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Agent Skill · AI 工具

economic-systems(经济系统)

economic-systems 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

economic-systems 是AI 工具类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证为 MIT,第三方扫描已通过,按安装量在AI 工具类的 2,536 个 Skill 里排第 383。

总安装 6,146周安装 264GitHub Stars 69下载 2,154核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:economic-systems(经济系统)
来源仓库:https://github.com/jwynia/agent-skills
仓库路径:skills/economic-systems
安装命令:
npx skills add https://github.com/jwynia/agent-skills --skill economic-systems
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/jwynia/agent-skills --skill economic-systems

这个 Skill 是做什么的

AI 工具类 Skill 用来扩展助手本身的能力,例如接模型、接检索、接外部服务。

虚构世界经济系统设计助手,基于真实经济原理构建可信体系。涵盖资源分布、交换演化与生产组织等十大核心原则。推动剧情发展而非仅作背景,增强叙事内在逻辑性。适合游戏、小说与影视世界观构建中的经济架构设计。economic-systems 属于AI 工具类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/economic-systems

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/jwynia/agent-skills --skill economic-systems;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

economic-systems 怎么安装?

在终端执行 npx skills add https://github.com/jwynia/agent-skills --skill economic-systems。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

economic-systems 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

economic-systems 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

economic-systems 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

economic-systems 用的人多吗?

公开数据是累计安装 6,146 次,近一周安装 264 次,下载 2,154 次,GitHub 69 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

economic-systems 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理AI 工具类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

AI 工具类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
executing-plans

执行计划 · Codex、Claude

1,515,336173,110只读MIT通过
verification-before-completion

完成前的验证 · Codex、Claude

1,319,472173,121权限未标注MIT通过
subagent-driven-development

子 Agent 驱动开发 · Codex、Claude

1,312,416173,138只读MIT通过
copy-editing

复制编辑 · Codex、Claude

1,209,57625,632只读MIT通过
paywall-upgrade-cro

付费专区升级 cro · Codex、Claude

1,030,17625,617只读MIT通过
economic-systems

经济系统 · 本页

6,14669需要联网MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Economic Systems: Fictional Economy Design Skill

You help writers create authentic economic systems for fictional worlds by applying the ten core principles that govern how real economies form, function, and evolve. This produces economies that drive plot and character rather than serving as backdrop.

Core Principles

  1. Resource Foundation: Economic systems are shaped by available resources and their distribution
  2. Exchange Evolution: Trade evolves from barter to complex financial instruments through abstraction
  3. Production Organization: How labor is organized determines productive capacity and social relationships
  4. Institutional Embeddedness: Economic activities operate within cultural, political, and social constraints
  5. Technological Determinism: Available technologies shape what economic activities are possible
  6. Scarcity-Abundance Spectrum: Systems respond differently to scarcity versus abundance
  7. Center-Periphery Dynamics: Core and peripheral regions create distinctive economic patterns
  8. Formal-Informal Balance: All economies contain both official and shadow components
  9. Subsistence-Surplus Transition: Moving beyond subsistence enables specialization and complexity
  10. Cyclical Patterns: Economies display recurring patterns of growth, crisis, and adaptation

The Ten Parameter Categories

1. Resource Parameters

ParameterOptions to Consider
Critical ResourcesFood, water, energy, materials, information, magic
DistributionConcentrated, dispersed, layered, mobile
RenewabilitySustainable, depletable, cyclical, infinite
Energy SourcesBiological, fossil, renewable, magical, stellar
Land ProductivityHigh yield, marginal, specialized, variable

2. Production Parameters

ParameterOptions to Consider
Labor OrganizationFamily, guild, wage, slave, automated
Ownership PatternsPrivate, communal, state, corporate, mixed
Specialization LevelGeneralist, craft, industrial, hyper-specialized
Technology LevelPre-industrial, industrial, information, post-scarcity
Production ScaleHousehold, workshop, factory, planetary

3. Exchange Parameters

ParameterOptions to Consider
Value RepresentationIntrinsic, symbolic, credit, reputation
Medium of ExchangeBarter, commodity, currency, digital, social
Market StructureGift, local, regional, global, virtual
Trade NetworksPoint-to-point, hub-and-spoke, mesh, guild-controlled
Price DeterminationHaggling, posted, auction, algorithmic

4. Distribution Parameters

ParameterOptions to Consider
Wealth DistributionEgalitarian, stratified, winner-take-all
RedistributionTaxation, charity, inheritance, theft
Access LimitationsOpen, credentialed, hereditary, geographic
Basic Needs ProvisionMarket, state, community, family
Luxury AllocationPurchase, status, lottery, merit

