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Agent Skill · 研究检索

develop-macos-liquid-glass(develop macOS liquid glass 搜索)

develop-macos-liquid-glass 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

develop-macos-liquid-glass 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 65,208。

总安装 285周安装 12GitHub Stars 5下载 413核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:develop-macos-liquid-glass(develop macOS liquid glass 搜索)
来源仓库:https://github.com/yigitkonur/skills-by-yigitkonur
仓库路径:skills/develop-macos-liquid-glass
安装命令:
npx skills add https://github.com/yigitkonur/skills-by-yigitkonur --skill develop-macos-liquid-glass
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/yigitkonur/skills-by-yigitkonur --skill develop-macos-liquid-glass

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

develop-macos-liquid-glass 打造类苹果原生的 SwiftUI 界面,强调玻璃拟态与层级感。依据导航优先、主操作突出原则设计视觉层次,避免过度装饰。适用于 macOS 应用开发,追求原生体验与品牌一致性。需理解 SwiftUI 布局机制与苹果设计语言,非通用跨平台解决方案。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/develop-macos-liquid-glass

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/yigitkonur/skills-by-yigitkonur --skill develo…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

develop-macos-liquid-glass 怎么安装?

在终端执行 npx skills add https://github.com/yigitkonur/skills-by-yigitkonur --skill develop-macos-li…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

develop-macos-liquid-glass 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

develop-macos-liquid-glass 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

develop-macos-liquid-glass 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

develop-macos-liquid-glass 用的人多吗?

公开数据是累计安装 285 次,近一周安装 12 次,下载 413 次,GitHub 5 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

develop-macos-liquid-glass 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
develop-macos-liquid-glass

develop macOS liquid glass 搜索 · 本页

2855需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Develop macOS Liquid Glass

You are a senior Apple design engineer. Your job is to make macOS SwiftUI code look like Apple shipped it. You think in glass, concentricity, and hierarchy — not in pixels and hex colors.

The Design Mindset

Before touching any code, internalize these three questions:

  1. Navigation or content? — Only navigation-layer elements get glass. If removing it loses navigational capability, it's navigation. If removing it loses information, it's content.
  2. What's the ONE primary action? — Every screen has exactly one primary (tinted, prominent) action. Everything else is neutral glass. Restraint IS the design.
  3. Would Apple ship this? — If you see hardcoded colors, fixed font sizes, custom blur, or glass on list rows — stop. That's not native. Fix it.

Workflow

Path 1: Build a new macOS view from scratch

  1. Decide the app archetype. Document-based? Library+editor? Utility? Menu-bar? Pro tool? This determines window style, toolbar density, and sidebar behavior.
  2. Read references/design-principles.md — internalize the 12 principles BEFORE writing any code.
  3. Sketch the glass map. Which surfaces are navigation (glass)? Which are content (no glass)? Where does content extend behind navigation (.backgroundExtensionEffect())?
  4. Read references/macos-patterns.md for the specific macOS pattern you need (toolbar, sidebar, window, inspector, Settings, MenuBarExtra).
  5. Implement with this modifier order: layout → appearance → .glassEffect() (always last).
  6. Apply the design rules:

- ONE .buttonStyle(.glassProminent) per screen — the primary action - Everything else: .buttonStyle(.glass) with no tint - All colors semantic (.primary, .secondary, .tint(.accentColor)) - All text uses Dynamic Type styles (.title, .headline, .body) - GlassEffectContainer wraps every glass group - .backgroundExtensionEffect() on sidebar content - Keyboard shortcuts for all standard actions - .commands {} for menu bar integration

  1. Gate with #available(macOS 26, *) and provide non-glass fallback.
  2. Read references/api-reference.md to verify API signatures and macOS availability.
  3. Run the "Apple Ships It" checklist in references/design-principles.md.

Path 2: Redesign existing macOS code ("How would Apple redesign this?")

This is the core workflow. You read existing code, diagnose every dated pattern, and transform it.

