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Agent Skill · 研究检索

eventmodeling-applying-conways-law(应用康维斯定律的事件建模)

eventmodeling-applying-conways-law 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

eventmodeling-applying-conways-law 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 56,028。

总安装 465周安装 19GitHub Stars 公开资料未说明下载 149核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:eventmodeling-applying-conways-law(应用康维斯定律的事件建模)
来源仓库:https://github.com/trogonstack/agentskills
仓库路径:skills/eventmodeling-applying-conways-law
安装命令:
npx skills add https://github.com/trogonstack/agentskills --skill eventmodeling-applying-conways-law
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/trogonstack/agentskills --skill eventmodeling-applying-conways-law

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

eventmodeling-applying-conways-law 将康威定律应用于事件模型设计,优化系统边界划分。通过访谈了解团队结构与职责分配,指导模块解耦与自治性提升。防止因组织 misalignment 导致的后期瓶颈和高内聚低耦合问题。适用于微服务或分布式系统设计前期,辅助确定服务拆分策略。

需结合具体组织架构图和业务流,动态调整模型粒度与接口定义。

来源仓库内路径:skills/eventmodeling-applying-conways-law

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/trogonstack/agentskills --skill eventmodeling-…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

eventmodeling-applying-conways-law 怎么安装?

在终端执行 npx skills add https://github.com/trogonstack/agentskills --skill eventmodeling-applying-c…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

eventmodeling-applying-conways-law 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

eventmodeling-applying-conways-law 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

eventmodeling-applying-conways-law 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

eventmodeling-applying-conways-law 用的人多吗?

公开数据是累计安装 465 次,近一周安装 19 次,下载 149 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

eventmodeling-applying-conways-law 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
eventmodeling-applying-conways-law

应用康维斯定律的事件建模 · 本页

465—需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Applying Conway's Law

Interview Phase (Optional)

When to Interview: Skip if the user has already specified: existing team structure, team responsibilities, and autonomous boundary preferences. Interview when team structure is unclear or organizational alignment hasn't been discussed.

Interview Strategy: Understand team organization and decision-making to design system boundaries that teams can own independently. Misalignment here creates bottlenecks and tight coupling later.

Critical Questions

When team structure or boundaries are unclear:

  1. Team Structure & Ownership (Impact: Determines how many swimlanes/systems to create)

- Question: "How is your organization structured? (A) Single team owns everything, (B) Separate teams by domain (payments, inventory, etc.), (C) Separate teams by function (backend, frontend, etc.)" - Why it matters: Team structure directly shapes system boundaries; aligning them reduces coordination overhead - Follow-up triggers: If (B) → ask what each team owns; if (C) → discuss how to organize by domain instead

  1. Boundary Autonomy Level (Impact: Determines coupling and inter-team communication patterns)

- Question: "How much autonomy should each team have? (A) Very high (minimal cross-team communication), (B) Moderate (coordinate via events), (C) Low (frequent coupling acceptable)" - Why it matters: Highly autonomous teams need clean event-based boundaries; low autonomy might accept more coupling - Follow-up triggers: If (A) → strict event-driven design; if (C) → discuss why coupling is needed

  1. External System Integrations (Impact: Determines if integrations become separate swimlanes or embedded in existing ones)

- Question: "Do you need to integrate with external systems? (A) Payment processor, (B) Shipping provider, (C) Multiple external systems, (D) No external integrations?" - Why it matters: External systems often become separate swimlanes; knowing which ones matters for boundary design - Follow-up triggers: For each integration → ask "Who owns the integration—existing team or new team?"

Interview Flow

Conditional Entry:

If user has provided:
  - Clear team structure (who owns what)
  - AND specified desired level of autonomy
  - AND identified external integrations

Then: Skip interview, proceed directly to swimlanes

Else: Conduct interview

Phase 1: Organization Assessment (Questions 1-2)

  • Understand team structure
  • Determine autonomy expectations
  • Establish boundary philosophy

Phase 2: Integration Mapping (Question 3)

  • Identify external systems
  • Plan integration boundaries
  • Finalize swimlane count

Capturing Interview Findings

Append findings to the project's event modeling file:

File: .trogonai/interviews/[project-name]/EVENTMODELING.md

Use Write tool to add/update this section:

## 6. Conway's Law (eventmodeling-applying-conways-law)

### Team Structure
- Team 1: [Name] - Owns [domain]
- Team 2: [Name] - Owns [domain]
- Team 3: [Name] - Owns [domain]

### Autonomy Goals
[High / Moderate / Low]

### Swimlanes
- [Swimlane 1]: [Team] owns [events]
- [Swimlane 2]: [Team] owns [events]
- [Swimlane 3]: [Team] owns [events]

