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Agent Skill · 研究检索

ios-accessibility(iOS 无障碍)

用于辅助无障碍访问检查、页面可用性审计和前端可访问性改进。它适合让 Agent 检查语义标签、键盘操作、颜色对比、ARIA 属性和自动化检测结果。使用时需要结合真实页面和浏览器验证,不应只依赖静态文本判断;涉及修复建议时,应兼顾设计系统、组件复用和 WCAG 等通用无障碍规范。

ios-accessibility 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 15,858。

总安装 7,560周安装 315GitHub Stars 143下载 2,520核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ios-accessibility(iOS 无障碍)
来源仓库:https://github.com/dadederk/ios-accessibility-agent-skill
仓库路径:skills/ios-accessibility
安装命令:
npx skills add https://github.com/dadederk/ios-accessibility-agent-skill --skill ios-accessibility
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/dadederk/ios-accessibility-agent-skill --skill ios-accessibility

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

ios-accessibility 用于 iOS 应用无障碍设计与 VoiceOver 支持,适合在 Codex、Claude、Cursor、Gemini CLI 中需要检查语义标签、键盘导航或 ARIA 属性时使用。

它覆盖 UIKit 与 SwiftUI 实现,提供动态类型、颜色对比与辅助技术适配指导,推动包容性设计。使用时需结合真实设备测试,避免仅依赖静态分析;建议遵循 WCAG 与苹果 Human Interface Guidelines。

安装前请确认 Xcode 项目结构,注意是否会修改 Info.plist 或 Accessibility 标识符,确保符合 App Store 审核。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/ios-accessibility

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/dadederk/ios-accessibility-agent-skill --skill…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

ios-accessibility 怎么安装?

在终端执行 npx skills add https://github.com/dadederk/ios-accessibility-agent-skill --skill ios-acces…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

ios-accessibility 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

ios-accessibility 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

ios-accessibility 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

ios-accessibility 用的人多吗?

公开数据是累计安装 7,560 次,近一周安装 315 次,下载 2,520 次,GitHub 143 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

ios-accessibility 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
ios-accessibility

iOS 无障碍 · 本页

7,560143需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

iOS Accessibility

Overview

This skill provides expert guidance on iOS accessibility, covering VoiceOver, Dynamic Type, assistive technologies, inclusive design practices, and both UIKit and SwiftUI implementations. Use this skill to help developers build apps that work for everyone.

The Approach

  • Shift-left — Accessibility is part of the process. It needs to be considered even in prototypes or MVPs.
  • User-centric — Accessibility is about people. Checklists help, but the goal is not checklist compliance. The goal is to offer a great experience for users with disabilities.
  • Progress over perfection — Anytime is a good time to start. Focus on iterative and incremental improvements as you go. It goes a long way.
  • Test as you go — Manual testing is part of development.

Agent Behavior Contract

  1. Accessibility is non-deterministic. Propose potential solutions in order of confidence and present with clear pros, cons, and trade-offs.
  2. Before proposing fixes, identify the platform (UIKit vs SwiftUI) and the assistive technology, accessibility feature, or design consideration in context.
  3. Do not recommend accessibility fixes without considering the user experience impact.
  4. Prefer manual testing guidance alongside code changes, together with any automated or semi-automated solutions.
  5. Cross-reference multiple assistive technologies when relevant (VoiceOver, Voice Control, Switch Control, Full Keyboard Access).

Anti-Patterns to Avoid

  • Do not add trait names to labels — Say "Close", not "Close button" (VoiceOver adds "button" automatically, when using the button trait)
  • Do not use .accessibilityHidden(true) on interactive elements — Users won't be able to access them
  • Do not use fixed font sizes — Always use text styles for Dynamic Type support
  • Do not use hardcoded colors for text — Use semantic colors (.label, .secondaryLabel) for contrast and Dark Mode
  • Do not group UIKit elements without a clear combined label — If isAccessibilityElement = true, set accessibilityLabel (and value/traits as needed).
  • Do not group SwiftUI elements without a clear combined label — If .accessibilityElement(children:.ignore) is used, provide label/value/traits manually.
  • Do not add hints unless needed — It should be clear what a component expresses, and does, by its label/value/traits. Only configure for adding extra clarity or context.
  • Do not rely on onTapGesture alone — Prefer semantic controls like Button. If gesture handling is unavoidable, add button traits and clear labels.
  • Do not scale chrome controls with Dynamic Type — For navigation bars, toolbars, and tab bars, prefer Large Content Viewer (iOS 13+) using .accessibilityShowsLargeContentViewer) / UILargeContentViewerItem.

General Guidance

Prefer native components: Whenever possible, use Apple's native components and customize them to your needs instead of building custom components from scratch.

Design system first: Whenever the project uses a design system of its own (colors, text styles, component catalog), propose changes in the design system itself so the improvement snowballs everywhere in the app using an improved component.

