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Agent Skill · AI 工具

mobile-design(移动设计)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

mobile-design 是AI 工具类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为接触敏感数据;许可证为 MIT,第三方扫描已通过,按安装量在AI 工具类的 2,536 个 Skill 里排第 79。

总安装 29,376周安装 1,166GitHub Stars 26,414下载 9,408核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:mobile-design(移动设计)
来源仓库:https://github.com/davila7/claude-code-templates
仓库路径:skills/mobile-design
安装命令:
npx skills add https://github.com/davila7/claude-code-templates --skill mobile-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/davila7/claude-code-templates --skill mobile-design

这个 Skill 是做什么的

AI 工具类 Skill 用来扩展助手本身的能力,例如接模型、接检索、接外部服务。

iOS 和 Android 应用程序的移动优先设计原则和决策,强调触摸交互、性能和平台约定。

涵盖五个关键领域:触摸心理学(Fitts 定律、拇指区域、手势设计)、性能优化(FlatList/ListView 模式、记忆、本机驱动程序动画)、特定于平台的约定(iOS 与 Android 导航、排版、UI 组件)、支持离线的架构和安全最佳实践 包括强制性反模式清单,涵盖性能问题(列表的 ScrollView、缺少 keyExtractor)、用户体验问题(低于 44 像素的触摸目标、无加载状态)和安全问题(AsyncStorage 中的令牌、硬编码 API 密钥) 提供平台决策矩阵,显示何时统一逻辑(业务层、数据层)与何时分歧(导航、手势、本机选择器) 需要在开发之前阅读参考文件并完成一个检查点,以确认平台选择、框架选择以及要应用的三个核心原则

来源仓库内路径:skills/mobile-design

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/davila7/claude-code-templates --skill mobile-d…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要接触敏感数据,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

mobile-design 怎么安装?

在终端执行 npx skills add https://github.com/davila7/claude-code-templates --skill mobile-design。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

mobile-design 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

mobile-design 需要什么权限?

权限级别是接触敏感数据。该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

mobile-design 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

mobile-design 用的人多吗?

公开数据是累计安装 29,376 次,近一周安装 1,166 次,下载 9,408 次,GitHub 26,414 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

mobile-design 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 需要接触敏感数据,装到常用环境前要先评估影响面。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理AI 工具类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 环境里有大量密钥、凭证,不方便给第三方 Skill 读取的人。
  • 需要厂商级技术支持和 SLA 的生产系统。

AI 工具类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
executing-plans

执行计划 · Codex、Claude

1,515,336173,110只读MIT通过
verification-before-completion

完成前的验证 · Codex、Claude

1,319,472173,121权限未标注MIT通过
subagent-driven-development

子 Agent 驱动开发 · Codex、Claude

1,312,416173,138只读MIT通过
copy-editing

复制编辑 · Codex、Claude

1,209,57625,632只读MIT通过
paywall-upgrade-cro

付费专区升级 cro · Codex、Claude

1,030,17625,617只读MIT通过
mobile-design

移动设计 · 本页

29,37626,414接触敏感数据MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Mobile Design System

Philosophy: Touch-first. Battery-conscious. Platform-respectful. Offline-capable. Core Principle: Mobile is NOT a small desktop. THINK mobile constraints, ASK platform choice.

🔧 Runtime Scripts

Execute these for validation (don't read, just run):

ScriptPurposeUsage
scripts/mobile_audit.pyMobile UX & Touch Auditpython scripts/mobile_audit.py <project_path>

🔴 MANDATORY: Read Reference Files Before Working!

⛔ DO NOT start development until you read the relevant files:

Universal (Always Read)

FileContentStatus
mobile-design-thinking.md⚠️ ANTI-MEMORIZATION: Forces thinking, prevents AI defaults⬜ CRITICAL FIRST
touch-psychology.mdFitts' Law, gestures, haptics, thumb zone⬜ CRITICAL
mobile-performance.mdRN/Flutter performance, 60fps, memory⬜ CRITICAL
mobile-backend.mdPush notifications, offline sync, mobile API⬜ CRITICAL
mobile-testing.mdTesting pyramid, E2E, platform-specific⬜ CRITICAL
mobile-debugging.mdNative vs JS debugging, Flipper, Logcat⬜ CRITICAL
mobile-navigation.mdTab/Stack/Drawer, deep linking⬜ Read
mobile-typography.mdSystem fonts, Dynamic Type, a11y⬜ Read
mobile-color-system.mdOLED, dark mode, battery-aware⬜ Read
decision-trees.mdFramework/state/storage selection⬜ Read
🧠 mobile-design-thinking.md is PRIORITY! This file ensures AI thinks instead of using memorized patterns.

