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Agent Skill · 前端设计

dotnet-signalr(点网信号器)

dotnet-signalr 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

dotnet-signalr 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 9,124。

总安装 235周安装 10GitHub Stars 363下载 82核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:dotnet-signalr(点网信号器)
来源仓库:https://github.com/managedcode/dotnet-skills
仓库路径:skills/dotnet-signalr
安装命令:
npx skills add https://github.com/managedcode/dotnet-skills --skill dotnet-signalr
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/managedcode/dotnet-skills --skill dotnet-signalr

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

提供 SignalR 实时通信功能开发支持,包括聊天和通知场景。适用于调试 hub 生命周期、连接状态和广播到用户组。通过 GitHub 安装,需处理平台差异和横向扩展挑战。详细消息模式参考 patterns.md 和 anti-patterns.md 文档。

dotnet-signalr 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/dotnet-signalr

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/managedcode/dotnet-skills --skill dotnet-signa…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

dotnet-signalr 怎么安装?

在终端执行 npx skills add https://github.com/managedcode/dotnet-skills --skill dotnet-signalr。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

dotnet-signalr 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

dotnet-signalr 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

dotnet-signalr 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

dotnet-signalr 用的人多吗?

公开数据是累计安装 235 次,近一周安装 10 次,下载 82 次,GitHub 363 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

dotnet-signalr 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
dotnet-signalr

点网信号器 · 本页

235363需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

SignalR

Trigger On

  • building chat, notification, collaboration, or live-update features
  • debugging hub lifetime, connection state, or transport issues
  • deciding whether SignalR or another transport better fits the scenario
  • implementing real-time broadcasting to groups of connected clients
  • scaling SignalR across multiple servers

Documentation

References

  • patterns.md - Detailed hub patterns, streaming, groups, presence, and advanced messaging techniques
  • anti-patterns.md - Common SignalR mistakes and how to avoid them

Workflow

  1. Use SignalR for broadcast-style or connection-oriented real-time features; do not force gRPC into hub-style fan-out scenarios.
  2. Model hub contracts intentionally and keep hub methods thin, delegating durable work elsewhere.
  3. Plan for reconnection, backpressure, auth, and fan-out costs instead of treating real-time messaging as stateless request/response.
  4. Use groups, presence, and connection metadata deliberately so scale-out behavior is understandable.
  5. If Native AOT or trimming is in play, validate supported protocols and serialization choices explicitly.
  6. Test connection behavior and failure modes, not just happy-path message delivery.

Hub Patterns

Strongly-Typed Hub (Recommended)

// Define the client interface
public interface IChatClient
{
    Task ReceiveMessage(string user, string message);
    Task UserJoined(string user);
    Task UserLeft(string user);
}

// Implement the strongly-typed hub
public class ChatHub : Hub<IChatClient>
{
    public async Task SendMessage(string user, string message)
    {
        // Compiler checks client method calls
        await Clients.All.ReceiveMessage(user, message);
    }

    public override async Task OnConnectedAsync()
    {
        await Clients.Others.UserJoined(Context.User?.Identity?.Name ?? "Anonymous");
        await base.OnConnectedAsync();
    }

    public override async Task OnDisconnectedAsync(Exception? exception)
    {
        await Clients.Others.UserLeft(Context.User?.Identity?.Name ?? "Anonymous");
        await base.OnDisconnectedAsync(exception);
    }
}

Using Groups for Targeted Messaging

public class NotificationHub : Hub<INotificationClient>
{
    public async Task JoinGroup(string groupName)
    {
        await Groups.AddToGroupAsync(Context.ConnectionId, groupName);
        await Clients.Group(groupName).UserJoined(Context.User?.Identity?.Name);
    }

    public async Task LeaveGroup(string groupName)
    {
        await Groups.RemoveFromGroupAsync(Context.ConnectionId, groupName);
    }

    public async Task SendToGroup(string groupName, string message)
    {
        await Clients.Group(groupName).ReceiveNotification(message);
    }
}

