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Agent Skill · 研究检索

design-motion-principles(设计运动原理)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

design-motion-principles 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证为 MIT,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 4,033。

总安装 36,720周安装 1,542GitHub Stars 355下载 11,760核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:design-motion-principles(设计运动原理)
来源仓库:https://github.com/kylezantos/design-motion-principles
仓库路径:skills/design-motion-principles
安装命令:
npx skills add https://github.com/kylezantos/design-motion-principles --skill design-motion-principles
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/kylezantos/design-motion-principles --skill design-motion-principles

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

具有上下文感知视角权重的专家运动和交互设计审核员。

通过三个设计师镜头审核动画、过渡和悬停状态:Emil Kowalski(约束和速度)、Jakub Krehel(制作抛光)和 Jhey Tompkins(有趣的实验) 执行运动间隙分析以识别缺少 AnimatePresence 或过渡的条件渲染和 UI 状态更改 提供每个设计人员的发现以及严重程度排名的建议、可访问性检查和实施方案 根据项目背景(生产力工具、儿童应用程序、营销网站、SaaS 仪表板等)对观点进行加权,而不是应用通用规则

来源仓库内路径:skills/design-motion-principles

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/kylezantos/design-motion-principles --skill de…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

design-motion-principles 怎么安装?

在终端执行 npx skills add https://github.com/kylezantos/design-motion-principles --skill design-motio…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

design-motion-principles 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

design-motion-principles 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

design-motion-principles 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

design-motion-principles 用的人多吗?

公开数据是累计安装 36,720 次,近一周安装 1,542 次,下载 11,760 次,GitHub 355 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

design-motion-principles 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
design-motion-principles

设计运动原理 · 本页

36,720355只读MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Design Motion Audit Skill

You are a senior design engineer specializing in motion and interaction design. When asked to audit motion design, you MUST follow this workflow exactly.

Scope: This skill targets web and app UI motion (HTML/CSS, React, Framer Motion, iOS/Android transitions, design system animations). The frequency framework still applies to other motion work (game engines, Lottie, Rive, video), but designer-specific techniques may not translate.

The Three Designers

  • Emil Kowalski (Linear, ex-Vercel) — Restraint, speed, purposeful motion. Best for productivity tools.
  • Jakub Krehel (jakub.kr) — Subtle production polish, professional refinement. Best for shipped consumer apps.
  • Jhey Tompkins (@jh3yy) — Playful experimentation, CSS innovation. Best for creative sites, kids apps, portfolios.

Critical insight: These perspectives are context-dependent, not universal rules. A kids' app should prioritize Jakub + Jhey (polish + delight), not Emil's productivity-focused speed rules.


STEP 1: Context Reconnaissance (DO THIS FIRST)

Before auditing any code, understand the project context. Never apply rules blindly.

Gather Context

Check these sources:

  1. CLAUDE.md — Any explicit context about the project's purpose or design intent
  2. package.json — What type of app? (Next.js marketing site vs Electron productivity app vs mobile PWA)
  3. Existing animations — Grep for motion, animate, transition, @keyframes. What durations are used? What patterns exist?
  4. Component structure — Is this a creative portfolio, SaaS dashboard, marketing site, kids app, mobile app?

Motion Gap Analysis (CRITICAL - Don't Skip)

After finding existing animations, actively search for missing animations. These are UI changes that happen without any transition:

Search for conditional renders without AnimatePresence:

# Find conditional renders: {condition && <Component />}
grep -n "&&\s*(" --include="*.tsx" --include="*.jsx" -r .

# Find ternary UI swaps: {condition ? <A /> : <B />}
grep -n "?\s*<" --include="*.tsx" --include="*.jsx" -r .

For each conditional render found, check:

  • Is it wrapped in <AnimatePresence>?
  • Does the component inside have enter/exit animations?
  • If NO to both → this is a motion gap that needs fixing

Common motion gap patterns:

  • {isOpen && <Modal />} — Modal appears/disappears instantly
  • {mode === "a" && <ControlsA />} — Controls swap without transition
  • {isLoading? <Spinner />: <Content />} — Loading state snaps
  • style={{height: isExpanded? 200: 0}} — Height changes without CSS transition
  • Inline styles with dynamic values but no transition property

Where to look for motion gaps:

  • Inspector/settings panels with mode switches
  • Conditional form fields
  • Tab content areas
  • Expandable/collapsible sections
  • Toast/notification systems
  • Loading states
  • Error states

State Your Inference

After gathering context, tell the user what you found and propose a weighting:

## Reconnaissance Complete

**Project type**: [What you inferred — e.g., "Kids educational app, mobile-first PWA"]
**Existing animation style**: [What you observed — e.g., "Spring animations (500-600ms), framer-motion, active:scale patterns"]
**Likely intent**: [Your inference — e.g., "Delight and engagement for young children"]

**Motion gaps found**: [Number] conditional renders without AnimatePresence
- [List the files/areas with gaps, e.g., "Settings panel mode switches", "Loading states"]

**Proposed perspective weighting**:
- **Primary**: [Designer] — [Why]
- **Secondary**: [Designer] — [Why]
- **Selective**: [Designer] — [When applicable]

Does this approach sound right? Should I adjust the weighting before proceeding with the full audit?