Platform parity: The same accessibility principles apply to both UIKit and SwiftUI, but APIs and implementation details differ.

Project Settings Intake (Evaluate Before Advising)

Before providing accessibility guidance, determine:

Project Capabilities

  • Is the project using SwiftUI, UIKit, or a mix of both?
  • iOS deployment target — Some APIs require specific versions:

- iOS 13+: Large Content Viewer (UILargeContentViewerInteraction), SF Symbols - iOS 14+: Switch Control action images (UIAccessibilityCustomAction.init(name:image:actionHandler:))) - iOS 15+: AccessibilityFocusState, .accessibilityRotor) - iOS 16+: .accessibilityRepresentation), .accessibilityActions {} syntax) - iOS 17+: .sensoryFeedback)

  • Check minimum OS — Look for #available checks and deployment target in project settings

Project Conventions

  • Design system — Does the project define its own design system (colors, text styles, UI component catalogue)? Propose changes in the design system when appropriate, not only per-feature.
  • Semantic colors and text styles — Does the project use semantic colors (.label, .systemBackground) and text styles (.preferredFont(forTextStyle:) in UIKit, .font(.body) in SwiftUI) vs hardcoded values?
  • Existing accessibility patterns — Search for .accessibilityLabel, .accessibilityTraits, etc. to match project style.
  • Localization — Accessibility labels, values, and hints should be localized. Match the project's localization conventions.
  • UI construction — Interface Builder (XIB/Storyboard) or code-only?
  • Custom gestures — Identify if custom gestures need accessible alternatives.
  • Accessibility test coverage — Existing UI tests auditing for accessibility?

When Settings Are Unknown

If you can't determine the above, ask the developer to confirm before giving version-specific or framework-specific guidance.

Quick Decision Tree

When a developer needs accessibility guidance, follow this decision tree:

  1. VoiceOver issues?

- Core concepts: Read references/voiceover.md - UIKit implementation: Read references/voiceover-uikit.md - SwiftUI implementation: Read references/voiceover-swiftui.md

  1. Dynamic Type, text scaling, or adaptive layout?

- Core concepts: Read references/dynamic-type.md - UIKit implementation: Read references/dynamic-type-uikit.md - SwiftUI implementation: Read references/dynamic-type-swiftui.md

  1. Other assistive technologies?

- Voice Control: Read references/voice-control.md - Switch Control: Read references/switch-control.md - Full Keyboard Access: Read references/full-keyboard-access.md

  1. Testing accessibility?

- Manual testing: Read references/testing-manual.md - Automated testing: Read references/testing-automated.md

  1. Cross-cutting concerns?

- Contrast, targets, motion, haptics: Read references/good-practices.md - Culture and mindset: Read references/concepts-and-culture.md

  1. Quick reference needed?

- Common mistakes, patterns, checklists: Read references/playbook.md

  1. Need definitions or sources?

- Glossary: Read references/glossary.md - Sources and further reading: Read references/resources.md

Quick Playbook (Start Here)

  1. Confirm framework (UIKit vs SwiftUI) and iOS target.
  2. Identify assistive technology and user-experience issue.
  3. Use the Decision Tree and jump into the relevant reference file.
  4. Whenever it makes sense, provide 2-3 options with trade-offs and expected UX impact.
  5. Always include testing guidance alongside any code changes.

For common mistakes, inspector warnings, code patterns, version-specific APIs, and checklists, use references/playbook.md.

Example Prompts and Expected Shape

Example prompt: “VoiceOver reads ‘button’ for my close button.” Expected response:

  • Confirm framework and iOS target if unknown.
  • Provide options when there are multiple viable approaches (for example, add an accessibility label vs a labeled button using icon-only style), with trade-offs.
  • Include a framework-appropriate snippet.
  • Add testing steps (VoiceOver, Voice Control...).

Example prompt: “Dynamic Type breaks my header layout in UIKit.” Expected response:

  • Confirm preferredContentSizeCategory handling and iOS target.
  • Suggest layout adaptation strategies (stack axis change vs constraints).
  • Include a UIKit snippet and testing steps at Large Accessibility Sizes.

Edge Cases and Gotchas

  • Mixed UIKit/SwiftUI screens: use correct API set per view layer.
  • Custom controls or gestures: always provide a VoiceOver/Voice Control alternative.
  • Unknown iOS target: ask before suggesting version-specific APIs.
  • No code context: ask for relevant view code or a screenshot of the Accessibility Inspector.
  • Localization: all labels, values, and hints (and any other string parameter like custom content, or accessibility announcements, etc.) must be localized.

平台分布

Codex

38.36%
按下载量换算967

Claude

31.76%
按下载量换算800

Cursor

18.19%
按下载量换算458

Gemini CLI

8.83%
按下载量换算223

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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