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flutter-adaptive-uiFlutter adaptive UI 前端

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:flutter-adaptive-ui(Flutter adaptive UI 前端)
来源仓库:https://github.com/madteacher/mad-agents-skills
仓库路径:skills/flutter-adaptive-ui
安装命令:
npx skills add https://github.com/madteacher/mad-agents-skills --skill flutter-adaptive-ui
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

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skills.shnpx skills
npx skills add https://github.com/madteacher/mad-agents-skills --skill flutter-adaptive-ui

简介

自适应 Flutter 布局可响应移动设备、平板电脑、桌面和 Web 上的屏幕尺寸、平台和输入设备。

  • 三步工作流程:抽象常用小部件、使用 MediaQuery 或 LayoutBuilder 测量可用空间、基于宽度断点分支 UI(紧凑 <600、中型 600–840、扩展 ≥840)
  • 涵盖布局基础知识,包括 Flutter 的约束系统、常见模式(行、列、扩展、容器)以及响应式网格/导航示例
  • 最佳实践强调基于尺寸的决策而不是设备类型检查、支持触摸/鼠标/键盘输入以及避免大屏幕上的全宽布局
  • 用于将特定于平台的功能与业务逻辑决策清晰分离的功能和策略模式

SKILL.md

Flutter Adaptive UI

Overview

Create Flutter applications that adapt gracefully to any screen size, platform, or input device. This skill provides comprehensive guidance for building responsive layouts that scale from mobile phones to large desktop displays while maintaining excellent user experience across touch, mouse, and keyboard interactions.

Quick Reference

Core Layout Rule: Constraints go down. Sizes go up. Parent sets position.

3-Step Adaptive Approach:

  1. Abstract - Extract common data from widgets
  2. Measure - Determine available space (MediaQuery/LayoutBuilder)
  3. Branch - Select appropriate UI based on breakpoints

Key Breakpoints:

  • Compact (Mobile): width < 600
  • Medium (Tablet): 600 <= width < 840
  • Expanded (Desktop): width >= 840

Adaptive Workflow

Follow the 3-step approach to make your app adaptive.

Step 1: Abstract

Identify widgets that need adaptability and extract common data. Common patterns:

  • Navigation UI (switch between bottom bar and side rail)
  • Dialogs (fullscreen on mobile, modal on desktop)
  • Content lists (reflow from single to multi-column)

For navigation, create a shared Destination class with icon and label used by both NavigationBar and NavigationRail.

Step 2: Measure

Choose the right measurement tool:

MediaQuery.sizeOf(context) - Use when you need app window size for top-level layout decisions

  • Returns entire app window dimensions
  • Better performance than MediaQuery.of() for size queries
  • Rebuilds widget when window size changes

LayoutBuilder - Use when you need constraints for specific widget subtree

  • Provides parent widget's constraints as BoxConstraints
  • Local sizing information, not global window size
  • Returns min/max width and height ranges

Example:

// For app-level decisions
final width = MediaQuery.sizeOf(context).width;

// For widget-specific constraints
LayoutBuilder(
  builder: (context, constraints) {
    if (constraints.maxWidth < 600) {
      return MobileLayout();
    }
    return DesktopLayout();
  },
)

Step 3: Branch

Apply breakpoints to select appropriate UI. Don't base decisions on device type - use window size instead.

Example breakpoints (from Material guidelines):

class AdaptiveLayout extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final width = MediaQuery.sizeOf(context).width;

    if (width >= 840) {
      return DesktopLayout();
    } else if (width >= 600) {
      return TabletLayout();
    }
    return MobileLayout();
  }
}

Layout Fundamentals

Understanding Constraints

Flutter layout follows one rule: Constraints go down. Sizes go up. Parent sets position.

Widgets receive constraints from parents, determine their size, then report size up to parent. Parents then position children.

Key limitation: Widgets can only decide size within parent constraints. They cannot know or control their own position.

For detailed examples and edge cases, see layout-constraints.md.

