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Agent Skill · 研究检索

ux-review(用户体验审查)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

ux-review 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 53,927。

总安装 519周安装 21GitHub Stars 16,769下载 163核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ux-review(用户体验审查)
来源仓库:https://github.com/donchitos/claude-code-game-studios
仓库路径:skills/ux-review
安装命令:
npx skills add https://github.com/donchitos/claude-code-game-studios --skill ux-review
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/donchitos/claude-code-game-studios --skill ux-review

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

ux-review 用于审查 UX 设计文档,确保其完整性与实现可行性。适用于团队协作中作为质量门禁,在交付开发前验证设计一致性。支持 APPROVED 或 NEEDS REVISION 判定,指出具体待修复项。应在完成 UX 设计后运行,避免将未经验证的结论直接用于生产环境。

ux-review 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/ux-review

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/donchitos/claude-code-game-studios --skill ux-…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

ux-review 怎么安装?

在终端执行 npx skills add https://github.com/donchitos/claude-code-game-studios --skill ux-review。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

ux-review 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

ux-review 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

ux-review 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

ux-review 用的人多吗?

公开数据是累计安装 519 次,近一周安装 21 次,下载 163 次,GitHub 16,769 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

ux-review 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 来源仓库有 16,769 星,维护活跃度相对可查。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
ux-review

用户体验审查 · 本页

51916,769需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Overview

Validates UX design documents before they enter the implementation pipeline. Acts as the quality gate between UX Design and Visual Design/Implementation in the /team-ui pipeline.

Run this skill:

  • After completing a UX spec with /ux-design
  • Before handing off to ui-programmer or art-director
  • Before the Pre-Production to Production gate check (which requires key screens to have reviewed UX specs)
  • After major revisions to a UX spec

Verdict levels:

  • APPROVED — spec is complete, consistent, and implementation-ready
  • NEEDS REVISION — specific gaps found; fix before handoff but not a full redesign
  • MAJOR REVISION NEEDED — fundamental issues with scope, player need, or completeness; needs significant rework

Phase 1: Parse Arguments

  • Specific file path (e.g., /ux-review design/ux/inventory.md): validate that one document
  • all: find all files in design/ux/ and validate each
  • hud: validate design/ux/hud.md specifically
  • patterns: validate design/ux/interaction-patterns.md specifically
  • No argument: ask the user which spec to validate

For all, output a summary table first (file | verdict | primary issue) then full detail for each.


Phase 2: Load Cross-Reference Context

Before validating any spec, load:

  1. Input & Platform config: Read .claude/docs/technical-preferences.md and extract ## Input & Platform. This is the authoritative source for which input methods the game supports — use it to drive the Input Method Coverage checks in Phase 3A, not the spec's own header. If unconfigured, fall back to the spec header.
  2. The accessibility tier committed to in design/accessibility-requirements.md (if it exists)
  3. The interaction pattern library at design/ux/interaction-patterns.md (if it exists)
  4. The GDDs referenced in the spec's header (read their UI Requirements sections)
  5. The player journey map at design/player-journey.md (if it exists) for context-arrival validation

Phase 3A: UX Spec Validation Checklist

Run all checks against a ux-spec.md-based document.

Completeness (required sections)

  • Document header present with Status, Author, Platform Target
  • Purpose & Player Need — has a player-perspective need statement (not developer-perspective)
  • Player Context on Arrival — describes player's state and prior activity
  • Navigation Position — shows where screen sits in hierarchy
  • Entry & Exit Points — all entry sources and exit destinations documented
  • Layout Specification — zones defined, component inventory table present
  • States & Variants — at minimum: loading, empty/populated, and error states documented
  • Interaction Map — covers all target input methods (check platform target in header)
  • Data Requirements — every displayed data element has a source system and owner
  • Events Fired — every player action has a corresponding event or null explanation
  • Transitions & Animations — at least enter/exit transitions specified
  • Accessibility Requirements — screen-level requirements present
  • Localization Considerations — max character counts for text elements
  • Acceptance Criteria — at least 5 specific testable criteria

Quality Checks

Player Need Clarity

  • Purpose is written from player perspective, not system/developer perspective
  • Player goal on arrival is unambiguous ("The player arrives wanting to ___")
  • The player context on arrival is specific (not just "they opened the inventory")

Completeness of States

  • Error state is documented (not just happy path)
  • Empty state is documented (no data scenario)
  • Loading state is documented if the screen fetches async data
  • Any state with a timer or auto-dismiss is documented with duration

Input Method Coverage

  • If platform includes PC: keyboard-only navigation is fully specified
  • If platform includes console/gamepad: d-pad navigation and face button mapping documented
  • No interaction requires mouse-like precision on gamepad
  • Focus order is defined (Tab order for keyboard, d-pad order for gamepad)

Data Architecture

  • No data element has "UI" listed as the owner (UI must not own game state)
  • Update frequency is specified for all real-time data (not just "realtime" — what triggers update?)
  • Null handling is specified for all data elements (what shows when data is unavailable?)