### Cross-Team Communication
- [Team A] → [Team B] via [event]
- [Team B] → [Team C] via [event]

Update Interview Trail:

| 6 | eventmodeling-applying-conways-law | [today] | Swimlanes defined, team boundaries confirmed |

Workflow

Given all events, inputs, and outputs, organize by ownership:

1. Identify System Boundaries

Determine what constitutes a separate system/bounded context:

System Boundaries:

 Order Management System
  - Owns: Order entity and its lifecycle
  - Events: OrderCreated, OrderConfirmed, Cancelled
  - Owns: Order state machine

 Payment Processing System
  - Owns: Payment authorization and processing
  - Events: PaymentAuthorized, PaymentFailed
  - Owns: Payment state machine

 Inventory System
  - Owns: Stock levels and reservations
  - Events: InventoryReserved, InventoryAllocated
  - Owns: Inventory state machine

 Fulfillment System
  - Owns: Shipments and delivery
  - Events: OrderShipped, DeliveryConfirmed
  - Owns: Shipment state machine

2. Create Swimlane Diagram

Visual representation of system boundaries:

                Event Stream Timeline
                →

Order Team      OrderCreated   OrderConfirmed   OrderCancelled

Payment Team                 PaymentAuthorized    PaymentFailed

Inventory Team                InventoryReserved

Fulfillment Team              OrderShipped    DeliveryConfirmed

Each team owns their swimlane events
Coordination via events crossing swimlanes

3. Map Team Responsibilities

Define what each team owns:

Order Management Team
 Commands they handle:
   - CreateOrder
   - ConfirmOrder
   - CancelOrder
 Events they produce:
   - OrderCreated
   - OrderConfirmed
   - OrderCancelled
 Read Models they maintain:
   - OrderStatusView
   - OrderListView
 Systems they call:
    - Payment System (to confirm payment)
    - Inventory System (to check stock)

Payment Processing Team
 Commands they handle:
   - AuthorizePayment
   - ProcessPayment
   - RefundPayment
 Events they produce:
   - PaymentAuthorized
   - PaymentFailed
   - PaymentRefunded
 Read Models they maintain:
   - PaymentStatusView
   - TransactionHistory
 Systems they depend on:
    - Payment Gateway (external)
    - Order System (for context)

Inventory Team
 Commands they handle:
   - ReserveInventory
   - ReleaseReservation
   - AllocateStock
 Events they produce:
   - InventoryReserved
   - ReservationReleased
   - StockAllocated
 Read Models they maintain:
   - InventoryLevelView
   - ReservationView
 Systems they depend on:
    - Order System (triggers)
    - Warehouse System (stock source)

Fulfillment Team
 Commands they handle:
   - CreateShipment
   - MarkShipped
   - ConfirmDelivery
 Events they produce:
   - ShipmentCreated
   - OrderShipped
   - DeliveryConfirmed
 Read Models they maintain:
   - ShipmentTrackingView
   - DeliveryScheduleView
 Systems they depend on:
    - Inventory System (items to ship)
    - Carrier APIs (tracking)

4. Identify Inter-System Communication

Show how systems talk to each other:

Communication Patterns:

Order System  →  Payment System
 Order System produces: OrderConfirmed event
 Payment System consumes: OrderConfirmed
 Payment System reacts: Issues AuthorizePayment command
 Payment System produces: PaymentAuthorized event

Order System  →  Inventory System
 Order System produces: PaymentAuthorized event (indirectly)
 Inventory System consumes: PaymentAuthorized
 Inventory System reacts: Issues ReserveInventory command
 Inventory System produces: InventoryReserved event

Inventory System  →  Fulfillment System
 Inventory System produces: InventoryReserved event
 Fulfillment System consumes: InventoryReserved
 Fulfillment System reacts: Issues CreateShipment command
 Fulfillment System produces: OrderShipped event

5. Define System Interfaces

What each system exposes:

Order System Interface
 Commands it accepts:
   - CreateOrder (from UI)
   - ConfirmOrder (from UI)
   - CancelOrder (from UI or Processors)
 Events it produces:
   - OrderCreated
   - OrderConfirmed
   - OrderCancelled
 Read Models it provides:
    - OrderStatusView
    - OrderListView

Payment System Interface
 Commands it accepts:
   - AuthorizePayment (from Payment Processor/Order System)
   - ProcessPayment (from Order System)
 Events it produces:
    - PaymentAuthorized
    - PaymentFailed
    - PaymentProcessed

Inventory System Interface
 Commands it accepts:
   - ReserveInventory (triggered by PaymentAuthorized event)
 Events it produces:
    - InventoryReserved
    - InventoryFailed

6. Identify Processors vs Systems

Show where automation lives:

Processors (autonomous automation):

1. PaymentProcessor
   Triggered by: OrderConfirmed event
   Logic: Calls external payment gateway
   Produces: AuthorizePayment command
   Lives in: Payment System