Platform-Specific (Read Based on Target)

PlatformFileContentWhen to Read
iOSplatform-ios.mdHuman Interface Guidelines, SF Pro, SwiftUI patternsBuilding for iPhone/iPad
Androidplatform-android.mdMaterial Design 3, Roboto, Compose patternsBuilding for Android
Cross-PlatformBoth abovePlatform divergence pointsReact Native / Flutter
🔴 If building for iOS → Read platform-ios.md FIRST! 🔴 If building for Android → Read platform-android.md FIRST! 🔴 If cross-platform → Read BOTH and apply conditional platform logic!

⚠️ CRITICAL: ASK BEFORE ASSUMING (MANDATORY)

STOP! If the user's request is open-ended, DO NOT default to your favorites.

You MUST Ask If Not Specified:

AspectAskWhy
Platform"iOS, Android, or both?"Affects EVERY design decision
Framework"React Native, Flutter, or native?"Determines patterns and tools
Navigation"Tab bar, drawer, or stack-based?"Core UX decision
State"What state management? (Zustand/Redux/Riverpod/BLoC?)"Architecture foundation
Offline"Does this need to work offline?"Affects data strategy
Target devices"Phone only, or tablet support?"Layout complexity

⛔ AI MOBILE ANTI-PATTERNS (YASAK LİSTESİ)

🚫 These are AI default tendencies that MUST be avoided!
Performance Sins
❌ NEVER DOWhy It's Wrong✅ ALWAYS DO
ScrollView for long listsRenders ALL items, memory explodesUse FlatList / FlashList / ListView.builder
Inline renderItem functionNew function every render, all items re-renderuseCallback + React.memo
Missing keyExtractorIndex-based keys cause bugs on reorderUnique, stable ID from data
Skip getItemLayoutAsync layout = janky scrollProvide when items have fixed height
setState() everywhereUnnecessary widget rebuildsTargeted state, const constructors
Native driver: falseAnimations blocked by JS threaduseNativeDriver: true always
console.log in productionBlocks JS thread severelyRemove before release build
Skip React.memo/constEvery item re-renders on any changeMemoize list items ALWAYS
Touch/UX Sins
❌ NEVER DOWhy It's Wrong✅ ALWAYS DO
Touch target < 44pxImpossible to tap accurately, frustratingMinimum 44pt (iOS) / 48dp (Android)
Spacing < 8px between targetsAccidental taps on neighborsMinimum 8-12px gap
Gesture-only interactionsMotor impaired users excludedAlways provide button alternative
No loading stateUser thinks app crashedALWAYS show loading feedback
No error stateUser stuck, no recovery pathShow error with retry option
No offline handlingCrash/block when network lostGraceful degradation, cached data
Ignore platform conventionsUsers confused, muscle memory brokeniOS feels iOS, Android feels Android
Security Sins
❌ NEVER DOWhy It's Wrong✅ ALWAYS DO
Token in AsyncStorageEasily accessible, stolen on rooted deviceSecureStore / Keychain / EncryptedSharedPreferences
Hardcode API keysReverse engineered from APK/IPAEnvironment variables, secure storage
Skip SSL pinningMITM attacks possiblePin certificates in production
Log sensitive dataLogs can be extractedNever log tokens, passwords, PII
Architecture Sins
❌ NEVER DOWhy It's Wrong✅ ALWAYS DO
Business logic in UIUntestable, unmaintainableService layer separation
Global state for everythingUnnecessary re-renders, complexityLocal state default, lift when needed
Deep linking as afterthoughtNotifications, shares brokenPlan deep links from day one
Skip dispose/cleanupMemory leaks, zombie listenersClean up subscriptions, timers

