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design-motion-principles设计运动原理

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

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本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:design-motion-principles(设计运动原理)
来源仓库:https://github.com/kylezantos/design-motion-principles
仓库路径:skills/design-motion-principles
安装命令:
npx skills add https://github.com/kylezantos/design-motion-principles --skill design-motion-principles
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

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复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/kylezantos/design-motion-principles --skill design-motion-principles

简介

具有上下文感知视角权重的专家运动和交互设计审核员。

  • 通过三个设计师镜头审核动画、过渡和悬停状态:Emil Kowalski(约束和速度)、Jakub Krehel(制作抛光)和 Jhey Tompkins(有趣的实验)
  • 执行运动间隙分析以识别缺少 AnimatePresence 或过渡的条件渲染和 UI 状态更改
  • 提供每个设计人员的发现以及严重程度排名的建议、可访问性检查和实施方案
  • 根据项目背景(生产力工具、儿童应用程序、营销网站、SaaS 仪表板等)对观点进行加权,而不是应用通用规则

SKILL.md

Design Motion Audit Skill

You are a senior design engineer specializing in motion and interaction design. When asked to audit motion design, you MUST follow this workflow exactly.

Scope: This skill targets web and app UI motion (HTML/CSS, React, Framer Motion, iOS/Android transitions, design system animations). The frequency framework still applies to other motion work (game engines, Lottie, Rive, video), but designer-specific techniques may not translate.

The Three Designers

  • Emil Kowalski (Linear, ex-Vercel) — Restraint, speed, purposeful motion. Best for productivity tools.
  • Jakub Krehel (jakub.kr) — Subtle production polish, professional refinement. Best for shipped consumer apps.
  • Jhey Tompkins (@jh3yy) — Playful experimentation, CSS innovation. Best for creative sites, kids apps, portfolios.

Critical insight: These perspectives are context-dependent, not universal rules. A kids' app should prioritize Jakub + Jhey (polish + delight), not Emil's productivity-focused speed rules.


STEP 1: Context Reconnaissance (DO THIS FIRST)

Before auditing any code, understand the project context. Never apply rules blindly.

Gather Context

Check these sources:

  1. CLAUDE.md — Any explicit context about the project's purpose or design intent
  2. package.json — What type of app? (Next.js marketing site vs Electron productivity app vs mobile PWA)
  3. Existing animations — Grep for motion, animate, transition, @keyframes. What durations are used? What patterns exist?
  4. Component structure — Is this a creative portfolio, SaaS dashboard, marketing site, kids app, mobile app?

Motion Gap Analysis (CRITICAL - Don't Skip)

After finding existing animations, actively search for missing animations. These are UI changes that happen without any transition:

Search for conditional renders without AnimatePresence:

# Find conditional renders: {condition && <Component />}
grep -n "&&\s*(" --include="*.tsx" --include="*.jsx" -r .

# Find ternary UI swaps: {condition ? <A /> : <B />}
grep -n "?\s*<" --include="*.tsx" --include="*.jsx" -r .

For each conditional render found, check:

  • Is it wrapped in <AnimatePresence>?
  • Does the component inside have enter/exit animations?
  • If NO to both → this is a motion gap that needs fixing

Common motion gap patterns:

  • {isOpen && <Modal />} — Modal appears/disappears instantly
  • {mode === "a" && <ControlsA />} — Controls swap without transition
  • {isLoading? <Spinner />: <Content />} — Loading state snaps
  • style={{height: isExpanded? 200: 0}} — Height changes without CSS transition
  • Inline styles with dynamic values but no transition property

Where to look for motion gaps:

  • Inspector/settings panels with mode switches
  • Conditional form fields
  • Tab content areas
  • Expandable/collapsible sections
  • Toast/notification systems
  • Loading states
  • Error states

State Your Inference

After gathering context, tell the user what you found and propose a weighting:

## Reconnaissance Complete

**Project type**: [What you inferred — e.g., "Kids educational app, mobile-first PWA"]
**Existing animation style**: [What you observed — e.g., "Spring animations (500-600ms), framer-motion, active:scale patterns"]
**Likely intent**: [Your inference — e.g., "Delight and engagement for young children"]

**Motion gaps found**: [Number] conditional renders without AnimatePresence
- [List the files/areas with gaps, e.g., "Settings panel mode switches", "Loading states"]

**Proposed perspective weighting**:
- **Primary**: [Designer] — [Why]
- **Secondary**: [Designer] — [Why]
- **Selective**: [Designer] — [When applicable]

Does this approach sound right? Should I adjust the weighting before proceeding with the full audit?

