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Agent Skill · 研究检索

dungeon-debug(地牢调试)

dungeon-debug 用于处理浏览器自动化、网页检查和页面信息提取,适合在 OpenClaw 中需要让 Agent 打开页面、读取网页或验证前端流程时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

dungeon-debug 是研究检索类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为需要联网;许可证为 MIT-0,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 14,685。

总安装 8,373周安装 356GitHub Stars 公开资料未说明下载 2,933核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:dungeon-debug(地牢调试)
来源仓库:https://github.com/jcools1977/dungeon-debug
安装命令:
openclaw skills install dungeon-debug
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install dungeon-debug

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

地牢调试技能将浏览器自动化会话转化为文本冒险游戏形式。堆栈帧映射为房间,变量值变为可收集的战利品道具。适用于前端异常排查与页面交互流程验证场景。dungeon-debug 属于研究检索类 Skill,可作为该场景下的辅助能力补充。需配合Playwright或Puppeteer等底层驱动才能正常工作。

图形界面元素定位依赖CSS选择器准确性,动态内容需特别处理。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install dungeon-debug;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

dungeon-debug 怎么安装?

在终端执行 openclaw skills install dungeon-debug。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

dungeon-debug 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

dungeon-debug 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

dungeon-debug 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

dungeon-debug 用的人多吗?

公开数据是累计安装 8,373 次,近一周安装 356 次,下载 2,933 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

dungeon-debug 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
dungeon-debug

地牢调试 · 本页

8,373—需要联网MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
dungeon-debug
version
1.0.0
description
>
author
J. DeVere Cooley
category
fun-tools
tags
metadata
openclaw
emoji
⚔️
os
["darwin", "linux", "win32"]
cost
free
requires_api
false
tags

Dungeon Debug

"You are standing in a dark function. Exits lead to three catch blocks and a callback. A variable named 'temp2' lies on the ground. It is undefined. Roll for initiative."

What It Does

Debugging is already an adventure — you just don't have the map, the health bar, or the dramatic narration. Dungeon Debug changes that.

Every debugging session becomes a text-based RPG dungeon crawl where:

  • The bug is the Final Boss hiding somewhere in the dungeon
  • Stack frames are rooms you explore
  • Variables are items you inspect and collect
  • Log messages are inscriptions on dungeon walls
  • Breakpoints are save points
  • Your hypotheses are the paths you choose
  • Dead ends are traps that teach you something

It sounds ridiculous. It is ridiculous. It also works — because the RPG format forces systematic exploration, prevents you from skipping rooms (stack frames), and makes the debugging process fun enough that you don't rage-quit after 45 minutes.

The Dungeon Map

Your bug report generates a dungeon:

╔══════════════════════════════════════════════════════════════╗
║                  THE DUNGEON OF BUG #4721                   ║
║           "The Phantom Null: A TypeError Mystery"            ║
╠══════════════════════════════════════════════════════════════╣
║                                                              ║
║  DUNGEON MAP (generated from stack trace):                   ║
║                                                              ║
║  [Entry] ──→ [UserController.handleRequest]                 ║
║                        │                                     ║
║                        ▼                                     ║
║              [AuthService.validateToken]                     ║
║                        │                                     ║
║                        ▼                                     ║
║              [UserRepository.findById] ◀── Chest: SQL query  ║
║                        │                                     ║
║                        ▼                                     ║
║              [ProfileMapper.toDTO]  ← ☠ BOSS ROOM ☠        ║
║                        │                                     ║
║                        ▼                                     ║
║              💀 TypeError: Cannot read 'email' of undefined  ║
║                                                              ║
║  Rooms: 4  |  Difficulty: ★★★☆☆  |  Estimated: 15-30 min  ║
╚══════════════════════════════════════════════════════════════╝

Character Classes

Choose your debugging style:

ClassPlaystyleStrengthsWeakness
The LoggerPlaces console.log() breadcrumbs everywhereSees all data flowSlow, clutters output
The BreakerSets strategic breakpointsPrecise state inspectionCan miss async issues
The ReaderReads code meticulously before running anythingDeep understandingTime-consuming
The ReverserStarts at the error and works backwardFast for simple bugsGets lost in complex flows
The ScientistForms hypothesis, designs experiment, testsSystematicOver-engineers simple bugs
╔══════════════════════════════════════════╗
║  Choose your class, adventurer:          ║
║                                          ║
║  [1] 📜 The Logger      (log everything) ║
║  [2] 🔴 The Breaker     (breakpoints)    ║
║  [3] 📖 The Reader      (read first)     ║
║  [4] ⏪ The Reverser     (error-first)    ║
║  [5] 🔬 The Scientist   (hypothesize)    ║
╚══════════════════════════════════════════╝

Room Exploration

Each stack frame is a room to explore:

╔══════════════════════════════════════════════════════════════╗
║  ROOM 3 of 4: UserRepository.findById()                    ║
║  src/repositories/user-repository.ts:47                     ║
╠══════════════════════════════════════════════════════════════╣
║                                                              ║
║  📜 INSCRIPTION ON THE WALL (nearby log):                    ║
║  "Fetching user with id: undefined"                          ║
║  Hmm. That doesn't look right.                               ║
║                                                              ║
║  🎒 ITEMS IN THIS ROOM (local variables):                    ║
║  ├── userId: undefined  ← ⚠️ SUSPICIOUS ITEM                ║
║  ├── query: "SELECT * FROM users WHERE id = $1"             ║
║  └── result: null (query returned nothing)                   ║
║                                                              ║
║  🚪 EXITS:                                                   ║
║  ├── BACK: AuthService.validateToken (where userId came from)║
║  ├── FORWARD: ProfileMapper.toDTO (the boss room)            ║
║  └── INSPECT: Look more closely at userId's origin           ║
║                                                              ║
║  💡 ADVENTURER'S NOTE:                                       ║
║  userId is undefined. The query ran with undefined as the    ║
║  parameter. The DB returned null. This null was passed to    ║
║  ProfileMapper which tried to read .email on null.           ║
║                                                              ║
║  The BOSS (TypeError) lives in Room 4, but the ROOT CAUSE   ║
║  might be in Room 2 (where userId was set) or even Room 1.  ║
║                                                              ║
║  What do you do?                                             ║
║  [1] 🚪 Go back to Room 2 (trace where userId was set)      ║
║  [2] 🚪 Proceed to Boss Room (face the TypeError)           ║
║  [3] 🔍 Inspect: Who called findById and with what?         ║
║  [4] 📜 Read the full function source                       ║
╚══════════════════════════════════════════════════════════════╝

The Boss Fight

When you've traced the bug to its source:

╔══════════════════════════════════════════════════════════════╗
║                     ☠ BOSS FIGHT ☠                          ║
║          "The Phantom Null" has been cornered!               ║
╠══════════════════════════════════════════════════════════════╣
║                                                              ║
║  ROOT CAUSE IDENTIFIED:                                      ║
║  AuthService.validateToken() returns the token payload,      ║
║  not the user. The token payload has 'sub' (subject ID),     ║
║  not 'userId'. The controller destructures { userId }        ║
║  which is undefined.                                         ║
║                                                              ║
║  THE KILLING BLOW:                                           ║
║  ├── File: src/controllers/user-controller.ts:12             ║
║  ├── Bug: const { userId } = await auth.validateToken(token) ║
║  ├── Fix: const { sub: userId } = await auth.validateToken() ║
║  └── Or:  const { userId } = await auth.getUser(token)      ║
║                                                              ║
║  Choose your weapon:                                         ║
║  [1] ⚔️ Quick Fix: Destructure 'sub' as 'userId'            ║
║  [2] 🛡️ Proper Fix: Add getUser() that returns full user    ║
║  [3] 🔮 Defensive Fix: Add null check in findById()          ║
║                                                              ║
╚══════════════════════════════════════════════════════════════╝

Victory Screen

╔══════════════════════════════════════════════════════════════╗
║                                                              ║
║          ⚔️  VICTORY! THE BUG HAS BEEN SLAIN!  ⚔️           ║
║                                                              ║
║  Bug: "The Phantom Null" (TypeError in ProfileMapper)       ║
║  Root Cause: Wrong destructure key in UserController        ║
║  Weapon Used: ⚔️ Quick Fix (sub → userId alias)             ║
║  Time: 12 minutes                                            ║
║                                                              ║
║  ADVENTURE STATS:                                            ║
║  ├── Rooms explored: 4 of 4 (thorough!)                     ║
║  ├── Items inspected: 7                                      ║
║  ├── Wrong turns: 1 (checked ProfileMapper first — red herring)║
║  ├── Inscriptions read: 3 (log messages were helpful!)       ║
║  └── Class bonus: +20% XP (The Reverser — error-first found it fast)║
║                                                              ║
║  LOOT EARNED:                                                ║
║  ├── 💎 150 XP                                               ║
║  ├── 📜 Scroll of Knowledge: "Token payloads use 'sub', not 'userId'"║
║  ├── 🛡️ Lesson: "Always check what an auth function returns" ║
║  └── 🏆 Achievement Progress: "Bug Squasher" 7/10           ║
║                                                              ║
║  DUNGEON RATING: ★★★★☆                                      ║
║  "Methodical exploration with minimal backtracking.          ║
║   Lost 3 minutes in the Boss Room before checking upstream.  ║
║   Next time: trace the data BEFORE confronting the error."   ║
║                                                              ║
╚══════════════════════════════════════════════════════════════╝

Why the RPG Format Actually Helps

RPG MechanicDebugging Benefit
Exploring every roomForces you to check every stack frame (not skip to the error)
Inspecting itemsMakes you actually look at variable values
Reading inscriptionsMakes you actually read log messages
Choosing a classMakes you conscious of your debugging strategy
Tracking wrong turnsBuilds awareness of your cognitive biases
Boss fight choicesForces you to consider multiple fix strategies
Victory statsPost-mortem that improves future debugging

When to Invoke

  • When a bug has stumped you for > 20 minutes (fresh perspective through adventure format)
  • When debugging feels tedious (gamification makes it fun again)
  • When onboarding (learn the codebase by exploring it as a dungeon)
  • When teaching someone to debug (structured adventure is better than "just use console.log")
  • Friday afternoon bugs (you're going to need morale)

Why It Matters

Debugging is the most time-consuming part of development. It's also the most frustrating, the most likely to trigger cognitive biases, and the most likely to make you skip steps out of impatience.

Dungeon Debug doesn't change what you do — it changes how it feels. And when debugging is an adventure instead of a chore, you explore more thoroughly, think more creatively, and rage-quit less.

Zero external dependencies. Zero API calls. Pure text-adventure-powered debugging.

平台分布

OpenClaw

87.24%
按下载量换算2,559

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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