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value-realization价值实现

Agent Skill

value-realization 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

367

周安装

15

GitHub Stars

235

下载量

119
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:value-realization(价值实现)
来源仓库:https://github.com/flpbalada/my-opencode-config
仓库路径:skills/value-realization
安装命令:
npx skills add https://github.com/flpbalada/my-opencode-config --skill value-realization
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/flpbalada/my-opencode-config --skill value-realization

简介

value-realization 用于查找、检索和筛选相关信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词、任务场景或来源线索快速定位候选结果。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装并使用。
  • 安装前需确认权限范围、维护状态,注意是否触发联网、命令执行或文件读写。
  • 建议结合原始 README 和仓库内容核验具体用法和功能边界。

SKILL.md

This skill provides a comprehensive framework for evaluating whether end users can "know" what value they'll achieve through a product. It combines analytical methods with decision-making guidance to help you assess product ideas, identify improvement opportunities, and take action.

What this skill provides:

  • Four-dimension analysis framework (Clarity, Timeline, Perception, Discovery)
  • Assessment rubrics for each dimension with scoring guidance
  • Decision framework for taking action based on analysis
  • B2B/B2E enterprise context guidance
  • Prioritization guidance for different product types
  • User segmentation by journey stage and persona
  • Success criteria and actionable outputs

Core question: Can end users clearly understand what value they'll achieve through the product - even if that value takes time to achieve?

Key terminology:

  • User: You (product creator, PM, designer, entrepreneur, etc.)
  • End user: The person who will use the product being discussed
  • Value: The outcomes end users achieve (identity, financial gain, capability, time savings, etc.)
  • Features: The product's technical capabilities

Core distinction: Features are not value - features are what the product can do, value is what end users achieve.

Analysis Framework: Four Dimensions

When analyzing a product idea, evaluate these four dimensions systematically:

Dimension 1: Value Clarity

Examine: Can end users articulate what they'll achieve?

Why it matters: End users won't adopt a product if they can't explain to themselves (or others) why they're using it.

Examples:

  • Dropbox: "Access my files from any device" (clear outcome)
  • Google Wave: "Unified communication" (vague, abstract)

Assessment Rubric:

ScoreCriteriaDescription
🔴 1FragmentedEnd users cannot explain what they'll achieve; describe features only
🟡 2PartialEnd users can explain but struggle to communicate to others; vague wording
🟢 3ClearEnd users clearly articulate what they'll achieve; can explain to others
🟢 4CrispEnd users describe value in one concrete sentence anyone understands

Dimension 2: Value Timeline

Examine: Is value immediate or delayed? What's the appropriate timeline for this product?

Three design options (all are valid):

ApproachBest ForExamples
Pure short-termTool-type products, utility appsZoom (join meeting), Stripe (test payment)
Pure long-termTransformational goals, committed usersFitness apps (body change), Investment apps (wealth building)
HybridLong-term goal requiring engagementDuolingo (fluency with streaks, XP)

Assessment Rubric:

ScoreCriteriaDescription
🔴 1MismatchedTimeline conflicts with end user expectations (e.g., long-term product marketed as immediate)
🟡 2UnclearTimeline undefined; end users don't know when to expect value
🟢 3AlignedTimeline matches product nature and end user expectations
🟢 4OptimizedTimeline intentionally designed with engaging touchpoints

Dimension 3: Value Perception

Examine: Can end users see/feel what they achieved?

Why it matters: Invisible value feels like no value. Progress must be perceivable.

Examples:

  • Visible outcomes: File sync status (Dropbox), likes count (Instagram), contribution graph (GitHub)
  • Invisible outcomes: "Your data is synced", "Security improved", "Algorithm optimized"

Assessment Rubric:

ScoreCriteriaDescription
🔴 1InvisibleEnd users cannot see any evidence of value; changes are completely abstract
🟡 2OpaqueValue delivered but not shown; requires digging to find evidence
🟢 3VisibleEnd users can see progress; value has tangible manifestations
🟢 4SalientValue is prominently displayed; end users are constantly reminded of achievements

Dimension 4: Value Discovery

Examine: Do end users already know they want this, or will they discover it through use?

Why it matters: Sometimes end users don't know what they want until they experience it. The product must enable rapid discovery.

Discovery patterns:

  • Instagram: End users thought they wanted "share photos", discovered they valued "become a photographer" (identity)
  • Notion: End users thought they wanted "take notes", discovered they valued "become organized" (identity)

Assessment Rubric:

ScoreCriteriaDescription
🔴 1No pathDiscovery possible but no clear onboarding; end users struggle to find value
🟡 2Slow pathAha moment exists but takes too long (weeks/months) to reach
🟢 3Fast pathMost end users discover value within first session
🟢 4AcceleratedDiscovery actively guided through tutorial, onboarding, or progressive revelation

Progressive Disclosure

This skill provides detailed examples through context files. Load them when needed:

Context FileWhen to Load
context/decision-flow.mdScoring trade-offs, journey stage analysis, ready-to-ship criteria
context/enterprise-guide.mdB2B/B2E products with separate buyer/end-user analysis
context/examples.mdReal-world success/failure case studies (Dropbox, Duolingo, Instagram, Google Wave, Quibi)

Decision Framework

Overall Score Calculation

Score = Sum of dimension scores / 4

  • 1.0-1.5: Critical (immediate action)
  • 2.0-2.5: Needs work (priority improvements)
  • 3.0-3.5: Good (iterate and optimize)
  • 4.0: Excellent (maintain momentum)

Priority Improvements (Score 2.0-2.8)

If Value Clarity is 🔴 or 🟡 (priority #1):

  • Rewrite value propositions using "outcome, not feature" framing
  • Run 5-second tests with 10 target users
  • Success: 80%+ can explain the value

If Value Timeline is mismatched (priority #2):

  • Align timeline with end user expectations

If Value Perception is 🔴 or 🟡 (priority #3):

  • Make progress visible with dashboards, notifications, progress indicators

If Value Discovery is 🔴 or 🟡 (priority #4):

  • Accelerate time-to-aha
  • Map user journey from signup to value realization

Product Type Matrix

Product TypeClarityTimelinePerceptionDiscoveryNotes
Social appsHighMediumMediumHighIdentity discovery critical
Productivity toolsHighHighHighMediumUtility must be immediate and visible
Infrastructure/Dev toolsMediumHighHighMediumPerception > Clarity (technical users)
Gaming/EntertainmentMediumHighHighHighEngagement loops matter
Enterprise B2BMediumMediumHighLowDecision-maker evaluation different
Marketplaces/PlatformsHighHighMediumMediumTrust signals and outcomes

Common Pitfalls

Pitfall 1: One-Dimension Fixes

Mistake: Fixing only one dimension (e.g., clarity) and ignoring others.

Reality: Weak perception undermines even excellent clarity.

Avoid: Always evaluate all four dimensions.

Pitfall 2: Feature-Centric Messaging

Mistake: Listing features instead of outcomes.

Reality: End users don't care about "X feature," they care about "achieve Y."

Avoid: Use "feature name → end user outcome" mapping for all messaging.

Pitfall 3: Timeline Mismatch

Mistake: Long-term product marketed as immediate (or vice versa).

Reality: Timeline mismatch creates end user frustration and churn.

Avoid: Clearly communicate timeline. If long-term, explain what short-term touchpoints exist.

Pitfall 4: Invisible Value

Mistake: Delivering great value that end users can't see.

Reality: Invisible = no value in end user perception.

Avoid: Always ask "Can end users point to something and say 'I achieved this'?"

Pitfall 5: Ignoring Discovery Path

Mistake: Assuming end users will "figure it out."

Reality: Most won't take time to discover value through trial and error.

Avoid: Explicitly design the "aha moment" journey from signup to realization.

Pitfall 6: B2B Focusing Only on Buyers

Mistake: Enterprise products that sell to CIOs but fail with end users.

Reality: If employees won't use it, the deal won't renew.

Avoid: Separate buyer analysis from end user analysis; both must succeed. See context/enterprise-guide.md.

How to Use This Skill

When to Engage

Trigger this skill when:

  • Discussing product ideas or features
  • Evaluating "is this idea good?"
  • Analyzing adoption or retention problems
  • Planning marketing or positioning strategy
  • Uncertain about product direction

Engagement Process

  1. Identify end users - Who will use the product?
  2. Complete four-dimension analysis - Evaluate clarity, timeline, perception, discovery
  3. Determine product type - Consumer, B2B, enterprise?
  4. Apply scoring and decision framework - Score → Identify priorities → Plan actions
  5. Document findings - Summary, decisions, action plan

Key Principles

  1. End users must "know" what value they'll achieve - even if delayed
  2. Value types are diverse - identity, money, benefits, status, capability, and more
  3. End users often don't know what they want - help them discover it
  4. Perception matters - invisible value = no value
  5. Context is everything - patterns from one product may not apply to others
  6. Both short-term and long-term are valid - neither superior, choose based on product nature
  7. Test with real end users - don't assume
  8. Score all dimensions - trade-offs OK, ignoring dimensions not

Integration with Other Skills

SkillCombined Use
Jobs-to-be-DoneAnalyze what jobs end users are hiring the product to do
Making Product DecisionsDocument value realization analysis decisions
Five WhysDig into why end users struggle with specific dimensions
Hypothesis TreeStructure value discovery hypotheses to test

Remember

This skill helps analyze and make decisions, not prescribe solutions. Every product is unique. Every market is different. The goal: discover whether end users will clearly understand what they'll achieve - because that understanding drives adoption.

When in doubt: Test with real end users. Framework guides thinking; reality validates it.

适合场景

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用户想查找某类 Agent Skill 时

02

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03

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能力 3

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能力 4

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.61%
按下载量换算44

Claude

28.7%
按下载量换算34

Cursor

17.41%
按下载量换算21

Gemini CLI

9.59%
按下载量换算11

安全审计

Gen Agent Trust Hub

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通过

Snyk

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该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

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