Token导航 LogoToken导航

Agent Skill · 前端设计

depth(depth 命令行)

depth 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

depth 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为权限未标注;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 6,004。

总安装 564周安装 24GitHub Stars 14下载 198核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:depth(depth 命令行)
来源仓库:https://github.com/aladicf/better-web-ui
仓库路径:skills/depth
安装命令:
npx skills add https://github.com/aladicf/better-web-ui --skill depth
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/aladicf/better-web-ui --skill depth

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

增强界面视觉层次与物理真实感,通过阴影与层级结构改善可读性。适合诊断组件 elevation 缺失、状态反馈模糊或布局扁平化问题。必须加载 $frontend-design 上下文后再执行,否则拒绝提供服务。安装后用于 UI 质量提升,需配合设计系统与构建流程验证效果。

depth 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/depth

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/aladicf/better-web-ui --skill depth;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    权限没有明确标注,第一次使用时只给一个无关紧要的任务,观察它到底读了哪些文件和网络。

常见问题

6 条

depth 怎么安装?

在终端执行 npx skills add https://github.com/aladicf/better-web-ui --skill depth。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

depth 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

depth 需要什么权限?

权限级别没有明确标注。第一次使用时建议只给无关紧要的任务,观察它实际读写了哪些内容。

depth 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

depth 用的人多吗?

公开数据是累计安装 564 次,近一周安装 24 次,下载 198 次,GitHub 14 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

depth 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
depth

depth 命令行 · 本页

56414权限未标注未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Create or improve visual depth so layers, surfaces, and states feel intentional, readable, and physically believable without drifting into over-styled noise.

MANDATORY PREPARATION

Users start this workflow with /depth. Once this skill is active, load $frontend-design — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow that protocol before proceeding — if no design context exists yet, you MUST load $setup first.


Assess Depth Problems

Analyze where the interface feels flat, confusing, or physically inconsistent:

  1. Elevation structure:

- Are all components using the same shadow regardless of job? - Is it hard to tell what sits on the page versus above it?

  1. Surface treatment:

- Which elements should feel raised? - Which should feel inset, like inputs or wells? - Are there places where color alone could suggest depth more cleanly than stronger effects?

  1. Interaction states:

- Do pressed buttons feel like they move inward or just change color? - Does dragging feel like an item pops forward above its neighbors?

  1. Restraint:

- Are shadows and effects helping users understand structure, or just making the UI look busier?

If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.

CRITICAL: Depth should explain surfaces, states, and layering. If the effect is louder than the meaning, it has gone too far.

Plan the Depth System

Consult the elevation system for shadow levels, two-part shadow logic, raised/inset mapping, and flat depth via color. Consult the surface separation when deciding whether depth should come from spacing, background shifts, overlap, borders, or shadows. Consult the image treatment when overlapping media or image boundaries need cleaner depth cues.

Create a plan around:

  • Elevation levels: Which 3–5 semantic levels exist?
  • Surface roles: Which things are base, raised, inset, pressed, or dragged?
  • Layering: Where can overlap clarify structure?
  • Restraint: Which effects should be reduced or removed entirely?

Build Depth Systematically

Establish an Elevation System

  • Define a small set of semantic levels for surfaces, controls, menus, overlays, and temporary UI
  • Keep similar components on the same elevation unless there is a real reason to separate them

Raised and Inset Elements

  • Raised elements should feel like they sit above the page with a shadow beneath them
  • Inset elements should feel recessed through inner shadow, lip treatment, or darker surrounding surface
  • Use raised and inset treatments deliberately — not every control needs obvious realism

Two-Part Shadow Logic

  • Use a larger, softer shadow to suggest distance from the surface
  • Use a smaller, tighter shadow near the edge to suggest compressed ambient shadow
  • As elevation increases, the tight near-edge shadow should usually become subtler

Pressed and Dragged States

  • Pressed states should reduce elevation and feel like the element moves inward/downward
  • Dragged states should increase elevation so the item feels like it pops forward
  • Match shadow, transform, and any color shift so the motion reads as a single physical change

Overlap and Layering

  • Use overlap when it helps clarify multiple layers of information
  • Let cards, controls, or media cross boundaries when it reinforces depth and grouping
  • Keep overlaps readable; add separation or background-matching edges if layers start to clash

Flat Depth via Surface Color

  • Lighter surfaces often feel closer, darker surfaces often feel further away
  • Before adding more shadow, test whether a subtle surface-color shift communicates the same thing more cleanly

Don’t Get Carried Away

  • Borrow cues from the real world, but stop before the interface feels photo-realistic or busy
  • If the structure is already clear, simpler depth usually wins

NEVER:

  • Use the same drop shadow for every component
  • Add heavy shadows where color or spacing would communicate depth better
  • Make every button, card, panel, and modal feel equally elevated
  • Let realism overpower clarity
  • Use depth effects with no semantic meaning

Verify Depth Quality

  • Layer clarity: Is it obvious what sits on the page and what floats above it?
  • State clarity: Do pressed and dragged states feel physically different?
  • Consistency: Are similar components using the same elevation language?
  • Restraint: Does the UI feel more understandable, not just more decorated?

Remember: Great depth creates structure, not spectacle. Use it to make layers and states feel obvious, then stop.

平台分布

Claude

33.16%
按下载量换算66

Codex

32.83%
按下载量换算65

Cursor

19.36%
按下载量换算38

Gemini CLI

9.61%
按下载量换算19

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

权限未标注

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

继续浏览同类 Skills