaggeredAnimationDemoState();
}

class _StaggeredAnimationDemoState extends State<StaggeredAnimationDemo> with SingleTickerProviderStateMixin {
  late AnimationController _controller;
  late Animation<double> _widthAnimation;
  late Animation<Color?> _colorAnimation;

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: const Duration(seconds: 2),
      vsync: this,
    );

    // Staggered width animation (0.0 to 0.5 interval)
    _widthAnimation = Tween<double>(begin: 50.0, end: 200.0).animate(
      CurvedAnimation(
        parent: _controller,
        curve: const Interval(0.0, 0.5, curve: Curves.easeIn),
      ),
    );

    // Staggered color animation (0.5 to 1.0 interval)
    _colorAnimation = ColorTween(begin: Colors.blue, end: Colors.red).animate(
      CurvedAnimation(
        parent: _controller,
        curve: const Interval(0.5, 1.0, curve: Curves.easeOut),
      ),
    );

    _controller.forward();
  }

  @override
  void dispose() {
    _controller.dispose(); // CRITICAL: Prevent memory leaks
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return AnimatedBuilder(
      animation: _controller,
      builder: (context, child) {
        return Container(
          width: _widthAnimation.value,
          height: 50.0,
          color: _colorAnimation.value,
        );
      },
    );
  }
}
Route createCustomRoute(Widget destination) {
  return PageRouteBuilder(
    pageBuilder: (context, animation, secondaryAnimation) => destination,
    transitionsBuilder: (context, animation, secondaryAnimation, child) {
      const begin = Offset(0.0, 1.0); // Start from bottom
      const end = Offset.zero;
      const curve = Curves.easeOut;

      final tween = Tween(begin: begin, end: end).chain(CurveTween(curve: curve));
      final offsetAnimation = animation.drive(tween);

      return SlideTransition(
        position: offsetAnimation,
        child: child,
      );
    },
  );
}

// Usage: Navigator.of(context).push(createCustomRoute(const NextPage()));

平台分布

Codex

36.93%
按下载量换算29,213

Claude

31.27%
按下载量换算24,736

Cursor

20.79%
按下载量换算16,446

Gemini CLI

8.95%
按下载量换算7,080

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

权限未标注

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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