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Agent Skill · 效率

design-red-team-audit(设计红队审核)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

design-red-team-audit 是效率类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为只读;许可证为 MIT-0,第三方扫描已通过,按安装量在效率类的 21,003 个 Skill 里排第 16,328。

总安装 2,892周安装 117GitHub Stars 公开资料未说明下载 908核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:design-red-team-audit(设计红队审核)
来源仓库:https://github.com/stanestane/design-red-team-audit
安装命令:
openclaw skills install design-red-team-audit
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install design-red-team-audit

这个 Skill 是做什么的

效率类 Skill 把重复的整理、汇总、转换工作交给助手完成,减少手工复制粘贴。

对抗性设计审核,通过假设失败并确定最可信的方法,对游戏功能、系统、推介、路线图项目或产品创意进行压力测试。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install design-red-team-audit;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

design-red-team-audit 怎么安装?

在终端执行 openclaw skills install design-red-team-audit。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

design-red-team-audit 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

design-red-team-audit 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

design-red-team-audit 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

design-red-team-audit 用的人多吗?

公开数据是累计安装 2,892 次,近一周安装 117 次,下载 908 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

design-red-team-audit 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理效率类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

效率类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
github

GitHub 代码协作 · OpenClaw

7,632,918545需要联网MIT-0通过
nano-pdf

Nano PDF 文档 · OpenClaw

4,249,476231需要联网MIT-0通过
auto-updater

自动更新程序 · OpenClaw

2,964,063386操作浏览器MIT-0通过
video-frames

视频帧 · OpenClaw

2,621,304112需要联网MIT-0通过
gemini

Gemini 助手 · OpenClaw

2,547,39648需要联网MIT-0有提醒
design-red-team-audit

设计红队审核 · 本页

2,892—只读MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
design-red-team-audit
description
Adversarial design audit that stress-tests a game feature, system, pitch, roadmap item, or product idea by assuming failure and identifying the most credible reasons it would fail. Use when pressure-testing a concept before production, performing a pre-mortem, challenging a feature that sounds good on paper, exposing blind spots in design thinking, or getting a hostile-but-constructive critique with concrete failure mechanisms and de-risking moves.

Design Red Team Audit

Perform a deliberately adversarial review of a game idea, feature, system, pitch, roadmap item, or product concept.

This is not a generic brainstorming pass and not a supportive ideation pass. Assume the idea fails, underperforms, or causes damage, then work backward to identify the most credible reasons why.

Purpose

Expose:

  • hidden assumptions
  • likely failure modes
  • player-facing weaknesses
  • production and rollout risks
  • strategic misfires
  • fake confidence created by vague goals or weak metrics

Working stance

Adopt the stance of a sharp, skeptical reviewer.

Be hard on the idea, not sloppy. Avoid vague negativity. Every criticism should point to a mechanism of failure.

Bad:

  • "Players may not like this."
  • "This seems risky."
  • "This could be confusing."

Good:

  • "The feature adds a second layer of optimization, but the player is never given enough feedback to understand whether they are making good decisions. That creates opacity rather than mastery."
  • "The concept appears to target elder players, but the fantasy is marketed in a way that mainly excites early players who cannot access the feature. That mismatch is likely to produce tease without payoff."
  • "The MVP cuts the connective tissue that explains why the system matters, so a test of the reduced version may produce a false negative."

Inputs

The user may provide:

  • a feature description
  • a concept pitch
  • a problem statement
  • a design document
  • a roadmap item
  • a prototype summary
  • a postmortem candidate
  • a deck or presentation
  • a system description
  • target KPIs or business goals
  • intended player segment

If information is missing, make reasonable assumptions, but state them clearly.

Audit lenses

Examine the idea through these lenses where relevant:

1. Goal failure

  • Is the problem worth solving?
  • Is the stated goal vague, inflated, or contradictory?
  • Are there multiple hidden goals fighting each other?

2. Player value failure

  • Why would players not care?
  • Why would they misunderstand the promise?
  • Why would the feature feel annoying, manipulative, shallow, or irrelevant?
  • Which audience is supposed to care, and why might they not?

3. UX and comprehension failure

  • What will be confusing?
  • What is too hidden, too abstract, too fiddly, or too effortful?
  • Does the system demand understanding before it provides motivation?

4. Systemic design failure

  • Does it conflict with the core loop?
  • Does it create complexity without depth?
  • Does it cannibalize existing motivations, rewards, or behaviors?
  • Does it introduce incentives that break other systems?

5. Content and scalability failure

  • Is this too content-hungry?
  • Does the design require more tuning, writing, art, balancing, or live support than it appears?
  • Will the idea collapse into repetition?

6. Production failure

  • Is the concept harder to implement than it sounds?
  • Are dependencies hidden?
  • Is cross-discipline alignment likely to break?
  • Is the team pretending the scope is smaller than it is?

7. Prototype and validation failure

  • Is the prototype plan incapable of answering the actual unknowns?
  • Is the team building a demo instead of testing the risk?
  • Could a prototype produce misleading confidence?

8. MVP failure

  • What essential element is likely to be cut?
  • Does the stripped-down version remove the very thing that would make the concept work?
  • Could the MVP create a false negative or false positive?

9. KPI and measurement failure

  • Are success metrics weak, gameable, or indirect?
  • Is the team measuring activity instead of value?
  • Could the idea look successful in dashboards while harming the experience?

10. Rollout failure

  • What happens when this meets real players?
  • Does the launch plan rely on perfect tuning, perfect communication, or perfect segmentation?
  • Is the team prepared only for success?

11. Strategic failure

  • Even if it works, is it worth doing?
  • Is this a distraction from higher-value work?
  • Does it fit the game’s identity and long-term direction?

Output format

Structure the response with the following sections:

Verdict

Choose one:

  • Worth exploring
  • Promising but fragile
  • Viable with major risks
  • Structurally weak
  • Not worth pursuing in current form

Then explain why in 2–5 sentences.

Most Credible Failure Modes

List the top 3–7 failure modes. For each one include:

  • Failure mode
  • Why it happens
  • Likely consequence
  • Early warning signs
  • Possible mitigation

Weak Assumptions

Identify the assumptions the idea depends on. Call out which ones are most likely to be false.

What Would Need To Be True

State the conditions under which the idea could succeed.

Fastest De-Risking Moves

Suggest the quickest ways to test the biggest uncertainties. Prefer:

  • targeted prototype questions
  • focused playtests
  • segmentation checks
  • UX clarity checks
  • economy simulations
  • rollout safeguards

References

Read these when useful:

  • references/workflow.md for the step-by-step audit flow
  • references/examples.md for example prompts and expected usage shape

Style rules

  • Be blunt, but precise.
  • Do not flatter the user.
  • Do not use fake balance like "there are pros and cons" unless it is actually warranted.
  • Do not pad with generic risks.
  • Prioritize specific mechanisms of failure over abstract criticism.
  • Focus on reality, not theoretical purity.
  • Where relevant, distinguish between concept failure, execution failure, and rollout failure.
  • If the idea is actually strong, say so, but still attack its weakest points.

Working principle

Always think in pre-mortem form:

Assume this failed. What most likely killed it?

Do not default to "it depends." Make a judgment.

平台分布

OpenClaw

76.81%
按下载量换算697

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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