Hub Method with Custom Object Parameters (API Versioning)

// Use custom objects to avoid breaking changes
public class SendMessageRequest
{
    public string Message { get; set; } = string.Empty;
    public string? Recipient { get; set; }  // Added later without breaking clients
    public int? Priority { get; set; }       // Added later without breaking clients
}

public class ChatHub : Hub<IChatClient>
{
    public async Task SendMessage(SendMessageRequest request)
    {
        // Handle both old and new clients
        if (request.Recipient != null)
        {
            await Clients.User(request.Recipient).ReceiveMessage(request.Message);
        }
        else
        {
            await Clients.All.ReceiveMessage(request.Message);
        }
    }
}

Client Patterns

JavaScript Client with Automatic Reconnection

const connection = new signalR.HubConnectionBuilder()
    .withUrl("/chatHub")
    .withAutomaticReconnect([0, 2000, 5000, 10000, 30000]) // Retry delays
    .configureLogging(signalR.LogLevel.Information)
    .build();

// Handle reconnection events
connection.onreconnecting(error => {
    console.log("Reconnecting...", error);
    updateUIForReconnecting();
});

connection.onreconnected(connectionId => {
    console.log("Reconnected with ID:", connectionId);
    // Rejoin groups - reconnection does not restore group membership
    rejoinGroups();
    updateUIForConnected();
});

connection.onclose(error => {
    console.log("Connection closed", error);
    updateUIForDisconnected();
});

async function start() {
    try {
        await connection.start();
        console.log("SignalR Connected");
    } catch (err) {
        console.log(err);
        setTimeout(start, 5000);
    }
}

start();

.NET Client with Reconnection

var connection = new HubConnectionBuilder()
    .WithUrl("https://localhost:5001/chatHub", options =>
    {
        options.AccessTokenProvider = () => Task.FromResult(GetAccessToken());
    })
    .WithAutomaticReconnect()
    .Build();

connection.Reconnecting += error =>
{
    _logger.LogWarning("Connection lost. Reconnecting: {Error}", error?.Message);
    return Task.CompletedTask;
};

connection.Reconnected += connectionId =>
{
    _logger.LogInformation("Reconnected with ID: {ConnectionId}", connectionId);
    // Rejoin groups after reconnection
    return RejoinGroupsAsync();
};

connection.Closed += async error =>
{
    _logger.LogError("Connection closed: {Error}", error?.Message);
    await Task.Delay(Random.Shared.Next(0, 5) * 1000);
    await connection.StartAsync();
};

await connection.StartAsync();

Server Configuration

Hub Registration with Authentication

var builder = WebApplication.CreateBuilder(args);

builder.Services.AddSignalR(options =>
{
    options.EnableDetailedErrors = builder.Environment.IsDevelopment();
    options.MaximumReceiveMessageSize = 64 * 1024; // 64 KB
    options.StreamBufferCapacity = 10;
    options.KeepAliveInterval = TimeSpan.FromSeconds(15);
    options.ClientTimeoutInterval = TimeSpan.FromSeconds(30);
})
.AddMessagePackProtocol(); // Binary protocol for performance

builder.Services.AddAuthentication(JwtBearerDefaults.AuthenticationScheme)
    .AddJwtBearer(options =>
    {
        options.Events = new JwtBearerEvents
        {
            OnMessageReceived = context =>
            {
                // Read token from query string for WebSocket connections
                var accessToken = context.Request.Query["access_token"];
                var path = context.HttpContext.Request.Path;
                if (!string.IsNullOrEmpty(accessToken) && path.StartsWithSegments("/hubs"))
                {
                    context.Token = accessToken;
                }
                return Task.CompletedTask;
            }
        };
    });

var app = builder.Build();

app.UseAuthentication();
app.UseAuthorization();

app.MapHub<ChatHub>("/hubs/chat");