2. InventoryProcessor
   Triggered by: PaymentAuthorized event
   Logic: Checks stock, reserves inventory
   Produces: ReserveInventory command
   Lives in: Inventory System

3. FulfillmentProcessor
   Triggered by: InventoryReserved event
   Logic: Creates shipment records
   Produces: CreateShipment command
   Lives in: Fulfillment System

4. NotificationProcessor
   Triggered by: OrderCreated, OrderConfirmed, OrderShipped events
   Logic: Sends emails/SMS
   Produces: No commands (info-only)
   Lives in: Notification System (cross-cutting)

Output Format

Present as:

# System Organization: [Domain Name]

## System Boundaries

### System: Order Management
- **Team**: Order Team
- **Responsibilities**: Create, confirm, cancel orders
- **Commands**: CreateOrder, ConfirmOrder, CancelOrder
- **Events Produced**: OrderCreated, OrderConfirmed, OrderCancelled
- **Events Consumed**: PaymentAuthorized, InventoryReserved (for state updates)
- **Read Models**: OrderStatusView, OrderListView
- **Scope**: One stream type (Order)

### System: Payment Processing
- **Team**: Payment Team
- **Responsibilities**: Authorize and process payments
- **Commands**: AuthorizePayment, ProcessPayment, RefundPayment
- **Events Produced**: PaymentAuthorized, PaymentFailed, PaymentRefunded
- **Events Consumed**: OrderConfirmed (from Order System)
- **Read Models**: PaymentStatusView, TransactionHistory
- **Dependencies**: External payment gateway
- **Scope**: One stream type (Payment)

### System: Inventory Management
- **Team**: Inventory Team
- **Responsibilities**: Stock management and reservations
- **Commands**: ReserveInventory, ReleaseReservation, AllocateStock
- **Events Produced**: InventoryReserved, ReservationReleased, StockAllocated
- **Events Consumed**: PaymentAuthorized (from Payment System)
- **Read Models**: InventoryLevelView, ReservationView
- **Dependencies**: Warehouse system
- **Scope**: One stream type (InventoryReservation)

[Continue for each system]

---

## Event Flow Across System Boundaries

### Flow: Order → Payment → Inventory → Fulfillment

Time →

Order System OrderCreated → OrderConfirmed → (triggers) Payment System PaymentAuthorized → (triggers) Inventory System InventoryReserved → (triggers) Fulfillment System OrderShipped DeliveryConfirmed

---

## Team Responsibilities Matrix

| Team | Creates Commands | Produces Events | Owns Read Models |
|------|-----------------|-----------------|------------------|
| Order | CreateOrder, ConfirmOrder | OrderCreated, OrderConfirmed | OrderStatusView |
| Payment | AuthorizePayment | PaymentAuthorized | PaymentStatusView |
| Inventory | ReserveInventory | InventoryReserved | InventoryLevelView |
| Fulfillment | CreateShipment | OrderShipped | ShipmentTrackingView |

---

## Inter-System Communication

### Order → Payment
- Trigger: OrderConfirmed event
- Action: Payment System listens via Processor
- Result: AuthorizePayment command issued

### Payment → Inventory
- Trigger: PaymentAuthorized event
- Action: Inventory System listens via Processor
- Result: ReserveInventory command issued

[Document all communication patterns]

---

## Dependencies

### External Systems

| System | Owns | Called By | Purpose |
|--------|------|-----------|---------|
| Payment Gateway | Payment provider | Payment System | Authorization |
| Warehouse | Inventory source | Inventory System | Stock info |
| Carrier API | Shipping | Fulfillment System | Tracking |

---

## Independent Development

Each system can:
- Develop independently
- Use different tech stacks
- Scale independently
- Deploy independently
- Own their events
- Maintain their read models

Coordination via:
- Events (async messaging)
- Processors (listen and react)
- Read models (shared views)

Quality Checklist

  • Each system has clear ownership
  • System boundaries are well-defined
  • Events map to systems
  • Commands map to teams
  • Cross-system communication is documented
  • No circular dependencies
  • Each team has independent scope
  • Processors are explicitly assigned
  • External systems identified
  • System interfaces are clear

Conway's Law Principle

System architecture mirrors team structure:

  • Separate teams → Separate systems
  • Each system owns events
  • Communication through events
  • Independent development possible
  • Aligns with org chart

Key Benefits

  1. Team Independence: Each team owns their domain
  2. Clear Ownership: No confusion about responsibility
  3. Scalable Architecture: Systems can evolve independently
  4. Event-Driven: Natural communication via events
  5. Deployment: Each team deploys their system

平台分布

Codex

34.88%
按下载量换算52

Claude

30.65%
按下载量换算46

Cursor

18.02%
按下载量换算27

Gemini CLI

8.03%
按下载量换算12

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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