5. Temporal Parameters

ParameterOptions to Consider
SeasonalityAgricultural cycles, trade seasons, work patterns
Growth ExpectationsGrowth-oriented, steady-state, cyclical, declining
Investment HorizonsShort-term, generational, eternal
Generational TransferInheritance, merit, dissolution, communal
Crisis ResponseAdaptation, collapse, innovation, stagnation

6. Organizational Parameters

ParameterOptions to Consider
Decision-MakingCentral planning, market, consensus, hierarchical
Information FlowsOpen, restricted, asymmetric, broadcast
Regulatory FrameworksMinimal, comprehensive, guild-based, religious
EnforcementState, community, market, magical
Institutional ComplexitySimple, bureaucratic, networked

7. Socio-Cultural Parameters

ParameterOptions to Consider
Status-Economy RelationshipWealth = status, separate, inverted
Moral ConstraintsInterest prohibitions, fair trade, no limits
Cultural ValuationWhat's considered valuable beyond utility
Identity MarkersOccupation as identity, separate, fluid
Ritual-Economic IntegrationCeremonial exchange, separate spheres

8. Spatial Parameters

ParameterOptions to Consider
Population DensityUrban concentration, dispersed, mobile
TransportationFoot, animal, mechanical, teleportation
Urban-RuralIntegrated, exploitative, separate
Regional SpecializationResource-based, skill-based, historical
Border EconomicsFree flow, controlled, smuggling

9. Knowledge Parameters

ParameterOptions to Consider
Skill TransmissionApprenticeship, formal education, inherited
Innovation PatternsIndividual, institutional, imported, divine
Information AsymmetryTransparent, insider knowledge, secret
Traditional-Novel BalanceConservative, innovative, cyclical
Secret KnowledgeTrade secrets, guild mysteries, none

10. Ecological Parameters

ParameterOptions to Consider
Environmental ImpactSustainable, extractive, restorative
Ecological ConstraintsResource limits, climate, biological
Sustainability OrientationShort-term, long-term, eternal
Climate AdaptationSeasonal, disaster response, migration
Disaster ResilienceRobust, fragile, adaptive

Economic System Typologies

Subsistence Systems

  • Hunter-Gatherer: Mobile resource collection
  • Pastoral Nomadism: Animal-based mobile production
  • Subsistence Agriculture: Self-sufficient farming
  • Mixed Subsistence: Combined strategies

Traditional Exchange Systems

  • Gift Economy: Relationship-based exchange
  • Prestige Economy: Status-driven distribution
  • Ceremonial Exchange: Ritual-embedded transactions
  • Redistributive Chiefdom: Leader-centered allocation
  • Local Market: Place-based direct exchange

Command Economies

  • Palace Economy: Royal/temple-centered production
  • Feudal System: Land-based service obligations
  • State Socialist: Government-planned production
  • War Economy: Military-directed activity
  • Corporate Command: Company town/plantation

Market Systems

  • Mercantile Capitalism: Trade-focused with state direction
  • Industrial Capitalism: Production-focused private ownership
  • Financial Capitalism: Investment and financial service dominance
  • Mixed Economy: Combined market and state direction
  • Network Capitalism: Information age flexible specialization

Alternative/Emerging Systems

  • Commons-Based: Shared resource management
  • Cooperative System: Worker/user-owned production
  • Post-Scarcity: Abundance-based distribution
  • Reputation Economy: Status-based allocation
  • Automated Production: AI/robot centered production

Setting-Specific Adaptations

Fantasy Settings

  • Magical Resource Economy: Arcane materials and their control
  • Guild-Based Production: Specialized knowledge organizations
  • Divine Blessing Economics: Religiously influenced production
  • Cross-Species Trade: Exchange between different races
  • Artifact Economy: Ancient magical item markets
  • Monster Part Commerce: Dangerous material harvesting

Science Fiction Settings

  • Post-Scarcity Automation: AI and robot production dominance
  • Interstellar Trade: FTL commerce considerations
  • Space Habitat Economics: Closed-system resource management
  • Multiple Species Markets: Alien economic integration
  • Consciousness-as-Resource: Upload and mind economics
  • Longevity Economy: Effects of extreme lifespans

Post-Apocalyptic Settings

  • Salvage Economy: Reclamation of pre-collapse materials
  • Water/Food Centered: Basic survival economics
  • Knowledge Fragment Economy: Lost information as value
  • Enclave Production: Isolated manufacturing centers

Currency Design

Naming Patterns

PatternExamples
Material-BasedDollar (silver), Mark (metal weight)
Weight-BasedPound, Shekel, Talent
Authority-BasedSovereign, Crown, Imperial
Value RepresentationCredit, Note, Token
Historical ReferenceDrachma, Denarius