Sending Messages from Outside a Hub

public class NotificationService
{
    private readonly IHubContext<NotificationHub, INotificationClient> _hubContext;

    public NotificationService(IHubContext<NotificationHub, INotificationClient> hubContext)
    {
        _hubContext = hubContext;
    }

    public async Task NotifyAllAsync(string message)
    {
        await _hubContext.Clients.All.ReceiveNotification(message);
    }

    public async Task NotifyUserAsync(string userId, string message)
    {
        await _hubContext.Clients.User(userId).ReceiveNotification(message);
    }

    public async Task NotifyGroupAsync(string groupName, string message)
    {
        await _hubContext.Clients.Group(groupName).ReceiveNotification(message);
    }
}

Scaling with Redis Backplane

builder.Services.AddSignalR()
    .AddStackExchangeRedis(connectionString, options =>
    {
        options.Configuration.ChannelPrefix = RedisChannel.Literal("MyApp");
    });

Anti-Patterns to Avoid

Anti-PatternWhy It's BadBetter Approach
Storing state in Hub propertiesHub instances are created per method callUse IMemoryCache, database, or external store
Instantiating Hub directlyBypasses SignalR infrastructureUse IHubContext<THub> for external messaging
Not awaiting SendAsync callsMessages may not be sent before hub method completesAlways await async hub calls
Adding method parameters without versioningBreaking change for existing clientsUse custom object parameters
Ignoring reconnection group lossClients lose group membership on reconnectRe-add to groups in OnConnectedAsync or client reconnect handler
Large payloads over SignalRMemory pressure, bandwidth issuesUse REST/gRPC for bulk data, SignalR for notifications
Missing backplane in multi-serverMessages only reach clients on same serverUse Redis backplane or Azure SignalR Service
Exposing ORM entities directlyMay serialize sensitive dataUse DTOs with explicit properties
Not validating incoming messagesSecurity risk after initial authValidate every hub method input

Best Practices

Connection Management

  1. Enable automatic reconnection with exponential backoff delays
  2. Handle group rejoining explicitly after reconnection (connection ID changes)
  3. Implement heartbeat monitoring on the client to detect stale connections
  4. Use sticky sessions when scaling across multiple servers (unless using Azure SignalR Service)

Performance

  1. Use MessagePack protocol for smaller message sizes and faster serialization
  2. Throttle high-frequency events like typing indicators or mouse movements
  3. Batch messages when possible instead of many small sends
  4. Set appropriate buffer sizes based on expected message throughput

Security

  1. Authenticate at connection time using JWT tokens via query string
  2. Authorize hub methods using [Authorize] attribute
  3. Validate all incoming messages even after authentication
  4. Use HTTPS for all SignalR connections

API Design

  1. Use strongly-typed hubs to catch client method name typos at compile time
  2. Use custom object parameters to enable backward-compatible API evolution
  3. Version hub names (e.g., ChatHubV2) for breaking changes
  4. Keep hub methods thin and delegate business logic to services

Observability

  1. Log connection events (connect, disconnect, reconnect)
  2. Track transport type used by each connection
  3. Monitor message delivery latency and failure rates
  4. Integrate with Application Insights or other APM tools

Deliver

  • clear hub contracts and connection behavior
  • real-time delivery that matches the product scenario
  • validation for reconnection and authorization flows
  • appropriate scale-out strategy for multi-server deployments

Validate

  • SignalR is the correct transport for the use case
  • hub methods remain orchestration-oriented
  • group and auth behavior are explicit and tested
  • reconnection and group membership are handled correctly
  • backplane is configured for multi-server scenarios
  • message validation is implemented in hub methods

平台分布

Codex

34.6%
按下载量换算28

Claude

30.93%
按下载量换算25

Cursor

19.72%
按下载量换算16

Gemini CLI

8.84%
按下载量换算7

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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