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Agent Skill · 研究检索

divergent-thinking-scoring(divergent thinking scoring 搜索)

divergent-thinking-scoring 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

divergent-thinking-scoring 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描有提醒项,按安装量在研究检索类的 73,675 个 Skill 里排第 73,519。

总安装 24周安装 1GitHub Stars 18下载 8核验 2026-05-01

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请帮我安装这个 Agent Skill:divergent-thinking-scoring(divergent thinking scoring 搜索)
来源仓库:https://github.com/haoxuanlithuai/awesome_cognitive_and_neuroscience_skills
仓库路径:skills/divergent-thinking-scoring
安装命令:
npx skills add https://github.com/haoxuanlithuai/awesome_cognitive_and_neuroscience_skills --skill divergent-thinking-scoring
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/haoxuanlithuai/awesome_cognitive_and_neuroscience_skills --skill divergent-thinking-scoring

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

divergent-thinking-scoring 编码发散思维任务的标准化评分维度与方法。适用于替代用途任务(AUT)与非常规用途测试的自动化打分。覆盖流畅性、灵活性、原创性与细节扩展四个核心指标。支持人工评分规则与语义距离算法的双重校验机制。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/divergent-thinking-scoring

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/haoxuanlithuai/awesome_cognitive_and_neuroscie…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

divergent-thinking-scoring 怎么安装?

在终端执行 npx skills add https://github.com/haoxuanlithuai/awesome_cognitive_and_neuroscience_skills…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

divergent-thinking-scoring 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

divergent-thinking-scoring 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

divergent-thinking-scoring 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

divergent-thinking-scoring 用的人多吗?

公开数据是累计安装 24 次,近一周安装 1 次,下载 8 次,GitHub 18 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

divergent-thinking-scoring 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
divergent-thinking-scoring

divergent thinking scoring 搜索 · 本页

2418需要联网未明确有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Divergent Thinking Scoring

Purpose

This skill encodes expert methodological knowledge for scoring responses from divergent thinking tasks (Alternative Uses Task, Unusual Uses Task, instances tasks, etc.). It covers the four standard scoring dimensions — fluency, flexibility, originality, and elaboration — plus modern automated scoring using semantic distance. A general-purpose programmer would typically count responses (fluency) but would not know the domain-specific decisions around flexibility category systems, originality thresholds, inter-rater reliability requirements, or how to compute semantic distance as a creativity metric.

When to Use This Skill

  • Scoring responses from an AUT, Unusual Uses Task, or similar divergent thinking task
  • Choosing between subjective (human-rated) and objective (automated) scoring approaches
  • Computing semantic distance as an automated creativity metric
  • Establishing inter-rater reliability for creativity coding
  • Deciding how to handle the fluency-originality confound

Research Planning Protocol

Before executing the domain-specific steps below, you MUST:

  1. State the research question — What specific aspect of divergent thinking is being measured?
  2. Justify the method choice — Why these scoring dimensions? What alternatives were considered?
  3. Declare expected outcomes — Which dimensions are expected to show effects?
  4. Note assumptions and limitations — What does each scoring method assume? Where could it mislead?
  5. Present the plan to the user and WAIT for confirmation before proceeding.

For detailed methodology guidance, see the research-literacy skill.

⚠️ Verification Notice

This skill was generated by AI from academic literature. All parameters, thresholds, and citations require independent verification before use in research. If you find errors, please open an issue.

Scoring Dimensions Overview

DimensionWhat It MeasuresScoring MethodAutomationSource
FluencyQuantity of responsesCount valid responsesFully automatedGuilford, 1967
FlexibilityVariety of conceptual categoriesCount distinct categoriesSemi-automated (COWA)Reiter-Palmon et al., 2019
OriginalityStatistical rarity or noveltyFrequency <5% threshold or subjective ratingSemi-automatedSilvia et al., 2008
ElaborationDetail and development of ideasCount additional details per responseManual onlyGuilford, 1967
Semantic distanceConceptual remoteness from promptGloVe/word2vec cosine distanceFully automatedBeaty & Johnson, 2021

Fluency Scoring

Definition

Fluency = the total number of valid, non-redundant responses a participant generates.

Scoring Rules

  1. Count each distinct response as one unit
  2. Exclude:
  • Exact duplicates
  • Conventional/typical uses of the object (debated — some protocols include them; Reiter-Palmon et al., 2019)
  • Gibberish or clearly irrelevant responses
  • Responses that are minor variations of each other (e.g., "use as a hammer" and "use to pound nails" = 1 response)
  1. When in doubt, count as separate responses and let originality scoring handle quality
Domain insight: Fluency is the most reliable but least interesting creativity measure. It correlates with personality traits (openness) and general cognitive ability, but does not distinguish truly creative responses from merely numerous ones (Silvia et al., 2008).

