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Agent Skill · 研究检索

design-brief-generator(设计概要生成器)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

design-brief-generator 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为操作浏览器;许可证为 MIT,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 34,152。

总安装 2,258周安装 96GitHub Stars 125下载 791核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:design-brief-generator(设计概要生成器)
来源仓库:https://github.com/jamesrochabrun/skills
仓库路径:skills/design-brief-generator
安装命令:
npx skills add https://github.com/jamesrochabrun/skills --skill design-brief-generator
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/jamesrochabrun/skills --skill design-brief-generator

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

一个很棒的设计简介: 清楚地定义问题 设定目标和成功标准 识别用户及其需求 文档限制(时间、技术、预算) 尽早协调利益相关者 指导工作而不是规定性 随着你的学习而发展 开始使用: 脚本/generate_brief.sh 这为成功的设计项目奠定了坚实的基础。

每周安装量 96 存储库 詹姆斯罗查布伦/技能 GitHub 之星 125 第一次看到 2天前 安全审计 Gen Agent Trust Hub 通行证 套接字通行证 斯尼克通行证

来源仓库内路径:skills/design-brief-generator

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/jamesrochabrun/skills --skill design-brief-gen…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

design-brief-generator 怎么安装?

在终端执行 npx skills add https://github.com/jamesrochabrun/skills --skill design-brief-generator。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

design-brief-generator 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

design-brief-generator 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

design-brief-generator 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

design-brief-generator 用的人多吗?

公开数据是累计安装 2,258 次,近一周安装 96 次,下载 791 次,GitHub 125 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

design-brief-generator 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
design-brief-generator

设计概要生成器 · 本页

2,258125操作浏览器MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Design Brief Generator

Overview

Generate comprehensive, well-structured design briefs that align stakeholders and guide design projects. This skill helps designers create clear project briefs that define scope, goals, constraints, and success criteria.

Built for:

  • UX/UI designers
  • Product designers
  • Design leads
  • Design systems teams
  • Brand designers

Quick Start

1. Generate Design Brief

Run the interactive script:

scripts/generate_brief.sh

This will guide you through creating a comprehensive design brief covering:

  • Project goals and objectives
  • Target users and personas
  • Design constraints
  • Success criteria
  • Timeline and deliverables

2. Validate Brief

Check brief completeness:

scripts/validate_brief.sh <brief_file.md>

Ensures all critical sections are included.


Core Workflow

When to Create a Design Brief

Use a design brief for:

  • New product/feature design projects
  • Design system initiatives
  • Redesign projects
  • Brand identity projects
  • UX research initiatives

Skip for:

  • Minor UI tweaks
  • Bug fixes
  • Small iterations on existing designs

Design Brief Components

1. Project Overview

What it includes:

  • Project name and description
  • Background and context
  • Why this project matters now
  • Business objectives
  • User problems being solved

Example:

## Project Overview

**Project:** Mobile app redesign
**Background:** Current app has 2.8 star rating with users citing confusing navigation
**Business Goal:** Increase app retention from 15% to 40% (Day 30)
**User Problem:** Users can't find key features, leading to frustration and abandonment

2. Design Goals & Objectives

Define what success looks like:

  • Primary design goal
  • Secondary goals
  • Success metrics
  • Must-haves vs. nice-to-haves

Example:

## Design Goals

**Primary Goal:** Create intuitive navigation that helps users complete core tasks in < 3 taps

**Secondary Goals:**
- Reduce visual clutter by 40%
- Improve accessibility (WCAG AA compliance)
- Establish reusable component library

**Success Metrics:**
- Task success rate: 90%+
- Time on task: -50%
- SUS score: 75+

3. Target Users & Personas

Who are we designing for:

  • Primary user personas
  • User needs and pain points
  • User goals and motivations
  • Technical proficiency
  • Context of use

Example:

## Target Users

**Primary Persona:** Sarah, Marketing Manager
- **Age:** 32-45
- **Tech Savvy:** Medium
- **Goals:** Create campaigns quickly, track performance
- **Pain Points:** Current tool too complex, takes too long
- **Context:** Uses on desktop during work hours, sometimes mobile

4. Design Principles & Direction

Guiding principles for the project:

  • Core design principles
  • Visual direction
  • Interaction patterns
  • Content strategy
  • Accessibility requirements

Example:

## Design Principles

1. **Clarity over cleverness** - Users should never wonder what to do next
2. **Progressive disclosure** - Show what's needed, hide complexity
3. **Consistent patterns** - Use established design system components
4. **Accessible by default** - WCAG AA minimum, aim for AAA

5. Scope & Constraints

What's in and out of scope:

In Scope:

  • Screens/flows included
  • Platforms (web, mobile, tablet)
  • Devices and browsers
  • Accessibility requirements

Out of Scope:

  • What we're NOT designing
  • Future considerations

Constraints:

  • Technical limitations
  • Timeline constraints
  • Resource constraints
  • Brand guidelines to follow

Example:

## Scope

**In Scope:**
- Dashboard redesign (5 screens)
- Mobile responsive (iOS, Android)
- Dark mode support
- WCAG AA compliance

**Out of Scope:**
- Admin panel (separate project)
- Native mobile apps (web only)
- Marketing website

**Constraints:**
- Must use existing design system
- Launch deadline: 8 weeks
- Development team: 2 engineers
- No custom illustrations budget

6. User Flows & Journeys

Key user paths to design:

  • Primary user flows
  • Entry points
  • Decision points
  • Success states
  • Error states

Example:

## Key User Flows

**Flow 1: Create Campaign**
1. Land on dashboard
2. Click "New Campaign"
3. Choose template
4. Customize content
5. Preview
6. Publish
7. Success confirmation

**Flow 2: View Analytics**
[Define the flow]

7. Deliverables & Timeline

What will be delivered:

Design Deliverables:

  • User research (if needed)
  • Wireframes
  • High-fidelity mockups
  • Interactive prototype
  • Design specifications
  • Component documentation
  • Accessibility annotations

Timeline:

  • Week 1-2: Research & wireframes
  • Week 3-4: High-fidelity designs
  • Week 5-6: Prototype & testing
  • Week 7-8: Refinement & handoff

8. Success Criteria

How we'll measure success:

Qualitative:

  • User testing feedback
  • Stakeholder approval
  • Designer review
  • Accessibility audit pass

Quantitative:

  • Task success rate
  • Time on task
  • Error rate
  • SUS score
  • NPS

Example:

## Success Criteria

**Usability Testing:**
- 8/10 users complete primary task without help
- Average SUS score: 75+
- Zero critical accessibility issues

**Business Metrics (post-launch):**
- 40% Day 30 retention (up from 15%)
- 90% task completion rate
- < 5% error rate

Design Project Types

1. New Feature Design

Focus areas:

  • User needs validation
  • Integration with existing product
  • Interaction patterns
  • Edge cases

Brief template: Standard brief with emphasis on user flows


2. Redesign Project

Focus areas:

  • Current state analysis
  • What's working/not working
  • Migration considerations
  • Before/after comparisons

Additional sections:

  • Current pain points
  • Competitive analysis
  • Design audit findings

3. Design System

Focus areas:

  • Component inventory
  • Design principles
  • Usage guidelines
  • Governance

Additional sections:

  • Adoption strategy
  • Documentation plan
  • Maintenance plan

4. Brand/Visual Design

Focus areas:

  • Brand attributes
  • Visual language
  • Mood boards
  • Design explorations

Additional sections:

  • Brand guidelines
  • Application examples
  • Asset deliverables

Stakeholder Alignment

Discovery Questions

Ask before starting:

  1. What problem are we solving?
  2. Who are the users?
  3. What are the business goals?
  4. What's the timeline?
  5. What are the constraints?
  6. How will we measure success?
  7. Who needs to approve?

Stakeholder Review Process

Brief review checklist:

  • Product Manager reviewed
  • Engineering lead reviewed (feasibility)
  • Design lead approved
  • Key stakeholders aligned
  • Success metrics agreed upon
  • Timeline confirmed
  • Resources allocated

Design Brief Best Practices

DO:

  • ✅ Start with "why" - Clearly state the problem
  • ✅ Define success - Specific, measurable criteria
  • ✅ Include constraints - Technical, time, resource
  • ✅ Show examples - Inspiration, references
  • ✅ Get buy-in early - Review draft with stakeholders
  • ✅ Keep it concise - 2-3 pages maximum
  • ✅ Make it visual - Include diagrams, mockups, references

DON'T:

  • ❌ Jump to solutions - Focus on problem first
  • ❌ Be vague - "Make it better" isn't helpful
  • ❌ Ignore constraints - They shape the solution
  • ❌ Work in isolation - Involve PM, Engineering early
  • ❌ Skip research - Base decisions on data
  • ❌ Forget accessibility - Consider from the start

Accessibility in Design Briefs

Minimum Requirements

Every design brief should include:

WCAG Compliance:

  • Target level (A, AA, AAA)
  • Color contrast requirements (4.5:1 for text)
  • Keyboard navigation support
  • Screen reader compatibility
  • Touch target sizes (44x44px minimum)

Testing Plan:

  • Screen reader testing (NVDA, JAWS, VoiceOver)
  • Keyboard-only navigation
  • Color contrast validation
  • Automated testing (axe, Lighthouse)

See references/accessibility_guidelines.md for complete checklist.


