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Agent Skill · 研究检索

design-engineering(设计工程)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

design-engineering 是研究检索类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为操作浏览器;许可证为 MIT-0,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 15,590。

总安装 7,738周安装 329GitHub Stars 公开资料未说明下载 2,711核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.2.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:design-engineering(设计工程)
来源仓库:https://github.com/corbin-breton/design-engineering
安装命令:
openclaw skills install design-engineering
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install design-engineering

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

协调设计与前端工程工作流,支持迭代开发与验证循环。适用于需要紧密协作的视觉与代码实现项目。可分解任务、分配子代理并检查实现一致性。需明确设计稿与技术约束,避免理想化方案落地困难。建议建立设计系统与组件库支撑长期维护。design-engineering 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install design-engineering;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

design-engineering 怎么安装?

在终端执行 openclaw skills install design-engineering。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

design-engineering 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

design-engineering 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

design-engineering 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

design-engineering 用的人多吗?

公开数据是累计安装 7,738 次,近一周安装 329 次,下载 2,711 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

design-engineering 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
design-engineering

设计工程 · 本页

7,738—操作浏览器MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
design-engineering
description
Orchestrate iterative design and frontend engineering work through research, planning, sub-agent execution, and validation loops. Use when a visual/UI task requires multiple iterations, when the first implementation needs refinement based on feedback, when choosing between competing technical approaches (Canvas vs SVG vs CSS), or when coordinating sub-agents on design-heavy work. Covers animation architecture decisions, progressive enhancement patterns, performance-aware rendering choices, and the research→plan→execute→validate workflow. Complements frontend-design (which handles aesthetics) by adding engineering discipline, iteration management, and technical decision-making.
version
1.2.0

Design Engineering

Orchestrate design-heavy frontend work that requires iteration, technical decisions, and validation. This skill is about the *process* — how to research, plan, build, validate, and refine — not the aesthetics (use frontend-design for that).

When to Use

  • Visual work that will take multiple iterations to get right
  • Choosing between technical approaches (Canvas vs SVG vs CSS, etc.)
  • Coordinating sub-agents on parallel design/engineering tasks
  • Refining an implementation based on user feedback
  • Any frontend work where "build it and ship" isn't enough

Scope & Safety

  • All file operations stay within the user's project directory — no absolute paths outside the project root
  • Sub-agents operate within the project scope defined by the orchestrator and must not access files outside it
  • Sub-agent outputs (file writes, research findings) are confined to the project working directory
  • No credentials or external services are required
  • Playwright (when used for screenshots) connects only to localhost dev servers — never to external URLs
  • No data is exfiltrated or transmitted to external endpoints; all work is local

The Iteration Loop

Every design-engineering task follows this cycle:

Research → Plan → Approve → Execute → Validate → Feedback → Refine

1. Research Phase

Before touching code, understand the problem space. Spawn 2-3 research sub-agents in parallel with different lenses:

  • Inspiration/reference — find examples of what we're trying to achieve
  • Technical approaches — what tools/techniques solve this class of problem
  • Constraints — performance, browser support, accessibility, progressive enhancement

Research agents should write findings to files within the project's working directory so context is preserved across iterations.

2. Plan Phase

Synthesize research into a concrete plan. Present to user for approval before executing. The plan should include:

  • Architecture decision with rationale (not just "use X" but "use X because Y fails at Z")
  • Layer/component breakdown
  • What gets removed, what gets added, what stays
  • Pre-mortem: "what would cause this to fail?"
  • Estimated sub-agent tasks
  • Horizon estimate: Count estimated steps across all sub-agents. If > 40 steps total, decompose into sub-phases of ≤ 20 steps. If 20–40 steps, insert a midpoint quality checkpoint (screenshot + integration check before proceeding). Under 20 steps, execute directly. This prevents quality collapse on complex design tasks.

3. Execute Phase

Dispatch sub-agents with focused, context-minimal tasks. Key rules in references/subagent-patterns.md.

4. Validate Phase

After sub-agents complete, the orchestrator MUST validate. Build check is necessary but not sufficient. Check integration points — see references/validation-checklist.md.

5. Feedback → Refine

Ship to user for review. Expect 2-5 iterations on visual work. Each iteration:

  1. Screenshot the live result (use Playwright if available)
  2. Identify specific issues from feedback
  3. Make targeted fixes (don't rebuild from scratch each time)
  4. Validate and redeploy

Technical Decision Framework

When choosing between rendering approaches, read references/rendering-decisions.md. Quick heuristic:

NeedUse
Static decorative patternCSS background-image with SVG data URI
<100 authored animated elementsInline SVG + CSS animations
Procedural generation, >100 elements, full-page coverageCanvas 2D
3D, heavy particle systems, post-processingThree.js/WebGL (last resort — heavy)

Progressive Enhancement Stack

Every visual enhancement must degrade gracefully:

  1. CSS baseline (always works, no JS)
  2. JS-enhanced layer fades in on top
  3. prefers-reduced-motion → skip animations entirely
  4. Low-end device detection → reduce complexity
  5. Light/dark theme awareness

Glass-Panel Pattern

For content floating over animated backgrounds:

.card {
  background: color-mix(in srgb, var(--bg-card) 50-60%, transparent);
  backdrop-filter: blur(8-12px);
  -webkit-backdrop-filter: blur(8-12px);
}

Lets animation show through while keeping text readable. Adjust blur and opacity based on background intensity.

References

  • references/subagent-patterns.md — How to dispatch and validate sub-agent work
  • references/validation-checklist.md — Post-execution checks that catch integration bugs
  • references/rendering-decisions.md — Canvas vs SVG vs CSS decision guide with production lessons

平台分布

OpenClaw

85.72%
按下载量换算2,324

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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