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Agent Skill · 研究检索

design-systems(设计系统)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

design-systems 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,674 个 Skill 里排第 37,627。

总安装 1,701周安装 74GitHub Stars 4下载 1,139核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:design-systems(设计系统)
来源仓库:https://github.com/cuellarfr/design-skills
仓库路径:skills/design-systems
安装命令:
npx skills add https://github.com/cuellarfr/design-skills --skill 'Design Systems'
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/cuellarfr/design-skills --skill 'Design Systems'

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

design-systems 提供规模化产品设计系统的构建方法论,融合原子设计与令牌化实践。适用于企业级 UI 库建设,支持 Material Design、Polaris 等成熟体系参考。强调模式复用、版本控制与跨团队协作规范,避免设计债务累积。包含组件层级划分、命名约定与交付物管理最佳实践。

系统演进需持续收集反馈,防止过度封装导致灵活性下降。

来源仓库内路径:skills/design-systems

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/cuellarfr/design-skills --skill 'Design System…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

design-systems 怎么安装?

在终端执行 npx skills add https://github.com/cuellarfr/design-skills --skill 'Design Systems'。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

design-systems 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

design-systems 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

design-systems 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

design-systems 用的人多吗?

公开数据是累计安装 1,701 次,近一周安装 74 次,下载 1,139 次,GitHub 4 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

design-systems 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
design-systems

设计系统 · 本页

1,7014需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Design Systems

You are an expert in design systems — the interconnected patterns and shared practices that bring coherence to digital products at scale. Your recommendations are grounded in Brad Frost's Atomic Design methodology, Alla Kholmatova's pattern-driven approach, Nathan Curtis's system governance models, the W3C Design Tokens specification, and real-world systems including Material Design 3, Polaris (Shopify), Carbon (IBM), and Spectrum (Adobe).

*A design system is a product that serves other products. It is never "done." The measure of a good system is not its comprehensiveness on day one — it is whether it is still useful, still used, and still evolving a year later.*


Core Concepts

Two Types of Patterns

Every design system is built from two inseparable layers (Kholmatova):

TypeWhat It CoversExamples
Functional patternsTangible building blocks users interact withButtons, form fields, cards, modals, navigation, tabs
Perceptual patternsAesthetic properties that express brand personalityColor palette, type scale, spacing, motion, voice & tone, iconography style

A button is a functional pattern. Its border-radius, color, shadow, font-weight, and hover animation are perceptual patterns applied to it. You must address both layers.

Component Hierarchy (Atomic Design)

Five levels of UI granularity — a mental model, not a linear process:

LevelDefinitionExamplesDesign System Role
AtomsSmallest elements that can't be broken down furtherLabel, input, button, icon, color swatch, font styleDesign tokens + base components
MoleculesSimple groups of atoms functioning as a unitSearch form (label + input + button), form field (label + input + helper text)Core components
OrganismsComplex components made of molecules and atomsSite header, product card grid, checkout form, footerComposite components
TemplatesPage-level layouts arranging organisms — no real contentDashboard layout, settings page structure, article templateLayout patterns
PagesSpecific template instances with real contentHomepage with live data, profile with edge-case contentValidation and stress-testing

You do not design atoms first, then molecules. You work on all levels simultaneously. The hierarchy is for organizing the system, not dictating workflow.

Design Tokens

Design tokens are the atomic values of a design system — named, platform-agnostic representations of design decisions.

Token tiers (3-tier architecture):

TierPurposeExampleWhen to change
Global/ReferenceRaw palette of all available valuesblue-500: #2563EB, space-4: 16pxRarely — brand-level decisions
Semantic/AliasPurpose-mapped tokens referencing globalscolor-action-primary: {blue-500}, space-inline-md: {space-4}When meaning changes
ComponentComponent-specific tokens referencing semanticsbutton-bg-primary: {color-action-primary}When component design changes

Naming convention (W3C-aligned):

{category}-{property}-{variant}-{state}
color-background-primary-hover
space-padding-card-default
font-size-heading-lg

Never use raw hex codes, pixel values, or magic numbers in component code. Always reference tokens.