📱 Platform Decision Matrix

When to Unify vs Diverge

                    UNIFY (same on both)          DIVERGE (platform-specific)
                    ───────────────────           ──────────────────────────
Business Logic      ✅ Always                     -
Data Layer          ✅ Always                     -
Core Features       ✅ Always                     -

Navigation          -                             ✅ iOS: edge swipe, Android: back button
Gestures            -                             ✅ Platform-native feel
Icons               -                             ✅ SF Symbols vs Material Icons
Date Pickers        -                             ✅ Native pickers feel right
Modals/Sheets       -                             ✅ iOS: bottom sheet vs Android: dialog
Typography          -                             ✅ SF Pro vs Roboto (or custom)
Error Dialogs       -                             ✅ Platform conventions for alerts

Quick Reference: Platform Defaults

ElementiOSAndroid
Primary FontSF Pro / SF CompactRoboto
Min Touch Target44pt × 44pt48dp × 48dp
Back NavigationEdge swipe leftSystem back button/gesture
Bottom Tab IconsSF SymbolsMaterial Symbols
Action SheetUIActionSheet from bottomBottom Sheet / Dialog
ProgressSpinnerLinear progress (Material)
Pull to RefreshNative UIRefreshControlSwipeRefreshLayout

🧠 Mobile UX Psychology (Quick Reference)

Fitts' Law for Touch

Desktop: Cursor is precise (1px)
Mobile:  Finger is imprecise (~7mm contact area)

→ Touch targets MUST be 44-48px minimum
→ Important actions in THUMB ZONE (bottom of screen)
→ Destructive actions AWAY from easy reach

Thumb Zone (One-Handed Usage)

┌─────────────────────────────┐
│      HARD TO REACH          │ ← Navigation, menu, back
│        (stretch)            │
├─────────────────────────────┤
│      OK TO REACH            │ ← Secondary actions
│       (natural)             │
├─────────────────────────────┤
│      EASY TO REACH          │ ← PRIMARY CTAs, tab bar
│    (thumb's natural arc)    │ ← Main content interaction
└─────────────────────────────┘
        [  HOME  ]

Mobile-Specific Cognitive Load

DesktopMobile Difference
Multiple windowsONE task at a time
Keyboard shortcutsTouch gestures
Hover statesNO hover (tap or nothing)
Large viewportLimited space, scroll vertical
Stable attentionInterrupted constantly

For deep dive: touch-psychology.md


⚡ Performance Principles (Quick Reference)

React Native Critical Rules

// ✅ CORRECT: Memoized renderItem + React.memo wrapper
const ListItem = React.memo(({ item }: { item: Item }) => (
  <View style={styles.item}>
    <Text>{item.title}</Text>
  </View>
));

const renderItem = useCallback(
  ({ item }: { item: Item }) => <ListItem item={item} />,
  []
);

// ✅ CORRECT: FlatList with all optimizations
<FlatList
  data={items}
  renderItem={renderItem}
  keyExtractor={(item) => item.id}  // Stable ID, NOT index
  getItemLayout={(data, index) => ({
    length: ITEM_HEIGHT,
    offset: ITEM_HEIGHT * index,
    index,
  })}
  removeClippedSubviews={true}
  maxToRenderPerBatch={10}
  windowSize={5}
/>

Flutter Critical Rules

// ✅ CORRECT: const constructors prevent rebuilds
class MyWidget extends StatelessWidget {
  const MyWidget({super.key}); // CONST!

