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hooked-model钩模型

Agent Skill

hooked-model 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

474

周安装

19

GitHub Stars

239

下载量

154
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:hooked-model(钩模型)
来源仓库:https://github.com/flpbalada/my-opencode-config
仓库路径:skills/hooked-model
安装命令:
npx skills add https://github.com/flpbalada/my-opencode-config --skill hooked-model
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/flpbalada/my-opencode-config --skill hooked-model

简介

hooked-model 用于查找、检索和筛选相关信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词、任务场景或来源线索快速定位候选结果。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装并使用。
  • 安装前需确认权限范围、维护状态,注意是否触发联网、命令执行或文件读写。
  • 建议结合原始 README 和仓库内容核验具体用法和功能边界。

SKILL.md

Hooked Model - Building Habit-Forming Products

The Hooked Model is a four-phase framework by Nir Eyal for creating products that form user habits. A habit is formed when users engage with a product repeatedly without conscious thought, driven by internal triggers rather than external marketing.

When to Use This Skill

  • Designing user engagement loops
  • Improving product retention metrics
  • Planning notification and re-engagement strategies
  • Building features that create lasting habits
  • Evaluating competitor engagement mechanisms
  • Auditing ethical implications of engagement design

Core Concepts

The Hook Cycle

    +-----------------+
    |                 |
    v                 |
 TRIGGER             |
 (Internal/External) |
    |                 |
    v                 |
 ACTION              |
 (Simple behavior)   |
    |                 |
    v                 |
 VARIABLE REWARD     |
 (Unpredictable)     |
    |                 |
    v                 |
 INVESTMENT          |
 (User effort)-------+

Phase 1: Trigger

External Triggers (initial hooks):

  • Push notifications
  • Email reminders
  • Advertising
  • Word of mouth
  • Social media mentions

Internal Triggers (goal state):

  • Boredom → Open TikTok
  • Loneliness → Check Instagram
  • Uncertainty → Google it
  • FOMO → Check Slack

Phase 2: Action

The simplest behavior in anticipation of reward.

Fogg Behavior Model alignment:

B = MAT (Behavior = Motivation + Ability + Trigger)

For habit formation:
- Motivation: Must exist (desire for reward)
- Ability: Must be HIGH (action must be easy)
- Trigger: Must be present
ProductTriggerSimplest Action
TwitterBoredomScroll feed
GoogleQuestionType query
InstagramFOMOOpen app
SlackAnxietyCheck messages

Phase 3: Variable Reward

Three types of variable rewards:

TypeDescriptionExample
TribeSocial validationLikes, comments, follows
HuntMaterial resourcesSearch results, deals, information
SelfPersonal achievementCompleting tasks, mastery, progress

Why "Variable"? Predictable rewards lose power. Slot machines use variable rewards - you never know which pull wins. Social feeds use the same psychology.

Phase 4: Investment

User puts something into the product that:

  1. Improves the product for them
  2. Increases likelihood of return
  3. Creates switching costs
Investment TypeExampleLock-in Effect
DataPreferences, historyPersonalization improves
ContentPosts, uploadsSocial capital
FollowersAudience builtNetwork effects
LearningSkills developedCompetency
ReputationReviews, karmaIdentity

Analysis Framework

Step 1: Map Current Hook

Your Product's Hook:

TRIGGER
External: _____________________
Internal (goal): _______________

ACTION
What's the simplest action? _______________
How many steps/taps? _______________

VARIABLE REWARD
Type: [ ] Tribe  [ ] Hunt  [ ] Self
What's unpredictable? _______________

INVESTMENT
What do users put in? _______________
How does it improve experience? _______________

Step 2: Identify Weak Links

Rate each phase (1-5):

PhaseScoreImprovement Needed
Trigger strength[/5]
Action simplicity[/5]
Reward variability[/5]
Investment depth[/5]

Step 3: Design Improvements

Focus on the weakest phase first. A hook is only as strong as its weakest link.

Output Template

## Hook Analysis

**Product:** [Name] **Date:** [Date] **Goal:** [Habit to form]

### Current Hook Cycle

**Trigger:**

- External: [Current external triggers]
- Internal target: [Emotion/situation → product]

**Action:**

- Current: [Steps to engage]
- Friction points: [Obstacles]

**Variable Reward:**

- Type: [Tribe/Hunt/Self]
- Variability source: [What changes]

**Investment:**

- Current: [What users contribute]
- Lock-in created: [Switching cost]

### Weakness Assessment

| Phase      | Score (1-5) | Issue |
| ---------- | ----------- | ----- |
| Trigger    |             |       |
| Action     |             |       |
| Reward     |             |       |
| Investment |             |       |

### Improvement Plan

1. **Trigger improvement:** [Specific change]
2. **Action simplification:** [Reduce steps to X]
3. **Reward enhancement:** [Add variability via]
4. **Investment deepening:** [New investment type]

### Ethical Check

- [ ] Product genuinely improves user's life
- [ ] User would recommend to friends
- [ ] We'd be comfortable if usage was public
- [ ] No dark patterns employed

Real-World Examples

Example 1: Instagram

PhaseImplementation
TriggerExternal: notifications. Internal: boredom, FOMO
ActionOpen app, scroll (one tap)
Variable RewardNew posts (Hunt), likes/comments (Tribe)
InvestmentFollowers, posts, profile, DM history

Example 2: Slack

PhaseImplementation
TriggerExternal: @mentions. Internal: anxiety about missing info
ActionCheck channel (one click)
Variable RewardNew messages (Hunt), recognition (Tribe)
InvestmentChannel history, integrations, workflows

Example 3: Duolingo

PhaseImplementation
TriggerExternal: streak reminders. Internal: guilt, achievement
ActionComplete one lesson (5 min)
Variable RewardXP, leaderboard (Self + Tribe)
InvestmentStreak, progress, course completion

Ethical Considerations

The Manipulation Test

Ask yourself:

  1. Materially improves life? Does the habit genuinely help users?
  2. User is the customer? Or are they the product?
  3. Would you use it yourself? And let your children use it?
  4. Transparent? Would users feel manipulated if they knew?

Ethical Spectrum

Facilitator -------- Entertainer -------- Dealer
(Helps users)       (Neutral)            (Exploits users)

Your product should be a Facilitator

Best Practices

Do

  • Start with internal trigger research (what emotion leads to use?)
  • Make first action as simple as possible
  • Vary rewards meaningfully, not randomly
  • Ensure investments create genuine value
  • Test hook cycle with real users

Avoid

  • Relying solely on external triggers (expensive, unsustainable)
  • Complex actions that require learning
  • Predictable rewards that become boring
  • Investments that feel like manipulation
  • Ignoring ethical implications

Integration with Other Methods

MethodCombined Use
Fogg Behavior ModelAction phase design
Self-Initiated TriggersInternal trigger development
Loss AversionInvestment and streak psychology
Jobs-to-be-DoneUnderstanding underlying motivations

Resources

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

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按下载量换算58

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按下载量换算30

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按下载量换算14

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