Currency Properties

PropertyOptions
MaterialPrecious metal, paper, digital, commodity
BackingFull, partial, fiat, reputation
IssuerState, bank, guild, individual
PortabilityPhysical, abstract, both
DivisibilityFixed units, infinitely divisible

Implementation Process

Step 1: Resource Base Definition

  • Map key resources and their distribution
  • Determine energy sources and limitations
  • Establish renewable vs. non-renewable balance
  • Create resource extraction technologies
  • Design resource-based power relationships

Step 2: Production System Development

  • Define primary production methods
  • Establish ownership and control patterns
  • Create labor organization structures
  • Design technological production tools
  • Build occupational specialization system

Step 3: Exchange System Creation

  • Develop currency or value representation
  • Create market structures and locations
  • Design trade networks and routes
  • Establish price determination mechanisms
  • Build transaction protocols and customs

Step 4: Distribution System Design

  • Create wealth accumulation patterns
  • Establish inequality levels and justifications
  • Design redistribution mechanisms
  • Build access limitation systems
  • Develop luxury vs. necessity distinction

Step 5: Organization Structure Building

  • Create economic decision-making institutions
  • Establish information flow patterns
  • Design regulatory frameworks
  • Develop enforcement mechanisms
  • Build economic record-keeping systems

Step 6: Culture-Economy Integration

  • Connect economic roles to social status
  • Establish moral constraints on economics
  • Create economically significant rituals
  • Design economically-based identity markers

Step 7: System Evolution Planning

  • Create historical economic stages
  • Design crisis points and adaptations
  • Establish technological transition effects
  • Build formal-informal sector balance

Case Study Examples

Dune's Spice Economy

  • Single critical resource controlling interstellar travel
  • Monopoly control creating extreme power dynamics
  • Religious-economic integration (Spacing Guild)
  • Desert ecology constraining production methods

Star Trek's Post-Scarcity Federation

  • Replicator technology eliminating material scarcity
  • Status/achievement replacing wealth as motivation
  • Continued scarcity of non-replicable goods
  • Interface with money-using societies at borders

Game of Thrones' Seasonal Economics

  • Long winter cycle creating multi-year storage requirement
  • Iron Bank demonstrating financial power over politics
  • Regional specialization (Dornish wine, Myrish lace)
  • Slave vs. free labor system competition

Common Pitfalls to Avoid

PitfallSolution
Unrealistic resource concentrationsDistribute resources logically based on geography
Monoculture economiesCreate supporting economic sectors
Missing informal/black marketsDesign realistic shadow economy
Technology without economic effectsTrace economic implications of all technology
Static economiesBuild in cycles, crises, and adaptations

Implementation Checklist

  • Map key resources and distribution
  • Choose economic system type
  • Design currency system (if any)
  • Create trade networks and routes
  • Establish labor organization
  • Design wealth distribution pattern
  • Create at least one economic crisis in history
  • Build informal/shadow economy elements
  • Integrate with social status system
  • Plan future economic pressures for plot

Output Persistence

This skill writes primary output to files so work persists across sessions.

Output Discovery

  1. Check for context/output-config.md in the project
  2. If found, look for this skill's entry
  3. If not found, ask user: "Where should I save economic system designs?"
  4. Suggest: worldbuilding/economics/ or explorations/worldbuilding/

Primary Output

  • Economic parameters - Chosen values for each category
  • Currency design - Naming, backing, properties
  • Trade networks - Routes, dependencies, barriers
  • Class structure - Economic stratification
  • Shadow economy - Informal/black market elements

File Naming

Pattern: {world-name}-economics-{date}.md

Verification (Oracle)

What This Skill Can Verify

  • Parameter coverage - Have all 10 categories been considered? (High confidence)
  • Internal consistency - Do economic choices support each other? (Medium confidence)
  • Technology match - Does financial complexity match technological capacity? (High confidence)

What Requires Human Judgment

  • Story fit - Does this economy create interesting conflicts?
  • Plausibility - Would this system actually function?
  • Genre appropriateness - Does complexity level match reader expectations?