  @override
  Widget build(BuildContext context) {
    return const Column( // CONST!
      children: [
        Text('Static content'),
        MyConstantWidget(),
      ],
    );
  }
}

// ✅ CORRECT: Targeted state with ValueListenableBuilder
ValueListenableBuilder<int>(
  valueListenable: counter,
  builder: (context, value, child) => Text('$value'),
  child: const ExpensiveWidget(), // Won't rebuild!
)

Animation Performance

GPU-accelerated (FAST):     CPU-bound (SLOW):
├── transform               ├── width, height
├── opacity                 ├── top, left, right, bottom
└── (use these ONLY)        ├── margin, padding
                            └── (AVOID animating these)

For complete guide: mobile-performance.md


📝 CHECKPOINT (MANDATORY Before Any Mobile Work)

Before writing ANY mobile code, you MUST complete this checkpoint:
🧠 CHECKPOINT:

Platform:   [ iOS / Android / Both ]
Framework:  [ React Native / Flutter / SwiftUI / Kotlin ]
Files Read: [ List the skill files you've read ]

3 Principles I Will Apply:
1. _______________
2. _______________
3. _______________

Anti-Patterns I Will Avoid:
1. _______________
2. _______________

Example:

🧠 CHECKPOINT:

Platform:   iOS + Android (Cross-platform)
Framework:  React Native + Expo
Files Read: touch-psychology.md, mobile-performance.md, platform-ios.md, platform-android.md

3 Principles I Will Apply:
1. FlatList with React.memo + useCallback for all lists
2. 48px touch targets, thumb zone for primary CTAs
3. Platform-specific navigation (edge swipe iOS, back button Android)

Anti-Patterns I Will Avoid:
1. ScrollView for lists → FlatList
2. Inline renderItem → Memoized
3. AsyncStorage for tokens → SecureStore
🔴 Can't fill the checkpoint? → GO BACK AND READ THE SKILL FILES.

🔧 Framework Decision Tree

WHAT ARE YOU BUILDING?
        │
        ├── Need OTA updates + rapid iteration + web team
        │   └── ✅ React Native + Expo
        │
        ├── Need pixel-perfect custom UI + performance critical
        │   └── ✅ Flutter
        │
        ├── Deep native features + single platform focus
        │   ├── iOS only → SwiftUI
        │   └── Android only → Kotlin + Jetpack Compose
        │
        ├── Existing RN codebase + new features
        │   └── ✅ React Native (bare workflow)
        │
        └── Enterprise + existing Flutter codebase
            └── ✅ Flutter

For complete decision trees: decision-trees.md


📋 Pre-Development Checklist

Before Starting ANY Mobile Project

  • Platform confirmed? (iOS / Android / Both)
  • Framework chosen? (RN / Flutter / Native)
  • Navigation pattern decided? (Tabs / Stack / Drawer)
  • State management selected? (Zustand / Redux / Riverpod / BLoC)
  • Offline requirements known?
  • Deep linking planned from day one?
  • Target devices defined? (Phone / Tablet / Both)

Before Every Screen

  • Touch targets ≥ 44-48px?
  • Primary CTA in thumb zone?
  • Loading state exists?
  • Error state with retry exists?
  • Offline handling considered?
  • Platform conventions followed?

Before Release

  • console.log removed?
  • SecureStore for sensitive data?
  • SSL pinning enabled?
  • Lists optimized (memo, keyExtractor)?
  • Memory cleanup on unmount?
  • Tested on low-end devices?
  • Accessibility labels on all interactive elements?

📚 Reference Files

For deeper guidance on specific areas:

FileWhen to Use
mobile-design-thinking.mdFIRST! Anti-memorization, forces context-based thinking
touch-psychology.mdUnderstanding touch interaction, Fitts' Law, gesture design
mobile-performance.mdOptimizing RN/Flutter, 60fps, memory/battery
platform-ios.mdiOS-specific design, HIG compliance
platform-android.mdAndroid-specific design, Material Design 3
mobile-navigation.mdNavigation patterns, deep linking
mobile-typography.mdType scale, system fonts, accessibility
mobile-color-system.mdOLED optimization, dark mode, battery
decision-trees.mdFramework, state, storage decisions

Remember: Mobile users are impatient, interrupted, and using imprecise fingers on small screens. Design for the WORST conditions: bad network, one hand, bright sun, low battery. If it works there, it works everywhere.

平台分布

Claude Code

28.65%
按下载量换算2,695

OpenCode

24.66%
按下载量换算2,320

Cursor

17.98%
按下载量换算1,692

Gemini CLI

13.64%
按下载量换算1,283

Antigravity

7.39%
按下载量换算695

Codex

3.72%
按下载量换算350

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

接触敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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