Common Layout Patterns

Row/Column

  • Row arranges children horizontally
  • Column arranges children vertically
  • Control alignment with mainAxisAlignment and crossAxisAlignment
  • Use Expanded to make children fill available space proportionally

Container

  • Add padding, margins, borders, background
  • Can constrain size with width/height
  • Without child/size, expands to fill constraints

Expanded/Flexible

  • Expanded forces child to use available space
  • Flexible allows child to use available space but can be smaller
  • Use flex parameter to control proportions

For complete widget documentation, see layout-basics.md and layout-common-widgets.md.

Best Practices

Design Principles

Break down widgets

  • Create small, focused widgets instead of large complex ones
  • Improves performance with const widgets
  • Makes testing and refactoring easier
  • Share common components across different layouts

Design to platform strengths

  • Mobile: Focus on capturing content, quick interactions, location awareness
  • Tablet/Desktop: Focus on organization, manipulation, detailed work
  • Web: Leverage deep linking and easy sharing

Solve touch first

  • Start with great touch UI
  • Test frequently on real mobile devices
  • Layer on mouse/keyboard as accelerators, not replacements

Implementation Guidelines

Never lock orientation

  • Support both portrait and landscape
  • Multi-window and foldable devices require flexibility
  • Locked screens can be accessibility issues

Avoid device type checks

  • Don't use Platform.isIOS, Platform.isAndroid for layout decisions
  • Use window size instead
  • Device type ≠ window size (windows, split screens, PiP)

Use breakpoints, not orientation

  • Don't use OrientationBuilder for layout changes
  • Use MediaQuery.sizeOf or LayoutBuilder with breakpoints
  • Orientation doesn't indicate available space

Don't fill entire width

  • On large screens, avoid full-width content
  • Use multi-column layouts with GridView or flex patterns
  • Constrain content width for readability

Support multiple inputs

  • Implement keyboard navigation for accessibility
  • Support mouse hover effects
  • Handle focus properly for custom widgets

For complete best practices, see adaptive-best-practices.md.

Capabilities and Policies

Separate what your code *can* do from what it *should* do.

Capabilities (what code can do)

  • API availability checks
  • OS-enforced restrictions
  • Hardware requirements (camera, GPS, etc.)

Policies (what code should do)

  • App store guidelines compliance
  • Design preferences
  • Platform-specific features
  • Feature flags

Implementation Pattern

// Capability class
class Capability {
  bool hasCamera() {
    // Check if camera API is available
    return Platform.isAndroid || Platform.isIOS;
  }
}

// Policy class
class Policy {
  bool shouldShowCameraFeature() {
    // Business logic - maybe disabled by store policy
    return hasCamera() && !Platform.isIOS;
  }
}

Benefits:

  • Clear separation of concerns
  • Easy to test (mock Capability/Policy independently)
  • Simple to update when platforms evolve
  • Business logic doesn't depend on device detection

For detailed examples, see adaptive-capabilities.md and capability_policy_example.dart.

Examples

Responsive Navigation

Switch between bottom navigation (small screens) and navigation rail (large screens):

Widget build(BuildContext context) {
  final width = MediaQuery.sizeOf(context).width;

  return width >= 600
    ? _buildNavigationRailLayout()
    : _buildBottomNavLayout();
}

Complete example: responsive_navigation.dart

Adaptive Grid

Use GridView.extent with responsive maximum width:

LayoutBuilder(
  builder: (context, constraints) {
    return GridView.extent(
      maxCrossAxisExtent: constraints.maxWidth < 600 ? 150 : 200,
      // ...
    );
  },
)

Resources

Reference Documentation

Example Code

Scripts

This skill currently has no executable scripts. All guidance is in reference documentation.

Assets

This skill includes complete Dart example files demonstrating:

  • Responsive navigation patterns
  • Capability and Policy implementation
  • Adaptive layout strategies

These assets can be copied directly into your Flutter project or adapted to your needs.

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