Cross-Functional Collaboration

Working with Product

PM provides:

  • Business requirements
  • User research
  • Success metrics
  • Timeline constraints

Designer provides:

  • Design expertise
  • User experience recommendations
  • Feasibility feedback
  • Design timeline

Working with Engineering

Engineering needs from brief:

  • Technical constraints acknowledged
  • Interaction patterns defined
  • Edge cases documented
  • Component reuse identified

Design provides to Engineering:

  • Design specifications
  • Component documentation
  • Interaction details
  • Responsive breakpoints

Design Tools & Templates

Recommended Tools

Design Briefs:

  • Notion (collaborative docs)
  • Confluence
  • Google Docs
  • Figma FigJam (visual briefs)

User Flows:

  • Figma
  • Miro
  • Whimsical
  • FigJam

Prototyping:

  • Figma
  • Framer
  • ProtoPie
  • Principle

Example Design Briefs

Example 1: Mobile App Feature

# Design Brief: In-App Messaging

## Project Overview
Add direct messaging between users within our fitness app.

**Business Goal:** Increase engagement, reduce churn
**User Problem:** Users want to connect with workout partners

## Design Goals
- Enable 1:1 messaging
- Keep it simple and focused
- Integrate with existing notifications

## Target Users
Primary: Sarah, fitness enthusiast, 28-45, uses app 4x/week

## Scope
**In:** 1:1 text messaging, read receipts, notifications
**Out:** Group chat, media sharing (future phase)

## Success Criteria
- 40% of users try messaging in first 30 days
- 20% become weekly active messagers
- No increase in support tickets

## Timeline
6 weeks: Research (1w), Design (3w), Prototype & Test (2w)

Example 2: Dashboard Redesign

# Design Brief: Analytics Dashboard Redesign

## Project Overview
Redesign analytics dashboard to improve data comprehension.

**Current Issues:**
- Users overwhelmed by data
- Key metrics buried
- Poor mobile experience

## Design Goals
1. Surface most important metrics first
2. Enable drill-down for details
3. Make it mobile-friendly

## Target Users
- Marketing managers (primary)
- Executives (secondary)
- Data analysts (tertiary)

## Success Criteria
- Users find key metric in < 10 seconds
- Mobile traffic increases 30%+
- SUS score: 75+

## Timeline
8 weeks (Research: 2w, Design: 4w, Testing: 2w)

Resources

Scripts

  • generate_brief.sh - Interactive brief generation
  • validate_brief.sh - Check brief completeness

References

  • design_brief_template.md - Comprehensive template
  • accessibility_guidelines.md - WCAG checklist
  • design_principles.md - Common design principles
  • user_research_methods.md - Research guidance

Tips for Designers

Before Creating the Brief

  1. Talk to stakeholders - Understand the real problem
  2. Review existing research - Don't start from scratch
  3. Check technical constraints - Talk to engineering
  4. Understand the timeline - Be realistic

During Brief Creation

  1. Start with template - Don't reinvent the wheel
  2. Be specific - Vague briefs lead to vague designs
  3. Include visuals - Mood boards, references, examples
  4. Define success - How will you know it worked?

After Brief Creation

  1. Review with PM - Align on goals and scope
  2. Review with Engineering - Validate feasibility
  3. Get stakeholder sign-off - Explicit approval
  4. Treat it as living doc - Update as you learn

Common Pitfalls

Pitfall 1: Too Broad

Problem: "Redesign the entire app" Solution: Break into phases, prioritize

Pitfall 2: Solution-First

Problem: "Make it look like Apple" Solution: Start with user problems, not aesthetics

Pitfall 3: No Constraints

Problem: Ignoring technical/time limits Solution: Document and respect constraints

Pitfall 4: Skipping Research

Problem: Designing based on assumptions Solution: At minimum, review existing data

Pitfall 5: Vague Success Criteria

Problem: "Make it better" isn't measurable Solution: Define specific, testable criteria


Summary

A great design brief:

  1. Defines the problem clearly
  2. Sets goals and success criteria
  3. Identifies users and their needs
  4. Documents constraints (time, tech, budget)
  5. Aligns stakeholders early
  6. Guides the work without being prescriptive
  7. Evolves as you learn

Get started:

scripts/generate_brief.sh

This creates a solid foundation for successful design projects.

平台分布

Claude Code

26.89%
按下载量换算213

OpenCode

26.28%
按下载量换算208

windsurf

17.81%
按下载量换算141

Codex

12.78%
按下载量换算101

Cursor

7.83%
按下载量换算62

Gemini CLI

3.37%
按下载量换算27

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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