Flexibility Scoring

Definition

Flexibility = the number of distinct conceptual categories across a participant's responses.

Category Systems

COWA (Category of Words from AUT) system (Reiter-Palmon et al., 2019):

Provides a standardized taxonomy of response categories for common AUT objects. Example categories for "brick":

CategoryExample Responses
Construction/Building"build a wall," "build a house"
Weapon/Violence"throw at someone," "use as a weapon"
Weight/Anchor"paperweight," "doorstop," "anchor"
Art/Decoration"sculpt into art," "garden decoration"
Sport/Exercise"use as a dumbbell," "exercise weight"
Tool"hammer," "grinding surface"

Scoring Procedure

  1. Train coders on the category system (minimum 2 coders)
  2. Assign each response to its most appropriate category
  3. Count unique categories per participant = flexibility score
  4. Compute inter-rater reliability: ICC ≥ 0.70 acceptable, ≥ 0.80 good (Lee & Chung, 2024; Shrout & Fleiss, 1979)

Originality Scoring

Method 1: Statistical Rarity (Objective)

A response is "original" if it is given by fewer than 5% of the sample (Wallach & Kogan, 1965; Lee & Chung, 2024).

Procedure:

  1. Pool all responses across all participants
  2. Normalize spelling and phrasing (e.g., "door stop" = "doorstop")
  3. Compute the frequency of each unique response
  4. Mark responses given by <5% of participants as original (score = 1; else = 0)
  5. Originality score per participant = sum or proportion of original responses

Alternative thresholds: Some studies use <1% (very strict) or <10% (lenient). The 5% threshold is most common (Reiter-Palmon et al., 2019).

Method 2: Subjective Rating (Qualitative)

Human raters judge each response for creativity on a Likert scale (Silvia et al., 2008).

Procedure:

  1. Scale: 1 (not at all creative) to 5 (highly creative) — or 1-7 for finer discrimination
  2. Raters: Minimum 2 independent raters (Lee & Chung, 2024 used 3)
  3. Training: Calibrate raters on anchor examples before scoring begins
  4. Inter-rater reliability: ICC (two-way random, average measures) ≥ 0.70 (Lee & Chung, 2024 achieved ICC = 0.72-0.89)
  5. Scoring: Average across raters for each response; then average or sum per participant

Method Selection Decision Logic

Is your sample size large (N > 100)?
|
+-- YES --> Do you need fine-grained creativity distinctions?
| |
| +-- YES --> Use subjective rating (richer information)
| |
| +-- NO --> Use statistical rarity (objective, faster)
|
+-- NO --> Statistical rarity is unreliable with small N
 (rare responses may be rare by chance)
 --> Use subjective rating

Semantic Distance (Automated Scoring)

Overview

Semantic distance measures how conceptually far a response is from the prompt word in a vector space model. More distant = more creative (Beaty & Johnson, 2021).

Method (Beaty & Johnson, 2021; Organisciak et al., 2023)

  1. Embedding model: GloVe (Global Vectors for Word Representation; Pennington et al., 2014) trained on Common Crawl — 300-dimensional vectors
  2. Computation:
  • Represent the prompt word (e.g., "brick") as a vector
  • Represent each response as a vector (average word vectors for multi-word responses)
  • Compute cosine distance = 1 - cosine_similarity(prompt, response)
  1. Per-participant score: Average semantic distance across all responses
  2. Platform: SemDis (https://semdis.wlu.psu.edu/) — web-based tool by Beaty & Johnson (2021)

Interpretation

Semantic DistanceInterpretation
Low (~0.3-0.5)Response is semantically close to the object (e.g., "brick" → "build a wall")
Medium (~0.5-0.7)Moderately creative (e.g., "brick" → "use as a paperweight")
High (~0.7-1.0)Highly creative / remote association (e.g., "brick" → "use as a canvas for art")
Validation: Semantic distance correlates with subjective originality ratings at r ≈ 0.40-0.60 and predicts real-world creative achievement (Beaty & Johnson, 2021; Organisciak et al., 2023).

Advantages and Limitations

AdvantageLimitation
Fully automated, no rater trainingMisses context — "use as food" for a brick is unusual but gets a moderate distance score
Objective and reproducibleDepends on the embedding model's training corpus
Scales to large datasetsMulti-word responses require averaging, which loses phrase-level meaning
No inter-rater reliability concernsNot validated for all object types or languages

Handling the Fluency-Originality Confound

The Problem

Participants who generate more ideas (high fluency) have a higher probability of producing at least one statistically rare idea, inflating their originality scores (Silvia et al., 2008).