Accessibility

  • Accessibility tier from accessibility-requirements.md is matched or exceeded
  • If Basic tier: no color-only information indicators
  • If Standard tier+: focus order documented, text contrast ratios specified
  • If Comprehensive tier+: screen reader announcements for key state changes
  • Colorblind check: any color-coded elements have non-color alternatives

GDD Alignment

  • Every GDD UI Requirement referenced in the header is addressed in this spec
  • No UI element displays or modifies game state without a corresponding GDD requirement
  • No GDD UI Requirement is missing from this spec (cross-check the referenced GDD sections)

Pattern Library Consistency

  • All interactive components reference the pattern library (or note they are new patterns)
  • No pattern behavior is re-specified from scratch if it already exists in the pattern library
  • Any new patterns invented in this spec are flagged for addition to the pattern library

Localization

  • Character limit warnings present for all text-heavy elements
  • Any layout-critical text has been flagged for 40% expansion accommodation

Acceptance Criteria Quality

  • Criteria are specific enough for a QA tester who hasn't seen the design docs
  • Performance criterion present (screen opens within Xms)
  • Resolution criterion present
  • No criterion requires reading another document to evaluate

Phase 3B: HUD Validation Checklist

Run all checks against a hud-design.md-based document.

Completeness

  • HUD Philosophy defined
  • Information Architecture table covers ALL systems with UI Requirements in GDDs
  • Layout Zones defined with safe zone margins for all target platforms
  • Every HUD element has a full specification (zone, visibility trigger, data source, priority)
  • HUD States by Gameplay Context covers at minimum: exploration, combat, dialogue/cutscene, paused
  • Visual Budget defined (max simultaneous elements, max screen %)
  • Platform Adaptation covers all target platforms
  • Tuning Knobs present for player-adjustable elements

Quality Checks

  • No HUD element covers the center play area without a visibility rule to hide it
  • Every information item that exists in any GDD is either in the HUD or explicitly categorized as "hidden/demand"
  • All color-coded HUD elements have colorblind variants
  • HUD elements in the Feedback & Notification section have queue/priority behavior defined
  • Visual Budget compliance: total simultaneous elements is within budget

GDD Alignment

  • All systems in design/gdd/systems-index.md with UI category have representation in HUD (or justified absence)

Phase 3C: Pattern Library Validation Checklist

  • Pattern catalog index is current (matches actual patterns in document)
  • All standard control patterns are specified: button variants, toggle, slider, dropdown, list, grid, modal, dialog, toast, tooltip, progress bar, input field, tab bar, scroll
  • All game-specific patterns needed by current UX specs are present
  • Each pattern has: When to Use, When NOT to Use, full state specification, accessibility spec, implementation notes
  • Animation Standards table present
  • Sound Standards table present
  • No conflicting behaviors between patterns (e.g., "Back" behavior consistent across all navigation patterns)

Phase 4: Output the Verdict

## UX Review: [Document Name]
**Date**: [date]
**Reviewer**: ux-review skill
**Document**: [file path]
**Platform Target**: [from header]
**Accessibility Tier**: [from header or accessibility-requirements.md]

### Completeness: [X/Y sections present]
- [x] Purpose & Player Need
- [ ] States & Variants — MISSING: error state not documented

### Quality Issues: [N found]
1. **[Issue title]** [BLOCKING / ADVISORY]
   - What's wrong: [specific description]
   - Where: [section name]
   - Fix: [specific action to take]

### GDD Alignment: [ALIGNED / GAPS FOUND]
- GDD [name] UI Requirements — [X/Y requirements covered]
- Missing: [list any uncovered GDD requirements]

### Accessibility: [COMPLIANT / GAPS / NON-COMPLIANT]
- Target tier: [tier]
- [list specific accessibility findings]

### Pattern Library: [CONSISTENT / INCONSISTENCIES FOUND]
- [findings]

### Verdict: APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED
**Blocking issues**: [N] — must be resolved before implementation
**Advisory issues**: [N] — recommended but not blocking

[For APPROVED]: This spec is ready for handoff to `/team-ui` Phase 2
(Visual Design).

[For NEEDS REVISION]: Address the [N] blocking issues above, then re-run
`/ux-review`.

[For MAJOR REVISION NEEDED]: The spec has fundamental gaps in [areas].
Recommend returning to `/ux-design` to rework [sections].

Phase 5: Collaborative Protocol

This skill is READ-ONLY — it never edits or writes files. It reports findings only.

After delivering the verdict:

  • For APPROVED: suggest running /team-ui to begin implementation coordination
  • For NEEDS REVISION: offer to help fix specific gaps ("Would you like me to help draft the missing error state?") — but do not auto-fix; wait for user instruction
  • For MAJOR REVISION NEEDED: suggest returning to /ux-design with the specific sections to rework

Never block the user from proceeding — the verdict is advisory. Document risks, present findings, let the user decide whether to proceed despite concerns. A user who chooses to proceed with a NEEDS REVISION spec takes on the documented risk.

平台分布

Codex

37.08%
按下载量换算60

Claude

30.89%
按下载量换算50

Cursor

19.86%
按下载量换算32

Gemini CLI

9.72%
按下载量换算16

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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