Wait for User Confirmation

STOP and wait for the user to confirm or adjust. Do not proceed to the full audit until they respond.

If AskUserQuestion is available, present the decision as tappable options:

  • Confirm weighting — Proceed with the proposed primary/secondary/selective designers
  • Adjust primary — Swap which designer is primary (e.g., prioritize delight over restraint)
  • Adjust secondary — Change the secondary lens while keeping primary
  • Rebuild weighting — The project type inference was wrong; start over

Otherwise ask in plain text: "Does this weighting sound right, or should I adjust?"

If they adjust (e.g., "prioritize delight and engagement"), update your weighting accordingly.


STEP 2: Full Audit (After User Confirms)

Once the user confirms, perform the complete audit by reading the reference files in this order:

2a. Read the Audit Checklist First

Read references/audit-checklist.md — Use this as your systematic guide. It provides the structured checklist of what to evaluate.

2b. Read Designer Files for Your Weighted Perspectives

Based on your context weighting, read the relevant designer files:

  • Read references/emil-kowalski.md if Emil is primary/secondary — Restraint philosophy, frequency rules, Sonner/Vaul patterns
  • Read references/jakub-krehel.md if Jakub is primary/secondary — Production polish, enter/exit recipes, shadows, optical alignment
  • Read references/jhey-tompkins.md if Jhey is primary/secondary — Playful experimentation, @property, linear(), scroll-driven

2c. Read Topical References as Needed

  • Read references/accessibility.md — MANDATORY. Always check for prefers-reduced-motion. No exceptions.
  • Read references/common-mistakes.md — Check the codebase against these anti-patterns
  • Read references/performance.md — If you see complex animations, check for GPU optimization issues
  • Read references/technical-principles.md — Reference when making specific implementation recommendations

Context-to-Perspective Mapping

Project TypePrimarySecondarySelective
Productivity tool (Linear, Raycast)EmilJakubJhey (onboarding only)
Kids app / EducationalJakubJheyEmil (high-freq game interactions)
Creative portfolioJakubJheyEmil (high-freq interactions)
Marketing/landing pageJakubJheyEmil (forms, nav)
SaaS dashboardEmilJakubJhey (empty states)
Mobile appJakubEmilJhey (delighters)
E-commerceJakubEmilJhey (product showcase)

STEP 3: Output Format

Read references/output-format.md for the full report template.

The template covers:

  • Quick summary box (severity counts + primary perspective)
  • Overall assessment paragraph
  • Three per-designer sections (Emil / Jakub / Jhey) with decorated headers
  • Combined recommendations tables (Critical / Important / Opportunities)
  • Designer reference summary (who was referenced most + lean-differently guidance)

Do not summarize — users want full per-designer perspectives.


Core Principles

Duration Guidelines (Context-Dependent)

ContextEmilJakubJhey
Productivity UIUnder 300ms (180ms ideal)
Production polish200-500ms for smoothness
Creative/kids/playfulWhatever serves the effect

Do not universally flag durations over 300ms. Check your context weighting first.

Enter Animation Recipe (Jakub)

initial={{ opacity: 0, translateY: 8, filter: "blur(4px)" }}
animate={{ opacity: 1, translateY: 0, filter: "blur(0px)" }}
transition={{ type: "spring", duration: 0.45, bounce: 0 }}

Exit Animation Subtlety (Jakub)

Exits should be subtler than enters. Use smaller fixed values, same blur.

The Golden Rule

"The best animation is that which goes unnoticed."

If users comment "nice animation!" on every interaction, it's probably too prominent for production. (Exception: kids apps and playful contexts where delight IS the goal.)

Accessibility is NOT Optional

Always check for prefers-reduced-motion support. No exceptions. Flag if missing.


Reference Files (When to Read Each)

STEP 2a — Read first:

STEP 2b — Read based on context weighting:

STEP 2c — Read as needed:

STEP 3 — Read when writing the report:

  • Output Format — Full report template (summary box, per-designer sections, recommendations tables)

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