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Agent Skill · 前端设计

esphome-box3-builder(esphome box3 生成器)

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

esphome-box3-builder 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证为 MIT,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 3,687。

总安装 1,175周安装 48GitHub Stars 8下载 376核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:esphome-box3-builder(esphome box3 生成器)
来源仓库:https://github.com/nodnarbnitram/claude-code-extensions
仓库路径:skills/esphome-box3-builder
安装命令:
npx skills add https://github.com/nodnarbnitram/claude-code-extensions --skill esphome-box3-builder
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/nodnarbnitram/claude-code-extensions --skill esphome-box3-builder

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

esphome-box3-builder 专为 ESP32-S3-BOX-3 硬件提供显示、触摸与语音集成模板,加速复杂交互项目开发。适用于带屏 IoT 设备的人机界面与音频处理场景。包含 lambda 渲染、I²S 音频 pipeline 与 Home Assistant 联动方案。

安装命令:npx skills add https://github.com/nodnarbnitram/claude-code-extensions --skill esphome-box3-builder。使用前请确认硬件引脚定义与电源规格,避免硬件损坏。

来源仓库内路径:skills/esphome-box3-builder

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/nodnarbnitram/claude-code-extensions --skill e…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

esphome-box3-builder 怎么安装?

在终端执行 npx skills add https://github.com/nodnarbnitram/claude-code-extensions --skill esphome-box…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

esphome-box3-builder 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

esphome-box3-builder 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

esphome-box3-builder 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

esphome-box3-builder 用的人多吗?

公开数据是累计安装 1,175 次,近一周安装 48 次,下载 376 次,GitHub 8 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

esphome-box3-builder 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
esphome-box3-builder

esphome box3 生成器 · 本页

1,1758需要联网MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

ESP32-S3-BOX-3 Builder Skill

Specialist skill for ESP32-S3-BOX-3 hardware providing complete configuration templates, display lambda cookbook, touch interaction patterns, and voice assistant integration for complex audio/display/touch projects.

Purpose

This skill accelerates ESP32-S3-BOX-3 development by providing:

  • Complete hardware initialization templates
  • Display lambda rendering cookbook (text, shapes, icons, multi-page UI)
  • Audio pipeline recipes (I²S, ES7210 ADC, ES8311 DAC)
  • Touch interaction patterns (buttons, swipes, gestures)
  • Voice assistant integration (wake word, ducking, Home Assistant Assist)
  • Material Design UI components
  • Hardware-specific troubleshooting and workarounds

Use this skill for ESP32-S3-BOX-3 specific projects. For general ESPHome configuration, use the esphome-config-helper skill instead.

When to Use This Skill

Use this skill when:

  • Configuring ESP32-S3-BOX-3 hardware from scratch
  • Implementing display lambda rendering (ILI9xxx)
  • Setting up I²S audio pipeline (ES7210, ES8311)
  • Configuring GT911 touch interaction
  • Building voice assistant with wake word detection
  • Creating multi-page touchscreen UI
  • Troubleshooting BOX-3 specific issues

Delegate to specialized ESPHome agents for:

  • Deep technical explanations (esphome-box3 agent)
  • General ESPHome concepts (esphome-core agent)
  • Network configuration (esphome-networking agent)

Hardware Overview

The ESP32-S3-BOX-3 is a complete development kit with:

  • Module: ESP32-S3-WROOM-1 (16MB Flash, 16MB Octal PSRAM)
  • Display: ILI9342C (320x240, SPI, PSRAM required for 16-bit color)
  • Touch: GT911 capacitive (I²C, multi-touch)
  • Microphone: ES7210 4-channel ADC (I²S, 16kHz)
  • Speaker: ES8311 mono DAC (I²S, 48kHz, requires MCLK)
  • Sensors: BME688 environmental, ICM-42607-P IMU

Critical Requirements:

  • PSRAM must be explicitly configured (2025.2+ breaking change)
  • ESP-IDF framework recommended (better audio/display support)
  • Shared I²S bus for microphone and speaker
  • Reset pin GPIO48 shared between display and touch

For complete hardware specifications, consult:

  • references/box3-pinout.md - Complete GPIO pinout, component addresses, known issues

Configuration Templates

Available Templates

Located in templates/ directory:

  1. box3-base.yaml - Hardware initialization foundation

- ESP-IDF framework with PSRAM octal mode - I²S audio bus configuration - ES7210 ADC and ES8311 DAC setup - ILI9xxx display basic config - GT911 touch initialization - Use as foundation for all BOX-3 projects

  1. box3-voice.yaml - Complete voice assistant

- micro_wake_word with okay_nabu - Voice assistant pipeline (wake word → HA Assist → TTS) - Audio ducking with Nabu media player - State management for voice interaction - Use for voice-controlled BOX-3 projects

  1. box3-display-ui.yaml - Multi-page touchscreen UI

- 3-page navigation system - Touch zone binary sensors - Display lambda with Material Design - Page state management with globals - Use for interactive touchscreen projects

  1. box3-audio-player.yaml - Music/media player

- Media player entity - Volume control with touch buttons - Display showing playback status - Play/pause/skip controls - Use for audio playback projects

Using Templates

To use a template:

  1. Read the appropriate template file
  2. Customize device name, WiFi credentials
  3. Adjust UI elements, colors, fonts as needed
  4. Flash using BOX-3 specific script (see Scripts section)

Template Workflow:

# 1. Read template
cat .claude/skills/esphome-box3-builder/templates/box3-voice.yaml

# 2. Copy to project
cp .claude/skills/esphome-box3-builder/templates/box3-voice.yaml my-box3.yaml

# 3. Edit device-specific values
# - Update device name
# - Set WiFi credentials (use secrets.yaml)
# - Customize wake word model if desired
# - Adjust display text and layout

# 4. Flash with BOX-3 script
./.claude/skills/esphome-box3-builder/scripts/flash-box3.sh my-box3.yaml

Display Lambda Rendering

Lambda Rendering Cookbook

For complete display lambda examples and patterns, consult:

  • references/display-lambdas.md - Display lambda cookbook

- Text rendering (fonts, alignment, wrapping) - Shapes (rectangles, circles, lines) - Icons (Material Design Icons integration) - Images and sprites - Animation patterns - Multi-page navigation - Coordinate system and positioning

Quick Display Patterns

Basic Text Display:

it.printf(160, 10, id(roboto_16), TextAlign::TOP_CENTER, "ESP32-S3-BOX-3");

Filled Rectangle (Card Background):

it.filled_rectangle(10, 30, 300, 80, COLOR_PRIMARY);

Multi-Line Text:

it.printf(20, 40, id(roboto_12), "Temperature: %.1f°C", id(temp_sensor).state);
it.printf(20, 60, id(roboto_12), "Humidity: %.1f%%", id(humidity_sensor).state);

Icon Rendering (Material Design Icons):

// Requires MDI font in assets/fonts/
it.printf(30, 100, id(mdi_icons_24), "\U000F0425");  // thermometer icon

Material Design UI Components

For Material Design color schemes, typography, and layouts, consult:

  • references/material-design.md - Material Design UI guide

- Color palette (primary, accent, background, text) - Typography hierarchy (headlines, body, captions) - Card layouts and spacing - Icon integration - Touch zone sizing (minimum 48x48 pixels)

Font Integration

Required fonts are in assets/fonts/:

  • Roboto-Regular.ttf - Material Design typography
  • materialdesignicons-webfont.ttf - MDI icon font

Font Configuration:

font:
  - file: .claude/skills/esphome-box3-builder/assets/fonts/Roboto-Regular.ttf
    id: roboto_16
    size: 16

  - file: .claude/skills/esphome-box3-builder/assets/fonts/materialdesignicons-webfont.ttf
    id: mdi_icons_24
    size: 24
    glyphs: [
      "\U000F0425",  # thermometer
      "\U000F050F",  # water-percent
      "\U000F0493",  # play
      "\U000F03E4",  # pause
    ]

Icon codepoints reference: assets/fonts/mdi-codepoints.txt

Touch Interaction Patterns

Touch Configuration

For complete touch patterns and gesture detection, consult:

