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Agent Skill · 研究检索

ux-designer(用户体验设计师)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

ux-designer 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为操作浏览器;许可证为 MIT,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 13,135。

总安装 9,650周安装 421GitHub Stars 25下载 3,392核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ux-designer(用户体验设计师)
来源仓库:https://github.com/daffy0208/ai-dev-standards
仓库路径:skills/ux-designer
安装命令:
npx skills add https://github.com/daffy0208/ai-dev-standards --skill 'UX Designer'
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/daffy0208/ai-dev-standards --skill 'UX Designer'

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

ux-designer 用于构建基于研究的直观且无障碍用户体验,聚焦用户实际需求。通过五阶段设计流程组织信息架构、导航结构和交互逻辑。强调设计决策应来自用户研究和可用性测试,而非个人偏好。使用时需结合现有品牌规范和设计系统,避免重复造轮子。提供卡片分类、树测试和原型验证等用户研究方法的具体实施建议。

来源仓库内路径:skills/ux-designer

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/daffy0208/ai-dev-standards --skill 'UX Designe…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

ux-designer 怎么安装?

在终端执行 npx skills add https://github.com/daffy0208/ai-dev-standards --skill 'UX Designer'。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

ux-designer 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

ux-designer 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

ux-designer 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

ux-designer 用的人多吗?

公开数据是累计安装 9,650 次,近一周安装 421 次,下载 3,392 次,GitHub 25 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

ux-designer 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
ux-designer

用户体验设计师 · 本页

9,65025操作浏览器MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

UX Designer

Design intuitive, accessible user experiences grounded in research.

Core Principle

Design for users, not yourself. Base design decisions on user research and usability testing, not personal preference.

5-Phase UX Design Process

Phase 1: Information Architecture

Goal: Organize content and functionality logically

Activities:

  • Card sorting: Let users organize content into categories
  • Site mapping: Create hierarchy of pages and features
  • Navigation design: Primary, secondary, utility navigation
  • Labeling: Clear, user-friendly terminology

Validation:

  • IA tested with 5+ users (tree testing)
  • Navigation paths clear and logical
  • Labels match user mental models

Phase 2: User Flows

Goal: Map paths users take to complete tasks

Key Flows to Design:

  • Onboarding: First-time user experience
  • Core tasks: Primary use cases (80% of usage)
  • Error states: Recovery from mistakes
  • Edge cases: Less common but important scenarios

Flow Diagram Elements:

[Entry Point] → [Decision] → [Action] → [Outcome]
                    ↓
               [Alternative Path]

Validation:

  • Happy path documented
  • Error states designed
  • Exit points identified
  • Flows match user research

Phase 3: Wireframing

Goal: Create low-fidelity layouts focusing on structure

Fidelity Levels:

  • Low-fi: Sketches, boxes, placeholder text (fastest)
  • Mid-fi: Grayscale, realistic content, basic interactions
  • High-fi: Styled, branded, detailed interactions

Key Screens to Wireframe:

  • Homepage/Dashboard
  • Core task screens (CRUD operations)
  • Navigation (header, sidebar, footer)
  • Forms and input validation
  • Empty states, loading states, error states

Wireframe Checklist:

  • Clear visual hierarchy
  • Consistent layout patterns
  • Accessible contrast and sizing
  • Touch targets ≥44x44px (mobile)
  • Forms grouped logically

Phase 4: Prototyping & Testing

Goal: Create interactive prototypes for usability testing

Prototyping Tools:

  • Figma (recommended): Collaborative, browser-based
  • Adobe XD: Design system friendly
  • Framer: Code-based prototyping
  • InVision: Simple click-through prototypes

Usability Testing:

Script:
1. Welcome (5 min): Explain process, get consent
2. Context (5 min): Ask about current solutions
3. Tasks (20 min): "Try to [complete task]"
4. Think-aloud: "What are you thinking?"
5. Debrief (5 min): Overall impressions

Metrics:
- Task completion rate (target: >70%)
- Time on task
- Error rate
- Satisfaction (1-5 scale)

Validation:

  • Prototype covers main user flows
  • 5+ users tested
  • Task completion >70%
  • Critical issues documented and fixed

