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defold-project-setup解折叠项目设置

Agent Skill

defold-project-setup 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

220

周安装

9

GitHub Stars

59

下载量

71
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:defold-project-setup(解折叠项目设置)
来源仓库:https://github.com/indiesoftby/defold-agent-config
仓库路径:skills/defold-project-setup
安装命令:
npx skills add https://github.com/indiesoftby/defold-agent-config --skill defold-project-setup
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/indiesoftby/defold-agent-config --skill defold-project-setup

简介

用于初始化Defold游戏项目的依赖下载与环境配置。

  • 自动提取引擎内置库与第三方依赖到.deps目录作为只读上下文。
  • 提供推荐的game.project设置,适配新项目创建需求。
  • 应在首次运行或依赖变更后执行,确保模块引用解析正常。
  • defold-project-setup 属于待分类类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Setup Defold Project

Downloads and extracts Defold library dependencies and engine builtins into the .deps/ directory, which is used as read-only context for resolving module references. Also provides recommended game.project settings for new projects.

When to Run

  • Before any task if the .deps/ folder does not exist or is empty.
  • After editing dependencies in game.project (any [project] dependencies#N entry was added, removed, or changed).

How to Run

Execute the setup script from the project root:

Windows (PowerShell):

python .agents/skills/defold-project-setup/scripts/fetch_deps.py

Linux/macOS:

python3 .agents/skills/defold-project-setup/scripts/fetch_deps.py

Use --dry-run to print what would be done without downloading or extracting anything.

What It Does

  1. Reads game.project and parses all [project] dependencies#N URLs.
  2. Downloads each dependency zip to a temporary directory.
  3. Inspects each zip's game.project for [library] include_dirs.
  4. Extracts only the declared include directories into .deps/.
  5. Downloads Defold engine builtins into .deps/builtins/ (from the latest stable release).

After Running

  • The .deps/ folder is ready for use as a read-only include directory.

Recommended game.project settings

When creating a new project or reviewing game.project, apply these recommended baseline settings. They provide sensible defaults for most Defold games.

[html5]

[html5]
scale_mode = Stretch
heap_size = 64
cssfile = /builtins/manifests/web/dark_theme.css
retry_count = 1000
  • scale_mode = Stretch — the HTML5 canvas fills the entire browser window.
  • heap_size = 64 — 64 MB is enough for most games; the engine will allocate more if needed.
  • cssfile = /builtins/manifests/web/dark_theme.css — dark theme is a better default than white.
  • retry_count = 1000 — the engine retries loading game files up to 1000 times on network issues, preventing failures on slow connections.

[engine]

[engine]
fixed_update_frequency = 60
max_time_step = 0.05
  • fixed_update_frequency = 60 — fixed update runs at 60 FPS (this is the Defold default).
  • max_time_step = 0.05 — the game runs without slowdowns down to 20 FPS. Below that, the game slows down instead of skipping large time chunks.

[physics]

[physics]
gravity_y = -1000.0
scale = 0.01
velocity_threshold = 100.0
use_fixed_timestep = 1
max_fixed_timesteps = 0
  • gravity_y = -1000.0 — this value is multiplied by physics.scale, so internally the physics engine sees -10 m/s² (Earth gravity).
  • scale = 0.01 — for 2D games this is typically 0.01 (1 pixel = 0.01 m). For 3D games use 1.0 (1 unit = 1 m).
  • velocity_threshold = 100.0 — (2D physics only) for stable physics this should be 1.0 / physics.scale, so 100.0 when scale is 0.01.
  • use_fixed_timestep = 1 — physics runs in fixed timestep mode. Move object interpolation between physics steps via the object_interpolation extension.
  • max_fixed_timesteps = 0 — (3D physics only) passes fixed dt directly from the Defold engine to Bullet3D and disables Bullet3D's internal accumulator.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.51%
按下载量换算26

Claude

32.33%
按下载量换算23

Cursor

17.17%
按下载量换算12

Gemini CLI

8.9%
按下载量换算6

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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