  • references/touch-patterns.md - Touch interaction patterns

- Binary sensor zones for buttons - Swipe gesture detection - Long press patterns - Multi-touch handling - Page navigation integration

Quick Touch Patterns

Touch Button Zone:

binary_sensor:
  - platform: touchscreen
    name: "Button 1"
    x_min: 10
    x_max: 150
    y_min: 200
    y_max: 230
    on_press:
      - logger.log: "Button 1 pressed"

Page Navigation:

binary_sensor:
  - platform: touchscreen
    name: "Next Page"
    x_min: 240
    x_max: 310
    y_min: 200
    y_max: 230
    on_press:
      - lambda: |-
          id(current_page) = (id(current_page) + 1) % 3;
          id(box3_display).show_page(id(current_page));

Audio Pipeline Configuration

I²S Audio Setup

Shared I²S Bus (LRCLK=GPIO45, BCLK=GPIO17, MCLK=GPIO2):

i2s_audio:
  - id: i2s_shared
    i2s_lrclk_pin: GPIO45
    i2s_bclk_pin: GPIO17
    i2s_mclk_pin: GPIO2

ES7210 Microphone ADC (16kHz, GPIO16):

audio_adc:
  - platform: es7210
    id: es7210_adc
    bits_per_sample: 16bit
    sample_rate: 16000
    mic_gain: 24DB
    address: 0x40

microphone:
  - platform: i2s_audio
    adc_type: external
    i2s_din_pin: GPIO16
    sample_rate: 16000

ES8311 Speaker DAC (48kHz, GPIO15, requires MCLK):

audio_dac:
  - platform: es8311
    id: es8311_dac
    bits_per_sample: 16bit
    sample_rate: 48000
    use_mclk: true  # Required
    address: 0x18

speaker:
  - platform: i2s_audio
    dac_type: external
    i2s_dout_pin: GPIO15
    sample_rate: 48000
    buffer_duration: 100ms  # Prevents audio popping

Voice Assistant Integration

Wake Word Configuration

micro_wake_word (on-device detection):

micro_wake_word:
  models:
    - model: okay_nabu  # or hey_jarvis, alexa, hey_mycroft

Voice Assistant Pipeline:

voice_assistant:
  microphone: box_mic
  speaker: box_speaker
  noise_suppression_level: 1
  auto_gain: 31dBFS
  volume_multiplier: 2.0

  on_listening:
    - logger.log: "Listening..."

  on_tts_start:
    - logger.log: "Speaking..."

  on_end:
    - logger.log: "Done"

Audio Ducking

Nabu Media Player (30dB reduction during voice):

media_player:
  - platform: nabu
    name: "Media Player"
    on_play:
      - media_player.volume_set:
          volume: 70%  # Reduce to 70% when voice assistant active

Scripts and Utilities

BOX-3 Flashing Script

The validation and flashing utility provides BOX-3 specific workflow:

Script: scripts/flash-box3.sh

Usage:

# Validate, compile, and flash BOX-3
./.claude/skills/esphome-box3-builder/scripts/flash-box3.sh my-box3.yaml

# The script runs:
# 1. Validates configuration
# 2. Compiles firmware with BOX-3 optimizations
# 3. Flashes via USB (auto-detects /dev/ttyACM0 or /dev/ttyUSB0)
# 4. Monitors logs after flash

Troubleshooting BOX-3 Issues

Common BOX-3 Errors

I²S DMA Buffer Error:

  • Solution: Increase buffer_duration to 100ms in speaker config

Touch Not Responding:

  • Solution: Check GPIO48 reset pin (inverted: true, shared with display)

Display Flicker:

  • Solution: Ensure PSRAM enabled with color_palette: NONE

Audio Popping:

  • Solution: Verify sample rates (16kHz mic, 48kHz speaker), increase buffer_duration

PSRAM Not Detected:

  • Solution: Confirm psram: {mode: octal, speed: 80MHz} in config

Voice Assistant Crashes:

  • Solution: Disable Bluetooth/BLE completely (causes crashes on ESP32-S3)

UI Freezing During OTA:

  • Solution: Add execute_from_psram: true in esp32.framework.advanced

For complete BOX-3 troubleshooting, consult:

  • esphome-box3 agent (deep technical issues)
  • references/box3-pinout.md (hardware-specific known issues section)

Configuration Best Practices

PSRAM Configuration (Critical)

Always include explicit PSRAM config (2025.2+ requirement):

psram:
  mode: octal  # BOX-3 has 16MB Octal PSRAM
  speed: 80MHz

ESP-IDF Framework (Recommended)

Use ESP-IDF over Arduino for BOX-3:

esp32:
  board: esp32-s3-devkitc-1
  framework:
    type: esp-idf
    advanced:
      execute_from_psram: true  # Prevents UI freezing during OTA

Display Configuration

16-bit color requires PSRAM:

display:
  - platform: ili9xxx
    model: S3BOX
    color_palette: NONE  # Requires PSRAM (2025.2+)
    # ...

Touch Configuration

Shared reset pin with display:

touchscreen:
  - platform: gt911
    reset_pin:
      number: GPIO48
      inverted: true  # Shared with display reset
    interrupt_pin:
      number: GPIO3
      ignore_strapping_warning: true

Integration with Other Skills and Agents

When to Use Other Resources

  • General ESPHome config: Use esphome-config-helper skill

- Basic device setup - WiFi configuration - Common sensors (not BOX-3 specific)

  • Deep BOX-3 technical questions: Delegate to esphome-box3 agent

- Audio pipeline architecture - Display lambda API deep dive - Voice assistant tuning - Hardware-specific optimizations

  • ESPHome core concepts: Delegate to esphome-core agent

- YAML structure and organization - Substitutions and secrets - Package management

Additional Resources

Reference Files

For detailed BOX-3 information, consult:

  • references/box3-pinout.md - Complete ESP32-S3-BOX-3 hardware reference with GPIO pinout, I²C addresses, component specifications, and known issues
  • references/display-lambdas.md - Comprehensive display lambda cookbook with text rendering, shapes, icons, images, animation, and multi-page navigation patterns
  • references/touch-patterns.md - Touch interaction patterns including button zones, swipe gestures, long press detection, and page navigation integration
  • references/material-design.md - Material Design UI guide with color palette, typography hierarchy, card layouts, icon usage, and touch zone sizing guidelines

Template Files

Complete working BOX-3 configurations in templates/:

  • box3-base.yaml - Hardware initialization foundation
  • box3-voice.yaml - Voice assistant with wake word
  • box3-display-ui.yaml - Multi-page touchscreen UI
  • box3-audio-player.yaml - Music/media player

Asset Files

Material Design resources in assets/:

  • fonts/Roboto-Regular.ttf - Material Design typography
  • fonts/materialdesignicons-webfont.ttf - MDI icon font
  • fonts/mdi-codepoints.txt - Icon codepoint reference

Utility Scripts

Validation and flashing tools in scripts/:

  • flash-box3.sh - BOX-3 specific validation and flashing workflow

Quick Start Workflow

For new ESP32-S3-BOX-3 project:

  1. Select template based on project type (base, voice, display-ui, audio-player)
  2. Copy template to project directory
  3. Customize configuration:

- Update device name and WiFi credentials - Adjust display text, colors, layout - Modify touch zones for custom UI - Configure wake word model if using voice

  1. Add custom features using references (display-lambdas.md, touch-patterns.md)
  2. Validate and flash using scripts/flash-box3.sh
  3. Monitor logs and troubleshoot if needed using reference guides

For adding to existing BOX-3 config:

  1. Consult references for specific feature (display, touch, audio)
  2. Copy relevant code from templates
  3. Integrate with existing config
  4. Test incrementally (add one feature at a time)
  5. Validate before final flash

This skill provides rapid BOX-3 development for complex audio/display/touch projects. For general ESPHome configuration or deep technical questions, use the esphome-config-helper skill or delegate to ESPHome specialist agents.

平台分布

OpenCode

28.44%
按下载量换算107

windsurf

20.9%
按下载量换算79

Antigravity

18.82%
按下载量换算71

Gemini CLI

11.24%
按下载量换算42

Claude Code

8.37%
按下载量换算31

github-copilot

2.98%
按下载量换算11

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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