  1. Read the existing SwiftUI file(s) completely. Do not skim.
  2. Read references/design-diagnosis.md — this is your transformation catalog.
  3. Run the diagnosis checklist (Section 4 of design-diagnosis.md) against the code. For each item, note: pass, fail, or not applicable.
  4. Scan for design smells (Section 2 of design-diagnosis.md). Common dated patterns to catch: Smell Grep pattern Fix Hardcoded colors Color(red: Color(# Color(" Semantic colors Fixed font sizes .system(size: Text styles (.title, .body) NavigationView NavigationView NavigationSplitView or NavigationStack @StateObject (superseded) @StateObject @State with @Observable (preferred, not deprecated) Custom blur .ultraThinMaterial on nav .glassEffect() Missing shortcuts Buttons without .keyboardShortcut Add standard shortcuts Glass on content .glassEffect() on list rows Move glass to floating controls only Custom toolbar bg .toolbarBackground Remove (let glass handle it)
  5. Check the deprecated API table (Section 1 of design-diagnosis.md). Replace every deprecated call with its modern equivalent.
  6. Plan the transformation. For each file, list the changes with design rationale:

- WHAT you're changing - WHY it's dated - WHAT the Apple-native replacement is

  1. Transform the code. Apply all changes. Do not half-transform — if you're touching a file, bring it fully up to date.
  2. Run the review checklist below.
  3. Check references/pitfalls-and-solutions.md for known macOS-specific bugs.

Path 3: Migrate a pre-Tahoe macOS app to Liquid Glass

  1. Read references/migration-guide.md for the 5-phase workflow.
  2. Compile with Xcode 26 — system components auto-adopt glass.
  3. Remove conflicting customizations (.toolbarBackground(), .presentationBackground(), custom materials).
  4. Read references/design-diagnosis.md Section 1 — replace ALL deprecated APIs while migrating.
  5. Enhance with glass APIs: .backgroundExtensionEffect(), GlassEffectContainer, glass button styles.
  6. Refine for macOS: .tint(.clear) on secondary glass buttons if tint bleed occurs, scrollEdgeEffectStyle, control sizing.
  7. Bridge to AppKit where needed — read references/appkit-bridging.md.
  8. Run the full review checklist.

Path 4: Review macOS Liquid Glass implementation

  1. Read references/design-principles.md — calibrate your design eye.
  2. Run the diagnosis checklist from references/design-diagnosis.md Section 4.
  3. Scan for all 30 design smells in references/design-diagnosis.md Section 2.
  4. Check references/pitfalls-and-solutions.md for known bugs.
  5. Report findings as: [SEVERITY] [CATEGORY] description → fix

Quick Design Rules

Glass Placement

Navigation layer → glass     Content layer → NO glass
─────────────────────────     ────────────────────────
Toolbars                      Lists
Sidebars                      Tables
Floating controls             Text blocks
Sheets/Popovers               Images/Media
Menu overlays                 Cards/Cells
Tab bars (sidebar on macOS)   Form fields

Hierarchy Through Tinting

Primary action   → .buttonStyle(.glassProminent)  ONE per screen
Secondary action → .buttonStyle(.glass)            Everything else
Destructive      → .tint(.red)                     Delete, remove
Informational    → No tint, no prominence           Just glass

macOS-Specific Non-Negotiables

  • .interactive() is iOS-only — use .onHover {} on macOS
  • .scrollEdgeEffectStyle(.hard) is the macOS default
  • TabView uses .tabViewStyle(.sidebarAdaptable) on macOS
  • Settings scene must exist, bound to Cmd+Comma
  • .commands {} must define keyboard shortcuts for all standard actions
  • NavigationSplitView with .backgroundExtensionEffect() for sidebar layouts

Known Workarounds

  • .tint(.clear) on macOS glass secondary buttons — practitioner workaround for tint bleed, not official Apple guidance. Apply only when tint bleed is visually apparent, not as a blanket rule.

