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Agent Skill · 研究检索

expo-liquid-glass(世博会液体玻璃)

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

expo-liquid-glass 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描有提醒项,按安装量在研究检索类的 73,675 个 Skill 里排第 24,297。

总安装 4,051周安装 174GitHub Stars 1下载 1,420核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:expo-liquid-glass(世博会液体玻璃)
来源仓库:https://github.com/devanshudesai/agent-skills
仓库路径:skills/expo-liquid-glass
安装命令:
npx skills add https://github.com/devanshudesai/agent-skills --skill expo-liquid-glass
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/devanshudesai/agent-skills --skill expo-liquid-glass

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

打造跨平台液态玻璃界面,兼顾 iOS 原生质感与 Android 安全降级策略。聚焦控件与导航外壳的视觉表达,避免内容区域滥用透明效果。实施前需验证平台约束条件,执行顺序遵循约束检查→视觉规则→组件实现流程。强制要求进行明暗双主题与清透混合状态的可用性测试验证。

expo-liquid-glass 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/expo-liquid-glass

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/devanshudesai/agent-skills --skill expo-liquid…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

expo-liquid-glass 怎么安装?

在终端执行 npx skills add https://github.com/devanshudesai/agent-skills --skill expo-liquid-glass。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

expo-liquid-glass 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

expo-liquid-glass 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

expo-liquid-glass 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

expo-liquid-glass 用的人多吗?

公开数据是累计安装 4,051 次,近一周安装 174 次,下载 1,420 次,GitHub 1 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

expo-liquid-glass 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
expo-liquid-glass

世博会液体玻璃 · 本页

4,0511需要联网未明确有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Expo Liquid Glass

Ship Liquid Glass UI that feels native, stays legible, and degrades safely across iOS/Android.

Execution Order

  1. Confirm platform/runtime constraints.
  2. Check design alignment against HIG buckets (recommended for design-heavy tasks).
  3. Pick one primary implementation path (add a second path only if needed).
  4. Apply Apple-aligned visual rules before writing code.
  5. Implement guarded glass components with explicit fallbacks.
  6. Run accessibility and visual QA in both light/dark and clear/tinted appearances.

1) Preflight Constraints

  • Use Liquid Glass only for controls/navigation chrome, not primary content surfaces.
  • Treat these APIs as fast-moving: check current Expo SDK docs before finalizing syntax.
  • Expect a development build for advanced iOS-native features: expo-glass-effect and @expo/ui are not reliable in Expo Go on iOS.
  • Keep scope on Liquid Glass in Expo: use HIG rules to guide implementation, not to redesign unrelated product behavior.

2) Design Alignment (Recommended for design-heavy tasks)

For tasks that involve significant visual design decisions, evaluate against these HIG buckets:

  1. Foundations Check materials, color, layout, motion, and accessibility implications.
  2. Patterns Check navigation/search/flow behavior for consistency with system expectations.
  3. Components Check bars, buttons, menus, fields, sidebars, and overlays used by the screen.
  4. Inputs Check touch, gesture, keyboard, and pointer behavior for parity and discoverability.

See references/apple-liquid-glass-design.md for practical design guidance. If a proposed style conflicts with HIG intent, prefer the HIG-consistent option.

3) Choose the Primary Path

PathUse It ForTradeoffs
expo-glass-effectMost RN screens that need glass chips, floating buttons, toolbars, grouped controlsBest default in Expo; must guard runtime availability
@expo/ui (Host + SwiftUI modifiers)Native SwiftUI composition, advanced glass transitions, coordinated IDs/namespacesiOS-family only, dev-build workflow, SwiftUI mental model
expo-router/unstable-native-tabsSystem-native Liquid Glass tab bars and iOS 26 nav behaviorUnstable API; syntax differs between SDK 54 and 55
@callstack/liquid-glassNon-Expo RN or teams standardizing on Callstack packageiOS/tvOS focus; also requires fallbacks and runtime checks

Combine paths when appropriate:

  • Use native tabs for navigation chrome.
  • Use expo-glass-effect for floating controls inside screens.
  • Use @expo/ui only where SwiftUI-specific behavior is required.

4) Apple-Style Design Rules (Critical)

Apply these rules before implementing visuals:

  1. Keep hierarchy in layout and spacing, not decorative layers.
  2. Group related controls into shared glass clusters; separate unrelated groups with space.
  3. Let content run edge-to-edge behind controls so glass has something to refract.
  4. Use system controls/material first; customize minimally.
  5. Move strong brand color into content/background, not navigation bars.
  6. Keep icons/labels high contrast in light, dark, clear, and tinted modes.
  7. Avoid full-screen glass sheets; reserve glass for top-level interaction surfaces.