Solutions

  1. Ratio-based originality: Divide originality sum by fluency → proportion of original responses (Reiter-Palmon et al., 2019)
  2. Top-N scoring: Score only the top 2-3 most creative responses per participant, equalizing opportunity across fluency levels (Silvia et al., 2008)
  3. Statistical control: Include fluency as a covariate in analyses of originality (Lee & Chung, 2024)
  4. Multilevel modeling: Nest responses within participants, accounting for varying response counts
Recommendation: Use top-2 scoring (average the 2 most creative responses) when the primary interest is creative quality rather than quantity. This method has the best psychometric properties (Silvia et al., 2008).

Common Pitfalls

  1. Scoring originality without normalizing text: "doorstop," "door stop," and "use as a door stop" are the same response. Normalize spelling, capitalization, and phrasing before computing frequency (Reiter-Palmon et al., 2019).
  2. Using statistical rarity with small samples: With N < 50, many responses appear "unique" simply because the sample is small. Use subjective ratings instead, or pool responses with published norms (Reiter-Palmon et al., 2019).
  3. Ignoring inter-rater reliability: Reporting subjective creativity scores without ICC suggests the scores may reflect individual rater bias, not genuine creativity differences. Always report ICC with the model type specified (Lee & Chung, 2024).
  4. Treating semantic distance as a complete creativity measure: Semantic distance captures novelty but not usefulness/appropriateness — the other key dimension of creativity (Runco & Jaeger, 2012). Combine with subjective ratings for a comprehensive assessment.
  5. Averaging semantic distance across all responses including poor ones: Low-quality responses (gibberish, conventional uses) can dilute or inflate average distance. Clean data before computing semantic distance.
  6. Not reporting which scoring method was used: Different methods yield different results. Always specify whether originality is statistical rarity, subjective rating, or semantic distance, and which threshold or scale was used.

Minimum Reporting Checklist

Based on Reiter-Palmon et al. (2019) and Silvia et al. (2008):

  • Scoring dimensions used (fluency, flexibility, originality, elaboration, semantic distance)
  • For fluency: definition of "valid response" and exclusion rules
  • For flexibility: category system used (COWA or custom) and category list
  • For originality: method (statistical rarity threshold or subjective rating scale)
  • For subjective scoring: number of raters, training procedure, ICC values (model type specified)
  • For semantic distance: embedding model, dimensionality, platform/implementation
  • How fluency-originality confound was handled (ratio, top-N, covariate, or acknowledged)
  • Data cleaning steps (text normalization, duplicate removal)
  • Whether scoring was blind to condition

References

  • Beaty, R. E., & Johnson, D. R. (2021). Automating creativity assessment with SemDis: An open platform for computing semantic distance. *Behavior Research Methods*, 53(2), 757-780.
  • Guilford, J. P. (1967). *The nature of human intelligence*. McGraw-Hill.
  • Lee, B. C., & Chung, J. (2024). An empirical investigation of the impact of ChatGPT on creativity. *Nature Human Behaviour*. https://doi.org/10.1038/s41562-024-01953-1
  • Organisciak, P., Acar, S., Dumas, D., & Berthiaume, K. (2023). Beyond semantic distance: Automated scoring of divergent thinking greatly improves with large language models. *Thinking Skills and Creativity*, 49, 101356.
  • Pennington, J., Socher, R., & Manning, C. D. (2014). GloVe: Global vectors for word representation. In *Proceedings of the 2014 Conference on Empirical Methods in Natural Language Processing (EMNLP)*, 1532-1543.
  • Reiter-Palmon, R., Forthmann, B., & Barbot, B. (2019). Scoring divergent thinking tests: A review and systematic framework. *Psychology of Aesthetics, Creativity, and the Arts*, 13(2), 144-152.
  • Runco, M. A., & Jaeger, G. J. (2012). The standard definition of creativity. *Creativity Research Journal*, 24(1), 92-96.
  • Shrout, P. E., & Fleiss, J. L. (1979). Intraclass correlations: Uses in assessing rater reliability. *Psychological Bulletin*, 86(2), 420-428.
  • Silvia, P. J., Winterstein, B. P., Willse, J. T., et al. (2008). Assessing creativity with divergent thinking tasks: Exploring the reliability and validity of new subjective scoring methods. *Psychology of Aesthetics, Creativity, and the Arts*, 2(2), 68-85.
  • Wallach, M. A., & Kogan, N. (1965). *Modes of thinking in young children*. Holt, Rinehart and Winston.

See references/scoring-rubric.md for detailed scoring examples and training materials.

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