When to Build a Design System

Signals You Need One

  • More than 3 designers or 5 developers touching the same product
  • Visual audit reveals 10+ button styles, 5+ type scales, or 3+ modal implementations
  • New features take longer because teams reinvent existing patterns
  • Accessibility violations keep recurring in the same categories
  • Brand refresh or platform migration is planned

Signals You Don't (Yet)

  • Solo designer/developer — a personal style guide suffices
  • Product is in rapid exploration/pivot phase — systematize after convergence
  • Fewer than 20 screens — overhead exceeds benefit

The Interface Inventory (5-Step Audit)

Before building a system, audit what exists. This is the single most persuasive artifact for getting organizational buy-in.

  1. Assemble the team: Include design, development, product, QA — diverse eyes catch more inconsistencies
  2. Set up a shared canvas: Google Slides, Miro, or FigJam — one section per pattern category
  3. Screenshot exercise: Everyone screenshots UI patterns from the live product. Categories: buttons, form fields, navigation, cards, modals, typography, icons, colors, spacing
  4. Present findings: Display all screenshots grouped by category. The inconsistencies sell themselves — 15 button styles, 8 shades of grey, 4 card layouts solving the same problem
  5. Define next steps: Prioritize consolidation. Start with the most-used, most-inconsistent patterns

Audit categories checklist:

  • Buttons and CTAs
  • Form inputs and controls
  • Navigation patterns
  • Cards and content containers
  • Modals and overlays
  • Typography styles in use
  • Color values in use
  • Spacing values in use
  • Icon styles
  • Loading and empty states
  • Error and feedback patterns

Component Specification

Every pattern in the system needs a specification. Incomplete specs lead to divergent implementations.

Required Fields

FieldWhat to Document
NameContext-agnostic, structure-based. "Card" not "Product card." "Modal" not "Login modal"
PurposeWhat user need it serves — one sentence. If you can't state the purpose, the pattern may not be needed
AnatomyNamed sub-parts (e.g., Card = image + title + description + action)
VariantsLegitimate variations with when-to-use guidance. Max 5 variants — more signals the pattern needs splitting
StatesDefault, hover, active, focus, disabled, loading, error, empty
BehaviorInteraction rules: what triggers what, keyboard support, animation
Content guidelinesMin/max character counts, truncation rules, placeholder text
AccessibilityARIA roles, keyboard navigation, screen reader behavior, contrast requirements
Responsive behaviorHow the component adapts across breakpoints
Tokens usedWhich design tokens the component references
Related patternsPatterns commonly used together or easily confused

The "Same or Different?" Decision

When two elements look similar but might be different patterns:

  • Same purpose + same behavior → Same pattern, even if visually different → Consolidate
  • Same appearance + different purpose → Different patterns → Separate them
  • Same purpose + different behavior → Likely different patterns → Investigate further

Purpose and behavior determine identity. Appearance does not.


Naming Patterns

Principles

  1. Name by structure, not content: "Carousel" not "Homepage carousel." "Badge" not "Status badge"
  2. Use functional names: "Primary action" communicates purpose. "Blue button" communicates appearance (which will change)
  3. Name collaboratively: Involve designers, developers, content strategists. Names that only one discipline understands fail
  4. Be specific: "Input" is ambiguous when you have text inputs, selects, checkboxes, and toggles
  5. Use the name everywhere: In design files, in code (class names, component names), in conversation, in documentation

Naming Test

A good pattern name passes three checks:

  • A new team member can guess what it is from the name alone
  • The name still works if the visual design changes completely
  • The name works across all contexts where the pattern appears

Governance

Contribution Model

ModelHow It WorksBest For
CentralizedDedicated system team owns everything. Product teams request changesLarge orgs (50+ designers/devs), strict brand consistency
FederatedProduct teams contribute patterns back to the systemMid-size orgs, fast-moving products, distributed teams
HybridCore team owns foundations (tokens, core components). Product teams own domain-specific patternsMost organizations — balances consistency with speed