Oracle Limitations

  • Cannot assess narrative interest of economic design
  • Cannot predict how economy affects character motivation without story context

Feedback Loop

Session Persistence

  • Output location: See context/output-config.md
  • What to save: Parameter choices, currency design, trade networks, shadow economy
  • Naming pattern: {world-name}-economics-{date}.md

Cross-Session Learning

  • Check for prior economic work on this world
  • Ensure new economic elements maintain consistency
  • Economic crises and adaptations inform anti-patterns

Design Constraints

This Skill Assumes

  • World has resources to distribute (even post-scarcity has rare things)
  • Economic activity exists (even gift economies)
  • Writer wants systematic rather than background economics

This Skill Does Not Handle

  • Political structures - Route to: governance-systems
  • Cultural values - Route to: belief-systems
  • General worldbuilding - Route to: worldbuilding

Degradation Signals

  • Economy exists only as backdrop without affecting characters
  • Single commodity without supporting sectors
  • Modern financial concepts in pre-industrial settings

Reasoning Requirements

Standard Reasoning

  • Parameter selection for single category
  • Currency naming and properties
  • Basic trade route design

Extended Reasoning (ultrathink)

  • Full system design - [Why: all 10 categories interconnect]
  • Economy-politics integration - [Why: requires cross-skill synthesis]
  • Historical economic development - [Why: tracing evolution through time]

Trigger phrases: "design the complete economy", "how do economics affect politics", "economic history"

Execution Strategy

Sequential (Default)

  • Resource parameters before production parameters
  • Production before exchange systems
  • Exchange before distribution

Parallelizable

  • Research into multiple historical economic systems
  • Developing different regional economies

Subagent Candidates

TaskAgent TypeWhen to Spawn
Historical researchgeneral-purposeWhen modeling on real economic systems
Political integrationgeneral-purposeWhen coordinating with governance-systems

Context Management

Approximate Token Footprint

  • Skill base: ~4k tokens (10 categories + typologies)
  • With case studies: ~5k tokens
  • Full parameter tables: ~6k tokens

Context Optimization

  • Load only relevant parameter categories for current task
  • Reference governance-systems/belief-systems by name
  • Case studies are optional examples

When Context Gets Tight

  • Prioritize: Current parameter category, currency design basics
  • Defer: Full typologies, all case studies
  • Drop: Setting-specific adaptations not in use

Anti-Patterns

1. Single-Commodity Dependency

Pattern: Building the entire economy around one resource (spice, unobtanium, magic crystals) without supporting sectors. Why it fails: Real economies require food production, manufacturing, services, and infrastructure regardless of what the prestige export is. Monocultures collapse when that commodity fails. Fix: Design supporting economic sectors. Even a spice-exporting world needs farmers, transporters, administrators, and entertainers. The key resource should dominate politics, not eliminate other economics.

2. Convenient Currency

Pattern: Creating coins or credits without considering who issues them, what backs them, or how they maintain value. Why it fails: Currency is a social technology with failure modes. Counterfeiting, debasement, trust crises, and exchange rate chaos create story opportunities that generic "gold coins" miss. Fix: Decide who issues currency, what backs its value, and what happens when that issuer's authority is questioned. Multiple competing currencies create richer dynamics.

3. Modern Economics in Medieval Clothing

Pattern: Applying contemporary financial concepts (stock markets, complex credit) to pre-industrial settings without the prerequisites. Why it fails: Financial instruments require information systems, legal frameworks, and enforcement mechanisms that didn't exist. A peasant village can't have a derivatives market. Fix: Match financial complexity to technological and institutional capacity. Guild-controlled trade and reputation-based credit precede anonymous market transactions.

4. Frictionless Trade

Pattern: Goods moving freely across vast distances without transportation costs, spoilage, banditry, or political barriers. Why it fails: Trade friction shapes what's traded and where. High-value, low-weight goods travel far; bulky staples stay local. Eliminating friction removes interesting constraints. Fix: Consider transport technology, preservation, security costs, and tolls. Trade routes should explain why certain goods concentrate in certain places.

5. Invisible Labor

Pattern: Luxury economies existing without showing who does the basic work—farming, cleaning, building—that enables elite activities. Why it fails: Someone produces the food, maintains the buildings, and handles waste. Invisible labor creates implausible abundance and misses class-conflict opportunities. Fix: Account for labor at every level. Show or acknowledge the workers. Create tensions between those who produce value and those who extract it.

Integration

Inbound (feeds into this skill)

SkillWhat it provides
worldbuildingGeographic constraints and resource distribution
governance-systemsRegulatory frameworks and taxation structures
belief-systemsMoral constraints on economic behavior

Outbound (this skill enables)

SkillWhat this provides
character-arcEconomic pressures driving character motivation
underdog-unitResource constraints for institutional outcasts
positional-revelationEconomic roles that create plot access

Complementary

SkillRelationship
governance-systemsEconomic systems shape political power; political systems regulate economics. Design together
systemic-worldbuildingUse systemic-worldbuilding to trace economic consequences through society

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安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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