5) Implementation Patterns

Pattern A: Guarded Adaptive Glass Wrapper

import { Platform, View } from 'react-native';
import { BlurView } from 'expo-blur';
import { GlassView, isGlassEffectAPIAvailable } from 'expo-glass-effect';

export function AdaptiveGlass({ style, children }) {
  if (isGlassEffectAPIAvailable()) {
    return (
      <GlassView style={style} glassEffectStyle="regular" tintColor="#FFFFFF10">
        {children}
      </GlassView>
    );
  }

  if (Platform.OS === 'ios') {
    return (
      <BlurView style={style} intensity={40} tint="dark">
        {children}
      </BlurView>
    );
  }

  return <View style={[style, { backgroundColor: 'rgba(60,60,67,0.30)' }]}>{children}</View>;
}

Pattern B: Safe expo-glass-effect Usage

  • Prefer glassEffectStyle: 'regular' | 'clear' | 'identity' as needed.
  • Never set opacity < 1 on GlassView or parents.
  • Treat isInteractive as mount-time only. Remount using a key if it must change.
  • Avoid scrollable content inside GlassView.
  • Check availability with isGlassEffectAPIAvailable() before rendering.

Pattern C: Native Tabs (SDK-Specific Syntax)

SDK 55+ compound API:

<NativeTabs.Trigger name="index">
  <NativeTabs.Trigger.TabBarIcon
    ios={{ default: 'house', selected: 'house.fill' }}
    androidIconName="home"
  />
  <NativeTabs.Trigger.TabBarLabel>Home</NativeTabs.Trigger.TabBarLabel>
</NativeTabs.Trigger>

SDK 54 API:

<NativeTabs.Trigger name="index">
  <NativeTabs.Trigger.Icon sf="house.fill" md="home" />
  <NativeTabs.Trigger.Label>Home</NativeTabs.Trigger.Label>
</NativeTabs.Trigger>

Known issue: transparent NativeTabs can flash white while pushing screens in some stacks. Mitigate by setting a background color via ThemeProvider (see native-tabs reference).

Pattern D: SwiftUI Glass with Namespace IDs

Use @expo/ui when coordinated glass transitions are needed:

import { Host, Namespace, Text } from '@expo/ui/swift-ui';
import { glassEffect, glassEffectID, padding } from '@expo/ui/swift-ui/modifiers';

const ns = new Namespace('glass');

<Host style={{ width: 220, height: 56 }}>
  <Text
    modifiers={[
      padding({ all: 16 }),
      glassEffect({ glass: { variant: 'regular' } }),
      glassEffectID({ id: 'primary-chip', in: ns }),
    ]}
  >
    Explore
  </Text>
</Host>;

6) Accessibility and Quality Gates

Treat this as required before completion:

  • Check AccessibilityInfo.isReduceTransparencyEnabled() and provide non-glass fallback.
  • Verify legibility over bright, dark, and high-saturation backgrounds.
  • Validate both clear and tinted system appearances on iOS 26.
  • Keep hit targets and spacing stable during interactive animations.
  • Measure scroll performance with and without glass on low-end test devices.

7) Common Failure Modes and Fixes

  • Double blur in headers: Native header blur + custom glass child causes muddy layering. Use a plain translucent View in header accessories.
  • Flat-looking glass: Solid backgrounds remove refraction cues. Add tonal variation, gradients, or imagery behind the surface.
  • Over-customized controls: Heavy tint/border/shadow stacks reduce native feel. Start from system defaults, then tune lightly.
  • Missing runtime guards: Rendering glass APIs unguarded can crash or silently degrade on unsupported builds.
  • Version drift: Native-tabs and SwiftUI wrappers evolve quickly; check SDK-specific docs before coding.

8) Reference Loading Strategy

Load only what is needed for the task:

  • references/expo-ui-swiftui.md: SwiftUI component mapping, Host layout, modifier patterns.
  • references/native-tabs.md: Native tab behaviors, migration notes, known issues.
  • references/callstack-liquid-glass.md: Callstack setup and compatibility tradeoffs.
  • references/apple-liquid-glass-design.md: Apple-aligned composition, hierarchy, motion, and accessibility rules.

If a request is design-heavy (not API-heavy), prioritize Apple visual rules in this file first, then pull API syntax from the relevant reference.

平台分布

Codex

31.89%
按下载量换算453

Claude

29.83%
按下载量换算424

Cursor

20.05%
按下载量换算285

Gemini CLI

8.95%
按下载量换算127

安全审计

Gen Agent Trust Hub

可疑

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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