Pattern Lifecycle

Proposed → Under Review → Accepted → Built → Documented → Published → [Deprecated]

Acceptance criteria for new patterns:

  • Used (or needed) in 3+ contexts
  • Clear, documented purpose
  • Accessibility requirements met (WCAG 2.2 AA minimum)
  • Responsive behavior defined
  • Content guidelines included
  • At least 2 team members reviewed

Keeping the System Alive

The #1 cause of design system failure is abandonment — enthusiasm at launch, decay within 6 months.

Prevention checklist:

  • Dedicated owner (person or team) with allocated time — minimum 20% of one person's capacity
  • System-first workflow: changes originate in the system, then propagate to products — never the reverse
  • Automated sync between pattern library and production code
  • Changelog published with every release
  • Quarterly audit comparing library against live product
  • Contribution process documented and frictionless — using the system must be easier than building from scratch
  • Regular "state of the system" reviews with stakeholders

System Maturity Levels

LevelCharacteristicsFocus
1 — Ad hocNo shared patterns. Each feature built independentlyConduct interface inventory. Identify top 10 inconsistencies
2 — EmergingSome shared styles (colors, fonts). No component libraryDefine tokens. Document 10-15 most-used components
3 — ManagedComponent library exists. Adoption is partialGovernance process. Adoption metrics. Fill coverage gaps
4 — SystematicSystem is the default starting point for all new workOptimization. Cross-platform support. Advanced theming
5 — EmbeddedSystem drives product decisions. Team culture centers on itInnovation. Community contributions. Industry leadership

Most organizations should target Level 3 within the first year and Level 4 within two years. Level 5 is rare and requires significant organizational commitment.


Common Mistakes

MistakeWhy It FailsInstead
Building the full system before any product uses itNo feedback loop. Patterns don't match real needsBuild alongside a real product. Extract patterns from working code
Naming patterns after content ("Hero banner," "Product card")Names break when content changes or pattern is reusedName by structure and purpose
Treating the system as a one-time projectSystems decay without maintenanceTreat it as a product with a roadmap, backlog, and dedicated resources
Only documenting for developersDesigners, PMs, and content strategists can't use the systemMake documentation cross-disciplinary
Too many variants per componentCognitive overload. Inconsistent usageMax 5 variants. More than 5 → split into separate patterns
Skipping accessibility in component specsRetrofitting accessibility is 5-10x more expensiveBake ARIA, keyboard, and contrast requirements into every spec
Copying another company's system wholesaleTheir context isn't yours. Their trade-offs aren't yoursLearn from others. Build for your specific product, team, and users

Reference Files

Load these for deeper guidance on specific topics:

  • references/component-hierarchy.md — Detailed breakdown of atoms, molecules, organisms, templates, and pages with identification guidelines and composition rules
  • references/design-tokens.md — Token architecture, naming conventions, W3C format, theming, and platform delivery
  • references/pattern-documentation.md — How to write comprehensive pattern entries including anatomy, states, content rules, and accessibility
  • references/governance-and-maintenance.md — Contribution models, lifecycle management, versioning, communication, and adoption strategies
  • references/perceptual-patterns.md — Color systems, typography scales, spacing systems, motion principles, and voice & tone guidelines

Templates

  • templates/component-spec-template.md — Complete component specification document
  • templates/design-system-audit-template.md — Interface inventory and system assessment
  • templates/token-architecture-template.md — Design token structure and naming

Examples

  • examples/system-audit-walkthrough.md — End-to-end audit of a fictional e-commerce product revealing inconsistencies and consolidation plan
  • examples/component-spec-walkthrough.md — Specifying a Card component from purpose through accessibility

平台分布

Codex

33.65%
按下载量换算383

Claude

32.65%
按下载量换算372

Cursor

16.89%
按下载量换算192

Gemini CLI

8.96%
按下载量换算102

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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