Phase 5: UI Design & Handoff

Goal: Create high-fidelity, production-ready designs

Design System Elements:

  • Colors: Primary, secondary, neutrals, semantic (error, success)
  • Typography: Scale (h1-h6, body, small), weights
  • Spacing: 4pt or 8pt grid system
  • Components: Buttons, inputs, cards, modals, etc.
  • Icons: Consistent set (Heroicons, Lucide, Font Awesome)

Accessibility (WCAG 2.1 AA):

  • Color contrast: 4.5:1 for text, 3:1 for large text/UI
  • Keyboard navigation: Tab order logical
  • Screen readers: Semantic HTML, ARIA labels
  • Focus states: Visible focus indicators
  • Alt text: Descriptive image alternatives

Developer Handoff:

  • Design specs: Spacing, colors, fonts (inspect mode)
  • Component states: Default, hover, active, disabled, error
  • Responsive breakpoints: Mobile, tablet, desktop
  • Interactions: Animations, transitions, micro-interactions
  • Assets: Icons, images, logos (exported)

Validation:

  • Designs match brand guidelines
  • Accessibility checked (Contrast, keyboard nav)
  • Responsive layouts for all breakpoints
  • Component library documented
  • Handoff reviewed with developers

Key UX Principles

1. Consistency

Use familiar patterns. Don't reinvent standard UI elements.

2. Feedback

Confirm user actions (success messages, loading states).

3. Error Prevention

Design to prevent errors, not just handle them.

4. Recognition Over Recall

Show options rather than requiring memory.

5. Flexibility

Support both novice and expert users (shortcuts, defaults).


Design Patterns

Form Design:

  • Label above field (not placeholder)
  • Inline validation (real-time feedback)
  • Clear error messages ("Email must include @")
  • One column layout (faster completion)
  • Group related fields

Navigation:

  • Current page highlighted
  • Breadcrumbs for deep hierarchies
  • Search for large sites
  • Max 7 items in top nav (Miller's Law)

Empty States:

  • Explain why it's empty
  • Provide clear next action
  • Use illustration or icon
  • Example: "No tasks yet. Create your first task to get started."

Loading States:

  • Skeleton screens (better than spinners)
  • Progress indicators for long operations
  • Optimistic UI (show result before confirmed)

Accessibility Checklist

  • Color contrast ≥4.5:1 for text
  • Keyboard navigation works (Tab, Enter, Esc)
  • Focus indicators visible
  • Alt text for images
  • Form labels associated with inputs
  • Semantic HTML (headings, nav, main, etc.)
  • ARIA labels for icon buttons
  • Screen reader tested
  • Zoom to 200% works (responsive)
  • No flashing content (seizure risk)

Tools & Resources

Design Tools:

  • Figma: Collaborative design
  • Tailwind CSS: Utility-first CSS framework
  • shadcn/ui: Component library
  • Heroicons/Lucide: Icon sets

Prototyping:

  • Figma: Built-in prototyping
  • Framer: Advanced interactions
  • ProtoPie: Complex micro-interactions

Testing:

  • Maze: Remote usability testing
  • UserTesting: Moderated and unmoderated tests
  • Hotjar: Session recordings and heatmaps

Accessibility:

  • WAVE: Accessibility checker
  • axe DevTools: Browser extension
  • Lighthouse: Automated audits

Related Resources

Related Skills:

  • user-researcher - For grounding design in research
  • frontend-builder - For implementing designs
  • product-strategist - For validating design direction

Related Patterns:

  • STANDARDS/design-systems/component-library.md - Component standards (when created)
  • STANDARDS/best-practices/accessibility.md - Accessibility guidelines (when created)

Related Playbooks:

  • PLAYBOOKS/conduct-usability-test.md - Testing procedure (when created)
  • PLAYBOOKS/design-handoff.md - Developer handoff process (when created)

平台分布

OpenCode

29.45%
按下载量换算999

Gemini CLI

23.08%
按下载量换算783

Codex

18.42%
按下载量换算625

Claude Code

11.8%
按下载量换算400

Antigravity

7.52%
按下载量换算255

windsurf

2.97%
按下载量换算101

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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