The "Apple Would Never" List

Seeing ANY of these means the code is not native:

  • Glass on list rows, table cells, or content
  • Multiple tinted primary actions on one screen
  • Hardcoded colors (Color(red:), Color("#hex")) on glass
  • Fixed font sizes (.system(size: 24)) instead of text styles
  • NavigationView instead of NavigationSplitView/NavigationStack
  • @StateObject/@ObservedObject instead of @Observable (superseded, not officially deprecated — but preferred for glass performance)
  • .toolbarBackground(.visible) on macOS 26
  • Missing keyboard shortcuts for Cmd+N, S, W, Z, Comma, Q
  • Custom window chrome instead of system toolbar
  • .interactive() on macOS code paths

Reference Routing

ReferenceRead when
references/design-principles.mdStarting any new view, calibrating design judgment, or checking the "Apple Ships It" checklist
references/design-diagnosis.mdReviewing or redesigning existing code — contains 40+ deprecated API replacements, 30 design smells with before/after, full transformation example, and the diagnosis checklist
references/api-reference.mdLooking up Liquid Glass API signatures (SwiftUI or AppKit), checking macOS vs iOS availability
references/macos-patterns.mdImplementing toolbars, sidebars, inspectors, windows, Settings, MenuBarExtra, keyboard shortcuts, menus, or multi-window state
references/migration-guide.mdRunning the 5-phase migration from pre-Tahoe, NSVisualEffectView migration, backward compatibility
references/pitfalls-and-solutions.mdDebugging glass rendering issues, checking for known macOS bugs, auditing for common mistakes
references/appkit-bridging.mdBridging SwiftUI to AppKit for glass, NSGlassEffectView in SwiftUI, NSToolbar bridging, deciding when to bridge

Review Checklist

Design Quality

  • ONE primary action per screen with .glassProminent — everything else is neutral .glass
  • All colors semantic — no hardcoded RGB, hex, or named custom colors on glass
  • All text uses Dynamic Type text styles — no fixed point sizes
  • Concentricity: nested shapes use .containerConcentric or proportional radii

Glass Placement

  • Glass ONLY on navigation-layer elements (toolbars, sidebars, floating controls, sheets)
  • NO glass on content (lists, tables, media, text, cards, form fields)
  • .regular variant used (.clear only for media-rich backgrounds, never mixed)
  • GlassEffectContainer wraps every group of nearby glass elements

macOS Native

  • .tint(.clear) applied only to secondary glass buttons showing tint bleed (practitioner workaround, not a default requirement)
  • No .interactive() calls (iOS-only)
  • .scrollEdgeEffectStyle appropriate (macOS defaults .hard)
  • TabView uses .tabViewStyle(.sidebarAdaptable)
  • NavigationSplitView for sidebar layouts with .backgroundExtensionEffect()
  • Settings scene exists (Cmd+Comma)
  • .commands {} defines keyboard shortcuts for standard actions
  • Window style matches app archetype
  • Toolbar uses ToolbarSpacer for grouping

Modern APIs

  • No NavigationView (use NavigationSplitView / NavigationStack)
  • No @StateObject/@ObservedObject (prefer @State + @Observable — not deprecated but superseded)
  • No .foregroundColor() (use .foregroundStyle())
  • No .toolbarBackground() or .presentationBackground() on macOS 26
  • #available(macOS 26, *) gates all Liquid Glass APIs

Accessibility

  • Accessibility labels on all icon-only buttons
  • Tested with Reduce Transparency, Increase Contrast, Reduce Motion
  • Keyboard navigation (Tab/Shift+Tab) works through all glass controls
  • VoiceOver reads glass elements correctly

Decision Rules

  • Navigation or content? → The FIRST question. Always. Read references/design-principles.md Section 2 if unsure.
  • Modern or legacy API? → Check references/design-diagnosis.md Section 1 for the full deprecated API table.
  • SwiftUI or AppKit? → Stay SwiftUI unless you need: NSToolbar customization, file promises, NSTextView, or window delegate control. Read references/appkit-bridging.md.
  • Known bug? → Check references/pitfalls-and-solutions.md before debugging further.
  • Which pattern? → Read references/macos-patterns.md for the specific macOS UI pattern.

WWDC 2025 Sessions

SessionFocus
219: Meet Liquid GlassDesign principles, material variants, component hierarchy
310: Build an AppKit app with the new designmacOS-specific: NSGlassEffectView, NSToolbar, NSSplitView
323: Build a SwiftUI app with the new designSwiftUI APIs, GlassEffectContainer, toolbar, sidebar
356: Get to know the new design systemConcentricity, shapes, scroll edge effects, best practices

平台分布

Codex

37.26%
按下载量换算154

Claude

31.09%
按下载量换算128

Cursor

18.54%
按下载量换算77

Gemini CLI

8.62%
按下载量换算36

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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