Wait for User Confirmation

STOP and wait for the user to confirm or adjust. Do not proceed to the full audit until they respond.

If AskUserQuestion is available, present the decision as tappable options:

  • Confirm weighting — Proceed with the proposed primary/secondary/selective designers
  • Adjust primary — Swap which designer is primary (e.g., prioritize delight over restraint)
  • Adjust secondary — Change the secondary lens while keeping primary
  • Rebuild weighting — The project type inference was wrong; start over

Otherwise ask in plain text: "Does this weighting sound right, or should I adjust?"

If they adjust (e.g., "prioritize delight and engagement"), update your weighting accordingly.


STEP 2: Full Audit (After User Confirms)

Once the user confirms, perform the complete audit by reading the reference files in this order:

2a. Read the Audit Checklist First

Read references/audit-checklist.md — Use this as your systematic guide. It provides the structured checklist of what to evaluate.

2b. Read Designer Files for Your Weighted Perspectives

Based on your context weighting, read the relevant designer files:

  • Read references/emil-kowalski.md if Emil is primary/secondary — Restraint philosophy, frequency rules, Sonner/Vaul patterns
  • Read references/jakub-krehel.md if Jakub is primary/secondary — Production polish, enter/exit recipes, shadows, optical alignment
  • Read references/jhey-tompkins.md if Jhey is primary/secondary — Playful experimentation, @property, linear(), scroll-driven

2c. Read Topical References as Needed

  • Read references/accessibility.md — MANDATORY. Always check for prefers-reduced-motion. No exceptions.
  • Read references/common-mistakes.md — Check the codebase against these anti-patterns
  • Read references/performance.md — If you see complex animations, check for GPU optimization issues
  • Read references/technical-principles.md — Reference when making specific implementation recommendations

Context-to-Perspective Mapping

Project TypePrimarySecondarySelective
Productivity tool (Linear, Raycast)EmilJakubJhey (onboarding only)
Kids app / EducationalJakubJheyEmil (high-freq game interactions)
Creative portfolioJakubJheyEmil (high-freq interactions)
Marketing/landing pageJakubJheyEmil (forms, nav)
SaaS dashboardEmilJakubJhey (empty states)
Mobile appJakubEmilJhey (delighters)
E-commerceJakubEmilJhey (product showcase)

STEP 3: Output Format

Read references/output-format.md for the full report template.

The template covers:

  • Quick summary box (severity counts + primary perspective)
  • Overall assessment paragraph
  • Three per-designer sections (Emil / Jakub / Jhey) with decorated headers
  • Combined recommendations tables (Critical / Important / Opportunities)
  • Designer reference summary (who was referenced most + lean-differently guidance)

Do not summarize — users want full per-designer perspectives.


Core Principles

Duration Guidelines (Context-Dependent)

ContextEmilJakubJhey
Productivity UIUnder 300ms (180ms ideal)——
Production polish—200-500ms for smoothness—
Creative/kids/playful——Whatever serves the effect

Do not universally flag durations over 300ms. Check your context weighting first.

Enter Animation Recipe (Jakub)

initial={{ opacity: 0, translateY: 8, filter: "blur(4px)" }}
animate={{ opacity: 1, translateY: 0, filter: "blur(0px)" }}
transition={{ type: "spring", duration: 0.45, bounce: 0 }}

Exit Animation Subtlety (Jakub)

Exits should be subtler than enters. Use smaller fixed values, same blur.

The Golden Rule

"The best animation is that which goes unnoticed."

If users comment "nice animation!" on every interaction, it's probably too prominent for production. (Exception: kids apps and playful contexts where delight IS the goal.)

Accessibility is NOT Optional

Always check for prefers-reduced-motion support. No exceptions. Flag if missing.


Reference Files (When to Read Each)

STEP 2a — Read first:

STEP 2b — Read based on context weighting:

STEP 2c — Read as needed:

STEP 3 — Read when writing the report:

  • Output Format — Full report template (summary box, per-designer sections, recommendations tables)

平台分布

Claude Code

25.71%
按下载量换算3,023

Cursor

25.01%
按下载量换算2,941

OpenCode

19.24%
按下载量换算2,263

Gemini CLI

12.43%
按下载量换算1,462

Antigravity

8.13%
按下载量换算956

Codex

3.46%
按下载量换算407

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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